Automaton Research Thread

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Automaton Research Thread
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 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2013-05-20 10:28:23
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CoreyX said: »
I don't think you know anything about the math of FFXI Sylow, you're just going back and forth and back and forth with what you *think* you know but not really ending up anywhere. Perhaps you should do more research. If you had known previously established automaton facts, you wouldn't be wondering every 5 seconds why your calculations are off.

I think we should leave all the PUP testing to the professionals. Preferably someone who actually plays the job and knows how it works. This is really getting us nowhere, nothing new to see here.

Who the *** are you anyway?

Sylow is there any mobs I can help test Armor Shatterer with or would you like tests done with other frames while you do that?
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By Cerberus.Balloon 2013-05-20 10:31:18
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Bismarck.Greezy said: »
Also, Both Melee and Ranged are capped on my pup, and i keep getting ranged and melee skillups...


This is a bug that was never fixed, you skill up your merits too. Thankfully it doesn't effect actual skill - so you should still be capped.
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 Bismarck.Greezy
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By Bismarck.Greezy 2013-05-20 10:33:07
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Cerberus.Balloon said: »
Bismarck.Greezy said: »
Also, Both Melee and Ranged are capped on my pup, and i keep getting ranged and melee skillups...


This is a bug that was never fixed, you skill up your merits too. Thankfully it doesn't effect actual skill - so you should still be capped.

ah i c that would make sense then cuz both are merited. thx.
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By Fenrir.Sylow 2013-05-20 10:52:50
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Bahamut.Mizuharu said: »
CoreyX said: »
I don't think you know anything about the math of FFXI Sylow, you're just going back and forth and back and forth with what you *think* you know but not really ending up anywhere. Perhaps you should do more research. If you had known previously established automaton facts, you wouldn't be wondering every 5 seconds why your calculations are off.

I think we should leave all the PUP testing to the professionals. Preferably someone who actually plays the job and knows how it works. This is really getting us nowhere, nothing new to see here.

Who the *** are you anyway?

Sylow is there any mobs I can help test Armor Shatterer with or would you like tests done with other frames while you do that?
Aaaaactually!
I'm in my lab atm so no ffxi because physicists use linux or some ***.

If you could equip an Attuner and Tension Spring II (provided you have Alternator) and whatever else your auto needs to survive and head to Morimar Basalt Fields #2 and use shatterer on Lv102 and 103 animosiraptors and compare to the damage listed in my spreadsheet (unless you don't have 427 skill like I do then the comparison won't match)

Really I just want to know if you get a number evenly divisble by 15.
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2013-05-20 10:58:45
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Fenrir.Sylow said: »
Bahamut.Mizuharu said: »
CoreyX said: »
I don't think you know anything about the math of FFXI Sylow, you're just going back and forth and back and forth with what you *think* you know but not really ending up anywhere. Perhaps you should do more research. If you had known previously established automaton facts, you wouldn't be wondering every 5 seconds why your calculations are off.

I think we should leave all the PUP testing to the professionals. Preferably someone who actually plays the job and knows how it works. This is really getting us nowhere, nothing new to see here.

Who the *** are you anyway?

Sylow is there any mobs I can help test Armor Shatterer with or would you like tests done with other frames while you do that?
Aaaaactually!
I'm in my lab atm so no ffxi because physicists use linux or some ***.

If you could equip an Attuner and Tension Spring II (provided you have Alternator) and whatever else your auto needs to survive and head to Morimar Basalt Fields #2 and use shatterer on Lv102 and 103 animosiraptors and compare to the damage listed in my spreadsheet (unless you don't have 427 skill like I do then the comparison won't match)

Really I just want to know if you get a number evenly divisble by 15.

