August 5, 2013 Version Update

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August 5, 2013 Version Update
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By Kalila 2013-07-26 08:03:49
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Begins:
Aug 05, 2013 10:00 PDT
Ends:
Aug 05, 2013 11:30 PDT
Automatically converted to your timezone

An Announcement Regarding the Next Version Update



In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.

Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.

The additional version update will be implemented in late August.

An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date.


Aug. 1, 2013 17:58 [PDT] From: FINAL FANTASY XI
All Worlds Maintenance (Aug. 5)
At the following time, we will be performing maintenance to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

Downloadable file sizes for the FINAL FANTASY XI version update are as follows.
[File size for clients with expansion data disk installed.]

"PlayStation 2" Version
Downloadable file size: Approximately 33.9 MB

Windows Version
Downloadable file size: Approximately 46.7 MB

Xbox 360 Version
Downloadable file size: Approximately 53.2 MB

[File size for clients without expansion data disk installed.]

"PlayStation 2" Version
Downloadable file size: Approximately 26.89 MB

Windows Version
Downloadable file size: Approximately 38.2 MB

Xbox 360 Version
Downloadable file size: Approximately 44.6 MB

* The details of the version update will be announced separately on Aug. 5, 2013.

[Date & Time]
Aug. 5, 2013 from 10:00 to 11:30 (PDT)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI





07-26-2013 10:44 AM
[BG source]
Slycer
BG Translator

Matsui: August Version Update

Hello, it's Matsui.

Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.

The August version update is scheduled for Tuesday, August 6.

In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.

With that said, here's a quick glimpse from the new missions:



I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.

However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.

We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).

By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.



Fences can also be installed at the center (up to four can be installed).



Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.

Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.

In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.

In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.

The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.

Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.

Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.

Listed below are the contents of the August version update scheduled at this time:

Missions/Quests
  • August 6

    • Additional Seekers of Adoulin missions: Continuation of the main storyline
    • Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
    • [NEW]: Monstrosity Quests
    • New Jobs' Artifact Quests
    • [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
    • [NEW]: Continuous Login Event: New items will be added.
    • [NEW]: Abyssea and Atma Axtravaganza Event

  • Late August

    • Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
    • Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.



Areas/Monsters
  • August 6

    • [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
    • [NEW]: New mission battles
    • [NEW]: New battles associated with new Artifact quests
    • [NEW]: Additional monster data added for Monstrosity
    • [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta

  • Late August

    • New Areas opened: Areas associated with new Skirmish will be added.
    • New Skirmish monsters added



Content/System
  • August 6

    • Mog Gardens Enhancements
      • [NEW]: Adding an exchange system and the "twinkle star"
      • [NEW]: Increase the rank limit on collection points to 5.
      • [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
      • [NEW]: Add new items that can be used as fertilizers and seed
    • Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
    • Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
    • Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
    • Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
    • [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
    • Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
    • [NEW] Reduce the display effects for Geocolure geomancy.
    • [NEW] Abyssea Adjustments:
      • Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
      • Reduce the cruor required to exchange for Empyrean armor.
      • Reduce the resistance credits required to exchange for Empyrean armor.
      • Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.

  • Late August

    • New Skirmish
    • Adjust retention rate of Bivouacs
    • Adjust retention rate of Ergon Loci



Reive-related
  • August 6

    • [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
    • [NEW] Lair Reive Adjustments
      • Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
      • Add simulacrum segments for the new Skirmish as potential rewards.
      • Increase the probability of obtaining simulacrum segments.
      • Increase the probability of obtaining higher ranked simulacrum segments.
      • Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
    • [NEW] Colonization Reive Adjustments
      • Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
      • Add simulacrum segments for the new Skirmish as potential rewards.
      • Increase the probability of obtaining simulacrum segments.
      • Increase the probability of obtaining higher ranked simulacrum segments.
      • Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.

  • Later Date

    • Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.



Battle System-related
  • August 6

    • [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
    • [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.



Item-related
  • August 6

    • [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
    • [NEW]: Simulacrum Segment adjustments
      • The probability of obtaining segments from colonization and lair reives will be increased.
      • The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
      • Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
    • Add new equipment
    • Add new bayld exchange items: New armor will be added.
    • Add new synthesis recipes
    • [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
    • Add new artifact equipment: Geomancer and Rune Fencer



UI-related
  • August 6

    • [NEW]: Add new UI components for Monstrosity


Translated by: Slycer
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07-26-2013 12:29 AM
[BG source]
Slycer
BG Translator

Fujito: Mog Gardens August Update

Hello everyone!

I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.

  • Moogle Menu Updates

    An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.

    Like what, specifically?

    • Mog Teleport Service
      This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.

    • Assistant Employment Extension
      In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.

