Stage 4 Prime Weapon's Effect On Sortie

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Stage 4 Prime Weapon's effect on Sortie
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By zixxer 2023-07-25 18:01:56
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zixxer said: »
Lol, what's the JP forums? I want to watch the JP community as they crucify the devs, thanks.

Found the link. The crucifixion starts here. Get your popcorn ready because google translate amplifies the entertainment value.
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By Seun 2023-07-25 18:20:38
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drakefs said: »
Seun said: »
The gear will help immediately so you should prioritize that. People who are actively farming Sortie will end up with galli overflow and be waiting on psyches at the end of stage 4.

Sure, now that we know but what do you suggest to do for those who have a stage 4 prime and decide they want to gear a new job?
You have a stage 4 weapon and you want to play another job? I guess I would ask you why you picked a shitty weapon. Then I would ask you if you were one of the people complaining that you were bored with Sortie knowing damn well you didn't finish upgrading all of your gear. Then I would tell you to toss the weapon and start over, except this time do it 'properly' as SE intended.
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By Manque 2023-07-25 18:49:02
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Nerd rage can be on a different level I guess, but these JP comments are quite harsh. There’s even a guy asking for Matsui to be brought back. Ouch.
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By Dodik 2023-07-25 18:55:42
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Manque said: »
There’s even a guy asking for Matsui to be brought back. Ouch.

If you mean hilarious, yes, it was. Japanese players calling it like it is. Not all the brown nosing "oh Dobby no speak ill of the maaasters" from the english forums.
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By Shichishito 2023-07-25 19:07:35
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Manque said: »
Nerd rage can be on a different level I guess, but these JP comments are quite harsh. There’s even a guy asking for Matsui to be brought back. Ouch.
what makes them so sure matsui didn't essential make most of those decissions himself, he didn't leave that long ago did he? Also what makes them believe matsui even would want to come back?
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By K123 2023-07-25 19:33:33
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How about they let us trade 5 sapphires to +2 a piece in addition to being able to do 1 and 10k galli, and 5 stones to +3 a piece in addition to being able to use 1 and 70k galli?
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 Valefor.Prothescar
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By Valefor.Prothescar 2023-07-25 20:48:45
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Re: needing Seal on NMs that aren't aminon

It's anecdotal, but I did notice that my group stopped getting fetters at all on Aita once we started going for the seal. Could just be that we got better at the fight but even on well executed pulls before Sealception, we would sometimes see some fetters.
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 Asura.Sechs
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By Asura.Sechs 2023-07-26 02:46:36
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I don't know what causes Aita to pop fetters, it just seems to be slightly... random? We never bothered to get the Metal for Aita and yet sometimes he starts spamming fetters (even two at the same time) some other times we kill it with not even a single fetter being popped.
The other day he popped 2 at the same time one second before the last SC+MB which killed it (which happened very late, we were being super slow and had a single Vivisection happen and like 30 seconds before the second was about to happen).

I really don't get it.


It's the same with Gartell. What makes him swap hand? Sometimes he stays on the same hand for the whole fight, some other times he swaps 200000 times, sigh.

I think the hand swap is not guaranteed. The "potential swap event" is guaranteed. You can guarantee this "event".
When the "event" happens an element is rolled, either Wind hand or Thunder Hand, so 50% chance, regardless of the hand he had before.
Which means each time this "event" happens you have 50% chance to see him swap hand, or he could remain on the same because the same element as the current one is rolled.
And this can happen of course multiple times in a row but the more you carry on the less likely it is.

I think this is how Gartell works at least? Would explain why sometimes he swaps so frequently and other times he stays on the same hand until death, right?
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By Dodik 2023-07-26 06:16:12
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Just proc them blue bruh, you're just doing it wrong.

Want a video demonstrating how to lock them into the proper mechanics by the use of 2hrs 1hrs from multiple jobs?
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By Phoenix.Iocus 2023-07-26 06:48:43
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Shichishito said: »
Manque said: »
Nerd rage can be on a different level I guess, but these JP comments are quite harsh. There’s even a guy asking for Matsui to be brought back. Ouch.
what makes them so sure matsui didn't essential make most of those decissions himself, he didn't leave that long ago did he? Also what makes them believe matsui even would want to come back?

Hey remember all the bold new changes that Matsui implemented since Adoulin? Oh wait, he just recycled EVERYTHING. Fujito is just doing a bad job of completing Matsui's TVR and Prime Weapons.

A really bad job.
 
