Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By shamgi 2020-08-15 17:19:06
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Went to Ru'an to try out digset on the shield, wanted to see if it was a sort of Requiescat effect. No dice there.

The only comparable thing I can think of is Sanguine Blade, but it has a dStat and scales with stats as well.

I don't see any attempt at testing with a GEO, so going to try that next.

Edit: has a GEO with malaise, zero effect on damage.

What's really annoying is I'm hitting a consistent 2134 on all the undead in tor canal, but I had a single one for 2155 and I can't for the life of me figure out what was any different.
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By Nariont 2020-08-15 19:39:09
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such a small difference could be that you just got hit mid-move as opposed to all the other times? If pet stats/hp/mob int isnt a factor, and its too small to be a weather/day increase afaik
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By Lakshmi.Buukki 2020-08-15 20:03:48
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shamgi said: »
What's really annoying is I'm hitting a consistent 2134 on all the undead in tor canal

Did you test if the drain effect on Digest works on undead? As in, it heals the pet back.
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By shamgi 2020-08-15 20:19:56
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Lakshmi.Buukki said: »
shamgi said: »
What's really annoying is I'm hitting a consistent 2134 on all the undead in tor canal

Did you test if the drain effect on Digest works on undead? As in, it heals the pet back.

No, I was using undead because it shows the full damage rather than how much was drained.
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By Fenrir.Richybear 2020-08-16 02:47:00
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Does Fluid Spread only go up with TP, or does Pet MAB type stuff boost it?
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By Quetzalcoatl.Falkirk 2020-08-16 06:39:14
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Fenrir.Richybear said: »
Does Fluid Spread only go up with TP, or does Pet MAB type stuff boost it?

After attack is capped, only Pet TP will further increase the damage. Would've been kinda neat if they were hybrid, but they're just regular physical blunt attacks.
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By shamgi 2020-08-16 11:31:26
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The NQ lynx can land silence in easy ambu with no prep, food, or other requirements. Not sure if it can in higher difficulties, but it does seem like a great method to trigger their effect
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By Spaitin 2020-08-16 21:02:24
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Asura.Bixbite said: »
I don't feel much has changed after this update to boost pet or hybrid based gameplay. Master based gameplay got a big boost though :).


Agreed.
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By Bahamut.Unagihito 2020-08-17 00:33:44
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Has anyone tested "how" the master+pet acc works? Do you just need to be engaged and not actually hit it with the pet attacking to get the bonus? Is it like an invisible haste samba that has to be "refreshed" by master+pet hitting the same mob? Does it fall off after a certain amount of time?

Do you use something like scoreboard to measure acc in previous tests?
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By Lakshmi.Buukki 2020-08-17 00:38:18
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(repost from Odyssey thread)

Here's a lil pet jobs' gimmick for ya. Depop NM adds in Odyssey by sacrificing pet xD

YouTube Video Placeholder
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By Quetzalcoatl.Falkirk 2020-08-17 07:36:53
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Lakshmi.Buukki said: »
Here's a lil pet jobs' gimmick for ya.

Thanks for sharing. :)

I tried this on Nerites (the crab NM) and was unable to outpace its Regen effect after adds depopped.

Oops.

Siren.Attaxia said: »
Being able to land Silence with the new Lynx's Chaotic Eye and shrug off the mute-counter might be useful.
shamgi said: »
The NQ lynx can land silence in easy ambu with no prep, food, or other requirements.

I can't say much about the land rate for Chaotic Eye, but regarding its duration it is unfortunately similar to Water Wall:

Vankathka said: »
Waterwall [...] wierd, almost like TP doesn't matter or its choosing it randomly.

Edit- Had it last anywhere from 2-8 minutes all with random amounts of TP.

After seeing sporadic results from Chaotic Eye as well, plotting it out revealed what looks like "windows" within which the duration is chosen:


I have a feeling that charting out Water Wall's durations would reveal something similar.

... Blaster is perfectly normal though. Doubt anyone really uses it much with the high charge cost and short duration.
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By Shiva.Larrymc 2020-08-17 12:07:18
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@Falkirk I really want to thank you for all of the amazing testing you are doing with the new BST pets. It is so thorough and over the top, and I love every detail of it!
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By shamgi 2020-08-17 12:09:11
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For the ambu, I don't think duration is much of a concern. They swap jobs once they're silenced after all.

