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The Version Update is Here! (09/11/09)
Caitsith.Heimdall
Server: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2009-11-09 10:49:45
hmmm 2 pages and derailed , that a new record?
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 10:50:45
Caitsith.Heimdall said: hmmm 2 pages and derailed , that a new record?
We go with the flow! Most of us are here to have fun, not talk about srs bizns. Somebody will rerail any minute now...
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-11-09 10:50:48
Garuda.Wooooodum said: Okay, but the amount wasn't the point. Have you ever fought AV seriously and tried to fight it the conventional way? I have a few times and it's next to impossible to land ANYTHING on him without being resisted, even using Elemental Seal. His magic defense is through the roof.
Magic evasion? And really can't land anything even with ES? Seems odd considering all the all the decent dmg nukes thrown out in the old developer vid. Not to mention don't you have to nuke it to reduce its regen?
Server: Unicorn
Game: FFXI
Posts: 1932
By Unicorn.Excesspain 2009-11-09 10:51:08
Much better!
Remora.Ninian
Server: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-11-09 10:51:11
Wasn't my fault Ent mentioned Karuha-Baruha. ;-; I could go on a multi-day rant about Taru NPCs.
Caitsith.Heimdall
Server: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2009-11-09 10:51:50
Garuda.Wooooodum said: Caitsith.Heimdall said: umm wheres npc storage for all the ra/ex gear sets they keep giving us... really not a impressive update outside smn and bst and rng
Fixed :P
without the reduced enemity the rng stuff just kinda meh
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 10:52:17
Ramuh.Dasva said: Magic evasion? And really can't land anything even with ES? Seems odd considering all the all the decent dmg nukes thrown out in the old developer vid. Not to mention don't you have to nuke it to reduce its regen?
Just going off when we fought it. We did it about seven or eight times, and some of the pimpest RDMs on Garudas couldn't land *** all debuffs with /BLM, and BLMs were getting a *** of resists with elemental seal. We might've been doing something wrong but he was resisting pretty much everything we threw at him.
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2009-11-09 10:52:40
Remora.Ninian said: IT'S AN EXPRESSION GUYS. How's this one.... Zonpa-Zippa makes me wet. Happy? :<
What, no elvaan on mithra on hume porn for you?
lolfappingonpixels
Ragnarok.Kukukues
Server: Ragnarok
Game: FFXI
Posts: 33
By Ragnarok.Kukukues 2009-11-09 10:53:20
and all the rng's were going to dust of there bow and arrows now they have to put them back in there boxes and place them nicely stacked on other useless gear
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Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2009-11-09 10:53:38
Caitsith.Heimdall said: hmmm 2 pages and derailed , that a new record?
First ever flame core thread (a player warning about me, made by me) was derailed at the second post.
Remora.Belius
Server: Remora
Game: FFXI
Posts: 275
By Remora.Belius 2009-11-09 10:53:42
DAMN YOU SE.
PUT AN AH IN THE PAST.
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 10:53:52
Caitsith.Heimdall said: without the reduced enemity the rng stuff just kinda meh
Well, unlimited shot's change is awesome. Now I can continue spamming Arctic Wind on the gods until it hits without worrying about losing it. Also, if the camouflage change is major (as in, lots of enmity reduction, or you stay invisible for a few attacks), it'll be pretty good. The ranged attack comments are good as well, but this isn't RNG specific.
I agree entirely, though. With the reduce enmity I'd be :Q over it.
Caitsith.Heimdall
Server: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2009-11-09 10:54:19
Garuda.Wooooodum said: Ramuh.Dasva said: Magic evasion? And really can't land anything even with ES? Seems odd considering all the all the decent dmg nukes thrown out in the old developer vid. Not to mention don't you have to nuke it to reduce its regen?
