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The Odyssey - || Strategy and Discussion ||
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By SimonSes 2021-03-19 06:02:00
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I was talking with Mischief and he said they were hit by ~95% max hp with 7 targets and 100%+ with 6 targets. Comparing numbers to Martel's it fits into theory that Rampart actually works for Tiiimbeeer. (Martel had rampart up for both Tiiimbeeers)
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 Phoenix.Logical
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By Phoenix.Logical 2021-03-19 15:07:01
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Odin.Senaki said: »
Taint said: »
Asura.Yankke said: »
Can Ngai be soloed with trust?

Yes, one of the first solos was a MNK doing Ngai.

Pretty sure Logical will find a way to solo it on Nin too.

Appreciated your vote of confidence. Indeed I found a way. Finally all V0 NM's down... Onto Soloing Vengeance 5!

YouTube Video Placeholder
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-19 20:18:20
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Lakshmi.Buukki said: »
Ragnarok.Lowen said: »
Asura.Geriond said: »
So, after trying V10 Ongo where we didn't get it below 66% and nukes were capping out at 10k despite top tier sets and buffs, and that video showing 30-40k nukes, I'm almost convinced that multi-step SCs are absolutely required. It's not a magic accuracy issue because we tried Stymie Frazzle III and Bolster Focus, with zero change in damage.

Skillchains have a neat little bonus of reducing the resistance rank of the elements its associated with by 1 level during the magic burst window, and it stacks with multi-step SCs. As such, a Gravitation > Darkness > Darkness SC would lower earth resistance by 2 levels after the second SC, and 3 levels after the third. Maybe that's the secret to their damage.

You definitely don't need a multistep to hit high magic bursts. Ejin and Martel cleared it the other day on 10 and 15 with just a RNG opening for the SCH to close Scission with Geohelix, and then the BLM and GEO magic bursting 2-3 spells each burst. With gambit/rayke up I think his BLM was hitting ~60k Stone VI, without gambit/rayke I think closer to 20k.


If someone doesn't mind sharing their Ongo 10/15 strategy/video, would be appreciated. There's some hidden damage wall mechanic that I'm not sure how to remove it. Wiki says the damage mechanic is dropped by proccing but I don't know if that's accurate.

Bumping this again. Can't seem to break it's damage wall. All nukes do ~10k or less.

Isn't a problem with buffs or gear, had well geared players, storms, etc
Isn't a problem with macc, used stymie frazzle 3 and we had bolster focus, malaise, and even used acumen, boost-int
Isn't number of WS in the SC, did 2-steps, 3-steps, then 4-steps on SAM. Damage exactly the same.
Used ES Impact, no difference
Isn't alternating Light and Dark SC/MB, damage the same
Broke aura every single time it was up, dmg stayed the same

Anybody have any solid tips on how to break it's massive -DT effect? Occasionally we would get a random spike of high dmg nuke, but no idea what causes it. This is for +10 or higher.
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By Guyford 2021-03-19 21:09:00
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Just did Mboze Sam Whm Brd Cor Smn Geo on +10.

Timber did about 80% max hp with 8 targets and shining ruby. Does NOT do doom (phew).

Used su5 gk path B and spammed mew, tree only got off 4-5 tp moves, but insisted on making uproot and timber 2 of them. finished with about 3 min left but was going slow on dmg and using seigan to limit haste and third eye despite it doing nothing just to not feed it too much tp.

Sam and Monk roll, honor mad min min scherzo (scherzo not needed), Geo fury, entrust STR, indi refresh. Used bene right after timber, this strat might work on +15, time might be close. Might have been better to just go hasso and masa and fudo spam.
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By Carbuncle.Papesse 2021-03-19 21:21:16
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Lakshmi.Buukki said: »
Lakshmi.Buukki said: »
Ragnarok.Lowen said: »
Asura.Geriond said: »
So, after trying V10 Ongo where we didn't get it below 66% and nukes were capping out at 10k despite top tier sets and buffs, and that video showing 30-40k nukes, I'm almost convinced that multi-step SCs are absolutely required. It's not a magic accuracy issue because we tried Stymie Frazzle III and Bolster Focus, with zero change in damage.