Still, I think Blaster is mostly usable just because the pet is largely passive otherwise. Unless it has something to burst you can just leave it out to do something.

Which is something I kind of wish they'd done. If they'd have had the Lynx have some real buffed white damage it would have suited the hybrid setup the best.
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By Nariont 2020-08-17 12:13:41
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is the para/silence on choke breath gaze based? If its accuracy is similar to eye/blaster might be easier to setup, find it odd it has no SC properties too despite being a slashing physical move
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By Lakshmi.Buukki 2020-08-17 12:51:40
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shamgi said: »
Which is something I kind of wish they'd done. If they'd have had the Lynx have some real buffed white damage it would have suited the hybrid setup the best.

I hope they come back and give it Pounce later on. It's lack of a physical dps Ready move makes it, as you say, "passive". The attack buff is superb, but would have been nice if it came with one Ready move it could use in more casual scenarios.
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By shamgi 2020-08-17 14:58:47
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Well, they said they designed the pets to be more specialist, so they all are more specific to certain roles.

My take on things:

Lynx - Big focus on master DPS and augmenting skill chains. It has some random utility in paralyze and silence, provides a great offensive buff, and can burst light chains. This is a good pet for non-zerg melee situations, single party affairs where you're relying on skillchains for a majority of your damage.

Slime - Your high master buff snarl pet. Pound for pound it's the best pet to take hits, so if you're burning through a mob and pulling hate you can dump it into this guy. It takes physical hits like a champ and can heal itself, so it's a sustainable ball to dump your hate into.

Beetle - Your offensive hybrid pet. Big numbers on it's modifiers give it a lot of bonuses, allowing it to some degree to keep up, stat wise, Rhinowrecker is a pretty high damage option that also debuffs the enemy, so it can augment both your and your allies DPS.

Crab - Your defensive Hybrid build. It's a crab that can do damage, it can also debuff the enemy, and it provides you with a lot of defensive buffs for incoming damage.

Hippo - Pet focused damage. It's now our best pet for unleash, it can open and close light chains, and it's utility options thus far seem quite solid. When I think of the hippo I think of it's ability to open for Ifrit, or close for Ifrit + Puppet for double light.

I haven't gotten to run this yet(and I still haven't crafted the HQ jugs and have otherwise been testing other things) but I think it's likely serviable, but the general problem is that BST mostly finds it's role in Dyna, and there the 33% vs the 25% is too big of a deal. A real question would be if the Beetle's personal DPS is enough to offset the lower DEF down, but I also think a big problem is that slug also provides that 33% ATK down, which is a big deal in wave 3 for random survivability, especially since people are generally adverse to debuff an enemies offensive ability rather than it's defensive(how often do you see RDM opt for Bio III instead of Dia III?)

I might try the beetle on the next wave 2 boss I do, just to see how much of a difference the 8% makes.
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By Quetzalcoatl.Falkirk 2020-08-17 17:33:54
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shamgi said: »
For the ambu, I don't think duration is much of a concern. They swap jobs once they're silenced after all.

Oh I see, good to know! So they drop their staves when Silence successfully lands?

Nariont said: »
is the para/silence on choke breath gaze based? If its accuracy is similar to eye/blaster might be easier to setup, find it odd it has no SC properties too despite being a slashing physical move

The paralysis/silence effects are not dependent on gaze mechanics - and you're right, it's quite an unusual attack.

Quetzalcoatl.Falkirk said: »
I have a feeling that charting out Water Wall's durations would reveal something similar.
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By nando 2020-08-17 17:48:42
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shamgi said: »
I haven't gotten to run this yet(and I still haven't crafted the HQ jugs and have otherwise been testing other things) but I think it's likely serviable, but the general problem is that BST mostly finds it's role in Dyna, and there the 33% vs the 25% is too big of a deal. A real question would be if the Beetle's personal DPS is enough to offset the lower DEF down, but I also think a big problem is that slug also provides that 33% ATK down, which is a big deal in wave 3 for random survivability, especially since people are generally adverse to debuff an enemies offensive ability rather than it's defensive(how often do you see RDM opt for Bio III instead of Dia III?)