Just going off when we fought it. We did it about seven or eight times, and some of the pimpest RDMs on Garudas couldn't land *** all debuffs with /BLM, and BLMs were getting a *** of resists with elemental seal. We might've been doing something wrong but he was resisting pretty much everything we threw at him.
silly woooood don u know u supose have the whms debuff it DIa ftw!!
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 10:55:01
Ragnarok.Kukukues said: and all the rng's were going to dust of there bow and arrows now they have to put them back in there boxes and place them nicely stacked on other useless gear
Meh, I'm still going to play RNG and I'm still going to love it. Don't need reduced enmity to be an exceptional DD output.
Carbuncle.Okamiwolf
Server: Carbuncle
Game: FFXI
Posts: 119
By Carbuncle.Okamiwolf 2009-11-09 10:55:14
The Evolith and Synergy systems are scheduled to be introduced in a version update after mid-November.
The following job-related adjustment previously announced via Topics has been canceled:
* Reduction in enmity generation for ranged attacks.
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Read that down at the bottom XD
Gilgamesh.Alyria
VIP
Server: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2009-11-09 10:55:42
Garuda.Wooooodum said: Quote: The following job-related adjustment previously announced via Topics has been canceled:
* Reduction in enmity generation for ranged attacks.
What the ***! Now I'm a sad panda! This is the ONLY thing I was looking forward to!
That sucks :(
Ragnarok.Kukukues
Server: Ragnarok
Game: FFXI
Posts: 33
By Ragnarok.Kukukues 2009-11-09 10:57:35
Remora.Belius said: DAMN YOU SE.
PUT AN AH IN THE PAST.
i dunno npc's are kinda whacked you can send things into the past the moogle can travel in to your mog house, with all this then why can't superkuwpowers work in the past, why can't we use AH in the past, when is the crazyiness gonna end, i was actually thinking when i first heard of WotG i was thinking that's be cool you have to warp back to the present timeline to change jobs and pick up gear, but then SE made it easy, is it just me or are they making final fantasy 11 too easy?
Remora.Ninian
Server: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-11-09 10:58:32
Asura.Korpg said: Remora.Ninian said: IT'S AN EXPRESSION GUYS. How's this one.... Zonpa-Zippa makes me wet. Happy? :<
What, no elvaan on mithra on hume porn for you?
lolfappingonpixels
lolfappingonpixels :3
Not saying I don't appreciate good Elvaan on Mithra on Hume porn. Because I do, and you should PM me links. Aaaanyway. I don't know why I <3 the Tarus of FF so much, I just do. Especially Shantotto/Zonpa/Ajido. D:
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 10:58:39
Ragnarok.Kukukues said: Remora.Belius said: DAMN YOU SE.
PUT AN AH IN THE PAST.
i dunno npc's are kinda whacked you can send things into the past the moogle can travel in to your mog house, with all this then why can't superkuwpowers work in the past, why can't we use AH in the past, when is the crazyiness gonna end, i was actually thinking when i first heard of WotG i was thinking that's be cool you have to warp back to the present timeline to change jobs and pick up gear, but then SE made it easy, is it just me or are they making final fantasy 11 too easy?
Not "easy", just a little more convenient. How deserted would campaign be if there were no MH's or anything like that in the past lol.
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 10:59:07
Remora.Ninian said: lolfappingonpixels :3
Not saying I don't appreciate good Elvaan on Mithra on Hume porn. Because I do, and you should PM me links. Aaaanyway. I don't know why I <3 the Tarus of FF so much, I just do. Especially Shantotto/Zonpa/Ajido. D:
I'm a Taru irl, let's get together some time. *^.^*
Carbuncle.Kyri
Server: Carbuncle
Game: FFXI
Posts: 835
By Carbuncle.Kyri 2009-11-09 10:59:36
I wanna not loose my fing CB medal everytime rl calls><
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Ragnarok.Kukukues
Server: Ragnarok
Game: FFXI
Posts: 33
By Ragnarok.Kukukues 2009-11-09 10:59:50
Garuda.Wooooodum said: Ragnarok.Kukukues said: Remora.Belius said: DAMN YOU SE.
