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V15 Clear Guide
The following is what was used by my group to procure wins for Odyssey T3/V15 and T4/V15 with some notes on findings.

Kalunga (Gabbrath)[V15] -

Recommend everyone bring Panaceas to make the WHM's life easier!
To proc red !! and the subsequent blue !! you must skillchain. We used;
Ageha -> Jinpu -> Shoha -> Fudo
By far the easiest of the bunch in my opinion.

PLD - (Full Sakpata's gear set + Aegis, will need to make hybrid casting sets utilizing Sakpata's to capitalize on the massive MEVA/DT it provides.) Hate can get a little wonky as you go but it's not a huge deal especially if you're prepared.

SAM - (Multi step to remove Aura [see above] thus removing the ability to pop fetters which is a whole other set of problems to deal with, hybrid meva/dt set ideally, other than multi stepping to remove the aura just spam Tachi: Fudo in conjunction with the COR using Savage Blade.)

WHM - After initial buffs unless someone eats the dirt don't bother going in range to reapply them, focus purely on keeping that layer of cureskin on the ones engaged.

BRD - Not much to do here other than just doing your initial songs. We utilized Honor March, Victory March, Valor Minuet V, Blade Madrigal, Sentinel's Scherzo.
If you still have SV+NITRO on after the initial engagement then it wont hurt to attempt to land Carnage Elegy, Pining Nocturne (Which is fire so gl probably won't work out for you.)

COR - We used SAM/Chaos. Savage blade spam while waiting on an aura to pop up then disengage.

GEO - Bolster. Geo-Fury, Indi-Barrier, Entrust STR on the SAM.

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Ngai (Rockfin) [V15] -

Here we used no tank. On entry to the starting zone have the COR use Tacticians to keep every ones TP ticking up. All buffs wear off when you head up to the boss but not TP.
Utilizing the below set up we maybe saw 3 TP moves the entire fight out of the NM. Didn't have to use Panaceas.
Once we figured out the no tank thing and MNK only one on it, it went very smooth.

To proc red !! and the subsequent blue !! you must intialize the Red !! with a weaponskill followed by multiple other weaponskills that do not skillchain, we just have everyone with TP run in to WS after the MNK proc's the red !! then refill with the cor using Tacticians should we need to do so again. The window for blu !! is about 5 seconds roughly.

MNK - Full Subtle Blow / DT gear. Never swapping out gear (even for WS's) other than for ability usage. (Chi Blast etc.) No tank required here. Just a really good MNK.

SMN - Garuda (Hastega II), Ifrit (Attack+), Shiva (TP BONUS), Titan (Scherzo effect), Cait Sith (Mew spam) don't bother with damage BPs. (Don't Swap weapons so you can WS if needed to help proc !!) opened the fight with a shell crusher for the mnk. And got tp back from the cor for later use during proc phase.

GEO - Important to stand within 5 yalms but not with the MNK, stand almost inside the shark himself, we used Bolster Geo-Fury(on geo), Indi-Barrier, Entrust-STR on Monk. (Don't Swap weapons so you can WS if needed to help proc !!)

WHM - After initial buffs just focus on keeping cureskin on the MNK. Barwater/Barsleep.

BRD - SV+NITRO+CC Honor March, Minuet V, Minuet IV, Blade Madrigal, Scherzo. (Don't Swap weapons so you can WS if needed to help proc !!)

COR - SAM+Fighter's Rolls for the MNK. When it uses Cacharian Verve extra people will need TP thus the Tacticians at the start. Keep in mind it can use this more than once if you're unlucky so you will need to provide the rest of the group with Tacticians again in the event he uses it a seconds time. (Don't Swap weapons so you can WS if needed to help proc !!)

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Xevioso (Bztavian) [V15] -

To proc red !! and the subsequent blue !! you must rapidly crit with melee and/or weaponskills that crit.
Overall not a bad fight, relatively easy as long as WHM keeps everyone topped off.
From the buffs below you may notice we went a bit more "defense" here. Just made our lives a little easier is all.
Likely doable with ranged method we used for the Tiger but the hate reset when you're a ranged DD makes it dumb to mess with (Shadowbind works though.)

SAM - Impulse Drive spam, did very well. Yaeg/Meikyo as needed. Stardiver not a bad idea to have merited as it provides crit. def down.

DRG - Impulse Drive spam, did very well. Fly High was very valuable with Mythic and Stardiver not a bad idea for the reasons above.

WHM - Baraero, Boost DEX for SAM and DRG and AGI for COR, cureskin lovin.

GEO - Bolster. Geo-Fury, Indi-Attunement, entrust-Barrier.

COR - CC Rogues Roll, SAM roll, shoot from a distance, our COR used Armageddon R15.

