[Dev] Group 3 Merits & New 2-Hours (brief Info) |
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[Dev] Group 3 Merits & New 2-Hours (brief info)
PLD: Shield Combat
Effect: Be able to use a shield like an off-hand weapon. Damage based on shield size/composition. or Shield Wall Effect: Self target, user cannot make main hand attacks while active. Cover (cover is augmented by cover gear) all party members 45 degree behind PLD (must have shield equipped). Since Time Mage will never happen... RDM: Stop Effect: All actions within a certain radius are halted (not stunned) until duration has expired, user is not effected by this effect. BLU: Form of the Beast Effect: Turn into the creature (access to all spells/abilities) of the type in which spell chosen was learned (i.e. slime = Digest). All I could think of ATM... Siren.Kalilla said: » SAM Cosmic Elucidation
Also before you say that they would never do that I kinda agree EXCEPT it was a request a few months ago and they said that it was an interesting idea and would look into it. So it's possible but not very likely. Tenzen's Cosmic Elucidation was also AoE. Unlikely that they would allow us to get ahold of this SC, even more unlikely that they would let it stand as an AoE. I'm not a PLD but I think it would be pretty useful if PLD new 2hr was something like: Reduces emnity of all party members in range to 0. Obviously I don't think this would be overpowered because most decent DDs can rebuild that pretty quickly. Definitely useful in a pinch though if ***starts to get rough, but situationally would suck terribly for hate reset mob. Siren.Kalilla said: » interesting ideas Or for thf it automatically caps TH on the target? inb4 meteor tier 3 merit spell would need 2+ blms to use, damge based off total MP, uses all MP of all blms using it
perfect dodge blocks magic ninja: doesn't die or even take HP away or drops to 1 HP pld: blocks magic whm: restores MP too blu: unlocks all spells (you have) for use sam: same effect for party members within range (but not you) drk: free health care Asura.Tot said: » inb4 meteor tier 3 merit spell would need 2+ blms to use, damge based off total MP, uses all MP of all blms using it perfect dodge blocks magic ninja: doesn't die or even take HP away or drops to 1 HP pld: blocks magic whm: restores MP too blu: unlocks all spells (you have) for use sam: same effect for party members within range (but not you) drk: free health care Asura.Tot said: » ninja: doesn't die or even take HP away or drops to 1 HP Could do like Gessho and make your shadows Mijin Gakure altogether.
Or even better Utsu San that both Gessho and Kagetora have: real shadow clones! Phoenix.Felos said: » PLD: Shield Combat Effect: Be able to use a shield like an off-hand weapon. Damage based on shield size/composition. or Shield Wall Effect: Self target, user cannot make main hand attacks while active. Cover (cover is augmented by cover gear) all party members 45 degree behind PLD (must have shield equipped). Since Time Mage will never happen... RDM: Stop Effect: All actions within a certain radius are halted (not stunned) until duration has expired, user is not effected by this effect. BLU: Form of the Beast Effect: Turn into the creature (access to all spells/abilities) of the type in which spell chosen was learned (i.e. slime = Digest). All I could think of ATM... Should turn us into a Soulflayer instead of the learned mob Asura.Bartimaeus said: » Asura.Ina said: » Asura.Tot said: » ninja: doesn't die or even take HP away or drops to 1 HP Because we want to make it reuseless. How about something more ninja'ey, and less explodey. I have a hard time pictureing what they would do with boosting it... Potency is a given but it's weak enough that it would need alot of potency, raising with a higher % of hp is another but that would be steping on mythic's toes if anyone has it. Maybe they could make it give status effects/wipe buffs or give you buffs once you raise... idk I got no clue where this is going XD Phoenix.Sehachan said: » Could do like Gessho and make your shadows Mijin Gakure altogether. Or even better Utsu San that both Gessho and Kagetora have: real shadow clones! Thief- perfect dodge v2, allows you to resist all magical attacks directed at you.
Or some other useless 2 hour Paladin- hate, lets the paladin hold hate for 30 seconds Red mage- cure v, allows the rdm to cast a cure v Thf would get something more offensive I'd guess, something like for 30sec-1min all attacks become sneak attacks (when from behind) and Trick attacks (with someone in place) could be neat.
As a Dark Knight, the only place we can go from our ***ability is up, good feeling.
Must suck being an RDM, with the only real 2hr in the game, the only place you can go is down daon doooown. THF: Something like Mighty Strikes with 100%the accuracy.
For thf how about the chance to steal an item from the enemies drop pool the lower the targets current hp the better the chance.
