WHM DD |
||
WHM DD
Offline
Posts: 93
Ok I was hitting about 6k (Marjami biv #2) with this:
ItemSet 369838 and my tp set: ItemSet 369837 any recommendations to improve both of these? I know the +3 relic pieces would be better, but I want to try this out a bit before making that leap.
Necro Bump Detected!
[119 days between previous and next post]
any WHM sets for Mystic Boon? anyone? bueller?
Offline
Posts: 12
I've seen a few different suggestions from people and am curious:
Offline
can asclepius path B + kraken club break the cap and result in a 9 hit round?
Asura.Toralin said: » any WHM sets for Mystic Boon? anyone? bueller? I mean I'd probably just go with a straight ACC set for it, just on it's premise. Asura.Toralin said: » any WHM sets for Mystic Boon? anyone? bueller? The set I posted for Realmrazor is basically the same for Mystic Boon only thing that changes is cape augmented with augments "STR +20 MND +10 WSD +10% ACC/ATK +20". Change belt to Grunfeld Rope maybe?? I have mixed feelings between Fotia Belt and the Rope havent really tested it. Carlyle said: » I've seen a few different suggestions from people and am curious:
Alaunus Cape TP : DEX+20 ACC+30 ATK+20 "Store TP" +10 DEX+20 ACC+30 ATK+20 "Double Attack" +10 DEX+20 ACC+30 ATK+20 "Critical Hit Rate" +10 DEX+20 ACC+30 ATK+20 "Dual Wield" +10 Alauns Cape WS : MND+30 ACC+20 ATK+20 "Weapon Skill Damage" +10% STR+20 MND+10 ACC+20 ATK+20 "Weapon Skill Damage" +10% STR+30 ACC+20 ATK+20 "Double Attack" +10% For the Resin it really depends on the situation but I normally do PDT -10, MDT -10, DT -5, Regen +5, Counter +10, Blocking Rate +5, Parrying Rate +5.These are the augments I have on all my capes for whm DD. Offline
Posts: 8843
Asura.Luckycharmss said: » Ayanmo body doesn't really have sense here. If you want to make set with rings, you should use ayanmo hands instead, but Metamorph+1 ring is better than ayanmo ring anyway. Why moonshade earring? I dont play DD whm, so I seriously don't know and asking. Realmrazer has accuracy varies with TP. Do you need moonshade for higher accuracy? Asura.Luckycharmss said: » The set I posted for Realmrazor is basically the same for Mystic Boon only thing that changes is cape augmented with augments "STR +20 MND +10 WSD +10% ACC/ATK +20". Change belt to Grunfeld Rope maybe?? I have mixed feelings between Fotia Belt and the Rope havent really tested it. Why STR+20 MND+10 cape instead of +30MND or +30STR? Doesnt make sense. I would go with +30MND. +2 neck instead of Fotia gorget. Sacro Cord instead of Fotia Belt at high TP. Same as for Realmrazer, Metemorph ring +1 instead of Ayanmo ring and 5/5 relic+3. SimonSes said: » Asura.Luckycharmss said: » Ayanmo body doesn't really have sense here. If you want to make set with rings, you should use ayanmo hands instead, but Metamorph+1 ring is better than ayanmo ring anyway. Why moonshade earring? I dont play DD whm, so I seriously don't know and asking. Realmrazer has accuracy varies with TP. Do you need moonshade for higher accuracy? Asura.Luckycharmss said: » The set I posted for Realmrazor is basically the same for Mystic Boon only thing that changes is cape augmented with augments "STR +20 MND +10 WSD +10% ACC/ATK +20". Change belt to Grunfeld Rope maybe?? I have mixed feelings between Fotia Belt and the Rope havent really tested it. Why STR+20 MND+10 cape instead of +30MND or +30STR? Doesnt make sense. I would go with +30MND. +2 neck instead of Fotia gorget. Sacro Cord instead of Fotia Belt at high TP. Same as for Realmrazer, Metemorph ring +1 instead of Ayanmo ring and 5/5 relic+3. those are good options as well Those are just the augments I have on my capes yhough i have those capes with MND+30 STR+30 aswell. I cant speak on Metamorph +1 because i dont have it fully augment it yet Realmrazor is a 7hit so yea you will need some acc. I dont understand the ayanmo hands why would i use those over relic hands?
