April 2018 Version Update

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2023-11-19
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April 2018 Version Update
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By Nyarlko 2018-04-04 00:55:55
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maxiel said: »
Nyarlko said: »
Lakshmi.Buukki said: »
I'm depressed looking at this list. Will take me a full year to cover the necessary augments needed for all of my capes. Likely longer.

So many good options, opens up so many variety of sets.

incoming mooncape price drop.

At least we can do up to 3x capes per month. :/

Dye is already a *** for being limited to 2 capped augments a month. I wouldn't be surprised if Abdhaljis resin one upped it by only having 1 capped a month. The defensive stats are pretty absurd and there's hardly any more challenging mobs left in the game that warrant how much stronger we keep getting.
I'm pretty sure they stated we can do 3x already during the FP. Been a month since I watched it, but most definitely was not 1x. lol
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By Asura.Ladyofhonor 2018-04-04 00:57:52
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Boshi said: »
Would argue parryrate+5 cape for run in general tanking

This is probably going to be a major debate point, but with all the +parry a RUN can get another 5 almost brings it to truly reliable damage reduction.


Quote:
I see the appeal of the resist ailment.

If the test I believe was in the RUN thread is to believed resist ailments is out of 256, so I wouldn't weight this too high. But it was a small sample size test and could have been a poor test subject.

Quote:
I kinda a feel like a -general- best aug for your TP DD cape would be mdt10, that's cutting down like more than half the magic dmg you'll take

I think this will heavily depend on the fight. Lately we do see more magic damage AOE's (Omen runs, Moogle ambuscade) but then you have Dynamis which is heavily physical damage. And is Mijin Gakure reduced by MDT? It's HP based so wouldn't it be BDT?
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By Leviathan.Kingkitt 2018-04-04 01:00:15
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Boshi said: »
Would argue parryrate+5 cape for run in general tanking
DT-5 for BDT specific enemies

I see the appeal of the resist ailment.

I kinda a feel like a -general- best aug for your TP DD cape would be mdt10, that's cutting down like more than half the magic dmg you'll take

This is my current tank set:
ItemSet 355625

I think DT- would be best fit, would allow the removal of flume belt+1 and use of engraved belt for more resist to elements. Parry rate hardly an issue with my current set. And if no ashera can use AF+3 with loricate +1 and flume +1.
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By Valefor.Prothescar 2018-04-04 01:00:53
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Leviathan.Kingkitt said: »
Rune just became broken.

RUn has been broken for a while. That said, RUN cape is going to be monstrous. +11% hard parry rate on one, +10 all status resist on another... god. Going to need like 4 or 5 of these sons of ***.
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By Nyarlko 2018-04-04 01:02:09
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Asura.Ladyofhonor said: »
Boshi said: »
Would argue parryrate+5 cape for run in general tanking

This is probably going to be a major debate point, but with all the +parry a RUN can get another 5 almost brings it to truly reliable damage reduction.


Quote:
I see the appeal of the resist ailment.

If the test I believe was in the RUN thread is to believed resist ailments is out of 256, so I wouldn't weight this too high. But it was a small sample size test and could have been a poor test subject.

Quote:
I kinda a feel like a -general- best aug for your TP DD cape would be mdt10, that's cutting down like more than half the magic dmg you'll take

I think this will heavily depend on the fight. Lately we do see more magic damage AOE's (Omen runs, Moogle ambuscade) but then you have Dynamis which is heavily physical damage. And is Mijin Gakure reduced by MDT? It's HP based so wouldn't it be BDT?

Mijin is funky and may actually be untyped damage, though player/monster versions probably vary, at least according to JPwiki. So no, BDT would not affect it. :x
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By Siren.Kyte 2018-04-04 01:04:15
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Asura.Ladyofhonor said: »
And is Mijin Gakure reduced by MDT? It's HP based so wouldn't it be BDT?

Aegis works on it; it's just regular magic.
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By Boshi 2018-04-04 01:07:50
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thanks Kyte,

Anyways I figure having mdt10 is useful in general even if you have that mdt tp cape in normal tp sets,

for PDT - should def make 2nd cape but this more lets you preserve dmg gear in pdt hybrid
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By Asura.Geriond 2018-04-04 01:08:15
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Boshi said: »
Would argue parryrate+5 cape for run in general tanking
DT-5 for BDT specific enemies

I see the appeal of the resist ailment.

I kinda a feel like a -general- best aug for your TP DD cape would be mdt10, that's cutting down like more than half the magic dmg you'll take
Uh, what? With a standard Shell V and no other MDT, just splashing in 10 MDT reduces the magic damage you take by 13.2%, not "more than half".
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By Leviathan.Celebrindal 2018-04-04 01:10:54
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Asura.Geriond said: »
Boshi said: »
Would argue parryrate+5 cape for run in general tanking
DT-5 for BDT specific enemies

I see the appeal of the resist ailment.

