Jack Of All Trades: A Guide To Red Mage |
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Jack of All Trades: A Guide to Red Mage
Bahamut.Eternallight
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Oh wait, we are dumb. Taeon boots give DW and TA.
Bahamut.Empyrean
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Bahamut.Eternallight said: » I am still sad rdm cant use Epona ring. Bahamut.Eternallight said: » Its still better to drop your brutal in exchange for a suppa though. If only because that last 1% delay will boost your attack speed by 5%, where as the 5% double attack will only boost your total swings by 3.2%~ish Swapping brutal for Suppa, make sure to only put your cape to 6 DW for 11 dw cap. Bahamut.Eternallight said: » Oh wait, we are dumb. Taeon boots give DW and TA. Bahamut.Eternallight
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Fair. Gere is sick too.
Bahamut.Eternallight
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ItemSet 368750
Capped Delay 50% TA (including 34% Temper II) 18% DA Acc should be fine. Magic acc might need food. Esp if you are doing a non-tp feed fight and instead are using 2x Cere daggers/Quatrb Knife Aern Knife Bahamut.Empyrean
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33% from temper, would need 640 enhancing magic to get 34%
I assume 7 dw on cap and 3 TA on taeon feet 3 TA aug on all 3 pieces, gives 11% from taeon, 8% from ring/neck/offhand/ammo 33% + 19% gear, 52% triple capped dw from 7 on cape with 4 from boots Bahamut.Eternallight
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I thought TA capped at 2% on Taeon?
Bahamut.Empyrean
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Bahamut.Eternallight said: » I thought TA capped at 2% on Taeon? Bahamut.Eternallight
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Okay so:
49%/45% TA (Crocea/Ternion vs 1 dmg daggers) 18% DA Haste Capped. Fastest possible swings (if needing to do 0 TP feed) is a base delay of 360 or 1.2 seconds per attack round. Otherwise Crocea/Ternion has a delay of 435 or 1.45 seconds per attack round. Bahamut.Empyrean
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What is the likelihood of dmg4 dagger dealing dmg to something like 0tp nm's (Odin) Some of those have 150 delay
Bahamut.Eternallight
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Only the damage 1 daggers get floored to 0 damage. Damage 2+ get floored to 1 damage a hit.
ItemSet 368753
This is what I'm using for Odin. Keeps accuracy pretty high. Has no attack on it. Dual wield on cape. Plenty of magic acc as well. In case anyone was looking for a set for it. edit: Lied about the no attack. but I still hit for 0 constantly. Bahamut.Eternallight
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Yeah. I might drop the 1% TA accessory for Ullr. Its just better. Same with the neck item. Losing 2% TA for 75 magic acc op.
Bahamut.Eternallight
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Provided my math is right:
With two 180 delay daggers. Roughly 3.3 attacks per second With the Crocea/Ternion Roughly 2.8 attacks per second How does Odin solo on RDM work?
You just engage and afk while you melee with Enspell? Which element? Do you land any debuff? Use any trust? Asura.Sechs said: » How does Odin solo on RDM work? You just engage and afk while you melee with Enspell? Which element? Do you land any debuff? Use any trust? there's a video mang. https://www.ffxiah.com/forum/topic/54028/soloing-odin/#3453786 Stack up all the things so odin swings/hits/evades less to raise your dps (time spent casting shadows is lost time). Use the en- of the day/use fire/wind/thunder... then afk melee watching for silence. For the +500% enspell damage on Crocea, does it need to be equipped at time of casting, or is that a separate modifier at the time of the hit?
You need to have it equipped and swinging it for it to take effect.
Right, but not on cast, correct?
Phoenix.Esvedium said: » Right, but not on cast, correct? You need to leave crocea on always. Never take it off. Theres no swapping it in or out for any sort of benefit. It needs to be main hand. I think he's asking if it needs to be cast in it to get the effect and the answer is no. You can recast it in Enhancing gear and then swap back.
Cerberus.Shadowmeld
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Shiva.Xelltrix said: » I think he's asking if it needs to be cast in it to get the effect and the answer is no. You can recast it in Enhancing gear and then swap back. ^^ This. Enhancing skill gear affects the maximum damage that your enspells do. Over 500 skill, you get 1 damage for every 7-8 skill. So you very much could swap out to a skill sword on cast. Cerberus.Shadowmeld said: » Shiva.Xelltrix said: » I think he's asking if it needs to be cast in it to get the effect and the answer is no. You can recast it in Enhancing gear and then swap back. ^^ This. Enhancing skill gear affects the maximum damage that your enspells do. Over 500 skill, you get 1 damage for every 7-8 skill. So you very much could swap out to a skill sword on cast. That was my question, yes. Enhancing and +enspell gear on cast, Crocea on swing. Thanks. Cerberus.Shadowmeld
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+enspell has to be on during melee, not cast, literally get +skill and +duration during cast, Crocea and +enspell in melee.
