Battlemod V2 |
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Battlemod v2
Was reiving on SMN and noticed I couldn't see my pet's damage and the color of its name wasn't the same as mine anymore but was the other pet's. Think "my pet" has been overridden by "other pet" with the 8th's update. I have other pets dmg filtered but not my pet.
Yeah, that's a problem with the hook and is also why PetTP isn't working. It will be fixed when the hook is fixed.
Believe Twilight Knife's add eff TP drain is being replaced with status enfeebles in the chat log. Got Add Eff K.O. and it didn't kill the kindred :(
Got me all excited about Aphotic Kukri seeing all the various debuffs >< lol I added a new "condensedamage" setting that will combine similar damage messages within the same attack round. I'd like to combine whole attack rounds down to one line, but I'm having a hard time making that legible so it may never happen.
Getting an error when I try to reload "unexpected symbol near '<'"
Lakshmi.Eyrhika said: » Getting an error when I try to reload "unexpected symbol near '<'" Can you please post the full error message? The file name and line number would be very interesting to know. getting this error as soon as load up game
Lua error:C\Users\2160\Windower4\\addons\battlemod.lua:1:unexpected symbol near '<' and wont load battlemod at all Cerberus.Xxguyver said: » getting this error as soon as load up game Lua error:C\Users\2160\Windower4\\addons\battlemod.lua:1:unexpected symbol near '<' and wont load battlemod at all Getting this also, no idea how to fix. Get it everytime I log in/try to load battlemod. Worked fine yday. That's, uh, not one I've seen before. Lets see what causes it.
I cannot replicate it. Edit: Looks like you guys loaded the launcher at an unlucky time and ended up with a version of battlemod that is actually not battlemod (instead, it's addons.xml replicated into every file). The launcher was being wonky, but it's fixed now and should work when you run it again. Lakshmi.Byrth said: » That's, uh, not one I've seen before. Lets see what causes it. I cannot replicate it. Edit: Looks like you guys loaded the launcher at an unlucky time and ended up with a version of battlemod that is actually not battlemod (instead, it's addons.xml replicated into every file). The launcher was being wonky, but it's fixed now and should work when you run it again. I get this now instead; Lua error: error loading module 'event_action' from file 'C:\Users\X\Desktop\Windower4\\addons\battlemod\event_action.lua': Windower4\\addons\battlemod\event_action.lua:1: unexpected symbol near '<' did just re run windower after logging out fully, did download something, not sure what as it doesn't say, going to assume it was your fix, nothing changed this side tho it seems. EDIT:I just manually downloaded the new update and put my filters.xml back in from old folder, works fine now. Thanks for the addon working fine for me now after restart
Something something DNS flush something I don't know. The problem with people not getting a real version of addons will be fixed at some point.
Here is a new to-do list for Battlemod: Quote: Additional Features: * The "__damage" colors don't do anything, but have been left in the settings file for potential future uses. * Somehow add a filter for monsters that you are currently fighting? * Add a filter to change the color when debuffs vs. buffs wear off * Filter for item usage * Filter for "gains the effects of" messages * Try and integrate SE's chat filters into this. * Add past tense status effects to the resources somehow. - In progress * Check whether I can determine if a monster is stunned or not following an attack (reaction parameter) * Differentiate "good" and "bad" status effects. * Combine damage from attack rounds into the same line * Consider a filter specifically for enspells/sambas. - Condense enspells into damage. * There is no filter for when a charmed player is attacking another player? * Push "wears off" messages into a specific chat mode. LuaCore or Hook related problems: * Using //bm colortest and then expanding your chat log on small window size clients (640x480) can cause crashes? (Your guess is as good as mine, but this is a problem proportional to the number of color codes used) * Many usable weapons do not show up due to next() corruption issues? -- work-around implemented (thanks Arcon!) Battlemod problems: * Condense settings don't really work when they're turned to false. (Consider reinstating the colorful setting?). - I have forgotten what this means. * Healing additional effects show up if healing is set to true, though they probably shouldn't. * Find out if there's any way to differentiate absorbing TP moves from TP moves that happen to heal you. * Damage to Luopans may not be filtered properly? * People occasionally filter Counter messages without realizing it - check which filter Counter is associated with * Blocks elemental balance messages when you change your moghouse furniture? * Does not give the Hide failure message Potentially fixed or unable to replicate: * "{{player}} falls to the ground" gets doubled up * Dispel TP moves on others/alliance/party/self * Currently Seigan+3E shows "Mob anticipates attack" Byrth amazing work on the addon, really made it much easier to see my ranged attack damage and also shot type.
cheers Sometimes I get this message when I use Scavenge
[charname] 18150 Scavenge -> charname Does this work on Ashita?
