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Stage 4 Prime Weapon's effect on Sortie
Asura.Frod
Server: Asura
Game: FFXI
Posts: 1,214
By Asura.Frod 2023-08-12 20:41:22
If prime weapons weren't good no one would bother with Sortie.
Can say the same about Nyzul and the entire mythic process. The carrot is what keeps you doing it.
Shame it's so not fun.
is the carrot worth it when they keep hitting you in the nuts with the stick?
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Asura.Eiryl
By Asura.Eiryl 2023-08-12 20:59:24
They pay extra for that kind of abuse
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10,164
By Asura.Saevel 2023-08-12 22:16:45
If prime weapons weren't good no one would bother with Sortie.
Can say the same about Nyzul and the entire mythic process. The carrot is what keeps you doing it.
Shame it's so not fun.
is the carrot worth it when they keep hitting you in the nuts with the stick?
You know, people pay a helluva lot more then a FFXI sub to have that done to them.
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Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 273
By Fenrir.Ahlen 2023-08-13 00:50:19
So I'm thinking a drk could prolly get magic dmg to 0 for occult on hard mode aminon. Also if they add 25% dt it might make them take 0 from all magic making it very safe to occult acumen for lots of tp.
By SimonSes 2023-08-13 01:42:59
So I'm thinking a drk could prolly get magic dmg to 0 for occult on hard mode aminon. Also if they add 25% dt it might make them take 0 from all magic making it very safe to occult acumen for lots of tp.
Given Fujito's hint, I honestly wonder what the intended method is supposed to be for Aminon given it's 90% MDT while earrings are active along with the added 25% DT starting next month. "Just stagger him with magic btw all your magic do 0 dmg". Also, after reading long_horned's information on twitter where FIFTEEN nukes are required to red proc him after seven sets of fetter spawns before bane goes off, no wonder we just go straight to cheese because *** that.
Chance that new 25%DT will be additive with 90%MDT from rings is pretty small. Most likely it will be 1-(0.1*0.75)=92.5%DT
By Dodik 2023-08-13 05:33:29
is the carrot worth it when they keep hitting you in the nuts with the stick?
That's just an added bonus.
Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 273
By Fenrir.Ahlen 2023-08-13 05:54:22
So I'm thinking a drk could prolly get magic dmg to 0 for occult on hard mode aminon. Also if they add 25% dt it might make them take 0 from all magic making it very safe to occult acumen for lots of tp.
Given Fujito's hint, I honestly wonder what the intended method is supposed to be for Aminon given it's 90% MDT while earrings are active along with the added 25% DT starting next month. "Just stagger him with magic btw all your magic do 0 dmg". Also, after reading long_horned's information on twitter where FIFTEEN nukes are required to red proc him after seven sets of fetter spawns before bane goes off, no wonder we just go straight to cheese because *** that.
Chance that new 25%DT will be additive with 90%MDT from rings is pretty small. Most likely it will be 1-(0.1*0.75)=92.5%DT Ody seemed to add their DTs together so we'll find out. But I still think its possible to do 0 dmg spells without 100% mdt.
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By SimonSes 2023-08-13 10:20:22
But I still think its possible to do 0 dmg spells without 100% mdt.
Interesting idea, but how would you refresh mp on DRK? Origin is good for it, but you would probably floor Aminon mp pretty fast with it, unless he has some massive refresh or something (but I doubt it has, because I heard mages setup was able to Aspir it all in some cases). You can't really have much refresh songs/rolls, because you need melee ones to do damage.
Edit: I guess you could use Entropy from time to time. I guess it could work on paper.
By Lili 2023-08-13 10:31:02
Origin is good for it, but you would probably floor Aminon mp pretty fast with it
I thought Origin wasn't a drain effect, but a convert damage effect?
By Pantafernando 2023-08-13 10:44:50
If prime weapons weren't good no one would bother with Sortie.
Can say the same about Nyzul and the entire mythic process. The carrot is what keeps you doing it.
Shame it's so not fun.
is the carrot worth it when they keep hitting you in the nuts with the stick?
I believe some would for the hit in the nuts alone.
