June 2019 V1 VD Ambu |
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June 2019 V1 VD Ambu
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Posts: 1598
Scholar is a great healer for this month.
Regen V and Embrava will keep healing the group even when MP falls to 0, Sublimation can recover a good 600 MP in a pinch if things are going really bad. You do need to prepare Accession and Rapture before an AoE lands though, as soon as you cast Cure IV use those two again so they're ready for the next Cure. Anyone figure out what's causing the MB to 99k someone? I'm guessing its bursting something off the skillchains being made
Asura.Crowned said: » Anyone figure out what's causing the MB to 99k someone? I'm guessing its bursting something off the skillchains being made Has anyone else noticed that in the log the MB has the same move name from the Dullahan from last month? Nether Castigation?
Just like every month. Someone has to update the files and they haven't yet.
Asura.Eiryl said: » Just like every month. Someone has to update the files and they haven't yet. Ragnarok.Ayami said: » WHM heal is no problem. You just have to keep barfira/carol up and you should be ok. We were able to do VD back to back without using 2hr. Overall, this month is pretty easy! Agreed. I did a D run then a VD run. It's all on the white mage this month, for positioning and resisting the boss's AoE. Barfira/carol/MEVA idle with Stoneskin, I resisted it most of the time. There is a nasty knockback and you have to be careful with where you are standing but overall an easy month. RUN SAM COR GEO WHM BRD is what we used. For anybody who's curious, BLM+SCH still works:
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For that to work there has to be no resist wall present
8 nukes deep still doing 99999 on the last one Water 6 53k 5 100k 5 78k 5 89k 5 28k 6 91k 4 44k 4 100k All in one burst. and the adds only have 150k hp, that's not triple HP (?) RUN used Rayke/Gambit at start.
Gambit/Rayke ain't that strong
Boss only has 600k HP and ads only have 150k they didn't triple the HP. Asura.Chaostaru
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Asura.Eiryl said: » Gambit/Rayke ain't that strong Boss only has 600k HP and ads only have 150k they didn't triple the HP. Chalk that up as an "oops" explains why a group of pups can actually beat it lol.
Can't find how much hp they had last time (before triple hp change) but if it took "1-2 skillchains" with 3-4 nukes each. yeah. Explains a lot. Offline
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Shiva.Siviard said: » I'm hearing DNC is helpful for the Cures this month. Fact? Or facts I don't like? I'll say this is definitely the easiest E solo on DNC out of any V1. Gonna try N when I get my druthers. EDIT: aaaand too much incoming damage Done it melee style, 5x PUP + cor style and magic burst Strat. The Burst style was the easiest to put together to get consistent VD wins for me.
Asura.Chaostaru
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bursting id imagine so, being slower for sure but no chance of that 99k move screwing up your run.
It's not that much slower really, you bring 2 sch to stagger the stratagems, and each mob dies in 1 sc if both sch, both BLM and the geo burst.
Just make sure your SCHs are closing their SC with a helix spell to extend the burst window, allowing multiple MB per nukers. Offline
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Asura.Eiryl said: » Gambit/Rayke ain't that strong Boss only has 600k HP and ads only have 150k they didn't triple the HP. More like 250k on adds, at least some of them. RNG got hit by 100k, 60k, 31k and 76k BST got hit by 55k, 100k, 31k, 47k and 61k On BST you can also see all nukers, so it's easier to tell, that first 3 nukes took around 60-70% of BST's HP. After getting flattened by 99k Mercurial Strikes a few times, we tried a few things and I think if you weaponskill during the boss's skillchain, it multiplies the damage of Mercurial. Maybe. This was on Normal since we were short-handed and I absolutely suck at multiboxing. We only did a few runs, so maybe someone can try this and confirm.
I think it's just down to dumb luck, I tried this with my ls yesterday and we had 1 success out of 7 attempts, 6 times he magic bursted mercurial strike, it seems to always open the fight with a darkness skillchain on the tank and if he chooses to use mercurial strike then you die and you reraise up and try again. Luckily the fight is forgiving enough for you to do that twice before time crunch becomes a concern.
Sylph.Subadai said: » After getting flattened by 99k Mercurial Strikes a few times, we tried a few things and I think if you weaponskill during the boss's skillchain, it multiplies the damage of Mercurial. Maybe. This was on Normal since we were short-handed and I absolutely suck at multiboxing. We only did a few runs, so maybe someone can try this and confirm. The 99ks are either random or a bug. Maybe 1/10 runs his merc sc does 99k, doing the exact same thing every run so its not being triggered by something. Leviathan.Comeatmebro
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Lakshmi.Darkdoom said: » doing the exact same thing every run so its not being triggered by something. That's a dangerous assumption, it could be something silly like dealing damage that's a multiple of X triggers it. Even if it is a bug, it's software so there's a trigger of some sort somewhere. Whether it's avoidable or not remains to be figured out, though. Leviathan.Comeatmebro said: » Lakshmi.Darkdoom said: » doing the exact same thing every run so its not being triggered by something. That's a dangerous assumption, it could be something silly like dealing damage that's a multiple of X triggers it. Even if it is a bug, it's software so there's a trigger of some sort somewhere. Whether it's avoidable or not remains to be figured out, though. Fair enough. The only job im not playing in most runs is DD, so I can't be 100% sure they aren't doing something differently each run. Especially if its like dealing damage in multiples or something as silly as WSing during meikyo. I'm gonna save logs from a few nights of runs and see if I can find anything consistently happening before the 99ks. Offline
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Just use well-geared pups that know what they do, ain't bother with zerg setup they tend to wipe a lot. That's how I farmed all my Alex for this month. I feel sorry for blu players, nobody picks them up anymore for these tricky ambuscades.
Just throwing a lil shade. Leviathan.Celebrindal
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missdivine said: » I feel sorry for blu players, nobody picks them up anymore for these tricky ambuscades. its almost like the game wants you to play different jobs now and then! missdivine said: » Just use well-geared pups that know what they do, ain't bother with zerg setup they tend to wipe a lot. That's how I farmed all my Alex for this month. I feel sorry for blu players, nobody picks them up anymore for these tricky ambuscades. BLU is just fine for this ambu if you have Tizona. We've used it as DD on several runs. Finding enough well geared PUPs on my server would probably be harder than the actual fight. What causes the encumberance effect? We pull back to the starting corner because of knockback, but there's been a few times where I've been on GEO in the path of boss, and get a minute-long encumberance, which messes things up pretty well.
After doing a good amount of runs I feel like this month is easy but sorta random (on VD). Boss goes down fast but he can also wreck your tank or DDs. The MP-wiping mechanic has given my LS no issues but (using melee zerg) if the dps isn't extremely fast on the big guy we start to run into trouble. The AoEs with knockback and silence don't help either. I'll have to look out for a PUP VD shout. That seems like it'd be more consistent for sure. |
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