August 5, 2013 Version Update

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August 5, 2013 Version Update
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 Asura.Aikchan
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By Asura.Aikchan 2013-08-02 06:39:57
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Bismarck.Helel said: »
Actually, the DL size is really small compared to the usual.
You know that size is compressed.. You always end downloading x20... Coz ps2 limitations you can't download just 1 file then decompress it
 Ragnarok.Afania
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By Ragnarok.Afania 2013-08-02 06:40:32
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Lakshmi.Amymy said: »
All right the stat boosts will let the super casuals who plays 2 to 3 hours a day Like me a chance to beat the delve super bosses. :)




You only need 1hr to beat boss,beating boss is irrelevant
to 2hr a day.
 Siren.Finality
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By Siren.Finality 2013-08-02 13:38:18
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"Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments."

Kill WKR for SoA style atmas? >_>
 Lakshmi.Amymy
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By Lakshmi.Amymy 2013-08-02 13:58:54
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Afania what?? Beating a boss is not all about setting aside 45 minutes of my time.
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By ScaevolaBahamut 2013-08-02 14:37:36
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Gil saving box is potentially hilarious

man oh man i am not even being a little bit facetious when i say i want an ffxi 401k
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By Kalila 2013-08-05 10:08:52
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08-05-2013 09:43 AM
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Bayld Gear, Item Level 106 [[Guessing at set names]]

Gohnii Armor Set (LV99 WAR, PLD, DRK, BST, SAM, DRG)







Gohnii Morion
DEF:71 HP+12 MP+18
STR+19 DEX+16 VIT+19 AGI+16 INT+6 MND+6 CHR+6
Evasion+9 Magic Evasion+16
Haste+6%



Gohnii Haubert
DEF:90 HP+20 MP+27
STR+20 DEX+15 VIT+20 AGI+15 INT+15 MND+15 CHR+15
Accuracy+15
Evasion+12 Magic Evasion+28 Magic Defense+1
Double Attack+2% Haste+3%



Gohnii Moufles
DEF:63 HP+25
STR+5 DEX+15 VIT+17 INT+4 MND+13 CHR+10
Attack+10
Evasion+6 Magic Evasion+15
Haste+4%



Gohnii Brayettes
DEF:78 HP+30
STR+19 VIT+11 AGI+8 INT+13 MND+6 CHR+5
Evasion+16 Magic Evasion+37 Magic Defense+3
Haste+4%



Gohnii Sollerets
DEF:52 HP+27
STR+12 DEX+10 VIT+9 AGI+15 MND+5 CHR+14
Evasion+14 Magic Evasion+37 Physical Damage Taken-3%
Haste+3%



Shunedek Armor Set (LV99 MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)







Shunedek Chapeau
DEF:63 HP+11 MP+18
STR+15 DEX+17 VIT+15 AGI+17 INT+15 MND+15 CHR+15
Evasion+18 Magic Evasion+31
Haste+7%



Shunedek Tabard
DEF:82 HP+18 MP+34
STR+17 DEX+20 VIT+17 AGI+19 INT+17 MND+17 CHR+17
Accuracy+15
Evasion+14 Magic Evasion+37 Magic Defense+2
Haste+5%



Shunedek Gloves
DEF:56 HP+30
STR+6 DEX+19 VIT+17 AGI+2 INT+6 MND+16 CHR+9
Ranged Accuracy+10
Evasion+7 Magic Evasion+21
Haste+4%



Shunedek Tights
DEF:71 HP+15
STR+15 VIT+8 AGI+10 INT+16 MND+9 CHR+6
Magic Attack+15 (<--not a typo)
Evasion+11 Magic Evasion+40 Magic Defense+1



Shunedek Boots
DEF:45 HP+25
STR+6 DEX+12 VIT+6 AGI+19 MND+6 CHR+16
Magic Accuracy+15
Evasion+21 Magic Evasion+40 Magic Defense+1
Haste+4%


Wehzeh Armor Set (LV99 WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN)







Wehzeh Corona
DEF:60 HP+21 MP+35
INT+17 MND+17 CHR+17
Magic Accuracy+10
Evasion+10 Magic Evasion+43
Haste+5%



Wehzeh Robe
DEF:78 HP+17 MP+46
STR+16 DEX+16 VIT+16 AGI+16 INT+20 MND+20 CHR+20
Magic Damage+10
Evasion+12 Magic Evasion+47 Magic Defense+2
Haste+2%