Skillchains have a neat little bonus of reducing the resistance rank of the elements its associated with by 1 level during the magic burst window, and it stacks with multi-step SCs. As such, a Gravitation > Darkness > Darkness SC would lower earth resistance by 2 levels after the second SC, and 3 levels after the third. Maybe that's the secret to their damage.

You definitely don't need a multistep to hit high magic bursts. Ejin and Martel cleared it the other day on 10 and 15 with just a RNG opening for the SCH to close Scission with Geohelix, and then the BLM and GEO magic bursting 2-3 spells each burst. With gambit/rayke up I think his BLM was hitting ~60k Stone VI, without gambit/rayke I think closer to 20k.


If someone doesn't mind sharing their Ongo 10/15 strategy/video, would be appreciated. There's some hidden damage wall mechanic that I'm not sure how to remove it. Wiki says the damage mechanic is dropped by proccing but I don't know if that's accurate.

Bumping this again. Can't seem to break it's damage wall. All nukes do ~10k or less.

Isn't a problem with buffs or gear, had well geared players, storms, etc
Isn't a problem with macc, used stymie frazzle 3 and we had bolster focus, malaise, and even used acumen, boost-int
Isn't number of WS in the SC, did 2-steps, 3-steps, then 4-steps on SAM. Damage exactly the same.
Used ES Impact, no difference
Isn't alternating Light and Dark SC/MB, damage the same
Broke aura every single time it was up, dmg stayed the same

Anybody have any solid tips on how to break it's massive -DT effect? Occasionally we would get a random spike of high dmg nuke, but no idea what causes it. This is for +10 or higher.
We beat V10 without much trouble while focusing on keeping Rayke up with RD/WC rotation (RUN NIN BRD WHM COR BLM). I'm pretty certain Ongo doesn't have more than 30 or 40% Earth STD and that even MBs are resisted no matter the amount of macc.
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By Lakshmi.Buukki 2021-03-19 21:46:14
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Watched the japanese video. This really all there is to the fight?

ES Impact, Rayke, Multistep MB
RD reset Rayke, ES
Repeat
WC
Repeat
RD
Repeat
Subtle Sorcery


What did you use NIN for, just Blade: Hi nonstop?
 Carbuncle.Papesse
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By Carbuncle.Papesse 2021-03-19 21:56:15
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Shun -> Ten (Grav) -> Rudra from BRD (Dark) -> Hi (Umbra) with 16-22k Doton MBs here and there when G/R was up.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-20 09:16:16
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Thanks Pap, will try that later.
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By SimonSes 2021-03-20 14:05:18
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YouTube Video Placeholder


Sam+Chaos. Auspice + Subtle blow gear (but no SU5 path B weapons). GeoFury and not sure what indi. Not sure what songs too.

7 targets in range for Tiiimbeeer. DRK SP2 at 50%, then after it ends, Rampart, Random Deal, Rampart and if needed Wild Card and another Rampart. COR and DRK both melee. Armor Break at start. Then mage did Shell Crusher at 50%, so DRK wont lose TP/AM and time on SP2.
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 Asura.Geriond
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By Asura.Geriond 2021-03-20 14:31:46
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Did Armor Break land?
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By Asura.Friedrik 2021-03-20 15:47:29
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Is the formula at 5:55 of that video the formula for timber damage? Seems to read that way: MaxHP[.8+(8-n)(.1+.05)]. That would give 95% max hp at 7 targets, and obviously a one shot at 6 targets and below.
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By SimonSes 2021-03-20 16:05:57
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Yes it's the Tiiimbeeer formula.
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By Carbuncle.Papesse 2021-03-20 19:44:11
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Bumba's HP
V0 ~600k
V5 ~1.4m
V10 ~2.2m
V15 ~3m

We got V15 down to ~50% twice but have yet to find a way to proc !! blue. We found that it's possible to attack from behind while avoiding fetter explosions, melees have to stand at 7 yalms or more.
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By Bahamut.Lexouritis 2021-03-20 22:01:20
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beat V10 bumba too, will post strats (along with all the other 6 Nm at some point), trying V15 though. Bumba is kinda complicated.. so it might take me a while...or i'll make Mischief do it, since he figured it out pretty much on his own, after watching Eijin's vids on V5/V10 i think lol

Quote:
We got V15 down to ~50% twice but have yet to find a way to proc !! blue. We found that it's possible to attack from behind while avoiding fetter explosions, melees have to stand at 7 yalms or more.