PUT AN AH IN THE PAST.
i dunno npc's are kinda whacked you can send things into the past the moogle can travel in to your mog house, with all this then why can't superkuwpowers work in the past, why can't we use AH in the past, when is the crazyiness gonna end, i was actually thinking when i first heard of WotG i was thinking that's be cool you have to warp back to the present timeline to change jobs and pick up gear, but then SE made it easy, is it just me or are they making final fantasy 11 too easy?
Not "easy", just a little more convenient. How deserted would campaign be if there were no MH's or anything like that in the past lol.
that is true but imagine how difficult it would have been, more challenging?
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 11:00:07
I wanna change my ToAU ring, why can't we do that yet? ><
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Remora.Ninian
Server: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-11-09 11:00:50
Garuda.Wooooodum said: Remora.Ninian said: lolfappingonpixels :3
Not saying I don't appreciate good Elvaan on Mithra on Hume porn. Because I do, and you should PM me links. Aaaanyway. I don't know why I <3 the Tarus of FF so much, I just do. Especially Shantotto/Zonpa/Ajido. D:
I'm a Taru irl, let's get together some time. *^.^*
O~hohohoho! :3 I am too! D:
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 11:01:05
Ragnarok.Kukukues said: that is true but imagine how difficult it would have been, more challenging?
What is challenging about having to come back to the present to change jobs and then get a retrace on a non-BLM job to get back? That wouldn't be challenging, it would just be annoying.
Carbuncle.Kyri
Server: Carbuncle
Game: FFXI
Posts: 835
By Carbuncle.Kyri 2009-11-09 11:01:21
ooo toau ring would be cool
Sylph.Kehl
Server: Sylph
Game: FFXI
Posts: 34
By Sylph.Kehl 2009-11-09 11:01:22
Any idea when this update finishes..?
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-11-09 11:01:51
8:30pm our time Kehl.
FYI folks file check is working, my update's just started.
Ragnarok.Kukukues
Server: Ragnarok
Game: FFXI
Posts: 33
By Ragnarok.Kukukues 2009-11-09 11:02:37
Garuda.Wooooodum said: Ragnarok.Kukukues said: that is true but imagine how difficult it would have been, more challenging?
What is challenging about having to come back to the present to change jobs and then get a retrace on a non-BLM job to get back? That wouldn't be challenging, it would just be annoying.
i dunno, honestly i just wanted to thread to keep going
Fairy.Tbest
Server: Fairy
Game: FFXI
Posts: 5490
By Fairy.Tbest 2009-11-09 11:03:03
Remora.Ninian said: IT'S AN EXPRESSION GUYS.
How's this one.... Zonpa-Zippa makes me wet. Happy? :< Much better. ^.~
http://www.playonline.com/pcd/verup/ff11us/detail/5055/detail.html
PlayOnline.com said: This version update contains the game data for the add-on scenario "A Shantotto Ascension—The Legend Torn, Her Empire Born." After downloading the update and purchasing a registration code, the scenario will become playable.
* Players must be level 10 or above to participate in the add-on scenario missions.
* After purchasing a registration code, a period of time may be required before the in-game content becomes accessible.
* If the "A Shantotto Ascension" logo remains faded even after purchase, please wait a few minutes and exit to the PlayOnline FINAL FANTASY XI main page. After this, return to the game title screen and examine the logo again.
Event-related
New quests, based primarily in areas introduced since the Wings of the Goddess expansion, have been added.
image
The following changes have been made to Moblin Maze Mongers:
* A new Maze Voucher has been added.
Maze Voucher 8: Overcome your opponent in a test of angling prowess.
* Several new Maze Runes have been added.
* New rewards have been added.
* The variety of monsters appearing in the Sanitization Team objective has been increased.
* You can now exchange unused Maze Runes for Moblin Marbles by talking to the Lower Jeuno NPC "Chatnachoq."
