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August 5, 2013 Version Update
Server: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-07-26 12:27:14
That's what I was thinking, but wasn't sure since they didn't bother actually mentioning AoE.
Not a nerf or anything at least. Just can't think of the last time I went /Nin to anything at all.
Server: Sylph
Game: FFXI
Posts: 1697
By Sylph.Chrisstreb 2013-07-26 12:29:55
Say you're fighting Buhkis on NIN, and he Lethal Triclips you, instead of taking 3 shadows, it might take 2 or 1 (depending on item level). That is a huge plus right then and there
By Kalila 2013-07-26 12:31:20
Changing the title & date / time conversion to August 5th for now, I should of changed it earlier. POL messes up with dates consistently and I'm pretty sure it's going to be the 5th. I'll change it back if it's confirmed otherwise.
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Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-07-26 12:38:13
Wow a lot of awesome things coming out... I do hope that the simulacrum items don't share a slot with the capes, all I have is the damn PUP cape!
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Lakshmi.Konvict
Server: Lakshmi
Game: FFXI
Posts: 872
By Lakshmi.Konvict 2013-07-26 12:49:57
Relics, Mythics, Emps?...Come on SE....
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Server: Sylph
Game: FFXI
Posts: 1697
By Sylph.Chrisstreb 2013-07-26 12:53:01
Outside of people wondering if they'll ever update R/E/M, this looks like a great update overall. Am curious on what the stats on GEO/RUN AF will be and if they'll still at some point (albeit unlikely) there'll be Relic/Empyrean Armor for the 2 jobs
Server: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2013-07-26 12:54:51
Relics, Mythics, Emps?...Come on SE....
You really want them to update REM now so they will fall behind again when the second batch of Delve comes out?
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Lakshmi.Konvict
Server: Lakshmi
Game: FFXI
Posts: 872
By Lakshmi.Konvict 2013-07-26 12:56:43
Relics, Mythics, Emps?...Come on SE....
You really want them to update REM now so they will fall behind again when the second batch of Delve comes out?
k
By Chyula 2013-07-26 12:57:28
all I want from nin is Migawari however that spelled, to have Ni and San. Is that too much to ask now?, giving Nin extra shadows don't mean jack ***when mob love spaming aoe and one shot nin's tiny hp pool. Either way mnk and pld will always be the better choice of tank. another way to fix nin is giving it a massive boost in eva skill go at least 5-10 levels higher than current cap on A+ rank.
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Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-07-26 13:04:10
Is it just 1 guy on the dev team or something?
At SE:
The Dev Team: A guy named Devon
PR Department: Meet Pete Reynolds
CS: Carla Sanchez
STF: So That's Frank.
By Kalila 2013-07-26 13:05:09
Let's not start the R/M/E discussion please, find a different thread for it. SE has already made it clear that they will not update the weapons until after the major weapon updates. Leave it out of this thread, they'll be updated soon enough but now's not that time.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-07-26 13:13:51
Say you're fighting Buhkis on NIN, and he Lethal Triclips you, instead of taking 3 shadows, it might take 2 or 1 (depending on item level). That is a huge plus right then and there
Unless they change their mind from the post before this one, it's not going to affect moves like Lethal Triclip at all, but attacks like Mow (so basically the same thing Ninjutsu skill+ did, I think it's too optimistic to think they'll do anything beyond that).
if they'll still at some point (albeit unlikely) there'll be Relic/Empyrean Armor for the 2 jobs
They said it's in planning, but they were pretty vague about it.
all I want from nin is Migawari however that spelled, to have Ni and San. Is that too much to ask now?, giving Nin extra shadows don't mean jack ***when mob love spaming aoe and one shot nin's tiny hp pool. Either way mnk and pld will always be the better choice of tank. another way to fix nin is giving it a massive boost in eva skill go at least 5-10 levels higher than current cap on A+ rank.
Migawari: Ni would help (As well as an increase in Migawari's duration). Shadows are actually never a concern anymore because if you're getting buffed Utsusemi's Timer is like...8 seconds or something ridiculous. The only thing that threatens NINs are massive AoE moves but unfortunately that's almost every freaking thing nowadays >_>
Also NIN has an A- in evasion. What would be nice is if NIN got a couple more traits that a bunch of other light-melee jobs got, like evasion bonus, crit attack bonus, or accuracy bonus. During the time of level cap raises when light jobs were getting all sorts of useful traits they decided to give NIN stupid ***like Skillchain Bonus and Burst Bonus.
Happy about the Abyssea changes, very sensible changes that trims some padding from the event (dumb drop rates, cruor farming, randomness of boots etc) but doesn't just give you everything.
By pchan 2013-07-26 13:31:27
The update is empty.
Pankration II will last 1 day. The sequels are always worst.
