Scholar In FFXIV Confirmed |
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Scholar in FFXIV confirmed
Oh, so Scholar-Summoner are kind of like prestige classes for the Arcanist?
Why orange? (also not sure how's a scholar related to petting a fairy, but it's cute, so it's all good).
Something like that. You equip a key item to switch from a base class (Arcanist, Thaumaturge, Gladiator) to a specialized job (Scholar/Summoner, Black Mage, Paladin). The trade-off being that you lose access to generalized special abilities but gain access to job-specific abilities that enhance your particular role.
Sounds like a bass ackwards way of doing "Subjobs" to me, but Magitek armor.
Fairy.Ghaleon said: » I think the biggest news of the Q/A was the confirmation on the fact that Base classes will Branch out for Jobs. So for Arcanist you can change to Summoner OR Scholar I wonder what other jobs we will see from our current base classes. May be off-topic, but like I said in my previous post, it's almost like Ragnarok Online's job system. You basically start with a base job then from there you undertake a series of quests to go into the higher tier jobs. For example, you go from Novice to Acolyte (1st class) to Priest (Class 2-1) then Monk (Class 2-2) and so on. The interview mentioned that each base job class can have one or two jobs. My friend and I are wondering if you can do both Summoner and Scholar or are you stuck to one job path after Arcanist. So far, we have this: Arcanist
Assumptions/speculation for the following: Marauder
Pugilist
Gladiator
Archer
Conjurer
Thaumaturge
That would leave out Thief, Beastmaster, and other jobs, and I can only speculate where those would fit if they were added. Thief under Archer? Beastmaster under Gladiator? What happened to Dragoon-Lancer?
Odin.Zicdeh said: » What happened to Dragoon-Lancer? Lancer
Perhaps something like this? I know Dragoon will be in-game since we've seen the AF and the official pictures as well. I really have no idea, I'm still trying to figure stuff out about that game.
It looks like they're going to have to add a lot more base jobs though if ***is tied directly to the weapon you use. There's no Handaxe or Dagger at all is there? (Beastmaster-Thief), though I suppose you could argue a Thief/Rogue could use Archery. Bismarck.Aselin said: » I know Dragoon will be in-game since we've seen the AF and the official pictures as well I don't know if it holds true for ARR but in 1.0 you got the Jobs by leveling 2 of the Classes. Like Monk was Pugilist and Thaumaturge(iirc)
I hope 'pets' can be named so I can make my SCH's fairy "Navi" and spam Hey! Listen~ in a macro :3 P.S. Also everyone, remember that FFXI didn't have the 22 jobs it has now when it first released. Give ARR some time O: New classes/jobs come with new expansions. Yeah, looks like they will have to add more base jobs if they're going to go ahead with this job system.
I'd sooner assume a Rogue class will be one that leads to either Ninja or Thief. But, Beastmaster, where would that fit under? Best thing we could do is draw our assumptions from the many jobs that Final Fantasy games have brought us up to now. And, it's quite a long list that varies somewhat differently from one FF game to the next. Mediator (?)
Beastmaster => Blu/Morpher.
All three deal with monsters! Bismarck.Aselin said: » I'd sooner assume a Rogue class will be one that leads to either Ninja or Thief. Chocobo knight!!
Bismarck.Aselin said: » Yeah, looks like they will have to add more base jobs if they're going to go ahead with this job system. I'd sooner assume a Rogue class will be one that leads to either Ninja or Thief. But, Beastmaster, where would that fit under? Best thing we could do is draw our assumptions from the many jobs that Final Fantasy games have brought us up to now. And, it's quite a long list that varies somewhat differently from one FF game to the next. Mediator (?)
As for THF, i could see the GLA daggers being used for "Rogue" and Thief :< Would it be off base at all to suggest Arcanist + Conjurer = Scholar and Arcanist + Thaumaturge = Summoner?