The following changes have been made to the Chocobo Circuit:
* The amount of chocobucks awarded to first, second, and third place winners in chocobo racing has been increased.
* imageNew rewards have been added.
* The race schedule has been adjusted.
image
NPCs issuing wedding certificates to characters who fulfill certain conditions have been added to the following areas:
Chateau d'Oraguille / Metalworks / Heavens Tower
Furthermore, treasure caskets vending wedding-related goods have been made available adjacent to the abovementioned NPCs.
*These changes will come into effect when the new Wedding Support service is officially launched on November 18.
image
In the quest "Inside the Belly," more varieties of fish can now be turned in to the quest-starter NPC.
Certain gates located in the following area have been adjusted to remain open at all times:
- The Eldieme Necropolis [S]
The following changes have been made to fellows:
* Adventuring fellows can now be fitted with a wider range of attire when called by a character equipped with certain items.
The new craft skill "synergy" has been added.
*This skill will be displayed in the craft skills window under status in the main menu, but will not be effective until following the version update scheduled to take place as early as late November.
The following changes have been made to Campaign:
* NPCs distributing temporary items will no longer appear in beastman strongholds during Campaign Battles.
*Campaign Arbiters, however, will distribute temporary items as before.
* New treasures have been added to those obtainable when participating in a union in the Beaucedine Glacier [S] and Xarcabard [S].
Battle-related
Several new Notorious Monsters have been added to the following areas:
Carpenters' Landing / Bibiki Bay / Uleguerand Range / Attohwa Chasm / Oldton Movalpolos / Newton Movalpolos / Lufaise Meadows / Misareaux Coast / Wajaom Woodlands / Arrapago Reefs / Mount Zhayolm / Halvung / Mamook / Aydeewa Subterrane / Alzadaal Undersea Ruins / Bhaflau Thickets / Caedarva Mire / East Ronfaure [S] / Jugner Forest [S] / Vunkerl Inlet [S] / Batallia Downs [S] / North Gustaberg [S] / Grauberg [S] / Pashhow Marshlands [S] / Rolanberry Fields [S] / West Sarutabaruta [S] / Fort Karugo-Narugo [S] / Meriphataud Mountains [S] / Sauromugue Champaign [S] / West Ronfaure / East Ronfaure / La Theine Plateau / Valkurm Dunes / Jugner Forest / Batallia Downs / North Gustaberg / South Gustaberg / Konschtat Highlands / Pashhow Marshlands / Rolanberry Fields / Beaucedine Glacier / Xarcabard / Cape Teriggan / Eastern Altepa Desert / West Sarutabaruta / East Sarutabaruta / Tahrongi Canyon / Buburimu Peninsula / Meriphataud Mountains / Sauromugue Champaign / The Sanctuary of Zi'Tah / Ro'Maeve / Yuhtunga Jungle / Yhoator Jungle / Western Altepa Desert / Qufim Island / Beaucedine Glacier [S] / Xarcabard [S] / Fort Ghelsba / Palborough Mines / Giddeus / Castle Oztroja / Upper Delkfutt's Tower / Castle Zvahl Baileys / Garlaige Citadel / Ranguemont Pass / Toraimarai Canal / Crawlers' Nest [S] / Korroloka Tunnel / Eldieme Necropolis [S] / Lower Delkfutt's Tower / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
image
The distribution of certain monsters has been adjusted in the following area:
- Xarcabard [S]
The follow adjustments have been made to ranged attacks:
* Detailed damage messages for ranged attacks have been added.
New damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack in three levels. Critical hit and missed attack messages will remain unchanged.
Adjustments have been made to the following ranger job abilities:
* Velocity Shot
The duration of this ability has been increased from five minutes to two hours.
* Unlimited Shot
Once activated, this ability will remain in effect until you successfully hit your mark.
* Camouflage
Rangers with this ability in effect will incur less enmity for ranged attacks. Furthermore, there will be a chance that the ability remains in effect even after a ranged attack.
