August 5, 2013 Version Update

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August 5, 2013 Version Update
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By Kalila 2013-08-05 12:42:55
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Caitsith.Shiroi said: »
Valefor.Angelous said: »
Hmm is update coming today or tomorrow?

Look at the very first line of the very first post.
For those who haven't checked the OP, here it is:

Begins:
Aug 05, 2013 10:00 PDT
Ends:
Aug 05, 2013 11:30 PDT
Automatically converted to your timezone

I'll be sure to update it if there is an extension.
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-08-05 12:43:52
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I wonder how many emergency maintenances we will have after it.
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 Asura.Aikchan
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By Asura.Aikchan 2013-08-05 12:45:03
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Ragnarok.Alahra said: »
Asura.Ackeronll said: »
Maybe I missed it but .... wheres the BLU spells they promised this update ; ;?

I thought BLU spells were coming after the Skirmish update (which would have been today but is now later this month).

I'd guess we'll see them around October sometime.

was made last update ~.~... In this update they just added ilvl to all the weapons lv100+ so the BLU Magic Update can work with more than just the WKR club

Blue Mage
The damage of physical blue magic spells will now increase depending on the item equipped in the main weapon slot.
This change applies to weapons equipped in the main weapon slot for which their item levels are displayed and have an attribute modified by a weapon skill.

http://wiki.bluegartr.com/bg/Version_Update_(07/08/2013)
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-08-05 12:46:09
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An issue where the Panopts we deleted have replaced every monster in the game has been addressed.

An issue where you could become a monster in town and attack other players has been addressed.
 Bismarck.Moonlightespada
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By Bismarck.Moonlightespada 2013-08-05 12:46:11
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check versions up
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By Kalila 2013-08-05 12:48:17
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888 files I believe
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By Lyncath 2013-08-05 12:49:04
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Going very very fast.

888 files, was expecting slightly more.
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By Odin.Boleslaus 2013-08-05 12:49:37
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yea not very much
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By Bismarck.Moonlightespada 2013-08-05 12:50:46
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yea most of the monstrosity and AF gear was snuck in the last 2 updates if not 3,
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By Kalila 2013-08-05 12:50:48
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http://goo.gl/rLbIla Monstrosity: http://goo.gl/GYgHpK

I'll get the full posts nice and pretty shortly
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By Lakshmi.Tadakichi 2013-08-05 12:53:54
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Lakshmi.Sparthosx said: »
An issue where the Panopts we deleted have replaced every monster in the game has been addressed.

An issue where you could become a monster in town and attack other players has been addressed.

This would be so much fun ;; I wish.
 Odin.Judont
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By Odin.Judont 2013-08-05 12:54:59
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Geomancy AF:

RUN AF:
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 Asura.Aikchan
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By Asura.Aikchan 2013-08-05 12:56:24
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Odin.Judont said: »
Geomancy Sandals:
DEF:48 HP+6 MP+37 STR+6 DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73
"Magic Def. Bonus"+2
Movement speed +12%
Haste+3%

Geomancy Pants:
DEF:78 HP+55 MP+59 STR+16 VIT+8
AGI+11 INT+21 MND+15 CHR+12
Evasion+12 Magic Evasion+73
Enhances "Fast Cast" effect
Spell interruption rate down 20%
"Magic Def. Bonus"+3 Haste+4%

Geomancy Hat(Galero):
DEF:70 HP+17 MP+40 STR+10 DEX+10
VIT+10 AGI+10 INT+19 MND+19 CHR+14
Evasion+16 Magic Evasion+51
"Magic Def. Bonus"+2 Haste+5%
Elemental magic skill +15
Enhances "Cardinal Chant" effect

Geomancy Tunic:
DEF:91 HP+25 MP+75 STR+13 DEX+13
VIT+13 AGI+13 INT+18 MND+18 CHR+18
Evasion+19 Magic Evasion+54
Dark magic skill +15 Haste+2%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enhances "Life Cycle" effect
14% haste.... Geo DD!!

btw... and no new hand bell? -_-
 Lakshmi.Vagrua
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By Lakshmi.Vagrua 2013-08-05 12:58:50
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It's pointless to add any shield that isn't on par or equal to Aegis/Ochain. They've said they're focusing on developing content around Ochain & Aegis PLDs. It just seems like a waste of resources to me.