Wehzeh Cuffs
DEF:52 HP+22 MP+26
STR+3 DEX+14 VIT+13 AGI+2 INT+10 MND+17 CHR+10
Evasion+6 Magic Evasion+21 Magic Defense+1
Cure Potency+8%
Haste+3%



Wehzeh Pants
DEF:67 HP+23 MP+33
STR+13 VIT+6 AGI+9 INT+18 MND+12 CHR+10
Evasion+8 Magic Evasion+62 Magic Defense+2
Enmity-5 Haste+3%



Wehzeh Souliers
DEF:41 HP+20 MP+27
STR+5 DEX+6 VIT+5 AGI+17 INT+9 MND+10 CHR+18
Magic Attack+10
Evasion+16 Magic Evasion+62 Magic Defense+1
Haste+3%

Translated by: Slycer
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By Kalila 2013-08-05 10:12:25
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08-05-2013 09:55 AM
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Example AF stats (nothing else given besides the two below).

GEO: Jo’o (translation?) set






Jo'o Mittens (item level 109)
DEF:61 HP+35 MP+37
STR+4 DEX+17 VIT+16 AGI+3 INT+12 MND+21 CHR+12
Evasion+10 Magic Evasion+25 Magic Defense+1
Physical Damage Taken-1%
Geomancy Skill+15
Haste+3%
Luopan: Damage Taken-10%



RUN: Runiste Set






Runiste Boots (item level 109)
DEF:61 HP+36
STR+8 DEX+15 VIT+8 AGI+23 MND+8 CHR+19
Evasion+48 Magic Evasion+47 Magic Defense+2
Haste+4%
Enhances "Pflug" effect

Translated by: Slycer
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 Sylph.Safiyyah
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By Sylph.Safiyyah 2013-08-05 10:14:20
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Anything about the cost in bayld of these items? Some decent pieces there, especially for starting Adoulin players.
 Shiva.Siviard
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By Shiva.Siviard 2013-08-05 10:21:11
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WOW! Some of those new Bayld pieces are HOT! I'm reserving judgement on the GEO and RUN AF sets. Only seeing one piece so far, but Geomancy Skill +15? WOW! Hope there's some more +skill on the other pieces, especially some Handbell Skill+
 
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By Kalila 2013-08-05 10:27:20
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Slycer is currently working on translating this post: http://goo.gl/Es4WUg

If you want to view the page before he finishes up. He wanted to get the stats out quickly, the rest should follow shortly over the next hour or so, then more updates to come during maintenance.
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 Ragnarok.Afania
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By Ragnarok.Afania 2013-08-05 10:27:25
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Lakshmi.Amymy said: »
Afania what?? Beating a boss is not all about setting aside 45 minutes of my time.



Of course it's not, but you were implying playing 2~3hrs a day can't beat boss, and I'm just telling you it's possible with 2~3hrs a day and kinda irrelevant to your actual time spent in XI. You can beat boss with 2hr a day if you have a LS that runs on your playtime and ally gather fast enough, you log on, go in and get clear, log off.

And vice versa, if you have no delve boss LS, playing 24hr a day won't get you clears.
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By Kalila 2013-08-05 10:29:39
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Please leave previous posts like that alone and try to stay on topic.
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By sorge74 2013-08-05 10:32:10
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Some great bayld gear, some of it realistically as good as plasm gear. You know if you don't have the money chocobo blinkers or those who regular do mega boss runs do.

If you could get a couple tier one clears for earrings, belt, and do a lot of reives can make a pretty decent warrior or dark with just some bayld and wildskeeper gear.
 Phoenix.Leadleaf
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By Phoenix.Leadleaf 2013-08-05 10:34:28
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I wonder where this is going.
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 Bahamut.Slytribal
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By Bahamut.Slytribal 2013-08-05 10:43:00
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Sounds like the coalitions will be raised to a cap of rank 7
 Lakshmi.Amymy
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By Lakshmi.Amymy 2013-08-05 10:54:25
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@ Afania

Staying on topic. The August 5th version update will give the people NOT IN DELVE BOSS Linkshell a chance to win the boss KI.

I really appreciate the developers adding the stats to adoulin gears and was really looking forward to this update. I have high potency white Mage corsair high ranking mikinaak armors and great katana Ixtab warrior but I am not fortunately enough to be in the two boss na Linkshell in my server.