I'm currently 424/427 so I'll let you know after I finish capping. I'm thinking of taking magic merits out and meriting ranged/repair recast
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2013-05-20 13:57:41
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Okay so PUP99/SCH49. Here are the attachments. (and ranged is 427 now)
Tension Spring II | Attuner | Accelerator II | Drum Magazine
Coiler | Mana Jammer II | Auto-Repair Kit II | Turbo Charger
Heatsink | Volt Gun | Armor Plate II | Optic Fiber

gear:
ItemSet 301419
(only things that were affecting the pet. Mirke is acc/ranged acc+15 Magic acc/MAB+7. Anwig is dmg-10% haste+5)

Maneuvers : Light > Wind > Fire (all up on each weapon skill)
So far...
Lv102 Raptors - constant 3210 Armor Shatterer.
Lv103 Raptors - constant 3180 Armor Shatterer.

3210/15 = 214
3180/15 = 212

I'm going back to town now to take merits out of magic skill and put them in ranged.

EDIT first I'm going to slap on Flame Holder along with Attuner and let you know what I get before I merit that.

Swapped out Volt Gun for Flame Holder. So everything is the same as above save for that.

Lv102 = 3465
Lv103 = 3249

With 437 skill and no flame holder (attachments the same as at the top)
Lv102 - 3270 (3270/15 = 218)
Lv103 - 3240 (3240/15 = 216)

So 10 skil points = 60 dmg increase. Damn.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-20 14:09:41
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Flame holder is +0.5 ftp for the first fire maneuver I believe, I just hadn't posted the data because I need to test it whn I am absolutely sure str is capped because otherwise I hae to make an extra assumption that I can't prove.
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2013-05-20 14:16:11
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Fenrir.Sylow said: »
Flame holder is +0.5 ftp for the first fire maneuver I believe, I just hadn't posted the data because I need to test it whn I am absolutely sure str is capped because otherwise I hae to make an extra assumption that I can't prove.

Ah yeah. :x
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2013-05-20 14:21:51
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I just swapped out Anwig for empy+2 hat to check TP bonus on that and still only did 3270 Armor Shatterer on a Lv102 Raptor. >_> And 3240 still on Lv103s.

With Flame Holder/no empy+2 head on (Light wind Fire maneuver)
Lv102: 3531
Lv103: 3498
With Flame Holder/Empy+2 head (Light wind Fire maneuver)
Lv102: 3531
Lv103: 3498

So Cirque Cappello +2 is ***for pet WS macro set. Good to know!
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By Odin.Eikechi 2013-05-20 14:27:40
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Bahamut.Mizuharu said: »
I just swapped out Anwig for empy+2 hat to check TP bonus on that and still only did 3270 Armor Shatterer on a Lv102 Raptor. >_> And 3240 still on Lv103s.

http://wiki.bluegartr.com/bg/Armor_Shatterer. Effect duration varies with TP.
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By kenshynofshiva 2013-05-20 14:27:45
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Bahamut.Mizuharu said: »
Tension Spring II | Attuner | Accelerator II | Drum Magazine
Coiler | Mana Jammer II | Auto-Repair Kit II | Turbo Charger
Heatsink | Volt Gun | Armor Plate II | Optic Fiber

Any chance you could test with tension spring 1 instead of attuner same setup?
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2013-05-20 14:29:57
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Odin.Eikechi said: »
Bahamut.Mizuharu said: »
I just swapped out Anwig for empy+2 hat to check TP bonus on that and still only did 3270 Armor Shatterer on a Lv102 Raptor. >_> And 3240 still on Lv103s.

http://wiki.bluegartr.com/bg/Armor_Shatterer. Effect duration varies with TP.

Ah okay lol.

kenshynofshiva said: »
Bahamut.Mizuharu said: »
Tension Spring II | Attuner | Accelerator II | Drum Magazine
Coiler | Mana Jammer II | Auto-Repair Kit II | Turbo Charger
Heatsink | Volt Gun | Armor Plate II | Optic Fiber

Any chance you could test with tension spring 1 instead of attuner same setup?

Yeah one sec.