BRD - SV+NITRO+CC Honor March, Scherzo, Madrigal, Minuet V, Wind Carol

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Ongo (Waktza) [V15] -

To proc red !! and the subsequent blue !! you must burst Stone magic repeatedly.
Relatively easy but for us relied on the resetting of Rayke to get good MB damage.
We used COR and RNG for skillchains -> Jishnu -> Leaden -> Namas Arrow -> Wildfire for the actual clear.
(Attempted Great Axe RUN & COR -> Upheaval -> Leaden -> Steel Cyclone -> Wildfire which was working out well till buffs started to wear and had to bring a BRD for this particular strategy...)

RUN - Rayke/Gambit

RNG - Open with Jishnu's for cor's leaden then just get tp for Namas to follow up

COR - Close Jishnu's with Leaden then get tp to follow up namas with Wildifre, Reset Rayke with RD/WC repeatedly. Let em know when WC is going so GEO might get a Bolster reset.

BLM - Land burn if you can, elemental seal Impact, burst stone, good idea to set Earth elemental merits.

SCH - Embrava/Sandstorm II/Regen V/Klimaform for the BLM, Burst your Helix should be able to cap dmg it with the rayke and geo buffs. Then help BLM burst.

GEO - Bolster geo acumen / indi INT / entrust haste on blm then if you can get resets keep doing that else swap the indi-INT for haste when entrust is down.

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Mboze (Yggdreant) [V15] -

A real pain. Timber is the real killer. Forces you to have more than 6 bodies on site to reduce the dmg. Roughly every additional body to eat it reduces the dmg by about 5% of your max HP. We used the obvious geo bubble plus Poseidon's ring to get additional bodies out to help reduce it. The rings are hit and miss but useful none the less. Only had the WHM and BRD use them as there is still a perp cost of 3/tic so 1 ballad will suffice to negate it.

PLD - Full sakpatas/Aegis just focus on hate management.

SAM - Our SAM used SU5 GK Path B and a full SB build to accompany it.

COR - SAM/CHAOS then stood back to tacticians himself to Savage when he had TP to use.

GEO - Geo-Fury, Indi-STR, Entrust-Attunement

BRD - HM, Minuet V, Minuet IV, Scherzo, Dirge (Sirvente, Ballad, Scherzo, march on PLD) (Ballad for BRD and WHM)

WHM - Barstone, Boost STR, Cureskinnnnnn

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Arebati (Cehuetzi) [V15] -

To proc red !! and the subsequent blue !! you must crit in rapid succession just like the Bee. Probably a good idea to save Overkill and Camoflage for a 2nd use of the aura to make the proc part easier.
Extremely easy with the below;

PLD - Full Sakpata + Aegis. Just keep hate.

RNG - Annihilator (R15) Coronach Spam did very well.

COR - Armageddon (R15) White Damage and Last Stand did very well.

WHM - Barblizzard, Boost AGI, cureskin lovin for the PLD. Buff will be wiped eventually.

GEO - Bolster. Geo-Fury, indi-AGI, entrust attunement on PLD.

BRD - SV+CC+NITRO Honor March, Minuet V, Minuet IV, Dirge, AGI etude. (Will need to Pianissimo the PLD when buff wiped.) If for whatever reason proc becomes an issue when aura goes up then its a good idea to Ice Carol 1 & 2 the PLD until it can be dealt with.

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Bumba (Wyrm) [V15] -
Has the ability to use all of the previous T3 NM's Auras. So flexibility is key.
Tends to open the fight with a dispel, so only send the RUN in to save everyone else from it. Pay attention to the color of the dust animations that will dictate what element he absorbs (changes every minute or so). Also his aura/fetters seem to be on a timer of about 4mins-4mins 30sec. Depending on if he’s using tp moves. You can basically count on him using the aura/fetters at around the 4min mark after you initially engage him. Having the cor pay attention to colors to not heal him and having the drg and brd spam out impulse drive and evisceration you can get him as low as 20-25% before every having to deal with an aura. There’s ways to combine rayke with an in sync group to just skillchain the hell out of him with gravitation to double darkness/umbra but it solely relies upon him not erasing rayke and not going into darkness mode for the duration of the fight. If it erases rayke and he goes into earth mode then the gravitation will heal him as well and then you’re in fetter city anyway. I prefer the below method it takes a little longer but there’s less of a nightmare of stuff going on. If you kill him in under 4mins you will not ever see that fetters!

DRG[Impulse Drive] COR[Leaden Salute/Wildfire/Evisceration] BRD[Evisceration] GEO[Judgment] SCH RUN
Decided to just go with a no skillchain set up and only SC if it was needed for the !! proc.

DRG - just used Impulse Drive.

COR - Rogues/Sam roll, used chaos if it gave us attack down aura. Used Leaden/Wildfire as they don't SC with Impulse. And paid attention to color so the WS he used didn't heal him. Bumba changes elements every 1min or so. So be prepared to hold tp till you know for sure what’s up. If Bumbas SP at 75% is Sforzo run in and Evisceration till its over.

