Insurgency Possibly Bugged Or Buffed |
||
|
Insurgency possibly bugged or buffed
That is not a test. Especially for a WS that can crit.
Uh, it wasn't a test, test phase is concluded.
He was just commenting on CDC w/ and w/o WSD Foxfire said: » He did call it a "shitty test", after all. Fits well in this thread then. It's amazing how many people can *** up something so simple.
Asura.Eiryl said: » I mean like you want it to be some complicated thing, it really wasn't I mean, testing should be properly thought out and executed when it goes against something that's more or less been accepted as fundamental for the entire game's life.
The Asuran "evidence" could be explained by expected pdif variation, when you consider upper/lower limits and the extra random roll, there's going to be natural variation from mob to mob as well because he was neither capped on attack nor fstr. I could go out and get uncontrolled data that shows WSD is working as it always has in the same manner as him, especially given the vague reporting of it. It would be (appropriately) scrutinized though because it goes against what people were hoping to hear in this thread. He didn't in any way indicate that he tested a significant sample size (and you yourself were satisfied with your own test of n=4 per so I wouldn't put it past someone else to do 10 or less and think they're all done). Seeing that he didn't care for any other forms of control, how am I to know he didn't use a trust to keep him alive that also used Dia sporadically and he just forgot to mention it? Reporting maximums is also more or less useless considering all the other mess ups here. The "test" produced confirmation bias and nothing more. My best guess is the change is unintentional. Seeing as they broke COR/GEO on Day 1 it seems they just sucked at managing stats that already existed. Pretty cool if not though. So, like, Asuran is almost idiot proof. It can't crit. It can't get extra hits. Relatively static damage.
41% boost, would've been satisfied with 1 ws tbqh. It's one thing to be looking for actual stats, but you're not, you're just verifying wsd worked. Now like, when someone actually tests CDC evis rampage VS, then 1 ws isn't satisfactory. Scientific Method
Make an Observation Scientists are naturally curious about the world. While many people may pass by a curious phenomenon without sparing much thought for it, a scientific mind will take note of it as something worth further thought and investigation. Form a Question After making an interesting observation, a scientific mind itches to find out more about it. This is in fact a natural phenomenon. If you have ever wondered why or how something occurs, you have been listening to the scientist in you. In the scientific method, a question converts general wonder and interest to a channelled line of thinking and inquiry. Form a Hypothesis A hypothesis is an informed guess as to the possible answer of the question. The hypothesis may be formed as soon as the question is posed, or it may require a great deal of background research and inquiry. The purpose of the hypothesis is not to arrive at the perfect answer to the question but to provide a direction to further scientific investigation. Conduct an Experiment Once a hypothesis has been formed, it must be tested. This is done by conducting a carefully designed and controlled experiment. The experiment is one of the most important steps in the scientific method, as it is used to prove a hypothesis right or wrong, and to formulate scientific theories. In order to be accepted as scientific proof for a theory, an experiment must meet certain conditions – it must be controlled, i.e. it must test a single variable by keeping all other variables under control. The experiment must also be reproducible so that it can be tested for errors. Analyse the Data and Draw a Conclusion As the experiment is conducted, it is important to note down the results. In any experiment, it is necessary to conduct several trials to ensure that the results are constant. The experimenter then analyses all the data and uses it to draw a conclusion regarding the strength of the hypothesis. If the data proves the hypothesis correct, the original question is answered. On the other hand, if the data disproves the hypothesis, the scientific inquiry continues by doing research to form a new hypothesis and then conducting an experiment to test it. This process goes on until a hypothesis can be proven correct by a scientific experiment. Perfectly Academic primary source: http://www.schoolofdragons.com/how-to-train-your-dragon/the-scientific-method/scientific-method-steps Don't say my initial test was wrong, because it wasn't. I obviously tested for 2nd hit only, but I tested it in the right way.
I had 50%+ WSD in gear, I was killing mobs outside Bastok. Always WSed with same TP (reequip Scythe after every WS and do 5 hits to WS again). In test like this I didn't need more than one evidence of damage with missed first hit to be 100% sure that WSD works for 2nd hit, because the difference with and without WSD would be obvious. So my test was good, but only confirmed WSD working for 2nd hit. My 2nd test with ninja was logically also good, but I didn't know about bug with that method of testing. I didn't want to test by doing full WS, because I wanted to make sure I have controlled environment like for previous test and I didn't know if I can find a gear that will have same WSC without WSD and same WSC with high WSD (I dont have Asuran Fists, so I couldn't use that how you called idiot proof WS). It was also event evening yesterday, so I didnt have time. So please kindly go away with comments that my tests were not controlled in any way. My first test was very controlled but not sufficient enough to make sure WSD works for all hits (only for 2nd) and second was also controlled, but it was bad because of the bug I wasn't aware of. ![]() Errr... holy *** they made mnk good again lmao
Ruaumoko said: » ![]() Errr... Don't tell me it's solo and that's not random spikes lol Rofl. Called that.