Not sure if this is the right place to ask, but is it possible to redirect buff/debuff messages to tells? I know there's a VW addon that does this for proc hints, and if its possible would be great if it could be sent as a tell so it gets held instead of drowned in battle spam.
Cerberus.Conagh said: » Does this work on Ashita? Not to my knowledge, but someone might be able to take it and port it if they wanted to. It'd likely be faster just to re-write the whole thing, though. Ragnarok.Phettyx said: » Not sure if this is the right place to ask, but is it possible to redirect buff/debuff messages to tells? I know there's a VW addon that does this for proc hints, and if its possible would be great if it could be sent as a tell so it gets held instead of drowned in battle spam. It is possible, but work is getting vicious at the moment so I've suspended adding new features. I'm probably going to try to debug some of the errors this week. Lakshmi.Byrth said: » Cerberus.Conagh said: » Does this work on Ashita? Not to my knowledge, but someone might be able to take it and port it if they wanted to. It'd likely be faster just to re-write the whole thing, though. I had a look myself but I was completely unsure where to start, they both use Lua. so it seemed like an easy rebuild.. Cerberus.Conagh said: » Lakshmi.Byrth said: » Cerberus.Conagh said: » Does this work on Ashita? Not to my knowledge, but someone might be able to take it and port it if they wanted to. It'd likely be faster just to re-write the whole thing, though. I had a look myself but I was completely unsure where to start, they both use Lua. so it seemed like an easy rebuild.. Probably not. Everything I do in battlemod uses the datastructures given to me by Windower. The same variables and information would likely exist in Ashita, but they are unlikely to be in the same format. Also, all the interface functions would likely be different. I know this isn't an issue with Battlemod, but is there a way to get BM and Kparser working together? Last I tried, with BM loaded, kparser doesn't read the battle chat, only talking chat
The unfortunate answer is no. Kparser would need to be updated to use packets like scoreboard.
Pushed an update today that fixed a few filtering issues, Doom's counter not appearing, and some more stuff that I've forgotten since I deleted it from the list.
Lakshmi.Byrth said: » Pushed an update today that fixed a few filtering issues, Doom's counter not appearing, and some more stuff that I've forgotten since I deleted it from the list. Doom counter, EXP scrolls, "wears off" messages, rolls, bust messages, filter fixes, amnesia fixes. I'm not seeing items fall to inventory. I see lots cast (if they're even being lotted,) but never see who receives them in chat log. Also, I see some "player's buff wears off", but I still never see "Player's haste wears off" (only noticed this on SCH, using perpetuance.) Been doing a bit of plasm farming in Cirdas_U lately, and the eft's dispelga TP move just spams my chat log with 4-6x
Fugacious Eft uses Geist Wall! 1 of Player's effects disappears! Doesn't tell me what buffs, doesn't condense. Geist Wall has never told you what effect gets removed. <_<
Let me reprhase then. I don't get the random "Player's Buff has worn off" when Geist Wall dispels it, and that WILL show up when effects get dispelled. It's even in my logger file listed after all the "1 of player's effects has been dispelled" message.
You only get the "wears off" message for spells that you cast and my recent changes to Geist Wall shouldn't have affected it. I will have to look in to this.
I've got a pretty annoying problem, I've tried unfiltering everything and even reinstalling but I can't get any "player recieved item" messages at all. I love the mod but not knowing if/when items drop into my bag is really frustrating. Is there some setting that I'm not noticing?
Mika Totto said: » I've got a pretty annoying problem, I've tried unfiltering everything and even reinstalling but I can't get any "player recieved item" messages at all. I love the mod but not knowing if/when items drop into my bag is really frustrating. Is there some setting that I'm not noticing? The latest change hasn't fixed this bug yet (not seeing who obtains what items). This color setting from Battlemod colors.xml is not applied in chatlog: <mobwscol>501</mobwscol> I'd expect enemy abilities/TP moves to be colored red using 501, but all enemy TP moves use the color set in <wscol>0</wscol> instead. Any chance to add a separate color setting for enemies/NPCs and pets casting magic? Currently the same color is used for every kind of magic. It oould be helpful to differentiate between enemy casting (let's say make it in red) and friendly casting (let's say I'd set it in blue) If you are casting songs on BRD and casting song you have already on yourself gives (No effect) message for all players hit. In the screenshot below the song had no efect on Zirael, but was applied on two other people. ![]() To be entirely accurate, this message would need to be split into two: (No effect) and (March). Minor issue, really. If enemy name is two words and second word runs into new line in chatlog, it is not colored correctly: ![]() Accession-Cure showing all people healed was fixed awhile ago (from what I remember), you can cross it off the list. |
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