On another note, I'm ready to jump into Monstrosity.
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By Solegna 2013-08-05 12:59:14
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Asura.Aikchan said: »
Odin.Judont said: »
Geomancy Sandals:
DEF:48 HP+6 MP+37 STR+6 DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73
"Magic Def. Bonus"+2
Movement speed +12%
Haste+3%

Geomancy Pants:
DEF:78 HP+55 MP+59 STR+16 VIT+8
AGI+11 INT+21 MND+15 CHR+12
Evasion+12 Magic Evasion+73
Enhances "Fast Cast" effect
Spell interruption rate down 20%
"Magic Def. Bonus"+3 Haste+4%

Geomancy Hat(Galero):
DEF:70 HP+17 MP+40 STR+10 DEX+10
VIT+10 AGI+10 INT+19 MND+19 CHR+14
Evasion+16 Magic Evasion+51
"Magic Def. Bonus"+2 Haste+5%
Elemental magic skill +15
Enhances "Cardinal Chant" effect

Geomancy Tunic:
DEF:91 HP+25 MP+75 STR+13 DEX+13
VIT+13 AGI+13 INT+18 MND+18 CHR+18
Evasion+19 Magic Evasion+54
Dark magic skill +15 Haste+2%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enhances "Life Cycle" effect
14% haste.... Geo DD!!

btw... and no new hand bell? -_-


IM GOING TO KILL SOMEONE
 Odin.Boleslaus
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By Odin.Boleslaus 2013-08-05 12:59:39
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kinda wierd they didnt add a new hand bell
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 Odin.Judont
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By Odin.Judont 2013-08-05 13:00:00
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I will find it, sec
Edit: Bell Added
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By Ragnarok.Sekundes 2013-08-05 13:04:52
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Wow geo got movement speed boots on their AF? That is so awesome! Now I don't need Herald's.
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By Raesvelg 2013-08-05 13:06:43
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All in all the RUN and GEO AF kinda makes me wonder if they're not going to work up new sets for all the other jobs as well.

I mean, the Relic/AF/Empy sets are getting pretty tired at this point, particularly in comparison to the level 100+ gear.
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By Asura.Aikchan 2013-08-05 13:06:43
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Odin.Judont said: »
I will find it, sec
Edit: Bell Added

nice.. hmm so +30 skills in gear + 16 merits... + JSE Cape (forgot how many) probably enough to hit a tier on anything...
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By Bismarck.Moonlightespada 2013-08-05 13:06:57
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got the new af club and gs stats by chance?
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By Odin.Judont 2013-08-05 13:08:26
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Bismarck.Moonlightespada said: »
got the new af club and gs stats by chance?
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By Cerberus.Conagh 2013-08-05 13:09:47
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Tickmeoff said: »
Quetzalcoatl.Razorfang said: »
Cross hybrid shield, should not be implemented imo, unless they giving Aegis/Ochain adjustments also, just imo, basically a brand new Aegis in 2 days no doubt

Oh nooo, how terrible it would be if people could play PLD without investing in a relic and empy first.


This is short sighted. Aegis allows you to bust the Magic Damage Taken cap of 50%, the new shield, upon first appearance does not.

Further more, Ochain has a huge block rate and converts 25% of dmg taken to MP. Both options are still VASTLY superior.
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By Lyncath 2013-08-05 13:10:16
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Gutted that there is still no enspell boost on any of RUN's AF...
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By tigroux 2013-08-05 13:10:54
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This is what I was hoping for the most. ; ;

Edit: Meant to quote that I was hoping for a new handbell from the AF gear. >.>;
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By Bismarck.Moonlightespada 2013-08-05 13:10:59
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Odin.Judont said: »
Bismarck.Moonlightespada said: »
got the new af club and gs stats by chance?
Added
wow :x
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By Quetzacoatl 2013-08-05 13:12:50
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Geomancy Sandals:
DEF:48 HP+6 MP+37 STR+6 DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73
"Magic Def. Bonus"+2
Movement speed +12%
Haste+3%

OMG HERMES FOR GEO

Jesus christ GEO got an incredible set
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By Kalila 2013-08-05 13:14:34
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Event-related



  • New Seekers of Adoulin missions have been added.