Everything the same except Attuner swapped for Tension Spring I.
Lv102 : 3270
Lv103 : 3240

Huh... What did I get with attuner?
Quote:
Maneuvers : Light > Wind > Fire (all up on each weapon skill)
With 437 skill and no flame holder (attachments the same as at the top)
Lv102 - 3270 (3270/15 = 218)
Lv103 - 3240 (3240/15 = 216)

hmm... One sec it might be the merits screwing with it.
EDIT: durp that is the damage with the merits. lol
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By kenshynofshiva 2013-05-20 14:40:25
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Bahamut.Mizuharu said: »
Odin.Eikechi said: »
Bahamut.Mizuharu said: »
I just swapped out Anwig for empy+2 hat to check TP bonus on that and still only did 3270 Armor Shatterer on a Lv102 Raptor. >_> And 3240 still on Lv103s.

http://wiki.bluegartr.com/bg/Armor_Shatterer. Effect duration varies with TP.

Ah okay lol.

kenshynofshiva said: »
Bahamut.Mizuharu said: »
Tension Spring II | Attuner | Accelerator II | Drum Magazine
Coiler | Mana Jammer II | Auto-Repair Kit II | Turbo Charger
Heatsink | Volt Gun | Armor Plate II | Optic Fiber

Any chance you could test with tension spring 1 instead of attuner same setup?

Yeah one sec.

Everything the same except Attuner swapped for Tension Spring I.
Lv102 : 3270
Lv103 : 3240

Huh... What did I get with attuner?
Quote:
Maneuvers : Light > Wind > Fire (all up on each weapon skill)
With 437 skill and no flame holder (attachments the same as at the top)
Lv102 - 3270 (3270/15 = 218)
Lv103 - 3240 (3240/15 = 216)

hmm... One sec it might be the merits screwing with it.

That's what I was seeing so yep yep if the new area has no level correction did that make attuner invalid on all the mobs in the new area and what about the old areas???
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By Bahamut.Mizuharu 2013-05-20 14:41:41
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kenshynofshiva said: »
Bahamut.Mizuharu said: »
Odin.Eikechi said: »
Bahamut.Mizuharu said: »
I just swapped out Anwig for empy+2 hat to check TP bonus on that and still only did 3270 Armor Shatterer on a Lv102 Raptor. >_> And 3240 still on Lv103s.

http://wiki.bluegartr.com/bg/Armor_Shatterer. Effect duration varies with TP.

Ah okay lol.

kenshynofshiva said: »
Bahamut.Mizuharu said: »
Tension Spring II | Attuner | Accelerator II | Drum Magazine
Coiler | Mana Jammer II | Auto-Repair Kit II | Turbo Charger
Heatsink | Volt Gun | Armor Plate II | Optic Fiber

Any chance you could test with tension spring 1 instead of attuner same setup?

Yeah one sec.

Everything the same except Attuner swapped for Tension Spring I.
Lv102 : 3270
Lv103 : 3240

Huh... What did I get with attuner?
Quote:
Maneuvers : Light > Wind > Fire (all up on each weapon skill)
With 437 skill and no flame holder (attachments the same as at the top)
Lv102 - 3270 (3270/15 = 218)
Lv103 - 3240 (3240/15 = 216)

hmm... One sec it might be the merits screwing with it.

That's what I was seeing so yep yep if the new area has no level correction did that make attuner invalid on all the mobs in the new area and what about the old areas???
It might still be good on NMs or something. I'mma go find a reive and chuck lobo at a wall

Found a Lv104 umbrlo gonna try that out rq.
 Fenrir.Motenten
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By Fenrir.Motenten 2013-05-20 14:44:27
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Sylow said:
Flame holder is +0.5 ftp for the first fire maneuver I believe

For the level 102 data, it looks like +0.4 fTP. The level 103 damage with Flame Holder looks off, though; at best, a +0.1 fTP.
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2013-05-20 14:50:04
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1552 with and without attuner. So yeah. I'd have to go PUP next time ls does a fracture NM clear to see if it has an effect on NMs.
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By Fenrir.Sylow 2013-05-20 14:52:32
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Don't need to, armor shatterer has a ratio boost so neither tension spring nor attuner will really show a difference I just wanted to exclude something.
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By Bahamut.Mizuharu 2013-05-20 14:55:08
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Fenrir.Sylow said: »
Don't need to, armor shatterer has a ratio boost so neither tension spring nor attuner will really show a difference I just wanted to exclude something.