The only thing I can see beating Ayanmo body is Relic +3 Offline
Posts: 8843
Asura.Luckycharmss said: » Realmrazor is a 7hit so yea you will need some acc. I dont understand the ayanmo hands why would i use those over relic hands? Personally I would use Relic +3 5/5 and Metamorph ring +1 instead of Ayanmo, but if you want to use Ayanmo ring + Ayanmo piece to get +8 str/mnd bonus and some accuracy, then you should use Relic+3 body and Ayanmo hands, not Relic+3 hands and Aynmo body. The reason is simple: Ayanmo body has 28STR, 31MND, 46 accuracy and 48DEX relic +3 body has 31STR, 39MND, 40 accuracy and 31DEX So using Ayanmo body you get -3STR, -8MND, +18 accuracy Ayanmo hands has 16STR, 37MND, 43 accuracy, 53DEX Relic +3 hands has 16STR, 43MND, 38 accuracy, 38DEX So using Ayanmo gloves you get -6MND, +16 accuracy You basicaly lose less wearing Ayanmo gloves than Ayanmo body, but like I said, I wouldn't use any Ayanmo. I would use Piety +3 5/5 and Metamorph ring +1.
Necro Bump Detected!
[152 days between previous and next post]
What yall got for Flash Nova / Seraph Strike? The DD sets in here are cool but my dyna runs are usually pure magic buff/debuffs.
Poking around, I'm putting together this but curious if yall know of some better options (that dont cost 150mil) ItemSet 375568 Aiming just for 35+ MAB and whatever Mind I can get on the chironic pieces, and Mind/WSD on the cape Gyve trousers (+40 matt) may be an option if you have them, a little less int/mnd and no macc versus Oseem.
I'm not sure how well it plays out but if you have a moonshade +250tp you might want to switch that out on seraph strike with one of your earrings. Epaminondas's Ring is probably going to beat out meamorph +1. Depending on what you are doing, yagrush might be a better option for tp gain / total damage relative to your buffs / tp gear. I didnt think Epam would be strong enough but youre right I should try that one. Only reason no moonshade in there is that flash nova doesnt scale up I don't think. As for yag... mine is still level 75 dont judge me >.>
I completely missed kaykaus though. In my head that was all healing gear so I didnt even check it for MAB. Thanks! If you're like me and already carrying around Shamash Robe + Cath Palug Crown, they make a decent alternative to Cohort to save inventory space. Only 10 less MAB and 5 less MAcc total.
Also, I imagine if Epa doesn't beat that ring, Freke probably will. But my money is on Epa. Asura.Trumpet said: » What yall got for Flash Nova / Seraph Strike? The DD sets in here are cool but my dyna runs are usually pure magic buff/debuffs. Poking around, I'm putting together this but curious if yall know of some better options (that dont cost 150mil) ItemSet 375568 Aiming just for 35+ MAB and whatever Mind I can get on the chironic pieces, and Mind/WSD on the cape What kinda numbers we talkin in Dynamis?? Bored with no goals lately. Cerberus.Shadowmeld
Offline
I'd be interested to see a side by side comparision of Freke ring and metamorph ring +1. 8 matk vs 16 mnd.
edit: Flash Nova apparently has INT dStat too, so the 16 int on Metamorph also applies vs. the 10 on Freke. Just a side question for the other insane people: What situations do you find where you can successfully heal and DD? Usually on whm I'm either too busy or on a mob that isn't being fed tp anyway just for the split second reaction/being out of range of most shits.
