223 skill??
Good night I'm not reading the rest of that list. Atrocious
November 2018 Version Update |
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November 2018 Version Update
Lakshmi.Buukki
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223 skill??
Good night I'm not reading the rest of that list. Atrocious Offline
Posts: 7999
Are they augmentable?
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the +2/final version of the weapon hasn't been revealed/implemented, so yeah the base/+1 are lackluster obviously
edit: funk shared this from the FP. Asura.Hrohj said: » Can you augment them like capes..? Even then... what were they thinking? Thinking? Nah, they lost their damn minds. Unless these weapons can be augmented, then this is a massive fail by SE. Asura.Chaostaru
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Lmao, these weapons..
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Foxfire said: » HAHAHAHA GET *** I KNEW THE WSD THING WAS A BUG *** ALL Y'ALL miss me with that "but they haven't officially said anything about wsd so it might not be a bug!!" smh *** you. You ruined the fun everyone was having. It brought jobs that were weaker back to positions of more strength, ya know, balance. In a game with ~20 jobs. You got your way, and ruined the fun of several thousand people. Congratulations. Hope you're happy with yourself. Lakshmi.Buukki
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Quote: Abdhaljs Nugget By trading five Abdhaljs nuggets to the NPC along with one of the weapons obtained via the Ambuscade Voucher: Weapon, that weapon can be reforged Asura.Chaostaru
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Lakshmi.Buukki said: » Quote: Abdhaljs Nugget By trading five Abdhaljs nuggets to the NPC along with one of the weapons obtained via the Ambuscade Voucher: Weapon, that weapon can be reforged In the link you can see the base weapon vs the augmented one. Adds bit more skill, bit more dmg and 20acc rofl Bahamut.Arioch
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i don't get why they wouldnt release all the stages. I'm sure its going to cost an irritating amount of something to upgrade fully which they will limit so it will take 2/3 months anyway. Why not just let us know what we're working toward...
DT-3% grip (+1 version) is kinda neat for the several jobs on it.
Otherwise, idk who was really expecting ambu weapons that were not trash. At least I can get an easy PUP dagger or... NIN archery weapon? LOL. Offline
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Sabishii said: » It brought jobs that were weaker back to positions of more strength, ya know, balance. Really did not help balance at all, the jobs that benefited the most from it were already at the top. Sure it helped lower power jobs but no where near enough to make up the difference between stronger jobs Offline
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Siren.Sandraa said: » fonewear said: » Hoping they make REMA weapons obsolete just because. If this happen im gona make a stream burning myself alive honestly I thought going by the description of WHY they're adding these weapons, it's clear were going to be starter weapons for newer players struggling to get 119 equipment, so they don't necessarily have to pay millions to good players to get them weapons. They have the ability to get 119 weapons, then can work their way up to like, JSE weapons/escha weapons, then eventually get REMAs (if you wish). Bahamut.Asphaar
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Oh god, I just bought epaminondas again today. >_> time to put it back for sale.
Cool so the +2 will be just another weapon in 6 months.
Hopefully those +2 Ambu weapons are tight. SAM needs a new polearm. We never got a 119 Tomoe.
Asura.Chaostaru
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Sabishii said: » Siren.Sandraa said: » fonewear said: » Hoping they make REMA weapons obsolete just because. If this happen im gona make a stream burning myself alive honestly I thought going by the description of WHY they're adding these weapons, it's clear were going to be starter weapons for newer players struggling to get 119 equipment, so they don't necessarily have to pay millions to good players to get them weapons. They have the ability to get 119 weapons, then can work their way up to like, JSE weapons/escha weapons, then eventually get REMAs (if you wish). Homestead +1 weapons were already available and are better lmao Offline
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even if we did get a 119 plrm, trishula makes far too significant a bonus for stardiver imo
Asura.Chaostaru
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Carbuncle.Spiketaru said: » Hopefully those +2 Ambu weapons are tight. SAM needs a new polearm. We never got a 119 Tomoe. I suspect at most, They'll add tad more dmg and another 20acc to make up for newbies lack of gear so they can actually hit the ***in ambu Siren.Kyte
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Sabishii said: » Foxfire said: » HAHAHAHA GET *** I KNEW THE WSD THING WAS A BUG *** ALL Y'ALL miss me with that "but they haven't officially said anything about wsd so it might not be a bug!!" smh *** you. You ruined the fun everyone was having. It brought jobs that were weaker back to positions of more strength, ya know, balance. In a game with ~20 jobs. You got your way, and ruined the fun of several thousand people. Congratulations. Hope you're happy with yourself. yeah, I'm sure he alone caused them to fix a bug lol Offline
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hobo said: » Sabishii said: » It brought jobs that were weaker back to positions of more strength, ya know, balance. Really did not help balance at all, the jobs that benefited the most from it were already at the top. Sure it helped lower power jobs but no where near enough to make up the difference between stronger jobs Except they could've like, adjusted the few OP WSs by weakening them slightly (like Reso), or whatever, instead of hitting a reset button on everything. I feel bad for anyone who liked MNK, or DRK scythe doing good on things, and all their shiny new sets being worthless now again. Offline
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hobo said: » Sabishii said: » It brought jobs that were weaker back to positions of more strength, ya know, balance. Really did not help balance at all, the jobs that benefited the most from it were already at the top. Sure it helped lower power jobs but no where near enough to make up the difference between stronger jobs The glitch helped mnk and blu quite a bit, though it also trivialized higher lv content since those who has been using war and drk clears content even faster with glitch. Sabishii said: » hobo said: » Sabishii said: » It brought jobs that were weaker back to positions of more strength, ya know, balance. Really did not help balance at all, the jobs that benefited the most from it were already at the top. Sure it helped lower power jobs but no where near enough to make up the difference between stronger jobs Except they could've like, adjusted the few OP WSs by weakening them slightly (like Reso), or whatever, instead of hitting a reset button on everything. I feel bad for anyone who liked MNK, or DRK scythe doing good on things, and all their shiny new sets being worthless now again. I think it's a little silly to get one's hopes up for a sudden significant change in the way damage is calculated that was never given in notation. If they meant to make such a drastic change, they would have said so. Everyone who banked into the WSD bug essentially bought themselves some Myspace stocks, and you better believe that market crashed. Am I the only one reading this differently? Take note of the part in red. It's saying that the WSD+ are intended to apply to all hits, and thus will be unaffected by this update. WSD+ hasn't been nerfed.
Sylph.Oraen said: » Resolved Issues Various issues in item names and help text. An issue wherein the effects of the Weapon Skill Damage+ attribute were being mistakenly applied to all hits of a multi-hit weapon skill, rather than only the first hit. * Note that Weapon Skill Damage+ effects that only trigger under certain conditions (i.e. those indicated as “(Condition): Weapon Skill Damage+) are intended to apply to all hits, and thus will be unaffected by this update. No fun allowed. Offline
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Asura.Phinneus said: » Am I the only one reading this differently? Take note of the part in red. It's saying that the WSD+ are intended to apply to all hits, and thus will be unaffected by this update. WSD+ hasn't been nerfed. Sylph.Oraen said: » Resolved Issues Various issues in item names and help text. An issue wherein the effects of the Weapon Skill Damage+ attribute were being mistakenly applied to all hits of a multi-hit weapon skill, rather than only the first hit. * Note that Weapon Skill Damage+ effects that only trigger under certain conditions (i.e. those indicated as “(Condition): Weapon Skill Damage+) are intended to apply to all hits, and thus will be unaffected by this update. No fun allowed. |
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