This update gives the next tier of top players a chance small or large at progressing thru the game.

Thank you developers.
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By Enuyasha 2013-08-05 11:03:03
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Jo'o Mittens (item level 109)
DEF:61 HP+35 MP+37
STR+4 DEX+17 VIT+16 AGI+3 INT+12 MND+21 CHR+12
Evasion+10 Magic Evasion+25 Magic Defense+1
Physical Damage Taken-1%
Geomancy Skill+15
Haste+3%
Luopan: Damage Taken-10%

Thas nice :O great Luopan: Gear piece...wonder if theyll have more Luopan: DT- stuff in the future so GEOs can cap DT- on "pet" :<

Runiste Boots (item level 109)
DEF:61 HP+36
STR+8 DEX+15 VIT+8 AGI+23 MND+8 CHR+19
Evasion+48 Magic Evasion+47 Magic Defense+2
Haste+4%
Enhances "Pflug" effect

evasion hybrid shoes that dont really suck!? Yes SE!

as far as Bayld stuff goes, mages got alot of haste filler spots for RDM melee and WHM melee sets...everything else is either a pure DD set piece of a weird TP evasion hybrid for jobs that dont really evade all that well (I just noticed the huge evasion hybrid set shunedek is, whih is pretty cool...we really need a mog storage slip for this stuff though >_>). The Shunedek pants are prolly the best Lunge/Quick Draw pants for RUN/COR now (which means i dont have to waste my ASA pants or get nimue tights!).
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By sorge74 2013-08-05 11:11:03
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Ragnarok.Afania said: »
Lakshmi.Amymy said: »
Afania what?? Beating a boss is not all about setting aside 45 minutes of my time.



Of course it's not, but you were implying playing 2~3hrs a day can't beat boss, and I'm just telling you it's possible with 2~3hrs a day and kinda irrelevant to your actual time spent in XI. You can beat boss with 2hr a day if you have a LS that runs on your playtime and ally gather fast enough, you log on, go in and get clear, log off.

And vice versa, if you have no delve boss LS, playing 24hr a day won't get you clears.

PUGs should see their success rate with at least 1-5 NMs farms go way up at least. DD power going way up, and new gear means easier to find hard hitting members.

Lessor need for 3-4 song bards, and magic acc to land then debuffs. There might even come a time when all that evasion, mageva and higher defense starts to really help reduce damage. Not to mention parry skill which should be capped at 20% on a lot of mobs now.

Probably hardish part will be getting decent stun rotation.
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 Phoenix.Antonioklaus
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By Phoenix.Antonioklaus 2013-08-05 11:12:51
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They're taking a wow approach. Release bosses that are hard then nerf them on a schedule so non hardcore raiders can get gear. Nothing wrong with that. Personally, I'd rather them do that than see all of the "buy ki"threads
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By Zerowone 2013-08-05 11:12:55
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The +1 shield looks like:

"Beautiful Blocker" Def 45 HP+15, MP+26, Shield Skill+72, Block Rate Increase/UP, Magic Damage -25%

lvl 99 pld,rdm, and some other heavy melees that I can't read because of squishy kanji. edit: war, rdm, pld, bst, sam

The NQ is a 10pt item from the next log in campaign.
 Lakshmi.Amymy
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By Lakshmi.Amymy 2013-08-05 11:21:35
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Obviously we still need good players who can stun and the other things.
 Asura.Alucardr
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By Asura.Alucardr 2013-08-05 11:28:44
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Will these new bayld gear be avaiable at Vesca npc? Very interesting gear there!

Wish they could come with a middle term for weapons as well.
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By Kalila 2013-08-05 11:29:13
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08-05-2013 11:10 AM
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Matsui: August 6 Version Update Summary


Good evening! It's Matsui.

We're sorry that the new Skirmish could not be delivered aong with this version update. While you enjoy the contents of this version update, we will continue working on the additional update, so please hang on a bit longer.

Now, for the August 6 version update, I tried to get some information together from each of the responsible staff.

Please take a look!

  • Events

    • Seekers of Adoulin Missions

      Sorry to have kept you waiting.

      In the August version update, the continuation of the story from the July version update will be added, and this update will contain even more story than the last.