Odin.Zicdeh said: » wtf is an Arcanist? Arcanist is going to be the main enfeeble job. It'll be able to debuff the enemy while slapping on damage over time spells (Poison and such hopefully.) Combind it with SCH's Regen watching over the party, it should make for a great support healer. An even better one if Conjurer ends up being one of its support classes so it'll have access to Cure/Raise/Stoneskin/etc. Summoner will be enfeeb along with pet doing Damage. Pets currently revealed and their roles are... Eggie Titan : High DEF for tanking with moderate atk. Eggie Ifrit : Mix of DEF and ATK to fill either role Eggie Garuda : Focused on nuking Bahamut.Mizuharu said: » Odin.Zicdeh said: » wtf is an Arcanist? Arcanist is going to be the main enfeeble job. It'll be able to debuff the enemy while slapping on damage over time spells (Poison and such hopefully.) Combind it with SCH's Regen watching over the party, it should make for a great support healer. An even better one if Conjurer ends up being one of its support classes so it'll have access to Cure/Raise/Stoneskin/etc. Summoner will be enfeeb along with pet doing Damage. Pets currently revealed and their roles are... Eggie Titan : High DEF for tanking with moderate atk. Eggie Ifrit : Mix of DEF and ATK to fill either role Eggie Garuda : Focused on nuking Saw the video for SCH recently makes it seem like arcanist has 2 advanced classes (is that even the proper term here?)
Also shows sch "summoning" a slyph/fairy sooooo yeah x.x Bismarck.Yamisam said: » Would it be off base at all to suggest Arcanist + Conjurer = Scholar and Arcanist + Thaumaturge = Summoner? Each Job (SMN SCH etc) can use the abilities of its base class PLUS the abilities of 2 other specific classes. They're not always what you'd expect either. In 1.0 BLM used pugilist and ... archer I believe it was as its secondary classes. Edit: But it worked well because those two classes had abilities to reduce enmity generation and to evade an attack while recovering mp and a job ability to recover some hp. SCH could likely be conjurer and thaumaturge (since lightning spells are DoTs now), SMN... I have no clue what it will have for secondary classes. Edit2: dur totally forgot you need base class plus one other to unlock the job haha been a while. Quote: Saw the video for SCH recently makes it seem like arcanist has 2 advanced classes (is that even the proper term here?) ACN does indeed have 2 jobs to it. Not really sure about the game design but wouldnt arcanist + conjurer = Summoner make more sense? In FFIII (nes version) which first introduced summoning magic to final fantasy conjurer was one of 3 summoning classes each having a different use for the various avatars/eildons/primals
Edit: Apparently they went with evoker instead of conjurer in the official translation of FFIII (the old fan translation called them conjurer's) the other two classes capable of summoning being sage and obviously summoner. Either way the act to conjure is more synonymous with the action of summoning (actually to conjure is actually a better description of what a summoner does) Conjure: Make (something) appear unexpectedly or seemingly from nowhere as if by magic. Summon: Authoritatively or urgently call on (someone) to be present, esp. as a defendant or witness in a law court. Anyways not that it matters. You pose a good point knala. CNJ+ACN would make a good pairing to unlock SMN due to the reasons you stated. However CNJ makes a good point to SCH as well as the 2nd healer. They could make both jobs require CNJ though. Could also go all crazy and have one be archer or some crazy thing.
Heh like i said don't know much about the game itself at this point (ps installing the beta update atm yay) so not sure ability wise what pairings would go better but by definition conjurer would make more sense <.<
Somewhat off topic but what is the diff between conj and thau? CNJ is healer/buffer, gets Aero, Stone, Water spells and gets WHM as job.
THM is a nuker/enfeebler, gets Fire, Blizzard, Thunder spells and gets BLM as job. While playing around with PUG and THM today, I noticed that Second Wind had WAR listed. So I went to check THM for skills and such that could be used on other jobs. The only ones I noticed had CON/THM/wHM/BLM only. I can check again tomorrow to be sure but seems BRD was removed from THM subjob access
huh must have swapped things around from 1.0 launch a bit messed around with cnj some was under the impression they had a wider range of spells (as in all offensive elements)
Sylph.Dasanuffadat said: » You pose a good point knala. CNJ+ACN would make a good pairing to unlock SMN due to the reasons you stated. However CNJ makes a good point to SCH as well as the 2nd healer. They could make both jobs require CNJ though. Could also go all crazy and have one be archer or some crazy thing. Sylph.Knala said: » huh must have swapped things around from 1.0 launch a bit messed around with cnj some was under the impression they had a wider range of spells (as in all offensive elements) Yeah the entire game was massively overhauled since the old class info. And yeah it does seem like they changed each jobs secondary classes. BRD isn't on any of THM's moves it seems and BLM isn't on any of PGL's. Will be neat to see what they do. Got some time in this weekend they face lifted Arc by comparison to p2, was worried if they didn't improve on arc but they did so my worries were unfounded, all in all they are doing a really good job imo.
