Puppetmaster TP Gear |
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Puppetmaster TP gear
I consider Nefarious inferior to all other options(unless it's abyssea), but still your overall assessment about critical hit rate in general is confusing.
Sylph.Ningyotsukai
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In a nutshell, if it doesn't proc crit rate is useless. That's why nef collar is crap. Rancor Mantle is ok if it doesn't proc b/c it still has ATK. Thaumas head isn't as good as other options if you didn't get the crit. That's what I'm getting at. And the trade off in burst dmg from criting isn't much higher than having a consistant non-crit-focused set.
You should be looking at average damage, and on average 3% critical hit rate will proc 3% of the time. Sylph.Ningyotsukai
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So.... Anwig Salade with Str 4, Atk 5, Acc 10, WSAcc 15. Discuss.
Sylph.Ningyotsukai said: » So.... Anwig Salade with Str 4, Atk 5, Acc 10, WSAcc 15. Discuss. Bad. Need Haste in the hat for TP to cap haste, and other augments (Agi + WS DMG) are better for WS. Good if fighting something stupidly evasive I guess? That's _alot_ of acc in one slot :P
Sylph.Ningyotsukai
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Was setting Qilin & Ig-Alima as mobs on spreadsheet, no buffs. Needed ACC more than ATK it seems.
On another note: TP hand slot... so everyone hyping up Nomkahpa Mittens (even I'm getting wet thinking about them), but just went over hands on the spreadsheet and Cirque Guanti +2 coming out on top. Maybe it's the Store TP? Anyways, I just wanted to see others thoughts. Sylph.Ningyotsukai said: » Was setting Qilin & Ig-Alima as mobs on spreadsheet, no buffs. Needed ACC more than ATK it seems. There are better swaps to make for more acc than lowering haste in your TP set, (assuming you are talking about TP set since this is the TP topic) but without posting the whole set you'd be using its hard to determine exactly. The STR WS acc augment won't help in a TP set anyways. Posting theoretical sets helps. Sylph.Ningyotsukai
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In any set I tried, Guanti seemed to beat Nom Mitts. Still working on things at this very moment, I'll post more once I finish trying stuff out. But take whatever set you have, put in guanti and nom, and see which is higher. I'm curious.
Sylph.Ningyotsukai said: » In any set I tried, Guanti seemed to beat Nom Mitts. Still working on things at this very moment, I'll post more once I finish trying stuff out. But take whatever set you have, put in guanti and nom, and see which is higher. I'm curious. Just add the haste manually.
Shiva.Spathaian said: » Sylph.Ningyotsukai said: » In any set I tried, Guanti seemed to beat Nom Mitts. Still working on things at this very moment, I'll post more once I finish trying stuff out. But take whatever set you have, put in guanti and nom, and see which is higher. I'm curious. Is what the "Set Bonus" line is for yo. Sylph.Ningyotsukai
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Leviathan.Veltan said: » Sylph.Ningyotsukai said: » Was setting Qilin & Ig-Alima as mobs on spreadsheet, no buffs. Needed ACC more than ATK it seems. There are better swaps to make for more acc than lowering haste in your TP set, (assuming you are talking about TP set since this is the TP topic) but without posting the whole set you'd be using its hard to determine exactly. The STR WS acc augment won't help in a TP set anyways. Posting theoretical sets helps. When did I ever say lower haste? Sylph.Ningyotsukai said: » Leviathan.Veltan said: »Sylph.Ningyotsukai said: »Was setting Qilin & Ig-Alima as mobs on spreadsheet, no buffs. Needed ACC more than ATK it seems. There are better swaps to make for more acc than lowering haste in your TP set, (assuming you are talking about TP set since this is the TP topic) but without posting the whole set you'd be using its hard to determine exactly. The STR WS acc augment won't help in a TP set anyways. Posting theoretical sets helps. When did I ever say lower haste? Post the set that has 26% haste without a haste hat. Figured I'd throw these out there. I'm trying to justify doing another Mythic and I'd like it to be KKK, but I just can't see even KKK making PUP into an enjoyable job for me to play. Here are the ideal TP sets against Dynamis DCs. They don't change very much/at all when fighting higher level monsters with proper buffs. They also don't depend on AM3.
TP: Marches and Haste TP: No Marches or Haste WS: Stringing Pummel If the eliminated JA delay from Maneuver use, PUP would instantly become a much more enjoyable job for me. As it is, I feel like I'm playing a job that is so hamstrung by JA Delay that its unique element (the automaton) can necessarily only be useful in very low Haste situations (soloing). Siren.Vanian
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Sylph.Ningyotsukai said: » In any set I tried, Guanti seemed to beat Nom Mitts. Still working on things at this very moment, I'll post more once I finish trying stuff out. But take whatever set you have, put in guanti and nom, and see which is higher. I'm curious. With my set, i can't get nomkahpa to beat cirque +2 for anything and its not just a few 0.## cirque beat them buy a good 4-5+dps *edit* on dc nightmares I also have thaumas legs beating athos, prosilio belt beating ele belt and mustela gloves beating athos when ftp bonus not in effect I get Prosilio being a slight upgrade with AM3 (if STR falls in the right place) and a downgrade without it. I'd generally stick with the Elemental Belt.