  • New Seekers of Adoulin area quests have been added.

  • Artifact equipment acquisition quests have been added for both geomancers and rune fencers.

  • New content, termed Monstrosity, has been added.



    Read on for all the [a href="http://forum.square-enix.com/ffxi/threads/36339" target="_blank"]ghastly details.[/a]

  • Mog Garden Adjustments

    • The rank cap for gathering nodes has been raised to five.

    • Additional items such as roots and bulbs may now be used as seeds in Mog Gardens.

    • Additional items may now be used in Mog Gardens.

      The newly condoned items include: meals, fireworks, clusters, movement-related items, and costumes.

    • The following options are now available when talking with the Green Thumb Moogle.
      • "Check on my shining stars."

        This option gives players the opportunity to listen to an explanation of these mysterious stars, check their star count, or exchange them for services or items.

      • Star Exchange Services and Items
        Stars Item or Service Received Explanation
        1 Trip to San d'Oria This prize teleports the winner near the Mog Houses in San d'Oria.
        Trip to Bastok This prize teleports the winner near the Mog Houses in Bastok.
        Trip to Windurst This prize teleports the winner near the Mog Houses in Windurst.
        5 Gil Repository Players may only receive one repository.
        One week of work from Kuyin Players must have met Kuyin in order to employ her.
        One week of work from Susuroon Players must have met Susuroon in order to employ him.
        One week of work from Yeestog Players must have met Yeestog in order to employ him.
        10 Coalition Humus -
        Super Baitball -
        Coalition Chum -
        15 Crab Caller Players may only receive one crab caller.
        Coalition Fertilizer -
        Coalition Serum -

  • The edification cap for coalitions has been raised to rank seven.

    In accordance with this increase, new coalition services have also been introduced.

  • Reive Adjustments

    • The evaluation system has received additional adjustments, such as an increase to the amount of points earned for elemental attacks.
    • The waiting period before players may once again engage in colonization and lair reives in the following areas has been reduced.
      Morimar Basalt Fields / Foret de Hennetiel
    • Adjustments have been made to rewards received during and after reives in the following areas.
      Foret de Hennetiel / Morimar Basalt Fields
    • The difficulty of lair reives in the following areas has been adjusted.
      Yahse Hunting Grounds / Ceizak Battlegrounds / Sih Gates / Moh Gates
    • The difficulty of colonization reives in the following areas has been adjusted.
      Yahse Hunting Grounds / Ceizak Battlegrounds / Foret de Hennetiel / Morimar Battlegrounds / Sih Gates / Moh Gates
    • The amount of bayld received at the completion of successful colonization and lair reives in the following areas has been increased.
      Marjami Ravine / Yorcia Weald / Dho Gates
    • The likelihood of receiving both high-rank simulacra segments and statue segments in general after successful colonization and lair reives has been increased.
    • The following simulacra segments have been introduced for use with the new skirmish content scheduled to be released in late August.

      Yorcia Visage I / Yorcia Visage II / Yorcia Visage III / Yorcia Visage IV /

      Yorcia Visage V

  • The time it takes for ??? targets to appear after defeating the following notorious monsters in Al'Taieu has been reduced.

    Jailer of Justice/Jailer of Hope/Jailer of Prudence

  • Abyssea Adjustments

    • The likelihood of receiving seals as a reward for quests undertaken in the following areas has been increased.
      Abyssea – Attohwa/ Abyssea – Misareaux / Abyssea – Vunkerl /

      Abyssea – Altepa / Abyssea – Uleguerand / Abyssea - Grauberg
    • The amount of cruor needed to obtain the following equipment has been adjusted.
      • Equipment Reduced from 20,000 to 5,000 Cruor
        Ravager's Mask / Tantra Crown / Orison Cap / Goetia Petasos /

