Packetgate - Results |
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Packetgate - Results
ebon panels?
Caerda said: » Position of the mimic is always set in the bcnm. There is a number (it is not a small number either) of possibilities where it can be per zone, per orb type based on certain conditions/variables in the game. Nothing in the game is ever truly random. Some of us just figured out the importance of how the numbers relate to a game based on numbers is all. And those who have do not include you. Sorry youre stuck talking about an in group youre not a part of :( Caerda said: » Quote: And those who have do not include you. Sorry youre stuck talking about an in group youre not a part of :( You sure about that? Positive, given your general lack of information. Either its all made up, or youre out of the loop. Quote: we're all just taking things for granite That was a rocky pun Bismarck.Josiahflaming said: » The chain is the key ![]() Upvoted for elite Dark Souls tie in Caerda said: » Bismarck.Nyaarun said: » Caerda said: » Quote: And those who have do not include you. Sorry youre stuck talking about an in group youre not a part of :( You sure about that? Positive, given your general lack of information. Either its all made up, or youre out of the loop. There is a lot more to it that I'm not telling for a reason. But my whole point is there is a method to do it and its not an exploit, lua or cheat. Happy hunting!
Caerda said: » Unless you can post like 10 runs in a row with 9 chests opens, just that pic doesnt mean much. If I knew where the mimic was I'd open all 9 boxes every time, just sayin
If you know, there's no reason not to open all 9 every single time. you're passing up more louds
Shiva.Thorny said: » i don't see why it would matter how quickly you get there, they would have to intentionally code something to change how the chest displays i looked at the data packets filling in the chests info(0x0e and 0x67) and they are identical for every chest aside from position,index,id(obviously they need different positions indices and ids to show up the way they do).. so there is literally nothing client side that would differentiate them because the server isn't giving the client information that could be used to show them differently tldr; the packets have spoken yall posting in a troll thread Yes, its a given client side doesnt have anything to help identifying the wrong/right chest, but what if there is a packet sent from client that makes the server provides an info? For example, if one can send a packet he opened the chest without having actually opened it, would the game act like the chest was triggered or ignore it? Or the idea of the thiefs tool i guess. It isnt something like asking server for an extra hint? Pantafernando said: » For example, if one can send a packet he opened the chest without having actually opened it, would the game act like the chest was triggered or ignore it? Opening the chest is 0x1a, which will either actually open the chest on the server or do nothing depending how far away the chest is. No way to do that. The guy is trolling and you're all eating it up. Even if there were preset configurations, the amount of noises in each configuration makes it impossible to actually identify anything. Never mind that I've done 3 runs at a time with my multiboxing tool and had entirely different results on each character, so nothing tied to day/time/etc is valid either. There is absolutely no reason for SE to put a pattern in this. Make an exploit just to have it be found and later patched? No. There is nothing. Zilch. Zero. Stop feeding him. 38080 isn't even close to the possible combinations.
He just admitted he doesn't know, so stop being gullible, k Lmao it sounds like the same beliefs of many years where people though direction/moon phase/element of the day mattered for crafting success/HQ, until SE was like "lol no"
Shiva.Thorny said: » There is absolutely no reason for SE to put a pattern in this. Make an exploit just to have it be found and later patched? No. There is nothing. Zilch. Zero. Stop feeding him. but there also never was a reason to make npcs sell items for less than they'd rebuy for... caerda open wide, the plane comes flying! |
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