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emergency maintenance mini update
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-03 11:20:56
Apart from stacked mercy stroke is epic..... and that dagger doesnt get mercy stroke.
Edit: seriously though the only people that need to be annoyed are Spharai, Excalibur and Gungnir owners
Why would these be the only people that need to be annoyed?
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-03 11:27:44
Carbuncle.Anesthesia said: »Apart from stacked mercy stroke is epic..... and that dagger doesnt get mercy stroke.
Edit: seriously though the only people that need to be annoyed are Spharai, Excalibur and Gungnir owners
Why would these be the only people that need to be annoyed?
And how! I currently have 700m in weapons equipped and another partially built weapon 250million in, all of which hang in the balance.
I want a cookie. I'm not really as sore as I sound though because I expect they'll buff the weapons somehow, it's just an uneasy feeling.
By Quetzacoatl 2013-04-03 11:33:10
People raged even when scorp harness dropped in price. People rage about everything. This. To be quite honest, I don't see what the big deal is with these weapons at the moment, until we see if they out-DPS and out-WS the RMEs that matter, as well as seeing if they can even outparse them with Aftermaths/OdD effects.
And if anything, we'll probably be seeing RMEs get updated again at the second-to-last segment of completion with SoA updates and content.
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-03 11:55:05
People raged even when scorp harness dropped in price. People rage about everything. This. To be quite honest, I don't see what the big deal is with these weapons at the moment, until we see if they out-DPS and out-WS the RMEs that matter, as well as seeing if they can even outparse them with Aftermaths/OdD effects.
And if anything, we'll probably be seeing RMEs get updated again at the second-to-last segment of completion with SoA updates and content.
http://www.ffxiah.com/forum/topic/36950/dev-matsui-to-all-adventurers-and-pioneers/4/#2271027
http://forum.square-enix.com/ffxi/threads/31250-To-all-adventurers-and-pioneers!
You need to read these posts in combination. Matsui plans to make a series of gear so strong that it creates "Virtual Levels" similar to Item level in tera. If these weapons are Step One of his new plan, then it's beyond silly to think that R/E/M would even be remotely competitive a few "Virtual Tiers" up the new gear scale. These exact weapons aren't the big deal. The big deal is that they've just made it very clear that they are willing to blow away top-tier equipment and move to a gear-treadmill model.
| 03-26-2013 12:42 PM | | Akihiko Matsui | | Dev Team |  |
| | Hello,
We are not planning to enhance relic, mythic, or empyrean weapons via Trial of the Magians or through other methods.
However, in regards to these weapons that you have enhanced up to level 99, we are formulating plans so that they do not go to waste. (Including the weapons that do not yet have their afterglows.)
| |
As far as R/E/M being updated, a lot of people here are reading this post and then seeing what they want to see, as opposed to what he actually said.
He was real clear about the fact that they're not getting enhanced.
Make R/E/M WSes non-elemental but leave emp damage unchanged? Well, they didn't go entirely to waste! Let you use your Camlann's Torment or Scourge on any weapon if you have an 85+ emp or 75+ relic? Well, they didn't go entirely to waste!
Not going to waste is not real strong stuff. It doesn't mean he's doing something that directly contradicts his previous sentence.
As for the big deal, well, FFXI can't compete in the gear treadmill MMO space. The success it's had, it's had because it competes in a different arena.
WoW/Tera/SWTOR/etc. have teams of developers that come out with expansions that have enough content that they can afford to make the rest of the game obsolete/wasted programming (though i still don't like the model).
FFXI has 4 monkeys and a pop-gun. They don't have the programming power to obsolete all of their content every year or so and replace it with new content. A move to the gear-treadmill model will not work out well for them.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-04-03 11:57:07
Carbuncle.Anesthesia said: »As far as R/E/M being updated, a lot of people here are reading this post and then seeing what they want to see, as opposed to what he actually said. Or you are. He specifically says we won't upgrade them further through any means, however he says they'll stay relevant one sentence later, which could only mean that if necessary they'll just code-mod them rather than making us improve again with trials or stuff.