        Estoqueur's Chappel / Raider's Bonnet / Creed Armet / Bale Burgeonet /

        Ferine Cabasset / Aoidos' Calot / Sylvan Gapette / Unkai Kabuto / Iga Zukin /

        Lancer's Mezail / Caller's Horn / Mavi Kavuk / Navarch's Tricorne /

        Cirque Cappello / Charis Tiara / Savant's Bonnet
      • Equipment Reduced from 25,000 to 5,000 Cruor

        Ravager's Mufflers / Tantra Gloves / Orison Mitts / Goetia Gloves /

        Estoqueur's Gantherots / Raider's Armlets / Creed Gauntlets / Bale Gauntlets /

        Ferine Manoplas / Aoidos' Manchettes / Sylvan Glovelettes / Unkai Kote /

        Iga Tekko / Lancer's Vambraces / Caller's Bracers / Mavi Bazubands /

        Navarch's Gants / Cirque Guanti / Charis Bangles / Savant's Bracers
    • The amount of resistance credits needed to obtain the following items has been adjusted.
      • Items Reduced from 1,000 to 300 Credits
        Ravager's Cuisses / Tantra Hose / Orison Pantaloons / Goetia Chausses /

        Estoqueur's Fuseau / Raider's Culottes / Creed Cuisses / Bale Flanchard /

        Ferine Quijotes / Aoidos' Rhingrave / Sylvan Bragues / Unkai Haidate / Iga Hakama /

        Lancer's Cuissots / Caller's Spats / Mavi Tayt / Navarch's Culottes /

        Cirque Pantaloni / Charis Tights / Savant's Pants
      • Items Reduced from 300 to 200 Credits
        Daybreak Soul / Twilight Soul
      • Items Reduced from 250 to 150 Credits
        Magnus Stone pouch
    • Empyrean footwear may now be exchanged with a new NPC named Lame Deer in Abyssea – Misareaux (K-7).

      Adventurers may exchange three pairs of empyrean footwear with him for one of their choice.
      • Possible footwear to exchange and receive:
        Ravager's Calligae / Tantra Gaiters / Orison Duckbills / Goetia Sabots /

        Estoqueur's Houseaux / Raider's Poulaines / Creed Sabatons / Bale Sollerets /

        Ferine Ocreae / Aoidos' Cothurnes / Sylvan Bottillons / Unkai Sune-Ate /

        Iga Kyahan / Lancer's Schynbalds / Caller's Pigaches / Mavi Basmak /

        Navarch's Bottes / Cirque Scarpe / Charis Toeshoes / Savant's Loafers
        * Adventurers may not exchange more than three pairs at a time.

        * Adventurers may not receive the same pair of footwear that they exchanged.

        * Footwear traded in will be returned if the adventurer cancels the exchange.

        * Disconnecting or logging out during the exchange will not jeopardize an adventurer's items as long as he does not change areas.

        * Adventurers who change areas before completing an exchange will lose the items and be unable to cancel the exchange afterwards, but may still complete the exchange.


Battle-related



  • Enemies no longer interfere with adventurers moving in places where the "Climbing" skill is necessary within the following areas.

    Sih Gates / Dho Gates / Marjami Ravine

  • The Yorcia Weald enemy "Shortsighted Panopt" has been temporarily removed.

    * It will return in a future version update once it finds a more suitable territory to protect.

    * This does not affect any panopts that appear in reives.

  • Respawn times for unlinked enemies in the following areas have been reduced.

    East Ronfaure / West Ronfaure / North Gustaberg / South Gustaberg / East Sarutabaruta / West Sarutabaruta

    * This does not apply to notorious monsters.

  • Spell interruption rate will now decrease if both item level and "[type of weapon] skill +" are present on the item equipped as a main weapon.

  • The following job-related adjustments have been made

    • Ninja

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    • If both item level and "[type of weapon] skill +" are present on the item equipped as a main weapon, the number of Utsusemi shadow images consumed from attacks will now be reduced.


Item-related



  • New synthesis recipes have been added.

  • New items have been added.

    Click image for larger version

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  • The attributes of items that have their level displayed have been adjusted.

