Finally Releasing This Addon; GearInfo

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2018-04-04
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Finally releasing this addon; GearInfo
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 Odin.Ewellina
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By Odin.Ewellina 2018-05-16 16:57:12
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'1.7.2.5' - Regal Set Bonus fix + display

fixed issue with regal set bonus items
found and fixed issue with display not removing acc2 and att2 when previously DW'ing
please use //gi parse after update.

EDIT quickly pushed small fix to DW and MA calculations too (if you grabed it before seeing this message grab it again, sorry)

EDIT Regal Earring and Regal Ring set bonus will now apply. Had to change the set bonus res file, and the code to parse it.
Thanks once again Ragnarok.Martel for the bug report.
 Odin.Ewellina
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By Odin.Ewellina 2018-05-16 17:11:06
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Asura.Squallbr said: »
Hello!
Nice addon.
I tested today, and without equipment, my att and acc are wrong for less. I did the Mauha test with war/sam.
Any suggestion?

Great job!!!

Thank you for the compliment and taking the time to check the addon out.
In regards to acc and att values being incorrect while naked, the formulae to calculate those values may be different to when weapons are equipped. I get the same issue, but i did check the calculations and they are returning correct values for the formulae listed on BG. Until someone calculates another formulae while naked i cannot fix it. But.... no one plays naked (in game ^^) as far as im aware.
 Odin.Ewellina
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By Odin.Ewellina 2018-05-17 07:14:43
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'1.7.2.6' - Cor Stuff

fixed issue with coursers roll returning error
added tracking for Crooked Cards
fixed issue where Bust negative values were not added to display
added command //gi show cor (this command is a toggle and will show/hide rollTracker chat log messages)
added new command to help function
 Bahamut.Kludge
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By Bahamut.Kludge 2018-05-17 08:08:06
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Popping in to say THANK YOU for all your hard work. If not the best, this is one of the best add-ons FFXI has seen in years.

Your continued support is huge.
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 Odin.Ewellina
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By Odin.Ewellina 2018-05-17 08:20:00
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Bahamut.Kludge said: »
Popping in to say THANK YOU for all your hard work. If not the best, this is one of the best add-ons FFXI has seen in years.

Your continued support is huge.

daermm, that's a very kind comment. Thank "YOU" for supporting me by using the addon and posting, its much appreciated. Feel free to hop onto the discord server. You can find the link in the OP
 Ragnarok.Martel
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By Ragnarok.Martel 2018-05-19 21:20:50
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So. I have a potentially interesting acc related feature request.

Enlight and Enlight II.

Enlight spells provide an acc bonus equal to the dmg dealt by the additional effect. This potency being determined by divine skill, PLD Job Points. There's also a few rare pieces of enlight+ gear. But there's only 2 and they're both swords. iirc the effect only applies to the wep with the enhancement, so an offhand wouldn't benefit

The exact formulas are known(I may have had something to do with that...) so provided you can check the PLD's divine skill and JP on cast, it should be possible to correctly calculate the potency and add it to the accuracy total.

Time to complicate things. Enlight degrades by 1 potency for every hit that lands. Both the additional effect dmg and acc bonus. So if you wanted this to really be accurate, it would have to active track everytime a hit lads and reduce the acc value.

Technically you could just check for enlight then grab the enlight dmg value -1 and set acc to that. A couple issues there though...

Enlight dmg can be affected by weather and elemental affinity, but not by MAB) So weather procs, and some gear can adjust the DMG but would not change the acc. Oh and also, Excalibur's add effect can proc over enlight, and looks exactly like enlight, but hits vastly harder.

And finally. Runes. Runes have priority over Enlight when both buffs are present. Meaning that the add effect that actually procs on the monster in that case would be the Rune. Interestingly, even though the Rune is procing, you still get the enlight acc bonus. So Runes effectively prevent the acc bonus from degrading. Which is quite useful.

So you'd need to make sure to disable enlight degradation when runes are up, and not set the acc+ based on en dmg.

Have I made things complicated enough? I just thought it'd be really cool so be able to actively track enlight acc+. So that if you know how much acc you need, you just recast when it degrades to at or near that point. Could even potentially make some gearswap stuff to take advantage of extra acc from enlight until it degrades low enough that you need more acc gear.

Anyway. I realize that this would probably be a huge pain in the *** for one rather niche thing(PLDs actually DD'ing.) But if you feel up for it, I thought I'd provide some information about it. Besides I had fun typing this up.
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 Odin.Ewellina
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By Odin.Ewellina 2018-05-19 21:35:50
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I'm afraid thats gona be on the back burner lol, i have other priorities unfortunately. I'm currently working on fixing attack tracking, as i completely omited Smite from my calculations, adn also goofed, where i thaught that geo and cor buffs were always a flat value like BRD. which it isnt. so ive had to change my resources such that cor and geo attack buffs are attack %, and altered the formulae to correctly add all the multiplyers together. This opens up the addition of extra buffs like berserk, warcry etc etc etc.
Also from this testing i realised i also omited brd jp minuet and minne bonuses, so these have been added to the settings file.
 Ragnarok.Martel
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By Ragnarok.Martel 2018-05-19 21:42:40
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That's fine. I'm aware it's a pretty niche thing. It was interesting to think about how it would be implemented though.
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 Odin.Ewellina
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By Odin.Ewellina 2018-05-19 21:53:16
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Ragnarok.Martel said: »
That's fine. I'm aware it's a pretty niche thing. It was interesting to think about how it would be implemented though.

it is a valid idea, dont get me wrong, and i dont look at anything as niche as i would love to add EVERYTHING to GI, but i just think there's bigger fish to fry first ^^.
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