[+]
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-04-03 11:59:51
i'm pretty sure code modding is enhancing through some method
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-04-03 12:00:47
They are formulating plans...what else is there if it's not us and it's not them?
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-04-03 12:01:30
anesthesia's examples were perfectly fine..? especially the ws sharing one
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Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-03 12:03:00
Carbuncle.Anesthesia said: »As far as R/E/M being updated, a lot of people here are reading this post and then seeing what they want to see, as opposed to what he actually said. Or you are. He specifically says we won't upgrade them further through any means, however he says they'll stay relevant one sentence later, which could only mean that if necessary they'll just code-mod them rather than making us improve again with trials or stuff.
I'm not reading what I want to see. I'd very much like my 99 weapons to stay relevant, and I don't think FFXI can compete in the gear-treadmill space. My conclusion is a conclusion I do not like.
Again, you can't make your argument without changing his wording. He didn't say they'd stay relevant, he said they wouldn't go to waste, which is a pretty *** weak endorsement. Not still best, not among top options, won't go to waste.
Peacock charm still has a use, however limited it may be. You can do some pretty shitty stuff and still say that something hasn't gone to waste, like (as i mentioned above) stripping weaponskills, making some of thier damage non-elemental, or making certain NM's take extra damage from R/E/M.
If he was planning on raising base damage, I think he'd give a stronger statement than "won't go to waste."
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-04-03 12:04:33
If they're not changed by "a method," then they will remain the same. If they remain the same, people will say they go to waste. They will not go to waste, so they must be changed. If they must be changed, a method needs to be used. You're travelling through another dimension, a dimension not only of sight and sound but of mind; a journey into a wondrous land whose boundaries are that of imagination...
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-03 12:07:09
If they're not changed by "a method," then they will remain the same. If they remain the same, people will say they go to waste. They will not go to waste, so they must be changed. If they must be changed, a method needs to be used. You're travelling through another dimension, a dimension not only of sight and sound but of mind; a journey into a wondrous land whose boundaries are that of imagination...
If you introduce a limited set of NM's who take extra damage from R/E/M, you're not changing the weapons themselves.
Beyond that, what people say has gone to waste, and what Matsui considers a waste are probably two very different things.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-03 12:13:53
Carbuncle.Anesthesia said: »As far as R/E/M being updated, a lot of people here are reading this post and then seeing what they want to see, as opposed to what he actually said. Or you are. He specifically says we won't upgrade them further through any means, however he says they'll stay relevant one sentence later, which could only mean that if necessary they'll just code-mod them rather than making us improve again with trials or stuff.
It could also be poor translation, I'll take a look at the original japanese post later.
[+]
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-03 12:16:16
Carbuncle.Anesthesia said: »As far as R/E/M being updated, a lot of people here are reading this post and then seeing what they want to see, as opposed to what he actually said. Or you are. He specifically says we won't upgrade them further through any means, however he says they'll stay relevant one sentence later, which could only mean that if necessary they'll just code-mod them rather than making us improve again with trials or stuff.
It could also be poor translation, I'll take a look at the original japanese post later.
That would actually be really interesting.
By Ophannus 2013-04-03 12:17:15
Maybe relic weapons evolve into these new weapons :/
Server: Odin
Game: FFXI
Posts: 26
By Odin.Fushichou 2013-04-03 12:19:29
So our weapons are sitting on the fence and the DD world is falling. I'll still remember the first time I got to hold my Ragnarok! And the first time I got to spam Namas Arrow on Samurai!
And as for you Apocalypse... YOUR NOTHING TO ME!
GET BACK IN STORAGE!!
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-03 12:27:53
Maybe relic weapons evolve into these new weapons :/
I'm probably in the minority, but I'd love the idea of a superweapon that required the combination of the 99 relic, emp, and mythic equivalents. It would also meet the "Not getting enhanced but won't go to waste" criteria.
I don't think it's feasible though, and I'd also want some assurance that a weapon like that wouldn't be getting replaced, like, ever.
Server: Carbuncle
Game: FFXI
Posts: 154
By Carbuncle.Ceruleanknight 2013-04-03 12:29:39
Carbuncle.Anesthesia said: »Maybe relic weapons evolve into these new weapons :/
I'm probably in the minority, but I'd love the idea of a superweapon that required the combination of the 99 relic, emp, and mythic equivalents.