Maybe make it so they can't steal ra/ex items to stop them causing drama. :V Siren.Gunshy said: » For thf how about the chance to steal an item from the enemies drop pool the lower the targets current hp the better the chance. Maybe make it so they can't steal ra/ex items to stop them causing drama. :V Bismarck.Misao said: » i still say sam's new 2hr should be Seppuku... or a move that will haevy damage a mob, if it misses, the sam dies. :x I genuinely lol'ed Maybe PLD should have a 2hr like Garen's ult from LoL. Deal massive damage to a severely wounded enemy, Dealing extra for each point of HP they're missing. Alexander.Vivicide said: » Siren.Kalilla said: » SAM Cosmic Elucidation
Also before you say that they would never do that I kinda agree EXCEPT it was a request a few months ago and they said that it was an interesting idea and would look into it. So it's possible but not very likely. Tenzen's Cosmic Elucidation was also AoE. Unlikely that they would allow us to get ahold of this SC, even more unlikely that they would let it stand as an AoE. I really doubt that they would ever do that, but if they did there is no reason they couldn't wipe all the AoE stuff that was designed for that battle and just make it a normal SC like light and dark except more powerful yada yada. It's was just a thought since I remembered Camate talking about the dev team looking into implementing it a while back and thinking that this would be an interesting way of giving it to us, once every two hours. Sam's could even team up and skillchain with eachother back to back while they are under this two hour and make multiple skillchains within the 30 seconds or w/e. They can recode it and change the mechanics of it completely, although I personally think having the weapons/bow as a temp item that lasts only during the two hour is an interesting idea. I personally think that there could be a better 2-hour to put in its place than just a silly skillchain that no one would really use except for fun, unless if you could use multiple sams then people would figure out how to burn with it then the nerfs coming in taking it away and then it would be a waste of a 2-hour spot. I just think it was an interesting thought is all. Pandemonium.Anookulchandra
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Phoenix.Kirana said: » Caitsith.Mahayaya said: » Anyone want to theorycraft on what they'd like to see as a new 2hr ability for jobs? THF - Some sort of improved Steal. Perhaps steals an item from the mob's normal loot pool (without actually removing it from the drops). Waste of 2hour RNG - Ranged attacks generate no enmity for some duration of time. Relic gun WAR - Increased critical hit damage for some duration. Mighty Strikes and Blood Rage.... it already has that ... x2 even WHM - Grants all party members -50% damage taken for some duration Protectra shellra mdt gear pdt gear they have a ja that gives mdb as well. MNK - BLM - Grants access to certain powerful spells for some duration (similar to SCH's new 2hour spells) RDM - Grants access to highest tier enfeebles for some duration what? slow2 para2 bio3 dia3 blind2 are already merits. and they have break.. gonna give them breakga? PLD - Caps paladin's enmity and locks enmity on PLD for a large duration You can do that already... when you have multiple people cap emnity who ever can just do the next dmg point will take hate so that's useless. DRK - I'll fill this one in for ya.. Ja that doesn't suck BST - BRD - Allows 1 extra song to be played (daurdabla effect) so empy brds can do 4 songs? SAM - Grants all party members regain for some duration. Sch can do this already. And sam has a ja that can transfer tp to another player already NIN - Single-target version of SMN's Odin. Higher chance of Death, Higher damage on NMs (due to being single-target). .... how about give me jubaku:ni and monomi:ni first.... DRG - Wyvern enlarges and becomes much more powerful for some duration. possible SMN - Additional avatars like odin/alex how about a ja that boosts dmg done by avatars instead. BLU - COR - All phantom rolls become 11 for some duration. give them a ja that depending on the number will do different things instead of lucky numbers. Like 1 Increase attack x2 or something different. PUP - delete them DNC - Removes recast timers on all abilities for some duration. broken SCH - Displays detailed information about the target, including: Stats, Level, Weakness/Resistance/Immunities, Procs, Drop rates of loot(including current TH). wiki use it... why have a useless ja.. Half of these they already have.... or are just a plain... why? Phoenix.Felos said: » PLD: Shield Combat Effect: Be able to use a shield like an off-hand weapon. Damage based on shield size/composition. or Shield Wall Effect: Self target, user cannot make main hand attacks while active. Cover (cover is augmented by cover gear) all party members 45 degree behind PLD (must have shield equipped). Since Time Mage will never happen... RDM: Stop Effect: All actions within a certain radius are halted (not stunned) until duration has expired, user is not effected by this effect. BLU: Form of the Beast Effect: Turn into the creature (access to all spells/abilities) of the type in which spell chosen was learned (i.e. slime = Digest). All I could think of ATM... Give RDM Bullet Time! >: if SE is still that trollfactory i assume for blm it's this:
NEW BLM 2 hours: allows The Blackmage to cast Meteor! They should've added a similar JA to RDM like BLU that gives them access to spells. i.e. JA that gives RDM access to Cure V/VI and same for elemental spells for the duration of the JA.
WHM needs Reviviscense! Long overdue! Either as a second 2hr, JA or spell. BLM 2nd 2hr can be something like instead of expending no MP you gain no Enmity while casting spells. For SAM Kalilla's suggestion is pretty cool, but I suspect it will be something less powerful. I see getting access to 2hr exclusive WS. Will probably something less attractive like "increased skillchain damage" during the 2hr. NIN 2nd 2hr Reverse Mijin! lol idk how that would work, but it sounded cool. I can't really think of anything for their 2nd 2hr. beefing up their current 2hr would prolly be recovering full HP when reviving after a Mijin, increased dmg, etc. That's all i can think of atm... SCH 2hr
Blood Grimoire - When activated, allows caster to access "Blood Magic". Can cast any White and Black magic in the .dats, or at least any White and Black magic that has ever been used in the game by a NPC/PC. I think second 2hrs shouldn't be so overpowered. Dev stated that it would be where you would choose a 2hr based on the situation. So if new 2hrs overshadow the original ones then it defeats the purpose of "balace"(if that even exists anymore, lol).
Cerberus.Sephrin said: » I think second 2hrs shouldn't be so overpowered. Dev stated that it would be where you would choose a 2hr based on the situation. So if new 2hrs overshadow the original ones then it defeats the purpose of "balace"(if that even exists anymore, lol). Some 2hrs flat out suck, so it'd *** over the jobs with a shitty 2hr. Like BLU. They should totally turn into a creepy tentacle beast, I don't care if it goes against lore. I want blm to team cast the spell in the opening movie.
Curious what BST will get.
if anything, SAM is likely to obtain a defensive 2hr or something like that.
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