Okay, I've unlocked all the classes and going through all the actions learned via leveling. Here is a list of which action(s) each JOB can use from the classes.
Archer: Raging STrikes : Increases damage(all sources) dealt by 20% (BRD DRG BLM) Venomous Bite : Delivers attack with a potency of 100. Add. Effect-Venom. (BRD DRG) Hawk's Eye : Increases physical acc by 20%. (BRD DRG BLM(lolwut)) Quelling Strike : Reduces enmity generated by each attack for 15secs. (BRD DRG BLM) Lancer: Feint : attack potency 120 Add. Effect-Slow+20% 10secs (MNK DRG BRD) Keen Fury: Parry rate+20% 20secs (MNK DRG BRD) Impulse Drive: Attack potency 100(180 from behind target) (MNK DRG) Invigorate: Restores 300TP (MNK DRG BRD) Blood for Blood: Increase damage dealt by 20% and damage taken by 25% for 20secs. (MNK DRG BRD) Puglist: Featherfoot: Eva+25% 10secs (MNK WAR) Second Wind: Restore 15% of MaxHP (MNK WAR) Haymaker: Attack potency 170; only usable after evading attack. Add Effect-Slow+20% 12sec duration (MNK WAR) Internal Release: Crit hit rate+20% 15secs (MNK WAR) Mantra: Effect of Cures Received+5% 15secs (MNK WAR) Thaumaturge: Thunder: Lightning damage potency30 with 40 potency DoT 12secs. (WHM BLM) Surecast: Next spell is cast without interruption (WHM BLM) Thunder II: Lighning damage potency 50; DoT 40. (WHM BLM) Swiftcast: Next spell is casts immediately (WHM BLM) Conjurer: Cure: Cure potency 300 (PLD BRD WHM) Protect: physical def up 30mins (PLD BRD WHM) Raise: Resurrects target in weakened state. [Can NOT be used in combat without CON/WHM job trait Enhanced Raise at Lv28] (PLD BRD WHM) Stoneskin: Barrier nulls damage equal to 10% of target player's MaxHP (PLD BRD WHM) Marauder: Foresight: DEF+20% 20secs (PLD WAR DRG) Skull Sunder: Attack potency 100 Add.Effect-Increases current enmity (PLD WAR DRG) Fracture: Attack potency100 Add.Effect-DoT potency20 18secs (PLD WAR DRG) Bloodbath: Converts 25% of damage dealt next offensive ability(TP move most likely) into HP (PLD WAR DRG) Mercy Stroke(lulwut? THF skill onr-): Attack potency 250. [Can only be used when target's HP is below 20%. If delivered as killing blow, 20% of MaxHP recovered] (jesus christ.... Uh, I mean PLD WAR DRG) Gladiator: Savage Blade: Atk potency 100 Add.Effect: Increases current enmity (PLD MNK WAR) Flash: Increases enmity to all enemies in 5yalms of target enemy. (PLD MNK WAR) Convalescence: Increases HP restored via spells/actions by 20% (PLD MNK WAR) Provoke: Increase enmity to target. (PLD MNK WAR) Awareness: Reduces chance of suffering critical dmg by 15% for 20secs (PLD MNK WAR) So in short Bard: ARC(main) CON and LNC abilities. Black Mage: THM(main) and ARC. Possibly have Arcanist for third? Dragoon: LNC(main) MRD and ARC abilities. Monk: PUG(main) LNC and GLD abilities. Paladin: GLD(main) CON and MRD abilities. Warrior: MRD(main) GLD and PUG abilities. White Mage: CON(main) and THM abilities. Possibly have Arcanist for third? So seeing as each class is used three times EXCEPT FOR TWO, SMN (and/or sch) might end up with PUG and THM as their "sub jobs." Or maybe Sqenix will mix it up. Who knows. |
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