BYOU (build Your Own Update!) |
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BYOU (build your own update!)
This is just for dragoon. I'm sure other jobs would have their respective zerg 2 hour. ;;
Ramuh.Laffter said: » Quiznor said: » In am effort to allieviate congestion,the following meassures will ve taken from anything after the level 75 cap was broken. Anyone who levelled MNK,PLD or NIN will have the job reset and permalocked at 0. Ditto for all MNKs that had brown belt equipped at 75. We have also created tweaks to POL that will not allow WHM mules to be run off the same IP address (also covers proxies) Anyone who did not have serious mythic progress before the level cap raise will be beaten,flogged,called fat,be the victim of no less than 600 "yo momma" joke,flogged again and be permabanned from any endgame weapon fromToAU. Beastmaster will recieve negative TH,meaning anything killed witb only a NST touching it,will yield no drops Except making a mythic is a lot harder now than it was at level cap. Someone just thinks hes a lot better than he is. Yeah, but as worded that's basically turning a DRG into a DRG, 3 BRD, a COR and a SAM lol. Might as well name it "Powerthirst" instead
*Synthesis* If a player fails to produce the desired item during Synergy, that player may now restart the process instead of removing their materials and reinserting them into the synergy furnace. Its for all those years of drg not getting a very useful 2hr.
Ophannus said: » Volcano activity would not induce global heatwaves. If anything it would create global ice storms. Not necessarily... New Data, Old Claims ![]() Average temperature anomaly two years before and two years after the eruptions. Black lines show the standard error of the mean. After some eruptions it cooled a bit, after some it warmed a bit, and after some there was no change... Lakshmi.Aelius said: » Its for all those years of drg not getting a very useful 2hr. So what would RNG, NIN, BLU or PUP get for having a still-useless 2hr ability? *Ranger* Eagle Eye Shot will have its timer reduced to 20 minutes and a new ability will be added. "Grand Volley" 2:00:00 recast, 30 second duration, All ranged attacks will be performed as though the effect of "Barrage" was active (ammo permitting) and ignore level difference penalties. While under this status enmity generation will be greatly inhibited. BLU
"Not Unbridled Learning" 00:00:30 duration. Eliminates blue magic MP costs and recast times, multiplies blue magic attack by 3, ignores level difference penalties, and multiplies the damage of all blue magic spells by two times. Additional effect: kekekekekekekekeke. Zerg 2hrs are badass Ranged weapons can now be toggled to appear on player's backs over main-hand weapons if desired.
Ranged weapons will not be put away after attacks, but instead will be left in idle battle stance upon each use until main hand weapon(s) are used in auto attack. *Ranger*
An issue whereby the effects of the trait "Dead Aim" were not effecting weaponskills has been fixed. The message "You were unable to glean anything from your examination of the lock" will no longer appear in GoV.
Sylph.Mirvana said: » Lakshmi.Aelius said: » Its for all those years of drg not getting a very useful 2hr. So what would RNG, NIN, BLU or PUP get for having a still-useless 2hr ability? RNG, NIN, and BLU, I wouldn't know where to begin since I don't have either of those at 99. However, PUP, I do have at 99. So how about this for a zerging aspect for pup. Puppetmaster "Overclock" Duration: 60 seconds. Recast: 2hr Puppetmaster: -Puppetmaster has all recast timers cut by 75% during effect. -Maximum of 6 maneuvers. All maneuvers have 3x effect. -Gains haste. If Automaton is melee type; -Automaton gains mighty strikes and hundred fist. -Gains weapon skill: "Terrabyte Claw" (Maximum use of 2) If Automaton is magic type; -Automaton gains chainspell and manafont. -All cure spells remove ailments and gives stoneskin. -Enfeebles are 2x stronger, Magic Attacks are criticals. -Gains Magic Attack: "Discharge" (Maximum use of 2) Terrabyte Claw: 5 hit melee attack. Discharge: Non-elemental magic attack. eh... why not? I'd love this for battlefields. *White Mage*
A new spell will be added! Cleanse: Lv96 White Mage, Healing Magic, 3 second cast, 20 second recast, MP cost 125. Removes Weakened status from targeted party member and restores 33% of that player's maximum HP. This spell will have no effect on a target who does not have the Weakness status. Sylph.Mirvana said: » *White Mage* A new spell will be added! Cleanse: Lv96 White Mage, Healing Magic, 3 second cast, 20 second recast, MP cost 125. Removes Weakened status from targeted party member and restores 33% of that player's maximum HP. This spell will have no effect on a target who does not have the Weakness status. I would think that would require the cast time of a teleport for... dare I say it... balancing purposes. Odin.Calipso said: » - Guild stores will be open indefinitely and will no longer run out of stock or change prices. - Synthesis can no longer fail resulting in loss of crystals and/or materials. - The Jeuno T6 NMS Ocythoe, Gaunab, and Kalasutrax will now drop Heavy Metal Plates, Riftcinders, and Riftdrosses. A few personal pet peeves of mine of a really, really long time >_> my god that would be epic O.O *Limbus Adjustments
How about a update where anything that pisses off anyone gets fixed.