Anything vaguely interesting got postposed (skirmish).
Still no SP.
Fenrir.Schutz
Server: Fenrir
Game: FFXI
Posts: 3122
By Fenrir.Schutz 2013-07-26 13:33:17
Square.Enix said: [NEW]: Additional items on Mog Storage slips: ...
Square.Enix said: ...Geomancer and Rune Fencer artifact equipment
Square.Enix said: [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
Your mom's incredibly...ok, I'm sorry, I take that back. -_-;; Just disappointed is all. :p
Aside from the weapon adjustments, storage of capes and/or bayld gear and/or SOA weapons and items was the thing I was absolutely hoping for most in the next update. But otherwise, the postponed new Skirmish content seems exciting (those fences don't look like they will stop anything at all, but we'll see...) :p
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-07-26 13:35:50
Kinda sucks that Skirmish II was postponed given that that's really the only endgame event that was supposed to come in July and now it's been postponed twice.
Guess I'll run around as a bunny for 2 weeks or whatever.
By Kalila 2013-07-26 13:37:40
The update is empty.
Pankration II will last 1 day. The sequels are always worst.
Anything vaguely interesting got postposed (skirmish).
Still no SP. There's plenty to be happy for in this update.
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Cerberus.Natsuhiko
Server: Cerberus
Game: FFXI
Posts: 189
By Cerberus.Natsuhiko 2013-07-26 13:47:45
Anything vaguely interesting got postposed (skirmish). Mushroom hat! I'm excited....
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By Kalila 2013-07-26 13:49:40
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-26 13:53:30
More gambling...
Quetzalcoatl.Gencay
Server: Quetzalcoatl
Game: FFXI
Posts: 417
By Quetzalcoatl.Gencay 2013-07-26 14:04:14
All right the stat boosts will let the super casuals who plays 2 to 3 hours a day Like me a chance to beat the delve super bosses. :)
May I ask where did you read that?. Cause unless I misread something I see nothing about stat boosts :/
Or if someone else can show me where it is posted in there would be appreciated.
Bismarck.Rentwokay
Server: Bismarck
Game: FFXI
Posts: 31
By Bismarck.Rentwokay 2013-07-26 14:07:06
Quote: You can increase the amount of friends on the beach. Best update ever.
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Lakshmi.Amymy
Server: Lakshmi
Game: FFXI
Posts: 881
By Lakshmi.Amymy 2013-07-26 14:18:32
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Quetzalcoatl.Gencay
Server: Quetzalcoatl
Game: FFXI
Posts: 417
By Quetzalcoatl.Gencay 2013-07-26 14:51:52
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-07-26 14:55:36
Quote: Whirlpool Mask
DEF:102 HP+38 MP+23
STR+24 DEX+20 VIT+22 AGI+20 INT+19 MND+19 CHR+19
Accuracy+25 Attack+25
Evasion+33 Magic Evasion+43 Magic Defense+2
Subtle Blow+4 Haste+7%
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-07-26 15:22:15
Why do they think Shortsighted Panopt is the reason people aren't doing yorcia reives lol...? I was just trioing colonization reives last night and they seemed perfectly harmless. I mean... you can sleep them. I don't get it.
Lakshmi.Chilzen
Server: Lakshmi
Game: FFXI
Posts: 373
By Lakshmi.Chilzen 2013-07-26 15:44:32
It's easier to blame it on mobs that melee soloers are getting mauled by as a reason for why people are avoiding doing reives in Yorica instead of accepting people don't do much out there due to the completely worthless map and less than a handful of colonization reives to participate in. Do they even plan to fix that map, or do they honestly feel that it's good as is?
Interested to see what the Gil Saving Box does, once it hits.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-07-26 15:45:58
They're fixing an issue with the map. Apparently, it isn't correctly showing your position on it at the moment.
By kenshynofshiva 2013-07-26 15:53:52
Why do they think Shortsighted Panopt is the reason people aren't doing yorcia reives lol...? I was just trioing colonization reives last night and they seemed perfectly harmless. I mean... you can sleep them. I don't get it.
true sight mobs was giving many a bad day. That nasty sleep move was for the birds lol...
Phoenix.Morier
Server: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2013-07-26 15:54:06
Square.Enix said: [NEW]: Additional items on Mog Storage slips:
Square.Enix said: ...Geomancer and Rune Fencer artifact equipment
Square.Enix said: [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
Your mom's incredibly...ok, I'm sorry, I take that back. -_-;; Just disappointed is all. :p
Aside from the weapon adjustments, storage of capes and/or bayld gear and/or SOA weapons and items was the thing I was absolutely hoping for most in the next update. But otherwise, the postponed new Skirmish content seems exciting (those fences don't look like they will stop anything at all, but we'll see...) :p [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
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(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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