New Character Development System: Master Level.

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New Character Development System: Master Level.
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By Spookyfish89 2021-11-11 07:36:45
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Asura.Geriond said: »
Daken is usable with H2H, so that doesn't matter.

Still seems counter-productive to use H2H on NIN with an E skill...
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By alzeerffxi 2021-11-11 08:52:00
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Spookyfish89 said: »
Asura.Geriond said: »
Daken is usable with H2H, so that doesn't matter.

Still seems counter-productive to use H2H on NIN with an E skill...
just for fun to play with it works tho lol
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By Spookyfish89 2021-11-11 09:45:37
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alzeerffxi said: »
just for fun to play with it works tho lol

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 Fenrir.Velner
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By Fenrir.Velner 2021-11-12 03:53:52
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Spookyfish89 said: »
Asura.Geriond said: »
Daken is usable with H2H, so that doesn't matter.

Still seems counter-productive to use H2H on NIN with an E skill...

It was great while card farming on NIN in Omen; pull the whole floor, tag with TH with Spinning Attack, and then finish 'em up.
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 Asura.Otomis
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By Asura.Otomis 2021-11-12 09:30:53
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After a ~ 300 new Apex mobs; solo Drk/Sam with trusts: Capping Accuracy on new apex mobs is near ~1700 Accuracy fully trust buffed (Apururu, Ulmia, Joachim, Qultada & Koru-Moru). Hope this helps. Chain Exp increased ~40 MLs per increased chain 10. start at roughly ~500 ML and increasing to ~900 ML at chain 100. In gear set non pre buffed/food with Apoc Scythe ~1450 Accuracy. Used sublime sushi to reach ~1550 Accuracy.

It is much harder to hit Accuracy cap in weapon skill sets with out sacrificing damage to heavily.

BRD Honor + Sword ~ 115 + Sushi 105 + Indi-Precision 100; granting 320 Accuracy. ~1350 Haste & Weapon skill set are achievable for most jobs. Allowing Brd and Cor to contribute to damage.

Most mobs seem to take a nice chunk of damage from magic bursting. Granted only tested with solo darkness skillchain and nuking set on Drk.

Had a couple mates do timed nuking parties, I guess it went rather well. I miss those to be honest, might have to dust off Blm.

They did not hit very hard, thinking it could be done without a tank or a tank in DPS mode.

Corsair roll from friends doing low man parties is a very nice add to ML gains.

Anyhow, this should be fun, lets make some classic parties and get those Master Levels!
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 Asura.Geriond
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By Asura.Geriond 2021-11-12 09:59:41
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You don't need anywhere close to 1700 to cap on the new mobs. Apex Idle Drifters take about 1520 to cap on the highest ones (1560 with eva boost up), and the Cogs take about 1560-1580. My RUN was capped on Cogs at ~1450 accuracy when non-Saboteur Distract III was up.

I'll go get exact values this weekend if no one else has by then.
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By Asura.Bippin 2021-11-12 10:56:05
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Asura.Otomis said: »
It is much harder to hit Accuracy cap in weapon skill sets with out sacrificing damage to heavily.
Will depend on WS, first hit of any physical WS gets a 100 accuracy boost
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By Fenrir.Velner 2021-11-12 13:35:20
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I just want to say, this is the most exciting update since I've been back to XI. It's a little funny how many people were bashing M.Levels at the beginning of this thread before we actually knew what they'd entail. The devs weren't lying when they said November would be a banger.
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 Asura.Chendar
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By Asura.Chendar 2021-11-12 13:42:45
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Asura.Otomis said: »
BRD Honor + Sword ~ 115 + Sushi 105 + Indi-Precision 100; granting 320 Accuracy. ~1350 Haste & Weapon skill set are achievable for most jobs. Allowing Brd and Cor to contribute to damage.