A new ability has been added to the summoner job class.
* Avatar's Favor (Lv.55 Recast Time: 5 minutes Duration: 2 hours)
Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active.
Beneficial effects granted by each avatar:
Carbuncle's Favor Regen
Ifrit's Favor Improved "Double Attack" rate
Shiva's Favor Enhanced magic attack
Garuda's Favor Enhanced evasion
Titan's Favor Enhanced defense
Ramuh's Favor Improved critical hit rate
Leviathan's Favor Enhanced magic accuracy
Fenrir's Favor Enhanced magic evasion
Diabolos's Favor Refresh
The new pet command "Ready" has been added to the beastmaster job class.
* When in control of a pet called forth via the "Call Beast" ability, the pet command "Sic" will be replaced with "Ready." By fulfilling the following conditions, "Ready" will allow you to select a specific ability for the pet to use from its arsenal.
- The pet's TP is at 100% or more.
- Sufficient charges have accumulated for the ability you wish to use.
* Regarding charges
Regardless of the beastmaster's level, called pets will spawn with a full three charges available. Upon using this initial allocation of charges, one charge will accumulate for each minute the pet is present.
Adjustments have been made to the following scholar job ability:
* Modus Veritas
After a helix spell is cast on a target, a predetermined period of time must elapse before Modus Veritas can be used effectively. Furthermore, certain Notorious Monsters will now demonstrate resistance to the effects of Modus Veritas.
Item-related
Several new pieces of equipment have been added.
Several new synthesis recipes have been added.
Several new furnishings have been added.
imageThe add-on trilogy bonus gift item can now be obtained via the treasure coffer located within the Tenshodo Headquarters in Lower Jeuno.
All characters under a single player account registered for all three add-ons will be eligible for this gift.
*Should the item be discarded, players may have a replacement reissued by examining the same treasure coffer. However, doing so will cause the enchantment's recast counter to be reset to the highest value.
Detailed information regarding this item is available here.
The following items may now be handled by special event storage NPCs:
Pepo Lantern / Cushaw Lantern / Calabazilla Lantern / Otokogusa Yukata / Onnagusa Yukata / Otokoeshi Yukata / Ominaeshi Yukata
System-related
New terms have been added to the auto-translate dictionary.
Category Term
Greetings Good luck!
Pet Commands Avatar's Favor
Pet Commands Ready (BST)
Game Terms 2 Carbuncle's Favor
Game Terms 2 Ifrit's Favor
Game Terms 2 Shiva's Favor
Game Terms 2 Garuda's Favor
Game Terms 2 Titan's Favor
Game Terms 2 Ramuh's Favor
Game Terms 2 Leviathan's Favor
Game Terms 2 Fenrir's Favor
Game Terms 2 Diabolos's Favor
Expansions A Shantotto Ascension
imageA new chat filter has been added that blocks tell/shout messages containing words which are deemed to be offensive or inappropriate.
*The default setting for this chat filter is OFF.
*The list of words deemed inappropriate will be expanded as required.
After placing a GM call via the Help Desk button in the main menu, the subsequent system message will no longer indicate your current place in the queue.
English Version Only
The name of the following equipment item has been adjusted for consistency:
Dobson Bandanna => Dobson Bandana
The name of the following unusable item has been adjusted to alleviate confusion:
Orc Helm => Orc Helmet
The Evolith and Synergy systems are scheduled to be introduced in a version update after mid-November.
The following job-related adjustment previously announced via Topics has been canceled:
* Reduction in enmity generation for ranged attacks.
This bit in particular stood out:
Quote: Adjustments have been made to the following scholar job ability:
* Modus Veritas
After a helix spell is cast on a target, a predetermined period of time must elapse before Modus Veritas can be used effectively. Furthermore, certain Notorious Monsters will now demonstrate resistance to the effects of Modus Veritas.
Didn't take them long :P
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