Blue proc seems to be random chance of the mechanic of ONE of the t3s. He will either need multistep, crits, quick WS in succession, or MBs. You might have to do multiple Blue procs in a fight. Kinda like the way they designed Bumba on higher tiers, it forces job balance in the party.
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By Bahamut.Lexouritis 2021-03-20 22:22:46
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Lakshmi.Buukki said: »
Watched the japanese video. This really all there is to the fight?

SCH BLM RDM COR GEO RUN can take down V15 bird Np if well geared, COR might have to open some SCs though with sniper shot. Done it about 5 times this way? kill times were 14mins:30secs-12mins:30secs depending on the BLM and SCHs mythics or lack there of.
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By Bahamut.Lexouritis 2021-03-20 22:34:08
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Wooo V15 Bumba beaten!!! Set up was: SCH DRG GEO COR BRD RUN, will post stratthings at some point (or make Mischief do that) >.>



Edit: Can also confirm V20 (or even V16)does not exist yet as we have a handful characters with V15 clears on all the things, none had that option available. when doing a test entry.
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By Asura.Geriond 2021-03-20 23:23:03
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How'd you beat Bumba at V10, but then get Bumba's key item in your V15 win?

On another note, how potent is Malaise for nuking strategies in Gaol? There hasn't been any concrete testing of how nerfed Geo debuffs are; Malaise would still be pretty good at 50% reduction (assuming the mobs don't have something ridiculous like 400 MDB), but pretty weak at 75%.

Then again, Acumen is pretty weak too when top tier nukers have like 400 MAB.
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By Bahamut.Lexouritis 2021-03-20 23:28:01
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Was someone's alt, the picture taker that is. (they got the KI clear on V15 lol) The leader that took us through was the same person/character on V10, V15
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By Bahamut.Mischief 2021-03-20 23:49:40
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Veng+15 Bumba:

Absorbs one element at a time, based on the color of the most recent 1hr dust cloud effect. This article shows the different effects: http://vanafratello.seesaa.net/article/448793861.html

If you don't want to plug that into Google Translate, the order shown is Fire -> Ice -> Wind -> Earth -> Thunder -> Water -> Light -> Darkness. Some of these don't line up properly with Bumba's current element though: "Thunder" animation is Light absorb, "Water" animation is Thunder absorb, and "Light" animation is Water absorb. The rest line up. He switches roughly once every minute, and one minute after the fourth switch (4 mins after engaging) he will "heal" the wound on his chest and start spawning fetters (T3 aura mechanic). His 1hr dust cloud (used Invincible for us) does NOT indicate an element switch.

Skillchain damage is somewhat resisted, but not nearly as much as the T3s (4-step Radiance/Umbra was doing just under 2x the closing WS's damage). Healing him with a Skillchain will instantly trigger the wound to be healed. Healing him too much might also cause Denounce to instantly kill the party instead of reducing to critical HP, but this is unconfirmed.

While the chest wound is healed/aura mechanic is active, Bumba will TP twice in a row and has access to Denounce. He can Denounce on the second TP move in combination with the fetters to instantly kill the tank, so be careful/have Cure ready. He does not seem to be aligned with any element during this, and will remain like that until a few seconds after blue !! when he uses another 1hr dust cloud. To break the aura/re-wound him, you need to do one of the mechanics to break the T3 NMs' auras as indicated by whatever red !! you see:

Red !! off of a crit without WSing - Xevioso/Arebati's aura mechanic (crits in rapid succession)
Red !! off of a WS that does NOT SC - Ngai's aura mechanic (one person WS, then multiple WSes 1-2 seconds after)
Red !! off of a WS that does SC - Kalunga/Mboze's aura mechanic (Multistep SC, Light or Darkness doesn't seem to matter)
Red !! off of a MB - Ongo's aura mechanic (this one is unconfirmed as we've never seen it from Bumba, but I assume it can happen)