Marcato Honor March + Blade Madrigal is already ~200acc from a properly geared BRD. Add in Sword Madrigal too and you're looking at like 285 or so. Still gonna be rough for some jobs though, yea :s

Asura.Geriond said: »
You don't need anywhere close to 1700 to cap on the new mobs. Apex Idle Drifters take about 1520 to cap on the highest ones (1560 with eva boost up), and the Cogs take about 1560-1580. My RUN was capped on Cogs at ~1450 accuracy when non-Saboteur Distract III was up.

I'll go get exact values this weekend if no one else has by then.

The level range on the Gears is pretty wide I think? I heard 1700ish at the top end being thrown around too. And even without sabo distract3 is like -185eva or something as long as you can fit all the enfeeb+ gear, so that ~1450 is already like 1630+
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By Asura.Saevel 2021-11-12 14:21:31
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Asura.Geriond said: »
You don't need anywhere close to 1700 to cap on the new mobs. Apex Idle Drifters take about 1520 to cap on the highest ones (1560 with eva boost up), and the Cogs take about 1560-1580. My RUN was capped on Cogs at ~1450 accuracy when non-Saboteur Distract III was up.

I'll go get exact values this weekend if no one else has by then.

They were ninja updated when SE did that hotfix. Originally the Apex Drifters had Mirage giving them +150~200 evasion ontop of what they have as level 139~142 mobs, new version is just +40.

Based on the scaling from here
https://www.ffxiah.com/forum/topic/47586/apex-camps/4/#3241517

Each level adds about ~30 evasion, so we can see that after the broken Mirage move they would have some insane 1550~1600 evasion needing 1590~1640 to cap out, higher if the evasion bonus per level goes up or they have higher then C skill evasion. With reduced Mirage should be around 1520 to cap out on level 142 Drifters.
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By Asura.Chendar 2021-11-12 14:24:19
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Cogs go up to lvl 147 though. Assuming that same ~30 per lvl that's getting pretty close to 1700. Upper end of 1600 for sure
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By Asura.Geriond 2021-11-12 15:34:20
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Asura.Chendar said: »
The level range on the Gears is pretty wide I think? I heard 1700ish at the top end being thrown around too. And even without sabo distract3 is like -185eva or something as long as you can fit all the enfeeb+ gear, so that ~1450 is already like 1630+
It takes 50 dMND and about 610 Enfeebling skill to get a non-Sabo Distract III that high. The former is very unlikely to be hit on level 145 mobs without special MND buffs, and the latter is also very difficult (I think it was impossible before this past update) to hit while still having max Enfeeble potency, and he did not have stuff like Contemplator +1.

More realistically he was getting maybe 120-140 evasion down, even if he did have all the potency gear on.
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By Asura.Friedrik 2021-11-12 15:54:43
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When I played around with sets on SAM over the course of 6~ hours at cogs 1570 acc was around 70-80%. 1650+ was pretty much capped. No distract.
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 Asura.Chendar
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By Asura.Chendar 2021-11-12 16:06:31
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Quote:
When Enfeebling Magic skill is 610, players will reach the highest value of -120 evasion. The value from MND above will be added to this.
from bgwiki

Have seen nothing anywhere to suggest this isn't correct. With Tumult staff or a good Grio it's pretty reasonable to hit 610 skill, Frazzle3 takes 625 though which is more of a stretch. Even if you have to drop empy body(which is really the only potency piece that isn't that great on macc) that's still 168 evasion down.