    • Obtaining Fertilizers
      You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.

    • Gil Savings Box
      We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?



    • Crab Invitation
      You can increase the amount of friends on the beach.
    Additional content is scheduled to be added in future version updates.

  • Addition of Ranks 4 and 5
    The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.

  • Support Item Availability
    This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.

    • Fireworks
    • Food
    • Costumes
    • Movement speed items
    • Crystal Clusters
    The available items will be consumable or enchanted-type items.



  • New Plants
    We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.


It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.

Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.

Translated by: Slycer
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By Quiznor 2013-07-26 08:26:46
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So they stopped doing year long roadmaps to avoid delays and disappointments. Then they dropped to 6 month ones for the same reason. Now 2 month ones for the same reason.....and get it wrong

Is it just 1 guy on the dev team or something?
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By Sylph.Washburn 2013-07-26 08:28:27
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They could just lower the expectations of their dev team (but don't tell them) that way, they look like heroes that get ***done.
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By sorge74 2013-07-26 08:29:47
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In all fairness this update will add a bit of life to delve, going to make mega boss kills a bit easier. All DDs are going to get capped ACC real fast.

Though I was hoping for some shirmish.
By volkom 2013-07-26 08:31:30
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Give me a way to use relic/empy weaponskills without the weapon so I can use for example: torcleaver on a Senbaak Nagan
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By Quiznor 2013-07-26 08:32:13
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volkom said: »
Give me a way to use relic/empy weaponskills without the weapon so I can use for example: torcleaver on a Senbaak Nagan

R/M/E update

End of next year
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 Leviathan.Mckeag
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By Leviathan.Mckeag 2013-07-26 08:36:43
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adding new Seekers of Adoulin missions*

Maybe we will finally get that new 99 version Rajas ring...
 
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By 2013-07-26 08:40:41
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By Tsol 2013-07-26 08:48:00
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^This
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By applecrunch 2013-07-26 08:51:02
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SE Dev team


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 Quetzalcoatl.Sentinel
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By Quetzalcoatl.Sentinel 2013-07-26 09:02:30
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applecrunch said: »
SE Dev team


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By Lakshmi.Amymy 2013-07-26 09:17:36
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All right the stat boosts will let the super casuals who plays 2 to 3 hours a day Like me a chance to beat the delve super bosses. :)
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By Leviathan.Draylo 2013-07-26 09:51:10
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Pretty excited with the changes this update.
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By Bahamut.Longsnake 2013-07-26 09:53:58
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Amymy said:
All right the stat boosts will let the super casuals who plays 2 to 3 hours a day Like me a chance to beat the delve super bosses. :)

When did we start defining a casual player as 2-3 hours/day? >.>
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By sorge74 2013-07-26 10:00:44
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Bahamut.Longsnake said: »
Amymy said:
All right the stat boosts will let the super casuals who plays 2 to 3 hours a day Like me a chance to beat the delve super bosses. :)

When did we start defining a casual player as 2-3 hours/day? >.>

That's super casual, see I'm casual I play 3 hours a night except weekend like 8.
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By Lakshmi.Amymy 2013-07-26 10:10:13
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So 2 to 3 hours a night is just casual?? Just wondering lol
 
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By Siren.Calnus 2013-07-26 10:17:04
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Oh so they still even intend to release more 1 hours? I was pretty sure they gave up on that by now. Also kind of lame they aren't doing relic or emp gear for GEO/RUN. Just magically get better and more useful AF instead of wider varieties to pick and choose from.

Overall just really irritated in general with the development process at the moment.



It feels like this lol. Trial and error.
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By Lakshmi.Amymy 2013-07-26 10:46:12
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I said super casual lol
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By Leviathan.Draylo 2013-07-26 11:09:41
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Caitsith.Shiroi said: »
Quiznor said: »
So they stopped doing year long roadmaps to avoid delays and disappointments. Then they dropped to 6 month ones for the same reason. Now 2 month ones for the same reason.....and get it wrong

Is it just 1 guy on the dev team or something?

They are still rolling out content faster than ever.

Don't even bother replying to him anymore, he just tries to troll with his FFXIV buddies.
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By Odin.Jassik 2013-07-26 11:13:01
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Leviathan.Draylo said: »
Caitsith.Shiroi said: »
Quiznor said: »
So they stopped doing year long roadmaps to avoid delays and disappointments. Then they dropped to 6 month ones for the same reason. Now 2 month ones for the same reason.....and get it wrong Is it just 1 guy on the dev team or something?
They are still rolling out content faster than ever.
Don't even bother replying to him anymore, he just tries to troll with his FFXIV buddies.