Just go with hybrid sets and pray? Asura.Trumpet said: » I didnt think Epam would be strong enough but youre right I should try that one. Only reason no moonshade in there is that flash nova doesnt scale up I don't think. Correct, but Seraph Does so you probably want to split the sets on that except when you have 3k tp. For me it's pretty much never. :(
Whenever I try to DD, I feel like I always have moments where something happens, either someone dies or gets an annoying ailment and I don't realize it, and I look back and say "that wouldn't have happened if I wasn't DDing." It's possible I just don't have enough practice. So I've given up trying to do both at once if I have any obligation to heal. I only do it if I'm somehow on WHM without being the only healer. If I'm the sole healer, I can usually keep myself pretty busy anyway without DDing, whether by debuffing, cycling through players to look for ailments, checking who has hate on the enemy/enemies, or even just spamming cures on people who are full HP to give them cureskin. It's usually pretty easy to stay busy on WHM. Asura.Trumpet said: » What yall got for Flash Nova / Seraph Strike? The DD sets in here are cool but my dyna runs are usually pure magic buff/debuffs. Honestly the only time I really can see it super viable is if on w3 bosses, as most are rather harmless, just would need DD pt, for buffs, lol...
Offline
Posts: 8843
Asura.Pergatory said: » Another thing to keep in mind if your Dynamis group uses RNG burn, Flash Nova and Trueflight are both light damage. So you may end up doing more harm than good by gimping your RNG damage. ? I thought Wall exists only for same WS used or same element on spell. Never heard of Wall for same element on WS. Woah, what do the flash nova numbers look like ?
SimonSes said: » ? I thought Wall exists only for same WS used or same element on spell. Never heard of Wall for same element on WS. This is my understanding. Others in my group (geo, brd, rdm) have all been mashing out seraph strikes/blades to some surprising success. We've seen ws avg of 40k+ from some of them, not sure exactly what TP they're firing at though (prob 2k+). Our RNG watches his TF numbers like a diva and hasn't seemed to notice any problem. Having non-TF/Leaden WS in there should actually make the TF & Leadens hit more consistently if I understand right by varying the WS usage, which is part of what makes FN also potentially appealing for overall group dmg numbers. As for the "when can you possibly do this?" Valid lol. Basically I feel like I'm often a safety net on some w3 runs now that we have burtgang pld / epeo run / pup tank kinda stuff happening. The w3 bosses mentioned especially are usually not very intimidating from a dmg or debuff perspective except when adds pop and the fetters themselves do basically nothing if you don't let them pulse, so it'd just be something silly & fun to contribute. I'm not trying this vs Kyou & Albumen. Asura.Pergatory said: » If you're like me and already carrying around Shamash Robe Offline
Posts: 1584
Asura.Trumpet said: » SimonSes said: » ? I thought Wall exists only for same WS used or same element on spell. Never heard of Wall for same element on WS. This is my understanding. Others in my group (geo, brd, rdm) have all been mashing out seraph strikes/blades to some surprising success. We've seen ws avg of 40k+ from some of them, not sure exactly what TP they're firing at though (prob 2k+). Our RNG watches his TF numbers like a diva and hasn't seemed to notice any problem. Having non-TF/Leaden WS in there should actually make the TF & Leadens hit more consistently if I understand right by varying the WS usage, which is part of what makes FN also potentially appealing for overall group dmg numbers. As for the "when can you possibly do this?" Valid lol. Basically I feel like I'm often a safety net on some w3 runs now that we have burtgang pld / epeo run / pup tank kinda stuff happening. The w3 bosses mentioned especially are usually not very intimidating from a dmg or debuff perspective except when adds pop and the fetters themselves do basically nothing if you don't let them pulse, so it'd just be something silly & fun to contribute. I'm not trying this vs Kyou & Albumen. Asura.Pergatory said: » If you're like me and already carrying around Shamash Robe How do you prevent the fetters from pulsing? Is there a gimmick or just ....get its HP to zero with Trueflight/Wildfire/Leaden/Light/Dark SCs? |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|