Lakshmi.Buukki said: »
I respect the DD BRD (i have a set also and love it)
September 2018 Version Update |
||
September 2018 Version Update
Offline
Posts: 8846
Also it's kinda not that out of the place as you might think. RDM would be much more out of the place. Why? Because the way BRd function in group is kinda similar to cor. You do your buffs and then you have nothing to do till next rotation. Sure you can debuff something too, but other than that you have no other DPS option than melee. RDM on the other hand has elemental magic, so even if RDM might be better melee DD than BRD, he still have other option for DPSing in group content and usually use them over melee. Supporting melee DPS on BRD is very logical imo.
Offline
Posts: 1025
BRD can also be /WHM and help heal/support. Bards have multiple methods of being useful.
Online
Posts: 8083
Foxfire said: » BRD can also be /WHM and help heal/support. Bards have multiple methods of being useful. Extra heal aren't always required with a good WHM and GEO. Melee brd makes 100% sense to me from pt organization pov. Offline
Posts: 1025
Siren.Armyguy said: » Can Brd augment instruments? Same answer. not saying it's "always" required, just that it's a viable alternative than just singing and standing still. our bard typically jumps parties for songs, as well as backup heals/buffs/erases. occasionally swings their dagger w/ a shield in offhand. just depends on how versatile your bard is. Lakshmi.Buukki
Offline
I'm not even questioning the dd aspect of the bard neck at all, just how strangely good it is compared to, well, other DD
Lakshmi.Buukki said: » I'm not even questioning the dd aspect of the bard neck at all, just how strangely good it is compared to, well, other DD That's my only issue with the THF neck, the comparison to others. It's still our BiS neck for...basically anything, but other jobs got 25 to two attributes and we only get 15? Evasion as our 2nd stat? THF is in a really good place right now so I'm okay with it being a little weaker, but the jobs most people consider the top end DD, WAR, SAM and DRK...each got better necks than THF. crossposting
Bismarck.Darcain said: » Dragoon's Collar +2 augments are [1] Str+15 Vit+15, [2] Physical Damage Limit +10%, [3] Wyvern: Damage Taken -25% because the wyvern needs to literally be sundowner. Lakshmi.Buukki
Offline
Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments.
Lakshmi.Buukki said: » Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments. Club weaponskills for VW vII obviously Lakshmi.Buukki
Offline
Which negates any of the Kick Attacks bonuses.
Lakshmi.Buukki said: » Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments. This is just beating a dead horse syndrome with SE, the wyvern is already nigh invincible in most of the game, but the lack of a "deus ex automata" for a wyvern is not there in case you die too often or during initial cooldown of call wyvern. Monk's getting the same treatment with effectively "monk is fine we don't know what you're talking about" every single time they bring it up. It felt like to me that they didnt even want to do anything about MNK and made it worse with boost to say "We did something shut up" Don't worry, they're totally doing job adjustments soon
What got me about that is they said they are doing job adjustments that effect *all* jobs. And we all know what that means. The gap will widen in one way or another.
Asura.Madpyro
Offline
does anyone know if your dual wielding the weapons do they upgrade at the same time?
Offline
Posts: 8846
So I guess we still know nothing about how to use swart Astral Detritus from Omen for example? Is it only for REMA upgrades?
Also kinda related. Does neck upgrade only comes from doing damage in Dynamis with neck equipped or you can upgrade them with items too? Lakshmi.Buukki said: » Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments. mnk/whm to backup cure. .... or back all the way up to the MH and switch to a better job. Any job. DRK/PUP even Asura.Mcdonalds
Offline
I've read everywhere and I cant figure out which one to put job points.
One is mysterious (guessing relic?) Balrahn (I'm guessing mythic?) Is that correct? Asura.Madpyro said: » does anyone know if your dual wielding the weapons do they upgrade at the same time? Leviathan.Comeatmebro said: » No, they need to touch(? they need to do something to get light mask, we are assuming it's just encounter the boss) the wave3 boss after the update to get credit. With the current state of rolls and geo, I imagine most groups are holding onto their timers and we may have a bit of a wait. We just finished Jeuno: You get respective Mask the moment you kill first fetter and then the DMG counter appears on Screen. [Heroism Crystal] Drops from Wave1 and Wave 2 [Trash + Leaders] [Very Common drops 3-4 per kill][NPC for 5230 Gil] [S. Astral Detritus] Drops from Wave 3 Trash and Bosses [Not as Common 1-2 per kill][NPC for 5890 Gil] It was "fun" clearing all that with nerfed GEOs and CORs >.> Offline
Posts: 128
Did blu get anything?
Offline
Posts: 35422
So I'm too lazy to read can someone summarize that last 20 pages ?
fonewear said: » So I'm too lazy to read can someone summarize that last 20 pages ? Everything is as expected according to Eiryl. Offline
Posts: 35422
Also I heard Monk is great again cause Kick Attacks plus 100.
Asura.Ladyofhonor said: » fonewear said: » So I'm too lazy to read can someone summarize that last 20 pages ? Everything is as expected according to Eiryl. To be fair, this is an accurate statement, except loltenthousandfuckingjobpoints with a lockout. Necks are mostly neat, overvalued. REMA augs largely missed the mark. Mercs got a reason to keep playing. Everyone else got *** in the *** with a big square enix sized ribbed ***. But none of you have the balls to complain/quit, so business as usual. And since it's really whatever, I put a *** post on the official forums, if anyone wants to add to it so it can get tossed to the void that is the low tier JP dev team.
http://forum.square-enix.com/ffxi/threads/54420-The-September-2018-update.?p=609568#post609568 |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|