EDIT: all besides the point I guess though. Multiple people are saying 1650+ is needed and the scaling Saevel linked seem to suggest pretty much the same (for cogs specifically, not the promy ones ofc)
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By Asura.Geriond 2021-11-12 17:12:12
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Apex Idle Drifter (139): 1384 evasion
Apex Idle Drifter (140): 1423 evasion
Apex Idle Drifter (141): 1462 evasion
Apex Idle Drifter (142): 1502 evasion

142: ~1450 defense


Apex Archaic Cog (143): 1473 evasion
Apex Archaic Cog (144): 1512 evasion
Apex Archaic Cog (145): 1551 evasion
Apex Archaic Cogs (146): 1590 evasion
Apex Archaic Cogs (147): 1628 evasion

147: ~1800 defense
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 Asura.Essylt
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By Asura.Essylt 2021-11-13 07:54:46
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Asura.Otomis said: »
Allowing Brd and Cor to contribute to damage.
It is actually quite efficient to do an aoe burn on cogs with aeolian edge, if you have a decent tank. In that case, jobs like cor will only need to be able to TP well to contribute huge chunks of damage.
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By Asura.Skyekitty 2021-11-13 23:38:12
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Not able to play to test this atm, but does composure (Lvl. 50 Rdm) work as a subjob now?
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By Asura.Topace 2021-11-14 00:09:12
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No.
 Asura.Nuance
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By Asura.Nuance 2021-11-14 00:25:47
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They specifically said composure was a fat no.
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 Asura.Skyekitty
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By Asura.Skyekitty 2021-11-14 00:30:06
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Sad corgi face
 Asura.Geriond
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By Asura.Geriond 2021-11-14 10:22:50
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So, Berserk is supposed to start at +25% attack, then go up by 2% attack at 50, 60, 70, 80, and 90, reaching 35% for WAR main.

However, /WAR50 only gives 25% attack with berserk, not 27%, which means either we're mistaken on the level thresholds, or they specifically blocked the increase when subbed for some reason.
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By Ragnarok.Trixi 2021-11-14 11:26:58
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I really don't see the issue with Composure being usable.

50 ACC and EnSpell dmg+ for a well geared DD doesn't seem temping enough to /RDM versus the usual.

It would be a nice perk for mages, and maybe really nice for BLU?
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By Asura.Eiryl 2021-11-14 11:28:34
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Don't try to make sense of it, it's an arbitrary decision
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By Valefor.Prothescar 2021-11-14 11:38:59
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Practically zero chance that it would do anything for blu besides reduce the number of times that you have to recast Phalanx when aoe burning. Can't really think of any job that would make great use of Composure besides rdm... one of the main reasons that the ability is so good remains job specific no matter what. Since it is in direct competition with sub jobs like SCH it makes it pretty lackluster.
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By Asura.Geriond 2021-11-14 11:48:13
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All I can think of is that SCH/RDM could triple duration of Embrava on self with it.
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By Torzak 2021-11-14 12:01:31
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Sylph.Excalin said: »
What effect would it have on Bard?

Self-Cast Haste, Refresh, Regen, Aquaveil, Stoneskin, Blink, Phalanx (Enhance Buffs) duration would be longer. And 50 melee accuracy.

*Looks like they deleted the post.
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By Sylph.Excalin 2021-11-14 12:13:19
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I went and looked up the ability, realized it didn't effect non enhancing magic buffs
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By Valefor.Prothescar 2021-11-14 12:20:57
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Torzak said: »
Sylph.Excalin said: »
What effect would it have on Bard?

Self-Cast Haste, Refresh, Regen, Aquaveil, Stoneskin, Blink, Phalanx (Enhance Buffs) duration would be longer. And 50 melee accuracy.

*Looks like they deleted the post.

Small nitpick since it isn't domething we'll ever actually have to think about and is still a good bonus anyway but it would probably be based on the sub job's level, so never the full 50acc. Would cap at 34 if we go to master level 99.
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By Odin.Foxmulder 2021-11-14 12:22:02
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Ragnarok.Trixi said: »
I really don't see the issue with Composure being usable.

50 ACC and EnSpell dmg+ for a well geared DD doesn't seem temping enough to /RDM versus the usual.

It would be a nice perk for mages, and maybe really nice for BLU?

It's a stance and one of the few things keeping jobs feeling unique at all. Do you really want this to turn into the bland *** ***XIV feels like, where every job is just a palette swap?
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