I kinda a feel like a -general- best aug for your TP DD cape would be mdt10, that's cutting down like more than half the magic dmg you'll take
Uh, what? With a standard Shell V and no other MDT, just splashing in 10 MDT reduces the magic damage you take by 13.2%, not "more than half".

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By Asura.Geriond 2018-04-04 01:12:18
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Speaking of the other thing this update, it's super disappointing to me that the weekly bonus doesn't apply to Volte pieces, or even shards.
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By Leviathan.Celebrindal 2018-04-04 01:14:37
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Asura.Geriond said: »
Speaking of the other thing this update, it's super disappointing to me that the weekly bonus doesn't apply to Volte pieces, or even shards.


Very disappointing on the Volte yes, I'm not too surprised on the lack of Shard/Void. Increasing the seals means a benefit no matter what you're working on, so at least we're not bitching at useless drops over and over.

But those Volte pieces....we saw one on our first run, still hoping to see our second lol.
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By Asura.Ladyofhonor 2018-04-04 01:16:14
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Well, if the drop rate increase is a bit more significant there will be more focus on just slaughtering the zone instead of skipping sections, which will give more chances at volte.
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By Sylph.Talym 2018-04-04 01:17:01
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Windower resources are updated, so relaunch and you should be set to go when the servers are up.
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By Lakshmi.Buukki 2018-04-04 01:18:35
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jopa said: »
Volume 1 is a repeat of Orcs (very first Ambuscade).

Refresh my memory on this one? I was doing vd2 back then so I have no idea what this was
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By Asura.Geriond 2018-04-04 01:20:02
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Oh god, does that mean Quadavs are coming again soon?
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By maxiel 2018-04-04 01:20:25
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Asura.Geriond said: »
Speaking of the other thing this update, it's super disappointing to me that the weekly bonus doesn't apply to Volte pieces, or even shards.

I agree with Volte gear as many shells aren't incentivized enough to fight the end boss but shards are a bit ridiculous atm. With how they've been dropping from gobbie dial and many pieces recently bazaarable for 1-3 mil, something needed to be done to normalize the price of medals.

Actually, a good bonus I would have liked to see is shards continuing to drop even after defeating the TE when you're in voidgear territory.
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By geigei 2018-04-04 01:22:29
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Wished for that resist+ and got it, ty SE for stalking me on forum.
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By Asura.Ladyofhonor 2018-04-04 01:24:25
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Asura.Geriond said: »
Oh god, does that mean Quadavs are coming again soon?

Try #3 at the community figuring out how to win?
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By Boshi 2018-04-04 01:25:00
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10/19=52.63
10/26=38.46
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By Asura.Geriond 2018-04-04 01:27:09
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That's not how MDT or math works.

1-((100-29)/(100-19)) = 12.34% difference
1-((100-36)/(100-26)) = 13.51% difference
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By Sockfoot 2018-04-04 01:31:47
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Boshi said: »
10/19=52.63
10/26=38.46
wut.
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By Boshi 2018-04-04 01:47:25
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256*.50=128 (50%MDT cap)

*** trust shell 62/256
128-62=66 remaining to reach 50mdt cap

real whm shell & ring 80/256
128-80=48 remaining to reach 50mdt cap

10% usually in as 26/256

26/66= mdt10 covers 39.39% of magic damage left that's reducible by mdt
26/48= mdt10 covers 54.17% of magic damage left that's reducible by mdt

-------

The 10/19 and 10/26 were just a quick estimate of 10/remaining mdt needed to 50 without doing it out /256
Quote:
that's cutting down like more than half the magic dmg you'll take
I misspoke what I meant by this, I meant more than half of MDT you need**

-Thanks for adding absolutely nothing Sockfoot.
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By Asura.Geriond 2018-04-04 01:53:05
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"magic damage left that's reducible by mdt" is a nonsense term, amd not useful for calculating or visualizing anything.

In addition, you were explicitly talking about magic damage taken in your first post, not that.
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By Sockfoot 2018-04-04 01:59:35
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Boshi said: »
Vize, is that you?
 
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By Asura.Psylo 2018-04-04 02:29:09
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Maybe add DT pet on my pup tank cape, so so i can swap another gear to add more pet enimity.
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By Asura.Eiryl 2018-04-04 02:36:41
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Man those augs... but what the actual *** square only 5 regen...

Completely nailed the augs though. except they went DEF instead of HP

Asura.Eiryl said: »
Pretty safe assumption anything you can consider defensive will be on it.

Wouldn't be surprised to see parry evasion SIR meva mdt pdt bdt petdt (more)hp guard resist(all?)+

At what point does the damn cape become broken though lol. Slap 10 "defense stat" on it and there's no point for basically any other cape in the game anymore.

Asura.Eiryl said: »
Y'all better start selling your moonlight capes immediately. When that update hits and we get 10DT on the cape they won't be worth ***anymore regardless of hp+

Looks like they already aren't worth much selling at 11 already lol.

Counter +10 is -BROKEN-
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By Yzzerdd 2018-04-04 02:51:04
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