Insurgency Possibly Bugged Or Buffed |
||
|
Insurgency possibly bugged or buffed
On a kind of related "since the update" topic, ive noticed much higher skillchain dmg when doing 5step on sam in dyna. It happened multiple runs since the patch. Anyone else notice this?
Seems like a distinct advantage for mythic weapons. If it doesn't get patched. High multi attack and high WSD.
Well mythics need that boost. multi attack became so damn common mythics having lower base damage makes them unusable.
But if it works across the board then it doesn't matter, still not going to use them. Asura.Eiryl said: » I just want to see someone do RF/VS/AS in their normal set, then in a 50% WSD set. Doesn't really matter if every other ws got better, they were already good. Show dat MNK. (and pup pummels~) But.. RF set had WSD in it anyway? It will just be much more efficient now, so I would need to actually make a set without WSD to test it that way XD This would be really funny if the only way they could make "RME damage +10~20%" on the new augs work (in their minds) was to alter the way WSD works in general. Oops.
WTG shift the entire paradigm of the game on accident... Ok, so, totes, Jinpu, Hot Shot, and Blade: Chi just got even moar brokened. Highly doubt this was accidental. The WSD on rema weapons would monumentally suck if they were only for the first hit. Meanwhile, leaden salute, Fudo, Last Stand, Trueflight get more potent increases to their respective weapons, if going by (single/dual hit) WSD activating on 1st only.
If anything, this brings up other weapons closer to Samurai and Corsair potential, breaks Stardiver and Resolution, and might give MNK something to be happy about. I'm not about to put my cape on just yet, but I wouldn't be surprised if they looked back and said 10% increase to Insurgency <> 10% Increase to Leaden Salute. Almost as if it was the only way to make them comparative increases. Then again. Frod will submit this as a bug shortly anyways. Don't think this affects Hot shot. It was 1 hit anyways with a magical and physical component. WSD applied to both parts I thought.
Lakshmi.Buukki said: » Don't think this affects Hot shot. It was 1 hit anyways with a magical and physical component. WSD applied to both parts I thought. Lakshmi.Buukki said: » Highly doubt this was accidental. The WSD on rema weapons would monumentally suck if they were only for the first hit. Meanwhile, leaden salute, Fudo, Last Stand, Trueflight get more potent increases to their respective weapons, if going by (single/dual hit) WSD activating on 1st only. The special multipliers on Relic and Mythic weapons always applied to the entire WS. My guess is that they were trying to add onto those terms and *** up. Jinpu and Chi can still multi on the first hit and wsd would apply to those hits (it didnt before) making it do even more damage.
right? Pyrrhic Kleos test on NIN yagudo with 37% WSD in gear:
No shadows dmg: 3344, 3381 (got more around same damage) 3 shadows: 3425 2 shadows: 3361 1 shadow: 3320 Now I can say for sure that at least Pyrrhic Kleos now have WSD bonus applying to all hits. I might test more WSs, but probably not today. Asura.Eiryl said: » Jinpu and Chi can still multi on the first hit and wsd would apply to those hits (it didnt before) making it do even more damage. right? SimonSes said: » Pyrrhic Kleos test on NIN yagudo with 37% WSD in gear: No shadows dmg: 3344, 3381 (got more around same damage) 3 shadows: 3425 2 shadows: 3361 1 shadow: 3320 Now I can say for sure that at least Pyrrhic Kleos now have WSD bonus applying to all hits. I might test more WSs, but probably not today. You really have to do it to something with enough HP to survive. Go Kleos something with 20k hp in no wsd then do it again in max wsd~ Just to see the difference. Cerberus.Shadowmeld said: » How many hits is insurgency. Could test on some kind of ninja mob (possibly tonberry in ugly temple) to get shadows to absorb the first 3 hits? to see about WSD on all hits? Did anyone else have similar issues testing vs shadows? Asura.Mims said: » Cerberus.Shadowmeld said: » How many hits is insurgency. Could test on some kind of ninja mob (possibly tonberry in ugly temple) to get shadows to absorb the first 3 hits? to see about WSD on all hits? Did anyone else have similar issues testing vs shadows? This looks like what happened with simons test. Shadows not a valid test. SimonSes said: » Pyrrhic Kleos test on NIN yagudo with 37% WSD in gear: No shadows dmg: 3344, 3381 (got more around same damage) 3 shadows: 3425 2 shadows: 3361 1 shadow: 3320 Now I can say for sure that at least Pyrrhic Kleos now have WSD bonus applying to all hits. I might test more WSs, but probably not today. Because iirc testing from a very very long time ago (want to say Byrth did it) seemed to imply it did weird things like this normally and the hit that actually first connected would always seem to be the first hit of the ws Hmmmm... Ok then NIN doesnt work so what does? Only missing a hit randomly? But that will onyl confirm it for 2nd hit, like I did with Entropy.
@Eiryl. You would need to add quite a lot of WSD but keep WSC at the same lvl, also STP to be sure how many hits you are doing and buff yourself hard to cap attack. I might need to check how easy it will be gear wise. I mean, it doesn't have to be a perfect test.
Zero wsd does 10k max wsd does 20k You're not trying to nail perfect numbers here, just proving it does work. Like an abyssea nm where you will be capped even if you drop some gear. Do it on a Qutrub NM. Would be impossible to not immediately notice the difference. Also, don't test things like this in Ballista because there are heavy damage scalings for nearly everything except Quick Draw. Might be able to use Ballista PLD using Sentinel to spot the difference. Can't be from the front, though.
Awesome, feeling happy I took the time to make Lib and keep the sets updated. More interested to know if this will change how we set up for Reso.
alternatively people can do proper controlled tests
clearlyamule said: » Asura.Eiryl said: » Jinpu and Chi can still multi on the first hit and wsd would apply to those hits (it didnt before) making it do even more damage. right? Plenty of ways. Use tp returns. Use math on damage returns. Use a mob that you know you can cap pdif on and even with a little variance can only survive so many hits of the ws. Use something crazy with non varying dmg like idk Jishnu/last stand.
Any multihit that crits is out, you need too many ws's.
Dude doing PK should have solid numbers, just has to do it to something that survives Last stands... did seem to be doing crazy amounts of damage yesterday. 47k in ambu VD. I just wrote it off to them being really well geared. Jishnu's Radiance would be a fairly easy way to test crit weaponskills. The damage is constant on level 0 mobs and it has a 5% of missing the first hit.
DirectX said: » I'd hold off assuming it works across the board and for all weapons. If it is on Mythic weapons only then it is deserved for them but even if it got a 10% damage boost across the board Insurgency is not going to become the go to WS for DRK, is it? It was already pretty strong with Lib. I use it when I'm not getting super buffed as the AM3 is nice and I can skillchain with my dad's WAR very well. Asura.Eiryl said: » Any multihit that crits is out, you need too many ws's. If it's applying to all weaponskills, I wonder if they grouped weaponskill damage bonus gear with the rmea weaponskill damage bonus. Should be easy to test with Coronach.
Did someone say Blade: Metsu?
|
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|