BRD - HM/MV/MIV/MIII/Herculean (Pianissimo Ballad GEO/SCH - Sirvente on RUN, will need to probably redo songs on RUN as he does dispel unless RUN stays off to the side of him so Rending Claws multi dispel will miss entirely!) if geared to DD then spam evisceration.

GEO - Bolster geo-fury, indi-fend, saved entrust for when/if embrava falls off then entrusted indi-haste on DRG.
[Entrust indi spells transfer from staging area to the boss area. We had the geo entrust STR, Precision, DEX on those closest to the NM. (BRD, DRG, RUN)]
Also if geared to DD, can use Judgment as it does not SC.

SCH - Embrava Regen V and all the other buffs, cures as needed. Tank is subject to multiple dispels as well so rebuff the tank.

RUN - did RUN things. Didn't engage/WS.

Notes: [WIP]

-- His chest dictates aura/fetters. When it 'heals' is when it begins. No 'tell' in animation or anything that tells you which T3 aura he has up as far as we can tell.

-- "Heaven's Grace" heals him for 7k+ as well as Skillchains and other types of magic damage that align with his current elemental cloud.

-- Possible that by limiting TP feed, avoiding SC's that heal him you can stave off the healing of his chest and the subsequent aura/fetters and possible Denounce wipe.

-- Possible threshhold on a "total" HP recovered that ultimately heals his chest and causes aura/fetters. [ie. - You don't heal him via skillchains but he used Heaven's Grace 10 times healed for 70k or so causing his chest to heal up from the total HP healed.] (Needs further review, looks to be timed based more than anything (I didn't actually time it to test this either but seems legit at this time). Last run did Heaven's Grace 7 times recovering a total 39,114 HP before aura/fetters.))
***Observed anywhere between 4-9 Heavens Grace go off before an aura/fetter, HP healed varied greatly when I tallied them up so this would seem to be debunked at this time.
definitely seems to be time based upon aggressive action towards him. As soon as you aggro and he pops that first cloud your time starts. In about 4mins he will go into aura/fetter mode. Be prepared to deal with whatever he tosses out quickly.

-- Upon further fights discovered it's a lot easier to just disengage everyone except the tank, and have the tank kite it ti'll the proc for !! is found. (This is one method.)
COR -> WF -> WF (Darkness) (MB Stone from GEO or SCH) [Save Triple Shot for this.]
By doing this you can, by process of elimination, figure out what it is you need to do rather quickly.
If the COR crits with ranged before the first WF you know you need rapid crits for !!
If the proc !! goes off after the first WF you know it requires the shark mechanic of rapid weapon skills.
If the proc !! goes off after the second WF then you know you need to multistep skillchain to proc.
And lastly if the magic burst procs !! then you know you need to set up a skillchain for rapid bursts.
***If everyone's HP is stable it's easier to just pop off a WF to see if its shark!!, meanwhile having the sch go ahead and dark arts to start a skillchain for him and the geo to burst on as kiting him can be tedious to TP on and WS for the COR. Faster you know what it is the better!

After a good 8 fights tonight decided to try new stuff for proc!!
Upon aura/fetters have RUN Sforzo and just stand there.
COR/DRG try for crits and pop WS to see if it’s crits or shark.
If not the above procs back out then have SCH open Distortion.
COR can then continue that with just wildfire -> wildfire for double darkness while the GEO and SCH are bursting ice or water. Whichever way it goes you’re going to proc!!
Gotta be quick with deducing the proc!! The only one in any real harm during this quasi stressful part is the DRG. Also if it is the shark proc!! I highly recommend just using magical weapon skills since they do not miss and you can’t afford him using Denounce until we understand the way it’s damage works better.

-- Observed that he has the ability to use whatever proc he wants in a given fight, in the name of science healed him a few times with skillchains to get him to fetter up.
Proc 1 was Magic Bursts.
Proc 2 was also Magic Bursts.
Proc 3 was Multi-step skillchains.

-- Observed Wyvern breath attacks being used are the same element that Bumba is currently absorbing barring light/dark absorb did not notice what breaths were used during those. Helps actively know what he's absorbing. Breaths do not heal him unless they are being bursted off of a skill chain. Don't skill chain or utilize the wyven to tell you what you should be doing skillchain wise. The animation they gave him to tell you his element is, for me anyway, more often than not hard to tell for some of them.

—- Enfeebles may very well increase likelihood of Denounce during aura. (Unconfirmed.)

—- My group is solely focused on Bumba for obvious reasons so aside from occasional touch ups to make this whole thing prettier the only “updates” to be added will be specifically to Bumba. Will add notes to others if I see any confirmed juicy details for the other NMs though.
Author: Crion
Date Created: 2021-03-13 18:09:29
Date Last Modified: 2021-04-10 22:30:05
Updates: 35
Bytes: 15783