And enjoy it
By SimonSes 2023-08-13 11:41:39
Origin is good for it, but you would probably floor Aminon mp pretty fast with it
I thought Origin wasn't a drain effect, but a convert damage effect?
It's an Aspir effect. It was tested by Deadlypanda outside of Sortie with stage 4 and he was able to floor MP on some Omen bosses with Origin.
By Lili 2023-08-13 13:15:33
I thought Origin wasn't a drain effect, but a convert damage effect?
It's an Aspir effect. It was tested by Deadlypanda outside of Sortie with stage 4 and he was able to floor MP on some Omen bosses with Origin.
That just about neuters those bosses. Talk about OP weaponskill...!
Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 273
By Fenrir.Ahlen 2023-08-13 14:02:23
But I still think its possible to do 0 dmg spells without 100% mdt.
Interesting idea, but how would you refresh mp on DRK? Origin is good for it, but you would probably floor Aminon mp pretty fast with it, unless he has some massive refresh or something (but I doubt it has, because I heard mages setup was able to Aspir it all in some cases). You can't really have much refresh songs/rolls, because you need melee ones to do damage.
Edit: I guess you could use Entropy from time to time. I guess it could work on paper. rdm is in comp and its pretty potent between that and origin / meds should be able to get a lot of free tp.
By SimonSes 2023-08-13 15:43:49
But I still think its possible to do 0 dmg spells without 100% mdt.
Interesting idea, but how would you refresh mp on DRK? Origin is good for it, but you would probably floor Aminon mp pretty fast with it, unless he has some massive refresh or something (but I doubt it has, because I heard mages setup was able to Aspir it all in some cases). You can't really have much refresh songs/rolls, because you need melee ones to do damage.
Edit: I guess you could use Entropy from time to time. I guess it could work on paper. rdm is in comp and its pretty potent between that and origin / meds should be able to get a lot of free tp.
It's definitely something worth considering, but I'm not sure if 0 DMG is required here. Just cast impact. It has massive mp cost and will give you tons of TP and with some subtle blow feeding like just 80TP shouldn't be an issue.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1,869
By Phoenix.Iocus 2023-08-13 17:55:06
Recast isn't great, but it definitely would make a good tool in the kit for that idea.
Bahamut.Ravael
Server: Bahamut
Game: FFXI
Posts: 13,643
By Bahamut.Ravael 2023-08-14 22:58:24
But I still think its possible to do 0 dmg spells without 100% mdt.
Interesting idea, but how would you refresh mp on DRK? Origin is good for it, but you would probably floor Aminon mp pretty fast with it, unless he has some massive refresh or something (but I doubt it has, because I heard mages setup was able to Aspir it all in some cases). You can't really have much refresh songs/rolls, because you need melee ones to do damage.
Edit: I guess you could use Entropy from time to time. I guess it could work on paper. rdm is in comp and its pretty potent between that and origin / meds should be able to get a lot of free tp.
It's definitely something worth considering, but I'm not sure if 0 DMG is required here. Just cast impact. It has massive mp cost and will give you tons of TP and with some subtle blow feeding like just 80TP shouldn't be an issue.
Yup. We worked extra Impacts into our last run for TP and it was effective. We're down to roughly 25 min for the Aminon enraged fight starting from pull.
By SimonSes 2023-08-15 06:08:27
Yup. We worked extra Impacts into our last run for TP and it was effective. We're down to roughly 25 min for the Aminon enraged fight starting from pull.
Nice, so regular mortals will do it in 35 and even with 25%DT it should be 33% longer, so around 46min.
If you can do it in 25, shouldn't you simply ignore playing around with his modes at start and applying Ooze and Distract and simply do Stymie Distract III, then SV songs when it wears off? Unless doesn't ignore it, but change songs (drop one madrigal) and apply Stymie Distract after first Distract wears off. Maybe you have done that already?
I guess for some less optimal groups it might be another fight that will depend on luck with Wild Card. Just start with Stymie Distract, SV 2nd set of songs and do WC, if you reset both BRD and RDM, you can have Stymie Distract III with full potency up for entire fight, since one should lasts like 17min (unless Stymie doesn't force spell being completely unresisted and it's only half duration?). Correct me if im wrong.
Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 273
By Fenrir.Ahlen 2023-08-15 14:15:57
But I still think its possible to do 0 dmg spells without 100% mdt.
Interesting idea, but how would you refresh mp on DRK? Origin is good for it, but you would probably floor Aminon mp pretty fast with it, unless he has some massive refresh or something (but I doubt it has, because I heard mages setup was able to Aspir it all in some cases). You can't really have much refresh songs/rolls, because you need melee ones to do damage.
Edit: I guess you could use Entropy from time to time. I guess it could work on paper. rdm is in comp and its pretty potent between that and origin / meds should be able to get a lot of free tp.
It's definitely something worth considering, but I'm not sure if 0 DMG is required here. Just cast impact. It has massive mp cost and will give you tons of TP and with some subtle blow feeding like just 80TP shouldn't be an issue.
Yup. We worked extra Impacts into our last run for TP and it was effective. We're down to roughly 25 min for the Aminon enraged fight starting from pull. is it possible to just use 2 drk and remove bst? or does absorb tp not work when he changes weaknesses during first part of fight?
By SimonSes 2023-08-15 14:41:48
is it possible to just use 2 drk and remove bst? or does absorb tp not work when he changes weaknesses during first part of fight?
I don't think they tried, but it should be possible. BST only really absorb like 400-600TP every 30 sec.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,232
By Carbuncle.Maletaru 2023-08-15 14:46:28
The BST could also be doing 10% damage (if the modes are available), giving -33% defense, and adding other utility as well, and their moves feed the mob 0 TP, whereas adding another DRK will feed some (nominal) amount of TP.
Still worth potentially trying, but it sounds like the BST isn't there solely for the TP Drainkiss
By SimonSes 2023-08-15 15:06:11
Carbuncle.Maletaru said: »Still worth potentially trying, but it sounds like the BST isn't there solely for the TP Drainkiss
You cant do both -33%def and TP drainkiss. That def down has low duration, you cant juggle pets that fast. BST in their composition is doing 10%HP, box step from /dnc and Blitz WS (getting TP from regain). Problem with 10%HP is that they need to force certain element mode to land it, so you might potentially lose time for that. Blitz is pretty strong WS with Ikenga's Axe offhand.
Whole point is not to necessarily find something better than BST though, but to find alternative for people who doesn't have geared BST in group (or they have, but it's also only person having some other required job). Second DRK should in theory be able to do what BST does, absorbs TP and use WSs.
Ragnarok.Primex
Server: Ragnarok
Game: FFXI
Posts: 229
By Ragnarok.Primex 2023-08-15 16:24:59
getting close
scythe, great axe, h2h or shield?
By Felgarr 2023-08-15 17:26:51
getting close
scythe, great axe, h2h or shield?
I'm leaning towards scythe because Origin WS is the only prime WS with an additional effect of absorbing HP and MP. Shield is tempting, but would need to block rate samples on mobs facing you across 0-180 degrees.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,232
By Carbuncle.Maletaru 2023-08-15 17:37:05
Shield is tempting, but would need to block rate samples on mobs facing you across 0-180 degrees.
I'm not sure what you mean by this? Like, are you asking if a mob at 170 degrees has a lower block rate or something? This is not a thing, regardless of shield.
As far as Duban's block rate, it is already well-documented. If you don't need the MDT II from Aegis or the MP recovery from Ochain, you want to use a Duban. It is the best shield in the game for blocking physical damage.
By Blazed1979 2023-08-15 18:47:43
ok so great sword i guess.
Server: Asura
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Posts: 592
By Asura.Dexprozius 2023-08-15 23:35:48
I mean, why bother locking your decision in until stage 4 where you can use it outside of Sortie anyway? If you're in the camp of just now nearing stage 3, then let the more committed players get the full extent of testing done before you make an educated decision. At that pace it'll take another year or so anyway to get the remaining 7.5m galli. No shade, I just dont see the benefit of using a stage 3 in Sortie other than for fun, or if you were one of the pioneers.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,232
By Carbuncle.Maletaru 2023-08-16 00:45:18
Stage 3 prime weapons are great in Sortie, we've been making great use of them for the past several months, definitely worth upgrading and using while you farm muffins. Shield is also useable everywhere, and very capable at stage 3.