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 Asura.Cthaeh
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By Asura.Cthaeh 2023-07-26 08:19:32
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These are my observations on Gartell, and maybe they can help people figure him out a bit. If he is on wind hands he always uses chokehold first. Once he's used it once he can use tearing gust which charges him with a fetter. His next melee hit that lands drops that fetter. If you proc blue, he will use shrieking gale instead which has a 50% chance for him to change or a 50% chance for him to start from chokehold again.

Hands change only occurs with shrieking gale or undulating Shockwave. Fetters seem to drop with first connecting melee hit after he uses tearing gust or concussion shock. If you mis proc him (wind damage on wind) he can charge a fetter with any ws.

This of course isn't confirmed, but the notes I've made from experience and watching videos, and Fujitos reply seemed to fall in line with this.

Thunder is similar starting with Zap and moving to concussion shock to charge fetter
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By 2023-07-26 08:36:18
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 Asura.Cthaeh
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By Asura.Cthaeh 2023-07-26 08:42:41
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KujahFoxfire said: »
Asura.Cthaeh said: »
None of this is accurate in our experience i'm afraid. The hands changing are also accompanied by an unnamed TP move with a very specific animation, see below from todays log, thunder hand first tp move was concussive and no fetters from it or the subsequent autos:


I may have CS/zap backwards. The hands changing are tied to those tp moves though, we've been monitoring it and its been mentioned in videos. There may be another mechanic that alters this, But I've personally never seen his hands change without one of those 2 moves (shrieking gale/undulating shockwave)

Edited for typos and slip on name
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By Bahamut.Celebrindal 2023-07-26 09:14:55
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Guyford said: »
Has anyone grabbed this low hanging fruit yet?

The game has stage 4 cancer.
If that's the stage when weed stops helping, then I'm on board for the analogy.
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By Phoenix.Iocus 2023-07-26 09:42:42
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Auto translate is making my day on the JP forums. It looks like from the JPs forum posts that you have to do light magic 60 times to stop from dying to setting the stage.

I'm not pretending I've verified this or that I interpreted anything other than their palatable anger
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 Asura.Eiryl
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By Asura.Eiryl 2023-07-26 09:45:54
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For what it's worth it's 60 casts to zero it out.

It only takes idk, 10 to be survivable split between 7 targets.

It's 30k needles, excessive but manageable when addressed appropriately.
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By Shiva.Alistrianna 2023-07-26 09:47:39
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Mt experience with Gartell is showing he doesnt swap until the current burst window closes. It's possible that multistage skillchains keep him from changing until said skillchain is over. This is probably why we see him change constantly with mage setups and melee groups using the Primes aren't seeing swaps as often.
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By SimonSes 2023-07-26 10:50:22
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Shiva.Alistrianna said: »
Mt experience with Gartell is showing he doesnt swap until the current burst window closes. It's possible that multistage skillchains keep him from changing until said skillchain is over. This is probably why we see him change constantly with mage setups and melee groups using the Primes aren't seeing swaps as often.

It swaps because you nuke with weak element in mage setup. In our melee setup I nuke on RDM while 2DDs makes Darkness and it switches pretty much every time at least once (depends how much I nuke, sometimes they have problem doing SC because of stuns and repositioning)
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By Bahamut.Boposhopo 2023-07-26 10:55:26
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KujahFoxfire said: »
None of this is accurate in our experience i'm afraid. The hands changing are also accompanied by an unnamed TP move with a very specific animation.

Shiva.Alistrianna said: »
Mt experience with Gartell is showing he doesnt swap until the current burst window closes. It's possible that multistage skillchains keep him from changing until said skillchain is over. This is probably why we see him change constantly with mage setups and melee groups using the Primes aren't seeing swaps as often.

He can swap mid window and it's not an unnamed TP move, it's two specific ones. In Thunder hands he'll use Undulating Shockwave and then swap about 5 seconds after this TP move happens. The animation for this is him rising up in the air and then releasing an AoE thunder burst around him. This is different from his other TP move where he raises his hand in the air and releases a quick thunder burst around him. In Wind hands it's either Tearing Gust or Shrieking Gale (I mix these two up a lot), but the animation you're looking for is him charging up a wind cyclone around his hand and then shooting it at whoever has hate. About 5 seconds after this he'll swap hands again. Been able to call this out with high accuracy (when I'm not mixing up TP move names) for my group for a bit now after we had a fill in that was calling it out for us and we wanted to figure out how.
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 Bahamut.Celebrindal
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By Bahamut.Celebrindal 2023-07-26 11:12:14
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have i mentioned how blessed i am that bopo's in my group to call those moves out so I can just be mindless blm-go-boom most runs? ;)
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By SimonSes 2023-07-26 11:16:44
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Asura.Eiryl said: »
For what it's worth it's 60 casts to zero it out.