  • Simulacra Segment Adjustments

    • he following segments have been added for use with the new skirmishes, which will be implemented in late August.
      Yorcia Visage I / Yorcia Visage II / Yorcia Visage III / Yorcia Visage IV /

      Yorcia Visage V
    • The likelihood of obtaining segments from completing colonization and lair reives has been increased.
    • The likelihood of obtaining high-rank simulacra segments through the following methods has been increased.
      Colonization Reives / Lair Reives / Coalition Assignments / Soul Pyres / Gathering

  • Adventurers may now obtain items from the following enemies via the ability Despoil.

    Tulfaires / Snapweeds

  • The following enemies in the areas below have a chance to drop new spoils when defeated.

    • Cirdas Caverns
      Acuexes / Worms
    • Yorcia Weald
      Crawlers

  • Gathering now yields a chance of obtaining new items in the following areas.

    Sih Gates / Moh Gates / Dho Gates

  • Additional items are now storable through the Porter Moogle system.

    • Moogle Storage Slip 04:
      Filiae Bell / Dowser's Wand / Beorc Sword / Geomancy Galero /

      Geomancy Tunic / Geomancy Mitaines / Geomancy Pants / Geomancy Sandals / Runeist Bandeau /

      Runeist Coat / Runeist Mitons / Runeist Trousers / Runeist Bottes


System-related



  • Information regarding participation in Monstrosity has been added under Profile in the Status menu.

  • The following adjustments have been made to examining enemies.

    • The message that displays detailing the strength of enemies level 100 or higher is now dependent upon the item levels of adventurers' equipment.

    • The description "seems like incredibly easy prey" has been added.

  • The amount of experience received from enemies that are separated from level 99 adventurers by six or more levels has been adjusted.

  • The visual effects of geocolure spells are now more subdued.

    • Pre-adjustment

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    • Post-adjustment

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  • The following terms have been added to the auto-translate dictionary.

    Category Terminology
    Text Commands /monsterskill
    Text Commands /checkname
    Text Commands /localsettings
    Job Abilities Elemental Sforzo
    Job Abilities Rune Enchantment
    Job Abilities Swordplay
    Job Abilities Embolden
    Job Abilities One for All
    Job Abilities Ward
    Job Abilities Effusion
    Job Abilities Ignis
    Job Abilities Gelus
    Job Abilities Flabra
    Job Abilities Tellus
    Job Abilities Sulpor
    Job Abilities Unda
    Job Abilities Lux
    Job Abilities Tenebrae
    Job Abilities Vallation
    Job Abilities Pflug
    Job Abilities Valiance
    Job Abilities Liement
    Job Abilities Lunge
    Job Abilities Gambit
    Job Abilities Battuta
    Job Abilities Rayke
    Job Abilities Bolster
    Job Abilities Full circle
    Job Abilities Lasting Emanation
    Job Abilities Ecliptic Attrition
    Job Abilities Collimated Fervor
    Job Abilities Life Cycle
    Job Abilities Blaze of Glory
    Job Abilities Dematerialize
    Job Abilities Theurgic Focus
    Job Abilities Concentric Pulse
    Job Abilities Mending Halation
    Job Abilities Radial Arcana
    Weapon Skills Shijin Spiral
    Weapon Skills Exenterator
    Weapon Skills Requiescat
    Weapon Skills Resolution
    Weapon Skills Ruinator
    Weapon Skills Upheaval
    Weapon Skills Entropy
    Weapon Skills Stardiver
    Weapon Skills Blade: Shun
    Weapon Skills Tachi: Shoha
    Weapon Skills Realmrazer
    Weapon Skills Shattersoul
    Weapon Skills Apex Arrow
    Weapon Skills Last Stand
    Place Names 2 Feretory
    Game Terms 2 Delve
    Game Terms 2 Monstrosity

  • The text commands /checkname and /monsterskill have been added.

    • /checkname (/cn)

      This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.

      * This command functions in the exact same manner as /check when using it on normal adventurers.
    • /monsterskill (/ms) "[m.s. name]" "[target name]"

      Uses a monster skill on specified target.

      You cannot use a job ability that you have not learned, or if the current environment restricts monster ability usage.



[PlayStayion 2 Version]
  • The following text commands have been implemented to alleviate blackout issues.