I might try the beetle on the next wave 2 boss I do, just to see how much of a difference the 8% makes.

dont forget the beetle can do a -25% str down and -40 eva, which can help
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By shamgi 2020-08-17 18:23:17
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Quetzalcoatl.Falkirk said: »
Oh I see, good to know! So they drop their staves when Silence successfully lands?

More specifically, they throw them and inflict a 60 second unremoveable paralyze, plague, silence and poison. It's a big problem for the RDM silencing them for obvious reasons, but for a pet it doesn't do much of anything.
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By Quetzalcoatl.Xilkk 2020-08-17 18:51:36
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Having Roland and Patrice to open fragmentation for Decimation or Mistral axe to close Light is really nice.

Even though we've had Cloudsplitter for fragmentation on master, the only fragmentation for pet until now has been ??? needles from Amigo Sabotender... which is hard to find a useful opportunity for... especially since its so under-leveled.

I kinda wish rhino wrecker was fragmentation instead, but fusion is great oo.



Crossthrash being a 2 charge distortion + dispel is pretty awesome too. even though there are other distortion ready moves, having dispel attached to a good skillchain opener is gravy on your potatoes.
removing protect or shell right in time for skillchain closer is pretty nice. (dynamis)
Tiger got alot of utility added to go with the already substantial attack power.

I think the better options for skillchains are ideal for odyssea and divergence trash mob farming. quick and ready 2-step level 3 skillchains should make bst more efficient on those kills.
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By Shiva.Larrymc 2020-08-18 19:08:51
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shamgi said: »
IMore specifically, they throw them and inflict a 60 second unremoveable paralyze, plague, silence and poison. It's a big problem for the RDM silencing them for obvious reasons, but for a pet it doesn't do much of anything.

I'm sure this is known already but blink or shadows blocks the mute/paralyze/plague effect when silencing.
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By Lakshmi.Buukki 2020-08-19 20:51:37
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Did we ever ask for Pet Food to stack to 99 like Roborant, like they made the change to previous items? Looking for the thread, can't find it/
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By Asura.Eiryl 2020-08-19 21:09:52
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Of course pet food was one of the most requested 99

https://www.ffxiah.com/forum/topic/53657/wishlist-for-items-stackable-to-99-official-post
https://www.reddit.com/r/ffxi/comments/bp3bb0/wishlist_for_items_stackable_to_99/
https://forum.square-enix.com/ffxi/threads/55391-Wishlist-for-Items-Stackable-to-99
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By shamgi 2020-08-21 03:29:27
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Random Tidbit: Turns out HTNM Alexander's full buff wipe includes pets for some strange reason. So don't go there as BST.
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By Asura.Sirris 2020-08-21 08:13:19
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shamgi said: »
Random Tidbit: Turns out HTNM Alexander's full buff wipe includes pets for some strange reason. So don't go there as BST.

Should be able to solo that fight on BST just using Randy and attacking from the front, in any case, though?
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By Bismarck.Nyaarun 2020-08-21 14:14:04
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Pet food, automat oil... Nothing worse than running out of a pet heal and completely forgetting about it.
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By Quetzalcoatl.Xilkk 2020-08-21 15:15:22
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shamgi said: »
Random Tidbit: Turns out HTNM Alexander's full buff wipe includes pets for some strange reason. So don't go there as BST.


Did the fight on bst right after the January update. worked out pretty well.
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By shamgi 2020-08-21 16:52:17
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Was trying to run it VD with a MNK and a BST, figured max SB for both the pet and I would keep it fairly safe. Super annoying to lose a HQ jug pet within the first 5 minutes though.

We are going to try out some VD Odin using Arthur to lower his attack though, hoping that goes well.
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By Asura.Geriond 2020-08-21 16:55:57
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Are you saying it wipes your pet's buffs, or it desummons your pet entirely? Your earlier post implies the first, but your later one implies the second.
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By shamgi 2020-08-21 19:38:20
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Asura.Geriond said: »
Are you saying it wipes your pet's buffs, or it desummons your pet entirely? Your earlier post implies the first, but your later one implies the second.

Desummons entirely.

It did 700 damage to Gaston, who was full, and then he just disappeared.

This is only one test, of course, but it also destroys luopans, even if they tank the damage.
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