Which Red !! it is seems to be entirely random, it gets progressively more difficult to break each time it activates like the T3s, and you can get more than one type of red !! in the same fight. In a failed V10 run, the first aura was broken by a 3-step SC and then the second was Ngai's aura, which needed 3 WSes after the one that proc'd red (which we didn't get and thus wiped). Getting blue !! quickly and avoiding healing him seem to be the keys to higher Veng levels on this fight, as he's fairly non-threatening without fetters/Denounce access. In our win, the tank died twice to Denounce/fetters, and we were able to survive just fine until they got hate back and continue because blue !! had been proc'd already.
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 Bahamut.Lexouritis
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By Bahamut.Lexouritis 2021-03-20 23:52:33
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So glad u posted this, cause CBA to wall of text
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By SimonSes 2021-03-21 14:46:29
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Sorry for late news, but just did Gogmagog v15 and I figured I would try Regurgigation bind during SP. It works lol XD
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By Asura.Nuance 2021-03-21 23:47:04
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Bahamut.Lexouritis said: »
Wooo V15 Bumba beaten!!! Set up was: SCH DRG GEO COR BRD RUN


We just did v10 and v15 with this set up. So thanks for the info.

Got lucky with it being shark aura for both so was easy to deal with.

DRG just used Impulse Drive. If Wyvern breath started to heal Bumba he ate his wyvern with whatever that DRG ability is called.

COR used Leaden/Wildfire as they don't SC with Impulse. And paid attention to color so the WS he used didn't heal him.

BRD HM/MV/MIV/Madrigal/Scherzo (Pianissimo Ballad GEO/SCH - Sirvente on RUN)

GEO Bolster geo-fury, indi-haste, entrust-attunement

SCH Embrava Regen V

RUN did RUN things. Didn't WS.
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 Asura.Sechs
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By Asura.Sechs 2021-03-22 02:58:23
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How many mins did your fight last?
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By Quetzalcoatl.Langly 2021-03-22 12:05:31
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I have a slight annoyance that Migawari has zero effect on Timbeer!!!
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By Asura.Nuance 2021-03-22 12:15:07
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Asura.Sechs said: »
How many mins did your fight last?


Roughly 10mins after buffs
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By GlassyCraver 2021-03-22 14:00:51
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Asura.Sechs said: »
How many mins did your fight last?
As if SE would ever make ninja useful again
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By Guyford 2021-03-22 15:53:43
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Any consider the lolidea of using Poseidon's Rings to summon water elementals for everyone without a native pet under 50% for Mboze?
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By Lakshmi.Buukki 2021-03-22 16:02:15
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Nuance already mentioned it in his Mboze breakdown.

Asura.Nuance said: »
We used the obvious geo bubble plus Poseidon's Ring to get additional bodies out to help reduce it. The rings are hit and miss but useful none the less. Only had the WHM and BRD use them as there is still a perp cost of 3/tic so 1 ballad will suffice to negate it.
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By Asura.Nuance 2021-03-22 16:20:04
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Lakshmi.Buukki said: »
Nuance already mentioned it in his Mboze breakdown.

Asura.Nuance said: »
We used the obvious geo bubble plus Poseidon's Ring to get additional bodies out to help reduce it. The rings are hit and miss but useful none the less. Only had the WHM and BRD use them as there is still a perp cost of 3/tic so 1 ballad will suffice to negate it.


They only have about 500~600 HP from what I gathered when you summon them.
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By Lakshmi.Buukki 2021-03-22 16:28:00
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I wonder about subbing out SAM in your setup and using DRK in the same SB build. Drop GEO for BST for Purulent Ooze (free 10% off if it lands), Corrosive Ooze attack/def down, then switch to beetle pet for Killer Instinct, or possibly use Fatso Fargann for Unleash > TP Drainkiss. BST could also add good slashing damage and you maintain the same extra body. Might even be able to swap out the COR for a SMN doing a similar role with Mew on a rotation, since Avatars add a lot of useful buffs, and don't have to rely on the weak ring avatar for survival. SMN also gets some slashing options as well.

DRK's SP2 is so good, paired with Auspice and the ability to lower Mboze's TP, would be an interesting fight if things work out.
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