Bahamut.Mischief
Server: Bahamut
Game: FFXI
Posts: 56
By Bahamut.Mischief 2023-08-16 01:20:23
Few more notes on Enraged Aminon now that we've done him a few more times:
-Letting him TP a few times to get Distract/Ooze on really doesn't take that long. While Void is up, 90% of his TP moves are fetter spawning ones that change his state. 2/6 of them (Torrential Pain, Demonfire) let you land Ooze, 2/6 of them (Blast of Reticence, Frozen Blood) let you land Distract. It only ever takes a couple minutes at most unless you're REALLY unlucky.
-Using Stymie at the beginning isn't recommended. Letting him TP is not very threatening at the beginning unless you don't have Seal, it shouldn't take very long to get Distract on this way, and if Distract does half-resist (this is possible, even with Stymie) you can be in a bad spot if COR has poor luck with WC/Cutting. Having to cycle TP moves to get Distract on is a LOT more painful at 20% than at 100%, the fetters will cover the entire arena.
-RDM and DRK can indeed use Occult Acumen to get extra TP, but I'd only ever use it with Impact. I'm not sure if it's something with Aminon specifically or Gaol TP suppression just has me biased, but he can get 1000 TP VERY quickly from just a couple of hits. Casting Impact for TP is definitely worth for both RDM and DRK, though - RDM gets about 900~950 TP, DRK can get over 2k with good sets. RDM could get more if you were ML45+ (Occult Acumen II trait from /DRK). DRK can get MP back with Origin and RDM has Convert, but otherwise both jobs are stuck with Aspir and Refresh to get MP back. Origin doesn't seem to fully drain Aminon's MP even if it's used the entire fight.
-Speaking of RDM...I was originally using Mercy Stroke under the assumption that, since I was 1-handed and nowhere near attack capped, it would win over Black Halo. Nope. Just use Black Halo.
-Two DRKs can probably work over DRK+BST, but again, he can get TP very fast. Sometimes Drainkiss is removing 700-800+ TP at once even with two people using Absorb-TP on cooldown. I don't know if it would be any faster, or by how much.
-Current Mesosiderite drop rate: 2/6. All but (maybe?) the first were with TH4.
Our latest kill was 21 minutes from pull to victory, with him TPing zero times after the initial debuffs. With the extra time, we've been doing ACEG bosses as well. For E and G, since there's no real healer and Triboulex is still enraged, the RUN takes a minute to spike hate then kites with Gravity II on while everyone else (with Dirge) beats on it. Slower than normal strategies, but it's functional. Gartell and Aita would probably end very badly until their enrages are removed.
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By Asura.Dexprozius 2023-08-16 02:56:59
Carbuncle.Maletaru said: »Stage 3 prime weapons are great in Sortie, we've been making great use of them for the past several months, definitely worth upgrading and using while you farm muffins. Shield is also useable everywhere, and very capable at stage 3.
I could just be ignorant, but it just seems like a hard sell to me. Maybe the following?:
Shield is obviously always good.
Horn might be worth? Maybe someone can break down the maths better for me, but from my understanding Stage 3+ Neck is 19% PDL. Does 19% PDL on top tier content where you're not likely attack capped beat out on an additional Minuet or Herc Etude?
Scythe seems to have alot of merit for Origin specifically, Staff seems like an alt Empy option for BLM.
Otherwise from the #'s I've been seeing posted the stage 3 prime melee weapons seem to do average damage to what we already have damage, or less in some cases like the Sword and Dagger.
If I were to make a melee prime other than scythe, I'd feel more comfortable seeing how the tier 5's shape up before locking myself in. My static like most isn't nearly as strong as people like Mischief. We average 40-46k a run and don't run every day of the week.
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By Dodik 2023-08-16 12:13:03
The 2h weapons seem to be stronger at stage3 with the prime WS than the strongest available weapons of their type.
Mumei on GKT hits harder than Fudo in Sortie at stage3 with or without buffs, so regardless if PDL is in play. With PDL and capped attack, a lot harder and more consistent.