Not sure how I derped that one so hard about hte +enspell damage. I'm gonna blame just coming back and forgetting game mechanics...
Is the Saboteur 1/4 nerf on NMs applying only to the potency bonus or to the duration as well?
The BG wiki page mentions only the Potency being nerfed, yet either this applies to the duration as well OR the base duration of Frazzle3/Distract3 on Wiki (5mins/300seconds) is wrong. My Odin Normal runs last ~12 mins. I apply Frazzle3 and Distract3 at start with Saboteur and Kishar Ring. That would be 300seconds x 110% = 630seconds +20sec (job points) + 30sec (merits) = 680seconds = 11minutes and 20 seconds. That's of course very distant from the duration I'm getting on Odin. If we were to assume 25% duration then the above number would become 425 seconds i.e. 7 minutes and 5 seconds. Still feels like my Frazzle3/Distract3 last less than that BUT it could be it's actually 7 minutes and 5 seconds. I should have someone come with me and measure the values correctly next time lol From my experience ParalyzeII, Frazzle and Distract wear off more or less at the same time, with Slow2 being the one spell that lasts longer than any other spell. But Slow2 is reported as 180 seconds base duration, wich on a hunch looks fine. Paralyze2 though is reported as 120 seconds, which can't be possibly right, my Silence wears off always EARLIER than Paralyze II, even when I cast Silence with Stymie (which grants it 20 additional seconds of duration) it still wears off sooner than Paralyze II. Can anybody else clear this up? From my experience from longest lasting to shortest lasting: Slow II > Frazzle3/Distract3 > Paralyze II > Silence. With Para and Fra/Dist being somewhat very close. I've only done like ~16 Odin runs, but the results I've been getting on him are exactely the same every run. Maybe Fra/Dist/Para are actually 180 seconds, Silence 120 and Slow2 is something above 180, perhaps 240? Or 300? I also assumed the Lethargy Gantherots +1 to only grant a POTENCY bonus to spells cast while under Saboteur, but not a DURATION bonus.
BG-Wiki doesn't say one way or the other though, so I'm not really sure. If you wonder how I notice Fra/Dist/Para wearing more or less at the same time, it's very very simple. 1) My Enspell start hitting for *** 2) I start missing hits 3) I stop getting the "Odin is Paralyzed" messages, which are otherwise quite frequent. By the time they wear of course Saboteur is backup again and has been for a while, so I reapply them all but I can't reapply Slow II because the effect still hasn't worn off. After Saboteur is off (that's another 1 minute) and then some more time, I see Slow II wearing off. Even if you don't see the message in the log, the swing speed difference is quite noticeable, likewise for the speed at which Odin removes your shadows. So yeah, For me it's definitely Slow II > Fraz3/Dist3 > Para2 > Silence. Bahamut.Eternallight
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Generally, you dont want to melee Odin with Crocea, because that gives him TP.
Where did I write I melee Odin with Crocea? Which I do not even own? o.O
Honest question. I melee Odin with Qutrub+Wind. I'm not even sure Odin is the point of the discussion here, or is he? The point I was making is that there's something wrong about the base duration of some spells AND that Saboteur on NMs possibly has a nerf to the duration bonus as well, not just the potency one. It applies to duration as well. Also your math for figuring out enfeebling duration is off. Also you don't wear some form of augmented RDM JSE neck?
((Base Duration × Saboteur) + RDM Enfeebling JPs + RDM Stymie JPs) × (Non Augmented Enfeebling Duration + Gear) x (Augmented Enfeebling Duration + Gear) x (Augments Composure Gear) Edit: 1k post *** Bahamut.Eternallight
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Asura.Sechs said: » Where did I write I melee Odin with Crocea? Which I do not even own? o.O Honest question. I melee Odin with Qutrub+Wind. I'm not even sure Odin is the point of the discussion here, or is he? The point I was making is that there's something wrong about the base duration of some spells AND that Saboteur on NMs possibly has a nerf to the duration bonus as well, not just the potency one. Oh, you need to scroll up about.... 10 posts? |
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