You used me! D: lol glad to help
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By Fenrir.Sylow 2013-05-20 14:58:34
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Fenrir.Motenten said: »
Sylow said:
Flame holder is +0.5 ftp for the first fire maneuver I believe

For the level 102 data, it looks like +0.4 fTP. The level 103 damage with Flame Holder looks off, though; at best, a +0.1 fTP.


Are you using the data in my sheet? I'm not wearing AFR+2 gloves in mine but on Khimaira Prideleader I got 3270 and 3597 with flame holder, but I was wearing AF3+2 vs prideleader.

So I guess that means that Khimaira Prideleader looks like a level 102 raptor!
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By Fenrir.Motenten 2013-05-20 15:01:25
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I'm referring to Mizuharu's data.
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By Fenrir.Sylow 2013-05-20 15:04:12
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Although 0.4 ftp works out counting the possible +4 base d increase from fire maneuver.

It's also possible that consumine the fire maneuver makes it not count toward WS for the stat bonus.
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By Fenrir.Sylow 2013-05-20 15:05:35
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We can see what is happening if someone WSes starter zone mobs with identical stats and flame holder vs not
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By Bahamut.Mizuharu 2013-05-20 15:06:19
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Fenrir.Sylow said: »
Although 0.4 ftp works out counting the possible +4 base d increase from fire maneuver.

It's also possible that consumine the fire maneuver makes it not count toward WS for the stat bonus.

If that were the case Attuner would not activate no? In a reive atm will try afterwards

btw has any research been done with Tactical Processor for any frames?
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By Fenrir.Sylow 2013-05-20 15:37:03
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Attuner is affecting ratio calculations presumably. Since shatterer is boosted, you won't see it in any case.


I'll try to see if I can get any hint of what it's doing because I don't believe LV75PUPs had the tools or methodology to determine that attuner is ignoring specific amounts of enemy defense. Especially when that effect is divergent from the description.
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By Fenrir.Sylow 2013-05-20 15:49:27
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All I know for TP is that it increases the heat/maneuver and the effect appears ton increase with the number of ice maneuvers but it's hard to test the N effect explicitly.
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By kenshynofshiva 2013-05-20 15:52:26
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Man all this testing making me rethink all my puppet build outs ugh. No acc attachments needed man does a few options open up...
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By Fenrir.Motenten 2013-05-20 15:58:32
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Target: lvl 2 rarab
Skill: 417
No gear used to enhance puppet aside from Alternator
Only attachment used was Flame Holder; otherwise empty.
Maneuvers on weaponskill: Fire + Wind

Animator (lvl 1)
No Flame Holder: 2820
Flame Holder: 3036

5.383 fTP

Alternator (lvl 99)
No Flame Holder: 3330
Flame Holder: 3663

5.5 fTP

Probably not fStr capped on Animator. Redoing with AF3+2 gloves (105 total str)

Animator (lvl 1), test 2
No Flame Holder: 2955
Flame Holder: 3234

fTP: 5.472

2955 = 197 * 3 * 5
3234 = 196 * 3 * 5.5

So just barely falling under fStr cap when using the Flame Holder, compared to not.