Aria adds a lot when attack capped. So really depends if you do a lot of melee Sortie, what jobs you play most and so forth.
If you know which weapon you are getting, it's already stronger at stage3 and you do a lot of melee sortie, why not get it?
I disagree that it's Scythe or gtfo, that's simplistic. Origin is great but so are all the other 2h prime WS.
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EDIT: Most of the information in this thread is now outdated, as the EFGH boss enrages have been removed and Aminon is now a toggle. I'm leaving it up so people can see what happened, though.
So, I posted yesterday in the Sortie main thread about how some of the basement bosses had changed AI after acquiring a Stage 4 Prime Weapon. We went in again tonight to test the rest of them, and...well...this is bad. It's bad enough that I felt it justified its own thread so more people can see it.
TL;DR Do not upgrade your Stage 4 Prime Weapon until you are finished with acquiring Gallimaufry, or be prepared to tank the Galli rates for you and any group you join as soon as you get it.
First off, a few commonalities - despite the basement bosses getting harder, the rewards are completely unchanged. 10k Gallimaufry per boss, no guaranteed Case+1, no Mesosiderite (this is probably luck based). Second, actually equipping the Prime Weapon is irrelevant, the bosses are harder if anyone has the Stage 4 anywhere in their inventory. It might be the case that it only looks at the person entering Sortie to determine the AI (both times our party leader had a Stage 4), but that's unlikely. Finally, the base stats of each enemy seem unchanged, it's only their AI that gets altered.
Now, on to the specific bosses. We have recordings of all of the new enrage mechanics, in case anyone's skeptical about all of this. There may be other changes, but these are the ones we've seen. This is all mage strategy, too, so YMMV if you use melee strategy.
EDIT 7/15: Updated information on new mechanics based on more runs.
Dhartok - Uses Cesspool at somewhere between 50-65% HP. No other changes.
Gartell - Enters double hands mode at 65~66% and 30~33% HP, and stays in it for about 3 minutes each time. Bind works from a RDM fairly easily in this mode, but all damage gets tanked and his damage output skyrockets, so it's basically a forced staring contest eating your time while waiting. Gravity seems to work once, then resists badly. We don't know how to break double hands mode other than waiting.
Triboulex - Uses Setting the Stage at around 75% HP, and more times at lower %s. You can still avoid Setting the Stage going off by kiting him. There might be a Skillchain mechanic that also triggers it based off of previous runs, but it's consistently gone off at 75% HP so save yourself the trouble and just Gravity kite him.
Aita - Uses Vivisection at around 65~66% HP, and again at around 32~33% HP. These uses reset the 3 minute timer. There seems to be a mechanic to lower its damage based on repeatedly hitting him with the element he is weak to, but we don't fully understand it yet.
And last, and certainly worst...
Aminon - 10 seconds after using Bane of Tartarus, Aminon will now instantly use Incessant Void again, regardless of TP. After upgrading to Stage 4, the Absorb-TP strategy is IMPOSSIBLE. Anyone who tried to fight this thing pre-Absorb strategy knows that it's an absolute disaster of a fight, so Aminon basically doesn't exist for our group anymore.
I'm honestly speechless. The fact that the bosses are this much worse for bullshit reasons, there's seemingly no way to opt out of it after upgrading a weapon, there are no extra rewards beyond a worthless -drite we haven't even seen yet, and there was ZERO indication that this would happen prior to upgrading?! There wasn't even a chat message or any visual indication the bosses are buffed until our group got blindsided by Vivisection at 70%!
The worst part, though? Not everyone in our group even HAS a Stage 4 Prime Weapon! So, unless it only counts the person who enters the group (which, in that case...why?!), that means that if you upgrade to Stage 4, you're destroying the Gallimaufry potential of ANY group you join! Truly, this is one of the most severe case of punishing the player for upgrading an item I've ever seen.
That's why I'm making this a separate topic I guess - making sure as many people see this as possible. Our group was the first to upgrade to Stage 4, and we're paying the price for it now. Spread the word: either keep your Prime Weapons at Stage 3 (and thus be unable to use their WS outside of Sortie), or tank your Gallimaufry rate. What a fun choice that is......
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