June 2019 V1 VD Ambu

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June 2019 V1 VD Ambu
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By Heck 2021-06-10 18:53:24
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Yea like Eiryl said, its to avoid the conal stuff more than anything from the main boss, and counters from the 2 monks. You can technically do front after main boss dies but playing it safe doesn't hurt
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 Asura.Aeonova
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By Asura.Aeonova 2021-06-10 18:57:54
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Asura.Meliorah said: »
I 4 box so it's not a problem for me to make a quick change on my side to get that extra song for another layer of defense where as turbo pug bard 4000 would probably not want to sing a 5th song.

Turbo PUG Bard 4000 is the new Nimbus 2001.
 Asura.Ramsy
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By Asura.Ramsy 2021-06-11 23:19:21
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Has anyone tried MB method recently? Was able to clear VD with Rune/Sch/Geo with helix/bliz nukes the first time it was released.
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By Mrgrim 2021-06-12 00:52:13
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Asura.Ramsy said: »
Has anyone tried MB method recently? Was able to clear VD with Rune/Sch/Geo with helix/bliz nukes the first time it was released.



Out here on shiva the jps seem to use MB method more often actually. Looking at Enceladus's elemental defenses I assume it dies within 1-2 SCs once Unda gambit and rayke are applied. Another method I'm being told by a jp friend who partake DD method instead is to use saboteur gravity II and DD it while the tank keeps hate at a distance and avoid getting hit by enceladus.
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By Odin.Senaki 2021-06-12 01:39:01
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Ambuscade VD: 5-10min kills for both methods based on gear of group.

For both methods: Kill order: Boss > Fistfighters > Marshall > Sharpshooter/Ranger > Trainer/Bst.

MB Method: Run, Blm, Blm, Blm, Sch, Geo. --- MB water.

Blm: JP master + good gear.
*Having at least one Blm cast Elemental Seal Impact, and another Elemental Seal Flare on the Boss will help it die faster.

Sch: SC's water and off heals. MB boss -> put up
Helixes on every mob except Trainer once boss dies. Then assist in MBing mobs after SC.
*Sch: Stone -> Hydrohelix for SC.

Run: Does water runes + gambit/rayke on boss -> then uses darkness runes on Bst/Trainer.
*Do not melee engage the Trainer.

Geo: Indi-Acumen, Geo-Malaise, Entrust-Barrier.
*Geo focuses on healing Run so Sch can MB —- but Geo can help MB too as needed.
*For Geo-bubble on Boss, use BoG -> Dematerialize (ASAP or bubble will die) -> Life Circle -> Ecliptic. Then casting a cure on the tank will give hate for all other mobs.

DD Method: Run, DD, Brd, Geo, Cor, Whm.

Run, DD, Cor, and Brd can DD.
*Boss can 1-shot tank if left alive long enough. Wait until boss does darkness SC on tank to begin WSing on him.

Run does Darkness runes when switching to Bst/Trainer as last mob.

DD:
*Preferably has some way to use a job ability that gives Def down on Boss.

Brd: Acc, Attk, Haste, Fire Carol.

Cor: Sam's Roll + 2nd roll based on DD job / weapons / needs.

Geo: Indi-Fury, Geo-Fraility, Entrust-Haste (DD).
*Helps heal as needed, Dia every mob.
*Might need to use Staff for Shell Crusher if DD have no means of applying a WS Def Down.
*For Geo-bubble on Boss, use BoG -> Dematerialize (ASAP or bubble will die) -> Life Circle -> Ecliptic. Then casting a cure on the tank will give hate for all other mobs.
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By Malaketth 2021-06-12 09:16:32
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Umm that’s way overkill needing defense down and a geo...we was capping attack no GEO and using just dia II and light shot for defense down on boss and ads were to weak to even bother having to get that up. I assume that’s an older posts reply that was copied? Because nowadays it can be killed in about 3 minutes including buff time though that can vary if waiting for his sc and he takes forever to start one.
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By RadialArcana 2021-06-12 09:47:33
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The shield lockout mechanic is just unnecessary in this months ambuscade.
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By Bahamut.Justthetip 2021-06-12 10:52:43
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Malaketth said: »
Umm that’s way overkill needing defense down and a geo...we was capping attack no GEO and using just dia II and light shot for defense down on boss and ads were to weak to even bother having to get that up. I assume that’s an older posts reply that was copied? Because nowadays it can be killed in about 3 minutes including buff time though that can vary if waiting for his sc and he takes forever to start one.
Yea not gonna lie felt useless being on gro for this I just leeched basically in group with just indi fury. Busy sitting at 0 mana for fight because of tp move didn't even Dia 2 stuff
 Asura.Karppa
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By Asura.Karppa 2021-06-12 11:15:49
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Seems boss does not MS when idle tank..well tested that only N I might be wrong..
 Asura.Eiryl
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By Asura.Eiryl 2021-06-12 11:21:14
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What do you mean by MC?

Everything is the same, still does muzzling and still can 99k (if you weaponskill between a Skillchain and a Mecurial Strike) So far I've seen that exact scenario 3 times. Even on easy.
 Asura.Karppa
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By Asura.Karppa 2021-06-12 11:26:16
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I mean Mercurial Strike boss so far havent do it when idle tank boss
 Asura.Eiryl
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By Asura.Eiryl 2021-06-12 11:32:21
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That one I don't know. If the current target is not engaged it won't/can't Mercurial and therefor can't 99k.

Could've been a fluke but never tried.
 Asura.Karppa
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By Asura.Karppa 2021-06-12 12:05:27
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Well it was only N not sure that stratic works VD..did 12 runs.. not a single MS
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By Phoenix.Hannah 2021-06-12 13:04:17
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Is there any way to avoid the encumbrance for plds this or has SE decided to just sideline them for the month
 Asura.Bixbite
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By Asura.Bixbite 2021-06-12 15:48:19
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This is an easy month for all jobs I hear. But pup burn party (5 pup 1 cor) works well this month.

1 turtle tank pup fire light water (don’t need flashbulb. Steam jacket, Mana Jammers, Barrier Modules.)
4 full ranger puppets fire light wind (repeater,drum magazine, no inhibitor, no speedloader.)
1 roll bot cor crooked companion, drachen.

All Heady Artifice> Repair> Overdrive. Then tank pup runs in and deploys on Boss. Benediction will grab all. Ranger pups will deploy too on boss. Eagle eye shots should hit for 24-34k.

Try to avoid doing any enmity causing actions within 30 yalm of any mob. They will stay on tank puppet forever if you didn’t mess up.

Once boss dies deploy on adds and stay back.

This is a general strategy that works for most ambu fights that don’t have spawning adds. It’s slower then regular pt especially due to how much melee dd have power crept compared to the pet jobs. However it does not require much gear from the puppetmasters (ambu set works) Just need the right attachments and maneuver. The tank pup does need rao+1 or close to it.
 Sylph.Brahmsz
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By Sylph.Brahmsz 2021-06-12 22:54:56
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Phoenix.Hannah said: »
Is there any way to avoid the encumbrance for plds this or has SE decided to just sideline them for the month

Shield strip is intentional. PLD no go this month.

*Edit* It's been a couple years so my memory is hazy on it, but I may have done a PLD GS build for kicks. Sub Slot-strip/ Encumbrance didn't do anything.
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