For test 1:
2820 = 188 * 3 * 5
3036 = 184 * 3 * 5.5


Conclusions:

1) Flame Holder is indeed +0.5 fTP.
2) Flame Holder's consumption of Fire Maneuvers happens before fStr is calculated.
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By Bahamut.Mizuharu 2013-05-20 16:02:51
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Fenrir.Motenten said: »
Target: lvl 2 rarab
Skill: 417
No gear used to enhance puppet aside from Alternator
Only attachment used was Flame Holder; otherwise empty.
Maneuvers on weaponskill: Fire + Wind

Animator (lvl 1)
No Flame Holder: 2820
Flame Holder: 3036

5.383 fTP

Alternator (lvl 99)
No Flame Holder: 3330
Flame Holder: 3663

5.5 fTP

Probably not fStr capped on Animator. Redoing with AF3+2 gloves (105 total str)

Animator (lvl 1), test 2
No Flame Holder: 2955
Flame Holder: 3234

fTP: 5.472

2955 = 197 * 3 * 5
3234 = 196 * 3 * 5.5

So just barely falling under fStr cap when using the Flame Holder, compared to not.

For test 1:
2820 = 188 * 3 * 5
3036 = 184 * 3 * 5.5


Conclusions:

1) Flame Holder is indeed +0.5 fTP.
2) Flame Holder's consumption of Fire Maneuvers happens before fStr is calculated.

If I could, I'd make you my bride for doing this for me.
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By Fenrir.Sylow 2013-05-20 17:56:34
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That's what I figured was going on since I had 218 base damage on Khimaira Prideleader and 3597/5.5/3 = 218 but I hadn't tested it further to prove it - so I appreciate your help on that!

I also would like to point out
http://wiki.ffxiclopedia.org/wiki/Flame_Holder
has it wrong which goes to show you why I trust LV75 PUP testing so unreadily

fTP is relatively easy to test so if they can't get that right why should I believe that they were able to determine that Attuner is ignoring specific percentages of defense!
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By Theytak 2013-05-20 18:05:09
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Fenrir.Motenten said: »
Target: lvl 2 rarab
Skill: 417
No gear used to enhance puppet aside from Alternator
Only attachment used was Flame Holder; otherwise empty.
Maneuvers on weaponskill: Fire + Wind

Animator (lvl 1)
No Flame Holder: 2820
Flame Holder: 3036

5.383 fTP

Alternator (lvl 99)
No Flame Holder: 3330
Flame Holder: 3663

5.5 fTP

Probably not fStr capped on Animator. Redoing with AF3+2 gloves (105 total str)

Animator (lvl 1), test 2
No Flame Holder: 2955
Flame Holder: 3234

fTP: 5.472

2955 = 197 * 3 * 5
3234 = 196 * 3 * 5.5

So just barely falling under fStr cap when using the Flame Holder, compared to not.

For test 1:
2820 = 188 * 3 * 5
3036 = 184 * 3 * 5.5


Conclusions:

1) Flame Holder is indeed +0.5 fTP.
2) Flame Holder's consumption of Fire Maneuvers happens before fStr is calculated.

fSTR cap as best my testing can show is dSTR ≥ 101 (ie: ~107+ str vs bunnies in E.ron, 102 if you cast choke first) after which it plateaus. That's one of the few things I've found consistent despite SE *** with the base damage values, but if byrth's idea that Dex influences weapon rank and therefor fSTR cap is true, then there's no guarantee that it's the actual cap, so much as "it's the best you can reach with what we have available", but it's hard to be sure how much more dex would influence it, given that the 70 str/dex bonus from alternator only netted a 27 base damage difference against those bunnies

edit:
Fenrir.Sylow said: »
That's what I figured was going on since I had 218 base damage on Khimaira Prideleader and 3597/5.5/3 = 218 but I hadn't tested it further to prove it - so I appreciate your help on that!

I also would like to point out
http://wiki.ffxiclopedia.org/wiki/Flame_Holder
has it wrong which goes to show you why I trust LV75 PUP testing so unreadily

fTP is relatively easy to test so if they can't get that right why should I believe that they were able to determine that Attuner is ignoring specific percentages of defense!

It took a little digging, but I found the original test cited for that info. It's pretty damn old; from December of 07
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