It only takes idk, 10 to be survivable split between 7 targets.

It's 30k needles, excessive but manageable when addressed appropriately.

25k/7 = 3.57k

So not really, unless you take MNK with Mantra, swap to HP gear and top everyone to 100%. Also you assume GEO? I wouldn't assume GEO (for melee setup). I would say 2000 per target should be low enough, so around 36x light damage. I'm more concerned if it works for all STSs in the fight or it reset after each of them. It wouldnt be that hard to make 40 weak (WS in tp set) Seraph/shining/flash (5-6 people can use it and it wouldn't spam tp moves much above 90%HP) in first minute, then kill it, if you only need to weaken it once. Much worse if you need 40 light damage instances before each STS.
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By Valefor.Prothescar 2023-07-26 11:20:28
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Asura.Eiryl said: »
For what it's worth it's 60 casts to zero it out.

It only takes idk, 10 to be survivable split between 7 targets.

It's 30k needles, excessive but manageable when addressed appropriately.

36 casts to reduce dmg to 2000 between 6 people (might not always be reliable to rely on luopan to be out exactly when you need it). Would be 32 casts to reduce to 2k for 7 though. Realistically you'd want 40 or more casts to account for other damage happening before regen tics/cures/etc
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By Asura.Eiryl 2023-07-26 11:25:53
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2k is pretty low hp for master leveled hp+ gear (because they know needles is coming) cureskinned mantra etc players
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By SimonSes 2023-07-26 11:30:46
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Asura.Eiryl said: »
2k is pretty low hp for master leveled hp+ gear (because they know needles is coming) cureskinned mantra etc players

Let's not forget about Cursed status. In general it wouldnt be easy to keep everyone topped with auto attack being aoe, cursna being needed before curaga etc. Also bio and possibly DoT from fetters.

I mean RDM can gravity and you can prepare everyone at 68% and just run in and push it below 66%.
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By Valefor.Prothescar 2023-07-26 11:32:04
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Melee setup would be more lax, but 3ven for that you're not guaranteed a mnk for mantra. And for mage setup you wouldn't have mantra or currskin. At best you'd be able to have everyone waste time casting regular stoneskin, at which point you may as well cast dia an extra time or two.

SimonSes said: »
Asura.Eiryl said: »
2k is pretty low hp for master leveled hp+ gear (because they know needles is coming) cureskinned mantra etc players

Let's not forget about Cursed status. In general it wouldnt be easy to keep everyone topped with auto attack being aoe, cursna being needed before curaga etc.

Trib's curse only affects movement speed
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By SimonSes 2023-07-26 11:36:11
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Valefor.Prothescar said: »
Melee setup would be more lax, but 3ven for that you're not guaranteed a mnk for mantra. And for mage setup you wouldn't have mantra or currskin. At best you'd be able to have everyone waste time casting regular stoneskin, at which point you may as well cast dia an extra time or two.

Mage setup can do it much easier. Just Mana Wall and bind it and force it on BLM (with luopan in range too). Shouldn't even need any light damage.
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By Valefor.Prothescar 2023-07-26 11:37:37
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That's what my group used to do before we were good enough to kill before 3mins. Having 2 guaranteed Capers makes it easy enough for the regular guy but idk how you'd manage needing to do more than 2 STS on enraged one unless you just let the blm tank the whole time
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By Trillium 2023-07-26 13:41:01
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Bahamut.Celebrindal said: »
Guyford said: »
Has anyone grabbed this low hanging fruit yet?

The game has stage 4 cancer.
If that's the stage when weed stops helping, then I'm on board for the analogy.

Depends on the cancer and your other treatment/management medication. Sadly one of the things that keeps treatment bareable can cause things like heartattacks, stroke, and death... just when they legalize it here in Canada haha... oh well...

On topic, somehow I was doing sortie more often before the weapon upgrades came out. Sort of similar to MLs, which I was grinding until I saw level 40 points. I suppose if you only wanted to do one job to max it isn't bad, but for many that are used to outfitting many jobs on their accounts... The job changing is the whole appeal to me. Am I really going to make a rng, cor, brd, pld weapon and max ML... that said, I suppose none of it is required... except maybe to fight sortie at stage 4 nonesense... Do feel bad for folks in the shell that were the lab rats to warn others to keep earning muffins at stage 3. SE needs to do something to let people un upgrade once and refund points at the LEAST imho... better if they can fix the issues, but I'm probably dreaming...
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By Mrxi 2023-07-26 13:52:22
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The game is fine but the absolute despair it leaves the forum and the people not on stage 4 in is like after a car crash, where can't help but take a peek.
Fine as in was already on life support/dead.
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