    • /localsettings hideeffect1 [subcommand]
      Toggles weather stability on and off, meaning that it will always display as sunny no matter the weather.

      Players will need to zone into a different area for this change to take effect.

      * Slight aberrations may appear in the distance while in certain areas.

      * This command only effects how the weather is displayed, not the actual weather itself.

      >>Subcommands
      on Enables weather suppression.

      off Disables weather suppression.

    • /localsettings hideeffect2 [subcommand]
      Toggle environment effects on and off.

      Players will need to zone into a different area for this change to take effect.

      * Adventurers may still fish even if the water surface does not display.

      * Any environment visual effects that occur after the command is enabled will still display.

      >>Subcommands
      on Enables environmental effect suppression.

      off Disables environmental effect suppression.

    • /localsettings hidearmor [subcommand]

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[PlayStation 2 and Xbox 360 Versions]
  • The "Misc. 2" submenu has been added under Config in the main menu.

    Players can adjust the number of players and NPCs displayed from this submenu.


Resolved Issues



  • The description for Granddaddy Dearest does not appear in the quest log when repeating the quest.

  • The issue wherein the sheep special attack Sheep Bleat could be resisted if players had a formidable resistance against sleep.

  • The issue wherein pets would occasionally not be able to follow players who used the survival skill "Climbing."

  • The issue wherein certain enemies had unintentionally low elemental resistances.

  • The issue with Yorcia Weald colonization reives wherein it was possible to participate from a location from which they could not attack the wild peril.

  • The issue wherein the Avian Roost in Marjami Ravine would occasionally display incorrectly.

  • The issue wherein the Arboreal Bastion in Yorcia Weald would occasionally display incorrectly.

  • The issue wherein the Morimar Basalt Fields enemy Alpine Eft would occasionally not attack as intended.

  • The issue wherein enemies could attack players in the process of using the "Climbing" survival skill in the following areas.

    Sih Gates / Dho Gates

  • The issue wherein it was unintentionally difficult to stun the following Legion enemies.[blockquote]Lofty Zilan / Mired Hydra / Mired Alfard[/div]

  • The issue wherein geomancers could not allocate merit points to the enfeebling magic skill.

  • The issue wherein the help text for certain pieces of equipment contained errors.

  • The issue wherein the Coastal Fishing Net target in Mog Gardens would occasionally not appear.

  • The issue wherein the item Honed Tathlum erroneously had its item level displayed.

  • The issue wherein the graphics for the weapon Tamaxchi would display incorrectly when equipped by Hume females as a main weapon.

  • The issue wherein the Forefront Flute mistakenly contained the "String instrument skill" attribute.

  • The issue wherein item levels did not display for the following pieces of equipment.[blockquote]Huactzin Shield / Steadfast Shield / Killedar Shield / Killedar Shield +1 / Coalition Shield / Matamata Shield / Matamata Shield +1 / Butznar Shield / Butznar Shield +1[/div]

  • The issue wherein the "Sword enhancement spell damage +5" attribute would not function properly for the item Ghostfyre Cape.

  • The issue wherein players could not properly trade Maze Tabulae to Duplidoc in Lower Jeuno.

  • The issue wherein selecting to do nothing during the cutscene for Chocobo Raising would render the map unable to display and prevent players from moving.

  • The issue wherein the unsheathing motion for the weapon Tamaxchi would not display correctly for male Humes when equipped as a subweapon.

  • The issue wherein the time remaining until crops planted in Mog Garden furrows could be harvested would display as "0 minutes."

  • The issue with the Compact 2 keyboard size setting wherein shutting down the client or logging off PlayOnline before assigning keys to the Turn Right and Turn Left options and then logging back in would automatically set the key for Turn Right to E and the one for Turn Left to Q.

  • The issue wherein the NPC Chalvava's movements would occasionally display incorrectly during the quest "Flavors of Our Lives."

  • The issue wherein the message displayed upon completing the quests "Endeavoring to Awaken" and "Elementary, My Dear Sylvie" would read "Your maximum level has been raised to 75!" even for characters higher than level 75.

  • The issue wherein topographical effects would not display properly during cutscenes for the quest "Endeavoring to Awaken."