    • Addition of Monstrosity

      You'll be able to adventure through Vana'diel as a monster.



      This time, we're just focused on introducing the basic elements, so while you play around with various monsters, please try checking out areas which you've never been to. I hope that the fun of exploration will be part of your time playing as a monster.

      At this time, you can become monsters of the following families: Beast / Plantoid / Vermin / Lizard.

      By increasing monster levels, you can open new species of monsters, new subspecies of the same types of monsters, and obtain additional "sentiencies" (which are used instead of equipment).

      If you take advantage of the sentiencies that you obtain, your time playing as a monster is sure to be even more exciting!







      In future version updates, additional elements to enjoy while playing as a monster will be added. Additionally, we will continue to add elements in each version update, including the new reward mechanism, so please stay tuned....

      Upcoming Elements
      • Monipulators vs. Adventurers
      • Monipulators vs. Monipulators
      • Introduction of dedicated quests
      • Opening additional monster species
      • Party play content for Monipulators
      • Additional exclusive content
      • New Reward System

        and more...
    • Mog Garden Enhancements

      We'll be adding and adjusting features in the Garden.
      • Add uses for GPS crystal stars.


      • Add items available in Mog Garden.


      • Increase the gathering point rank limit to 5.
      • Add new items that can be used as seeds and fertilizer.



      Additionally, in the second repeat login campaign, you'll be able to get [[guessing at item names]] Yellow Flower Seeds / Chestnut Sap / Fly Venom. (※1)

      When you use these items as seeds or fertilizer, you may be able to get items named "***'s Soul" for use in Monstrosity.

      By collecting "***'s Soul" items and trading them to a specific NPC, you will unlock a subspecies of a certain type of monster.

      For example, one of these types of monsters....



      I hope you enjoy this little bonus element that we've added.

      ※1: These items will also be sold by certain Mog Garden related NPCs.

      ※2: In order to unlock the subspecies, the level of a monster species must be above a certain minimum.
    • Additional Coalition Ranks

      The maximum coalition rank will be raised to rank 7.

      New services will be offered by each coalition as their ranks rise. For example, in the Peacekeepers' Coalition, additional bayld exchange equipment will become available.

      The performance of the new bayld equipment is listed below as well.

      [[Stats 2 posts up]]






    • Reive Additions and Adjustments

      On the basis of previously announced policies, we will be adjusting the lair and colonization reives in Foret de Hennetiel and Morimar Basalt Fields. (If you haven't previously read the policies, please take a look). In the future, other areas will be adjusted based on the same policies.

      For Lair Reives and Colonization Reives in other areas, we have cut the HP of lairs and obstacles and adjusted the rewards received at the time of completion.

      As we have made other adjustments to the evaluation system and also raised the probability of obtaining Simulacrum Segmants at the same time, please check it out when you have the opportunity.
    • Abyssea Adjustments

      To go along with the upcoming Abyssea and Atma Axtravaganza campaign, we have made some adjustments. These adjustments have been carried out to make the situation easier to help newcomers. After checking out the campaign, please let us know how you feel about it.

  • Battle-related

    • Adjust Monster Respawn Timing

      The respawn interval of non-aggressive monsters in the following areas has been reduced:

      East Ronfaure / West Ronfaure / North Gustaberg / South Gustaberg / East Sarutabaruta / West Sarutabaruta

      ※Notorious monsters are not included.
    • Changes to Monster Placement[/b]

      In light of recent feedback we have received on the forums, we have adjusted monster positioning around climbing locations in order to allow for safer movement.

      Also, we have temporarily removed the Shortsighted Panopt monsters from Yorcia Weald.

      Before Adjustment:



      After Adjustment:



      Due to this, it will be easier to challenge Lair Reives, which will help increase the colonization rate and make it easier to tackle the Wildskeeper Reive.

      The re-adjustment of the positioning is scheduled for the subsequent version update.
    • Adjustment of Spell Interruption Rate

      If the weapon equipped in your main hand has both a displayed item level as well as combat skill+, the spell interruption rate of magic will be decreased.

      In the following version update, we will also be adjusting magic accuracy to rise proportionally to the combat skill+ value.
    • Ninja Adjustment

      If the weapon equipped in your main hand has both a displayed item level as well as combat skill+, the consumption of Utsusemi shadow images when attacked will be reduced.
    • Geomancer and Rune Fencer Job-Specific Equipment

      We have implemented the artifact equipment and quests to obtain them for each of the new jobs.