Doesn't matter how buffed it is, it's still funny. Asura.Eiryl said: » Ok, so, totes, Jinpu, There you go CONTROLLED TEST
WS: Guillotine (50%MND, 30%STR) Weapon: Apocalypse 119 non AG (226 dmg, 37 fSTR cap) NON WSD set: +180 STR, +122MND, native 8%WSD from gifts WSD set: +178STR, +123MND, +48%WSD in gear, native 8% wsd in gifts I used fotia belt/gorget All damage numbers for 214TP return (4 hits) in both sets (same stP for both). Done on Athamas, spider NM in abyssea - misareaux. Without WSD (beside native one): 8885, 8751, 8749, 8814 With 56% WSD: 12106, 11982, 11937, 12014 Expected dmg for 56% WSD working on all hits: Base weapon damage: 266 fSTR: 37 WSC: MND (86+123)*0.5+(103+178)*0.3 = 104+84 = 188 pdif: 3.75 fTP: (0.875+0.2)+3 = 4.075 Damage: (266+37+188)*4.075*3.75*1.56 = 11704 Conclusion: WSD working for all hits and it's working also for non REMA WSs and non fTP transfer WSs. If it were intentional it would have been said, probably vaguely but still, question is how long til they change it back.
I was curious about Resolution spikes. I used Torcleaver set (VIT on cape and vit augments on Odyssean) with 65% WSD total with gifts (tho I have a feeling that gifts are actually multiplicative with gear wsd but its not that big difference anyway).
I was fighting Abyssdiver 119 UNM. I was doing 3000TP ones only >:) Avg damage was around 46k with 5 hits. Finally got an 8 hits Reso and scored: ![]() It will be so much broken with optimized sets... SimonSes said: » There you go CONTROLLED TEST WS: Guillotine (50%MND, 30%STR) Weapon: Apocalypse 119 non AG (226 dmg, 37 fSTR cap) NON WSD set: +180 STR, +122MND, native 8%WSD from gifts WSD set: +178STR, +123MND, +48%WSD in gear, native 8% wsd in gifts I used fotia belt/gorget All damage numbers for 214TP return (4 hits) in both sets (same stP for both). Done on Athamas, spider NM in abyssea - misareaux. Without WSD (beside native one): 8885, 8751, 8749, 8814 With 56% WSD: 12106, 11982, 11937, 12014 Expected dmg for 56% WSD working on all hits: Base weapon damage: 266 fSTR: 37 WSC: MND (86+123)*0.5+(103+178)*0.3 = 104+84 = 188 pdif: 3.75 fTP: (0.875+0.2)+3 = 4.075 Damage: (266+37+188)*4.075*3.75*1.56 = 11704 Conclusion: WSD working for all hits and it's working also for non REMA WSs and non fTP transfer WSs. For all we know you could be lying about these number, so you need to perform it live in Times Square. For all we know you could be using a Windower addon to display those damage values, so you'll need to install a fresh copy of FFXI before doing so. For all we know you could be paying off SE to give your character certain hidden boosts so we'll need to see your bank statements. I hope this get fixetd or they add something really hard next time they add content
Asura.Ccl said: » I hope this get fixetd or they add something really hard next time they add content I hope they never fix this. This is an amazing balance function. Smns can already dish out this level of damage with AC up. If this remains in game, it means melee jobs can participate in content previously blocked off to only Smns. Ex) Aeonics (mostly). Quetzalcoatl.Senaki said: » Asura.Ccl said: » I hope this get fixetd or they add something really hard next time they add content I hope they never fix this. This is an amazing balance function. Smns can already dish out this level of damage with AC up. If this remains in game, it means melee jobs can participate in content previously blocked off to only Smns. Ex) Aeonics (mostly). How? You think 25-50% boost to weapon skills is all you need to catch SMNs? The reason SMNs are used is not only damage (which will still be SIGNIFICANTLY higher) but also the ability to be completely safe at distance. People who used melee to burn stuff will see an improvement, but people who haven't used melee for burning things probably won't be able to do it still, because the damage wasn't the main factor here. Quetzalcoatl.Senaki said: » Don't worry, they didn't use the template. SE won't even read it! Quetzalcoatl.Senaki said: » Asura.Ccl said: » I hope this get fixetd or they add something really hard next time they add content I hope they never fix this. This is an amazing balance function. Smns can already dish out this level of damage with AC up. If this remains in game, it means melee jobs can participate in content previously blocked off to only Smns. Ex) Aeonics (mostly). Not getting what you mean. People been completing Aeonics with melee strats long before SMN AC strat became common. We got our first set of Aeonics with mage jobs actually, for instance. Quetzalcoatl.Senaki said: » Not someone, but me. If you want to live without knowing if that's intended and alter your sets for several months only to get it fixed and all your work going into dust, then be my guest, but I would rather know what to expect and not waste my time. Quetzalcoatl.Senaki said: » Asura.Sechs said: » Quetzalcoatl.Senaki said: » Asura.Ccl said: » I hope this get fixetd or they add something really hard next time they add content I hope they never fix this. This is an amazing balance function. Smns can already dish out this level of damage with AC up. If this remains in game, it means melee jobs can participate in content previously blocked off to only Smns. Ex) Aeonics (mostly). Not getting what you mean. People been completing Aeonics with melee strats long before SMN AC strat became common. We got our first set of Aeonics with mage jobs actually, for instance. The current game meta is to throw SMN's at everything difficult. They went from a niche strategy to the default FOOS used on everything even when it's not difficult. So just like any update on a MMO? Gotcha.
|
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|