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F^^k Entry Gate |
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F^^k Entry Gate
Well at the time, it wasn't a problem. They didn't think people would be making all 20 mythics 24/7 in 2008
And since it only ever ballooned on asura, they've had no reason to re-evaluate. Shiva.Thorny said: » Queue is a very practical way to do it, but it's not a very easy thing to implement. The existing queue systems are designed for instances that you zone into, they may not directly translate. When working with older systems like this, solutions have to work with what can be easily changed. This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers. Personally, I'm tired of queues, but I'll live with it, if SE were to actually implement it. Perhaps queues could be replaced by a global team-up mechanism... but what if you could globally reserve a spot for einherjar or ambuscade? The server reserves your spot for 5 minutes but only once you have 6 people? ...I'm trying to merge the collaboration aspect with the queue aspect. ....bah ...I can already see how this would be abused :( Felgarr said: » This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers. I hate that place so much for the exact same reason: there's enough material leftover in the DATs and in the game lore to know that Einherjar was actually going to be actual content, a dungeon of some sorts where you would have been able to walk on the connecting corridors (that are currently completely inaccessible). As usual, budget cutting got there before we did. Lili said: » I hate that place so much for the exact same reason: there's enough material leftover in the DATs and in the game lore to know that Einherjar was actually going to be actual content, a dungeon of some sorts where you would have been able to walk on the connecting corridors (that are currently completely inaccessible). As usual, budget cutting got there before we did. I hope you not counting me. I changed servers over a decade ago and never changed my name here. But there's still 2 people on Lakshmi, Byrth holding it down!
Does Buuki rhyme with Dookie
I guess if you count Geno, Byrth, Myself that technically adds up to 2 "people"? Genoxd said: » Galka aren't people, also I smell like boiled cabbage Geno no! K123 said: » Shiva.Thorny said: » Felgarr said: » Asura.Eiryl said: » If they merged all 10 people on shiva with all 8 people on lak there still wouldn't be enough to fill the zone. Relax. If/When SE incentivizes or forces people to move, I hope they make smart choices for collaboration. What if the only the thing SE changed about Einherjar was that every person in the party gives +1% Ichor? (6-man party, +5% Ichor. 18-man alliance = +17% Ichor)? ...or is that too much? I don't know how they fix it. I doubt redoing the entry is feasible, and the way they handled Limbus makes an alternative also seem impractical. Something like a placeholder reservation that has to be open to the public might be an option. IE: one zone of each tier is reserved for the public with a 5 min entry time. NPC hands out the entry lamp, and mobs don't spawn until lamps have been distributed for 5 min. Once the run ends, the 5 min timer starts again. This sort of thing wouldn't require as substantial of systemic changes, though it does require at least new menus and some interactions with reservation system. No entry requirements, no limit on entry, ichor for every kill, mobs respawn in 60s or less, DI style bosses pop randomly and give everyone on hatelist a key item when killed, move from floor to floor based on your key items and fight Odin with all 9. Two updates after Einherjar II is released, release a special BCNM that allows you to fight Odin for the Elite Einherjar title because, oops, replacing the entire Einherjar system made that unobtainable. (Honestly, if you put like a 60-hour reset 60 minute limit on it with 30 to 60 minutes of available time extensions, and had enough spawns for the players who showed up for it, that could be better than Coca-Cola Presents New Limbus. Ein was never much more than "fight the things" anyway. Hell, since the whole connected zone exists dummied out in the files, they could even make use of the space between rooms and make it feel like something brand new.) I look forward to capping out my ichor in 1 day and never doing ein again
Too bad i still have to commit mental sepukku doing nyzul The problem with minimum party sizes are again people and their bots. I hate having to shout for 2 other people to do delve, its gross.
Minimum party size isn't a fix for congestion, because it always benefits multiboxers over single-character players. It's pretty much an inconvenience for those who don't have extra characters, dressed up as a way to "fix" congestion. The players who would need to benefit from a 3-party minimum the most (the ones left out most of the time) get the least out of it. Multiboxers are already entering with multiple characters, so they don't require anyone to get into the event and join it. At best, 3-party minimum holds back the progress of legitimate single-box players. Backhanded fix.
Again, this comes back to an appropriate duty finder or raid buddy system. You queue solo if there is a 3-character limit, but the game can find players who also want to join for the same event at the same time. Incentivize that you will enter the fight sooner if you pair up with nearby players, which the system can alert you to. If finds people. It prompts you to join up, you review who/jobs/etc bam, you have your party and can enter. Without that system in place, 3-party limit fixes nothing. |
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