I don't think it's feasible though, and I'd also want some assurance that a weapon like that wouldn't be getting replaced, like, ever.
It would be called "Ultima Weapon"
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-04-03 12:33:19
Carbuncle.Anesthesia said: »Maybe relic weapons evolve into these new weapons :/
I'm probably in the minority, but I'd love the idea of a superweapon that required the combination of the 99 relic, emp, and mythic equivalents. It would also meet the "Not getting enhanced but won't go to waste" criteria.
I don't think it's feasible though, and I'd also want some assurance that a weapon like that wouldn't be getting replaced, like, ever. The Power Blaster!
Caitsith.Pebe
Server: Caitsith
Game: FFXI
Posts: 47
By Caitsith.Pebe 2013-04-03 12:35:11
Although would be unfair for many jobs, considering sch, blu, pup, cor, dnc do not have relic weapons. And run and geo do not have relic nor empyrean, but may be getting mythic... soo how would you make their ultima weapons?
Cerberus.Stereo
Server: Cerberus
Game: FFXI
Posts: 58
By Cerberus.Stereo 2013-04-03 12:37:35
I'm done being SE's treadmill gear monkey.
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-03 12:45:56
Although would be unfair for many jobs, considering sch, blu, pup, cor, dnc do not have relic weapons. And run and geo do not have relic nor empyrean, but may be getting mythic... soo how would you make their ultima weapons?
Yeah, while I didn't elaborate, that's the exact reason I mentioned it wasn't feasible.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-03 13:51:12
There's really nothing particularly interesting in the JP post, except that when they say "strengthening by other methods" (方法による強化) seems to imply that they won't be implementing any process to strengthen them ("We are not thinking about strengthening via Magian Trials or any other process.")
They further mention that regarding weapons which have been upgraded to level 99, they must implement a plan to ensure that they will not become useless.
They do go out of their way to mention two things:
(1.) The plan will include weapons which do not have afterglow.
This seems to imply some sort of direct adjustment to level 99 weapons. If they were not going to do any sort of direct adjustment, there would be no real reason to differentiate between LV99 and LV99-2. In this case it seems to mean that whatever they do to LV99-2, they will also do to LV99. But the lower level weapons will not be adjusted.
(2.) He goes out of his way to exclude the shields and instruments because they will still be at the highest caliber.
This also seems to imply some sort of direct adjustment to the weapons. In other words, "Shields and instruments are still going to be top of their class so don't complain that we didn't boost your Gjallarhorn."
The overall feeling of the responses on the JP forum seem to be that they will boost the performance of LV99 prestige weapons. Someone made a thread today complaining about the D74 H2H and someone yelled at him for dat-mining.
Siren.Mosin
By Siren.Mosin 2013-04-03 13:59:05
quote='Fenrir.Sylow' pid=2283945]There's really nothing particularly interesting in the JP post, except that when they say "strengthening by other methods" (方法による強化) seems to imply that they won't be implementing any process to strengthen them ("We are not thinking about strengthening via Magian Trials or any other process.") They further mention that regarding weapons which have been upgraded to level 99, they must implement a plan to ensure that they will not become useless. They do go out of their way to mention two things: (1.) The plan will include weapons which do not have afterglow. This seems to imply some sort of direct adjustment to level 99 weapons. If they were not going to do any sort of direct adjustment, there would be no real reason to differentiate between LV99 and LV99-2. In this case it seems to mean that whatever they do to LV99-2, they will also do to LV99. But the lower level weapons will not be adjusted. (2.) He goes out of his way to exclude the shields and instruments because they will still be at the highest caliber. This also seems to imply some sort of direct adjustment to the weapons. In other words, "Shields and instruments are still going to be top of their class so don't complain that we didn't boost your Gjallarhorn." The overall feeling of the responses on the JP forum seem to be that they will boost the performance of LV99 prestige weapons. Someone made a thread today complaining about the D74 H2H and someone yelled at him for dat-mining.  [/quote]
lmao
that's fantastic. thanks for the update, doesn't seem like we should be shitting ourselves quite yet.