Or present a commentary on the events of the last few years in FFXI...
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By Leviathan.Kaparu 2013-07-26 11:32:26
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Oh my god Dannyl you can't just ask people to lock a thread
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By Kalila 2013-07-26 11:52:37
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07-26-2013 10:44 AM
[BG source]
Slycer
BG Translator

Matsui: August Version Update

Hello, it's Matsui.

Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.

The August version update is scheduled for Tuesday, August 6.

In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.

With that said, here's a quick glimpse from the new missions:



I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.

However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.

We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).

By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.



Fences can also be installed at the center (up to four can be installed).



Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.

Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.

In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.

In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.

The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.

Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.

Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.

Listed below are the contents of the August version update scheduled at this time:

Missions/Quests
  • August 6

    • Additional Seekers of Adoulin missions: Continuation of the main storyline
    • Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
    • [NEW]: Monstrosity Quests
    • New Jobs' Artifact Quests
    • [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
    • [NEW]: Continuous Login Event: New items will be added.
    • [NEW]: Abyssea and Atma Axtravaganza Event

  • Late August

    • Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
    • Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.



Areas/Monsters
  • August 6

    • [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
    • [NEW]: New mission battles
    • [NEW]: New battles associated with new Artifact quests
    • [NEW]: Additional monster data added for Monstrosity
    • [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta

  • Late August

    • New Areas opened: Areas associated with new Skirmish will be added.
    • New Skirmish monsters added



Content/System
  • August 6

    • Mog Gardens Enhancements
      • [NEW]: Adding an exchange system and the "twinkle star"
      • [NEW]: Increase the rank limit on collection points to 5.
      • [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
      • [NEW]: Add new items that can be used as fertilizers and seed
    • Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
    • Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
    • Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
    • Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
    • [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
    • Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
    • [NEW] Reduce the display effects for Geocolure geomancy.
    • [NEW] Abyssea Adjustments:
      • Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
      • Reduce the cruor required to exchange for Empyrean armor.
      • Reduce the resistance credits required to exchange for Empyrean armor.
      • Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.

  • Late August

    • New Skirmish
    • Adjust retention rate of Bivouacs
    • Adjust retention rate of Ergon Loci



Reive-related
  • August 6

    • [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
    • [NEW] Lair Reive Adjustments
      • Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
      • Add simulacrum segments for the new Skirmish as potential rewards.
      • Increase the probability of obtaining simulacrum segments.
      • Increase the probability of obtaining higher ranked simulacrum segments.
      • Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
    • [NEW] Colonization Reive Adjustments
      • Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
      • Add simulacrum segments for the new Skirmish as potential rewards.
      • Increase the probability of obtaining simulacrum segments.
      • Increase the probability of obtaining higher ranked simulacrum segments.
      • Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.

  • Later Date

    • Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.



Battle System-related
  • August 6

    • [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
    • [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.



Item-related
  • August 6

    • [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
    • [NEW]: Simulacrum Segment adjustments
      • The probability of obtaining segments from colonization and lair reives will be increased.
      • The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
      • Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
    • Add new equipment
    • Add new bayld exchange items: New armor will be added.
    • Add new synthesis recipes
    • [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
    • Add new artifact equipment: Geomancer and Rune Fencer



UI-related
  • August 6

    • [NEW]: Add new UI components for Monstrosity


Translated by: Slycer
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[+]
 Bismarck.Aselin
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Server: Bismarck
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user: Aselin
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By Bismarck.Aselin 2013-07-26 11:57:43
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Wait, the next update/addition to Skirmish, we can build fortresses/camps (in a limited fashion) and defend it??

If so, that. Is. Awesome!
 Lakshmi.Feint
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By Lakshmi.Feint 2013-07-26 12:19:26
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Hopefully the entry requirements wont be a ?????.
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 Cerberus.Diabolique
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user: Uchitoru
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By Cerberus.Diabolique 2013-07-26 12:20:02
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August is going to be a great month for the game with so many things in this update. Not a single thing listed that I have a problem with.

Though, would have liked that +Seal rate from quests and Shoe exchange two years ago...
But that is going to be awesome for people just starting out.

Probably most excited about the change to interrupt rates, was a huge issue for me when I actually played Blu in Reives and stuff. Not quite sure what the utususemi adjustment means.

Mob "lands" attack, absorbed by one shadow. Mob misses or you parry, no shadow taken. How is this going to be changed? I've not seen this posted in any more detail so far, just mentioned in this overall post and the single dev post for it.
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 Cerberus.Pleebo
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user: Pleebo
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By Cerberus.Pleebo 2013-07-26 12:24:14
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It will reduce the number of shadows consumed by aoe attacks.
 Valefor.Sehachan
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user: Seha
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By Valefor.Sehachan 2013-07-26 12:25:56
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Forget capes, skirmish items forever...
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