Using 2 Athos's pieces gets you 3% Crit rate set bonus. 3818 damage with Thaumas Legs/Mustela (including +5 STR/DEX set bonus) 3844 damage with Thaumas Legs/Athos's Gloves (no day bonus, +5 STR/DEX set bonus) 3912 damage with Athos's Legs/Gloves (no day bonus, +3% crit rate set bonus, +2 set bonus) 3947 damage with Athos's Legs/Gloves (day bonus, +3% crit rate set bonus, +2 STR/DEX set bonus) Lakshmi.Byrth said: » Figured I'd throw these out there. I'm trying to justify doing another Mythic and I'd like it to be KKK, but I just can't see even KKK making PUP into an enjoyable job for me to play. A mythic is a huge time investment (as you know, since you already have one). Why do one for a job that you don't enjoy? Kenkonken are awesome for puppetmaster. Not just because of the AM3, or the increase to an already-awesome WS, but because like Aymur and Nirvana the weapon offers a significant bonus to the unique part of the job, which is the pet. It's not a full-time weapon, I think, just like Aymur isn't, because pet ToM weapons like pet -PDT and pet +ATK/RATK will always have their niche. And I don't know how much you solo, but I'd imagine that dancer can do much of the same solos as puppetmaster. There's another mark against making KKK if you don't love the job. Lakshmi.Byrth said: » If the eliminated JA delay from Maneuver use, PUP would instantly become a much more enjoyable job for me. As it is, I feel like I'm playing a job that is so hamstrung by JA Delay that its unique element (the automaton) can necessarily only be useful in very low Haste situations (soloing). I agree with you, the JA delay is obnoxious. At the very least, maneuvers should have 2-4x their current duration. But at the content that we excel at, which is solo, lowman, pet groups, etc., it's not a total killer. I can't see a reason not to fulltime KKK unless you're fighting with puppet only.
Valefor.Sehachan said: » I can't see a reason not to fulltime KKK unless you're fighting with puppet only. That's the situation I was referring too :) Just like pet -PDT axe trump Aymur sometimes. We have less situations where we'll use only the pet compared to beastmaster, because 1) we can solo mobs competently with evasion and SS support, and 2) our pets don't have as much health/pup doesn't have as much pet -DT gear. Still, even though I plan to get KKK, I'm making pet ATK/RATK, -PDT, and MATK H2H, because they all have some usefulness even alongside mythic. Kenkonken is such a massive game-changer for PUP that KKK PUP is almost a different job than non-KKK PUP. That's why I'd consider making one even if I think that PUP is a poorly designed and inefficient job that I would currently use nowhere.
Pup is fun!
The unavoidable JA delay can be very noticeable and obnoxious but maneuver use is what gives us such interesting control over the auto (and what makes PUP a real puppeteer!).
How close does Kenkonken put PUP to MNK in terms of damage? I'd imagine we'd still suffer against higher-level targets with the significant skill disadvantage? Edit: and lack of Impetus.
Siren.Vanian
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Lakshmi.Byrth said: » I get Prosilio being a slight upgrade with AM3 (if STR falls in the right place) and a downgrade without it. I'd generally stick with the Elemental Belt. Using 2 Athos's pieces gets you 3% Crit rate set bonus. 3818 damage with Thaumas Legs/Mustela (including +5 STR/DEX set bonus) 3844 damage with Thaumas Legs/Athos's Gloves (no day bonus, +5 STR/DEX set bonus) 3912 damage with Athos's Legs/Gloves (no day bonus, +3% crit rate set bonus, +2 set bonus) 3947 damage with Athos's Legs/Gloves (day bonus, +3% crit rate set bonus, +2 STR/DEX set bonus) hmm your right I do have your set winning now, not sure what I was doing yesterday, I had the set bonus's added too, I still get prosilio winning all the time though, and not even close. Thaumas set with prosilio 3446 Thaumas set with ele belt 3337 Athos set with Prosilio 3485 Athos set with ele belt 3389 Only buff I have set are Elvaan /thf Bison Steak Haste AM3 Guess I'll have to look out for some VW shouts that never happen :/ Sylph.Silvra
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I know there is a bit of delay and tediousness to maneuvers and such, but hey, free pocket WHM/DD is worth it to me. Also, even with my MNK main I still love this job, bit more viable solo ability for me on PUP. Constant haste is lovely as well.....
If you're fighting alongside a dd puppet it's likely counterproductive to spam maneuvers the way you would with support puppet, cause the more you improve the puppet's performance through those the more you lower the master's(which is worth more than the puppet).
Only problem is you need wind up for Barrage, but bleh. Offline
Posts: 51
New to pup here. After looking through sets in this thread im not seeing anything with moepapa stone, pantin dastanas +2. Is it safe to assume auto haste isn't a concern as i could still be using those items and hit 25% on myself with my current gear & get 9 on auto? If it matters i will be using primarily for dyna to start.
Omodaka Hizayoroi vs Usukane Hizayoroi +1 for legs
wondering of the 20 attack for TP is worth the trade off for 6% haste for automaton. Between this and the other pieces of auto haste, wasnt sure if its worth it to gear for haste in non-major acc needed situations, anyone else try pet haste sets? erroneous42 said: » New to pup here. After looking through sets in this thread im not seeing anything with moepapa stone, pantin dastanas +2. Is it safe to assume auto haste isn't a concern as i could still be using those items and hit 25% on myself with my current gear & get 9 on auto? If it matters i will be using primarily for dyna to start. I use the dastanas+2 if my auto is meleeing too or if I'm not meleeing, other situations just go with cirque guanti+2 or nom mitts. Quetzalcoatl.Avengers said: » Omodaka Hizayoroi vs Usukane Hizayoroi +1 for legs wondering of the 20 attack for TP is worth the trade off for 6% haste for automaton. Between this and the other pieces of auto haste, wasnt sure if its worth it to gear for haste in non-major acc needed situations, anyone else try pet haste sets? Omodaka are really only if you're doing content along side your puppet, that your puppet won't get ripped to shreds in the process. Otherwise yeah usu+1 are pretty dope with the big att boost. |
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