By Tummie 2013-04-03 14:04:15
According to what was said, they will not enhance them through trials or any other means (player initiated quests) but rather it sounds like they will enhance the weapons through code (Changing the base damage, change WS damage, or provide something along the lines of Occasionally Deals Double or Triple Damage)
Cerberus.Corphish
Server: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Corphish 2013-04-03 14:16:20
Maybe I'm not seeing it, but where's the list of all the weapon changes? Or are the ones on the first page the only ones changed?
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-04-03 14:16:24
According to what was said, they will not enhance them through trials or any other means (player initiated quests) but rather it sounds like they will enhance the weapons through code (Changing the base damage, change WS damage, or provide something along the lines of Occasionally Deals Double or Triple Damage)
This is kinda what I'm thinking too, further trials seems kinda dumb anyway, an afterglow weapon is finished, since the first level cap increase after relic class weapons, we've known there would be further trials until the 99 version. but they let relic and mythic weapons keep up with newer ones, i can't believe they'd give us the ws and call it a day.
By Mekoto 2013-04-03 14:20:38
Don't Take what SE says at face value :)
We are also supposed to be able to summon Cait Sith months ago.
Also these New weapons are just the beginning, SE never shows all their cards until about a Year has passed.
Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2013-04-03 14:20:59
Carbuncle.Anesthesia said: »Maybe relic weapons evolve into these new weapons :/
I'm probably in the minority, but I'd love the idea of a superweapon that required the combination of the 99 relic, emp, and mythic equivalents. It would also meet the "Not getting enhanced but won't go to waste" criteria.
I don't think it's feasible though, and I'd also want some assurance that a weapon like that wouldn't be getting replaced, like, ever. The Power Blaster!
 <3 made me chuckle
Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2013-04-03 14:22:23
They could just recalculate the entire growth chart of R/E/M from ToM so that the final end product has higher base dmg. Could that be done?
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2013-04-03 14:23:39
A SAM in my ls just got the NQ GK... doing 7k Shoha compared to his previous 2-3k >.> (in abyssea ofc!)
They removed blu and put brd back to some stuff (ya, nares too).
These appeared in the dats without any icon (not much):
Counsellor's Gloves
DEF:24
Counsellor's Robe
DEF:51
Behemoth Mask
DEF:40
and these weapons got their stats changed:
Tlalpoloani (old)
DMG+59 Delay:+96 DEX+8 ≺Element: Fire≻+20
"Store TP"+5
Tlalpoloani (new)
DMG+74 Delay:+96 DEX+8 ≺Element: Fire≻+20
"Store TP"+5
Macoquetza (old)
DMG:58 Delay:200 AGI+8 ≺Element: Water≻+20
"Subtle Blow"+7
Macoquetza (new)
DMG:64 Delay:200 AGI+8 ≺Element: Water≻+20
"Subtle Blow"+7
Camatlatia (old)
DMG:72 Delay:240 STR+8 ≺Element: Fire≻+20
Physical damage taken -4%
Camatlatia (new)
DMG:76 Delay:240 STR+8 ≺Element: Fire≻+20
Physical damage taken -4%
Icoyoca (old)
DMG:91 Delay:288 STR+8 ≺Element: Air≻+20
"Double Attack"+2%
Icoyoca (new)
DMG:92 Delay:288 STR+8 ≺Element: Air≻+20
"Double Attack"+2%
Suijingiri KM (old)
DMG:140 Delay:450 STR+8 ≺Element: Water≻+20
Enhances effect of skillchain bonuses
Suijingiri KM (new)
DMG:144 Delay:450 STR+8 ≺Element: Water≻+20
Enhances effect of skillchain bonuses
Zoquittihuitz (old)
DMG:75 Delay:432 AGI+8 ≺Element: Water≻+20
Enmity-8
Zoquittihuitz (new)
DMG:90 Delay:432 AGI+8 ≺Element: Water≻+20
Enmity-8
Midrium Bullet (old)
RNG
Midrium Bullet (new)
RNG, COR
Matre Bell got MP+5 showed in desc
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