      Also, I'd like to introduce the performance of some of the new artifact armor:



    [[Stats one post up]]

  • Item-related

    • Implementation of the Winning Shield from the Shield Design Contest

      Thank you to all of the people who submitted designs for the Shield Design Contest.

      The winning shield has been implemented in this version update, and it will be available almost immediately as an exchange item from the second repeat login campaign.



      Glint Shield

      DEF:1

      Lv1 All Jobs

      One other announcement.

      Because this design was so great, we've also decided to implement it as a shield with practical uses. This will be added as a reward for the new Skirmish which will be implemented in late August. Please hang on a bit more for the introduction of the new Skirmishes.

      Beatific Bulwark (Item Level 113)

      DEF:45 HP+15 MP+26

      Shield skill+72

      Increases shield block rate

      Magic Damage Taken -25%

      Lv99 WAR RDM PLD BST SAM
    • Performance Adjustments for Item Level Equipment

      The performance of equipment with displayed item levels has been adjusted.

      Before Adjustment:

      [a title="[img src="http://wiki.bluegartr.com/images/a/a9/Karieyh_Haubert_description.png"/]" style="color: rgb(0, 102, 0); text-decoration: underline;" href="http://wiki.bluegartr.com/bg/Karieyh_Haubert?utm_source=bg&utm_medium=forum&utm_campaign=wikify"]Karieyh Haubert[/a]

      DEF:79 STR+18 DEX+18

      Attack+25

      Double Attack+2%

      After Adjustment:

      [a title="[img src="http://wiki.bluegartr.com/images/a/a9/Karieyh_Haubert_description.png"/]" style="color: rgb(0, 102, 0); text-decoration: underline;" href="http://wiki.bluegartr.com/bg/Karieyh_Haubert?utm_source=bg&utm_medium=forum&utm_campaign=wikify"]Karieyh Haubert[/a]

      DEF:79 MP+24

      STR+18 DEX+18 VIT+9 AGI+6 INT+9 MND+6 CHR+6

      Attack+25 Magic Evasion+18

      Double Attack+2% Haste+2%
    • Simulacrum Segment Adjustments

      We have performed the following adjustments:
      • New Simulacrum Segments have been added for the new Skirmishes which will be added at the end of August.
      • The probability of obtaining segmants from Lair and Colonization Reives has been increased.
      • The probability of obtaining higher rank segments from Lair and Colonization Reives has been further increased.
      • The probability of obtaining higher rank segments from Soul Pyres, gathering, and coalition assignments has been increased.

        I think you will notice that the probability of obtaining segments has risen from Lair and Colonization Reives. Also, since it is harder to get segments from Soul Pyres, gathering, and coalition assignments as compared to reives, we have adjusted these to exclude rank I parts and choose only from ranks II ~ V.
    • System-related
      • Adjust the "check" function
        • The check message "incredibly easy" has been added.
        • The message upon checking an enemy will vary with equipped item level equipment.
      • Adjustment of EXP Acquisition

        As viewed from a level 99 player standpoint, the amount of experience obtained when there is a six or more level difference has been adjusted. For enemies of lower level than the player, there is no change.
      • Geomancy (Geocolure) Effect Adjustments

        The visual effects of geocolure geomancy have been adjusted to be more transparent.

        Before Adjustment:



      • After Adjustment:


      • Addition of New Auto-Translate Phrases

        Geomancer and Rune Fencer job abilities and weapons skills learned from merit points have been added.
      • Playstation 2 Version Blackout Countermeasures

        We have added the following functions:
        • Text command to turn simple weather on and off.
        • Text command to turn terrain effects on and off.
        • Text command to turn armor display for other player characters on and off.


Translated by: Slycer
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By 2013-08-05 11:31:42
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By Gimp 2013-08-05 11:35:31
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Phoenix.Leadleaf said: »

I wonder where this is going.

Berserk fan? :3
 Quetzalcoatl.Razorfang
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By Quetzalcoatl.Razorfang 2013-08-05 11:36:16
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Cross hybrid shield, should not be implemented imo, unless they giving Aegis/Ochain adjustments also, just imo, basically a brand new Aegis in 2 days no doubt
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By Leviathan.Mckeag 2013-08-05 11:37:26
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Dat Shield
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