/thread end. Never have understood the point of making a what if thread except to complain. Go away negative nancy
*Artifact Armor*
New Magian trials will be added to allow players to upgrade their Artifact Armor to a higher state. Similar to Relic Armor trials, those who possess the high-quality versions of these gears will see reduced requirements to obtain the +2 forms. *Region Points* No longer will unused experience points go to waste if a player has capped their experience and limit bars. Remaining points will be added directly to the respective region points of the area in which the experience was earned at a rate determined by their respective ranks in those regions. *Job Abilities* If the use of a Job Ability is prevented by the status effect "Paralysis", that ability's timer will be reset to three seconds instead of its full recast. ABOVE ALL ELSE, ^- THIS!!! I want a Rajas Ring +1. I've wanted that since 80 cap lol
I doubt you'd ever see +1 of of the RoZ/CoP/ToAU accessories. Would have to make the game recognize the +1 the same as the NQ so you can't get another one by redoing the missions after getting +1. If they upgrade CoP they'll likely just raise the 2~5 to say 2~7.
*Enmity Management* Certain jobs will receive Job Traits that will increase or decrease the maximum level of enmity a foe will place towards that player. Additionally, these jobs will receive Job Abilities that will generate or disperse enmity towards the foe, similar to the Warrior ability "Provoke". *Thief* The maximum effectiveness of the trait "Dual Wield" will be increased. The requirements for unlocking this trait will also be lowered to level 30. ~~| New Spell |~~
BLM: lvl80 Warp III MP: 200 Cast Time: 10 Seconds Recast: 20 Seconds ~ Allows user to set a coordinate to be able to warp to at any given time. ~ Can only use in outside areas. Merit Group 3: ~ Each merits allows an extra saved coordinates set. Up to 5 coordinates can be saved. That would have been godly during the first 7 years of the game.
Sylph.Mirvana said: » *White Mage* A new spell will be added! Cleanse: Lv96 White Mage, Healing Magic, 3 second cast, 20 second recast, MP cost 125. Removes Weakened status from targeted party member and restores 33% of that player's maximum HP. This spell will have no effect on a target who does not have the Weakness status. Galka Campaign NPC (Ferreous Coffin) with Mjollnir has spell that does that; "Reviviscence" Bahamut.Dannyl said: » Go away negative nancy We got Artifact +1 which changed our AF1 from lvl 52~60 to 74.
We got Relic +1 which changed our AF2 from lvl 71~75 to 75. What I want to see is Empyrean +3, which would increase our AF3 from 81~89 to 99. I'm tired of using lvl 81 boots at 99, those shoes are so 18 lvls ago. Yet some how you ar'nt considered gimp, even though your using such low(er) lvl gear. 1.) I'd like to see something be done with the Evoliths. This seemed to be a nice system when first added that would allow players to be a little more custom but was short lived. They "fixed" this by adding the ability to Augment some gear, but it's random and is just luck to what stats you get.
2.) All this AF/relic/empy/whateverelse. What use to be some good gear now spends the rest of it's life with the porter moogle. How about a gear set that require all the old "AF" sets to be made? I'd rather my next JSE set be made from all this crap that's never used rather than an entire new set that just means I'm gonna take my current and toss it to the moogle too. 3.) HQing a non HQ-able item. This just annoys the hell outta me. For me it's cooking, HQ animation on a red curry and just getting the normal results is just a kick in the balls. Give us 2 instead of 1, make a +1, or simply take the ability to HQ a non HQ-able item out. 4.) Craft from any inventory when in your MH. Why do I need to go in my MH and spend 15 minutes putting armor away and pulling out mats to craft? Makes since that in your MH you have access to everything in all your inventories. 5.) Accessing your Storage from other cities. The moogle will warp back to my home nation to check my plants and come back, but he can't grab things from the storage while he's there?!? We'll stop there for now. Just a handfull of things that I'd like to see sometime soon. Bismarck.Danz said: » Mog furnishings furniture now has its own palce, no longer will your inventory suffer, enjoy decorating your moghouse however you please!, without the clutter. (limited to 80 furniture peaces Per mog house) clutter-free paths we took notice our world was a bit... eh. messy so we hired a crack team of landscapers to go around cleaning dirty old roots, stones, rubble and whatever else is laying around making getting around a hassle, this basically means no more stumbling or issues climbing stairs, climbing over roots and such Weather in conjunction with the global worming. the volcanoes of Vana'diel are more active than ever. thus making fire weather considerably more common Ores and Logs stack! no more hassling with a cluttered up mess nor several trips to haul the goods to your crafters! Each of these should be pretty damned easy to do except for the clutter free paths (which just f'ing needs done) and are amazing. the others might take longer to implement so I'd rather something else in there instead. other update notes: Einherjar The 3 day wait will be reduced to 24hrs. Limbus The 3 day wait will be reduced to 24hrs. Balance will be discontinued I have been alone in my stand for blink since I got the spell in '03. Absolutely NO @ the WoE idea. I'm all for them updating WoE again, but not by adding the sought-after drops from other content.
Personally I've never seen the appeal of making the WoE-path weapons anyway, it's just a worse form of a more easily-made weapon. OT: *Crafting* Multiple items will see an increase in the amount produced through synthesis from 6 to 33. (This should have been done YEARS ago -_-;;) The success rate of desynthesis via Lightning Crystals will be improved. Players will now be able to reach lv.100 on two seperate crafts per character. A player must be allied with a craft's guild for that craft to be allowed to exceed 100. *Synergy* Due to the random nature of elemental power increases from fewell feeding, should a player achieve perfect alignment of elemental balances during synergy, a high-quality result (if possible) will be guaranteed for recipes requiring two or more elemental balances. |
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