  • The issue wherein defeating enemies while they were under the effect of Pining Nocturn would not count toward completing objectives for Magian that require monsters to be defeated while afflicted with a fire-based status ailment.

  • The issue wherein summoners could not heal if they brought their avatar into a town.

  • The issue with executing the macro "/attack(/a) on <stnpc>" wherein players would automatically unsheathe their weapon and face a nearby monster even when no subtarget was specified.

  • The issue wherein battle music would not play in Dho Gates.

  • The issue wherein the race of PCs searched for would display improperly under certain conditions.

  • The issue wherein it was possible to target a door that existed outside one's field of vision from a certain position in Lower Jeuno and Port Jeuno.

  • The issue with Campaign wherein the NPCs who issue Allied Tags would vanish under certain conditions.

  • The issue wherein rewards for completing "Provide" coalition assignments in Yorcia Weald and Marjami Ravine were of lesser value than ones obtained from completing similar assignments in Morimar Basalt Fields and Foret de Hennetiel.

  • The issue wherein entering the Celennia Memorial Library would remove the Couriers' Coalition's "Town Movement Speed Enhancement" service from players.

  • The issue wherein entering the Celennia Memorial Library would cause "container of frontier resources" key items to vanish.


Known Issues




  • Using attack-related spells or monster abilities after selecting oneself as the target of them makes one the subtarget. Furthermore, once a player removes himself as the subtarget, he cannot make himself the subtarget again.

  • The description for the Customization button that appears in the Feretory remains that of the Equipment button.

  • The names of Mog Garden key items "Grandiloquent Groves" and "All the Ways to Skin a Carp" overflow the text box.

  • The ability Primeval Zeal appears as Primordial Zeal in the merit point menu.

  • No text that indicates a certain enemy in one geomancer artifact quest uses special attacks appears.

  • A specific query that appears during the main scenario asks for players to input a number when it is not numerical information that is required.

[+]
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Posts: 107
By tigroux 2013-08-05 13:15:28
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tigroux said: »
This is what I was hoping for the most. ; ;

Edit: Meant to quote that I was hoping for a new handbell from the AF gear. >.>;

See the bell now and...

WOO= new bell in general and to more +GEO skill gear!
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Posts: 21757
By Kalila 2013-08-05 13:17:36
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http://www.bluegartr.com/threads/117312-FINDINGS-08-05-2013-Version-Update?p=5835717&viewfull=1#post5835717

Runeist Bandeau Head
DEF:82 HP+47 MP+49 STR+15 DEX+18
VIT+15 AGI+18 INT+15 MND+15 CHR+16
Evasion+20 Magic Evasion+36
"Magic Def. Bonus"+1 Haste+7%
Enhances "Fast Cast" effect
Increases "Regen" effect duration

Runeist Coat Body
DEF:104 HP+108 MP+36 STR+15 DEX+18
VIT+15 AGI+17 INT+14 MND+14 CHR+14
Res. all ele.+30 Evasion+23
Mag. Eva.+43 Haste+3%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enh. "Valiance" and "Vallation" effects

Runeist Mitons Hands
DEF:74 HP+36 MP+25 STR+7 DEX+22
VIT+20 AGI+3 INT+8 MND+19 CHR+11
Evasion+11 Magic Evasion+25
"Magic Def. Bonus"+1
Haste+4% Enhancing magic skill +15
Physical damage taken -2%
Enhances "Gambit" effect

Runeist Trousers Legs
DEF:91 HP+22 MP+35 STR+18 VIT+10
AGI+12 INT+19 MND+11 CHR+7
Eva.+17 Mag. Eva.+47
Div. mag. skl. +15 "M. Def. B."+3
Enh. res. to all status ailments
Haste+6% Phys. dmg. taken -3%

Runeist Bottes Feet
DEF:61 HP+36 STR+8 DEX+15 VIT+8
AGI+23 MND+8 CHR+19
Evasion+48 Magic Evasion+47
"Magic Def. Bonus"+2 Haste+4%
Enhances "Pflug" effect

Beorc Sword
DMG:193 Delay:480
"Magic Atk. Bonus"+8 Evasion+15
Great Sword skill +108
Parrying skill +113
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