Woo 12 agi, 12 str!
Yes I merit agi, sue me!
[Dev] Merit Cap And Category Adjustments |
||||||||||||||
[Dev] Merit cap and category adjustments
Woo 12 agi, 12 str!
Yes I merit agi, sue me! they should totally add a magic resistance merit category split into two sections, ailments and elements!
Phoenix.Sehachan said: » Woo 12 agi, 12 str! Yes I merit agi, sue me! Tempted to do INT for Entropy! :p Fools. Anything short of CHR for provoke potency is doing it wrong
CHR for Provoke Accuracy!!!
Edit: Beaten. T.T LAWL
Siren.Kalilla said: »
Well, as a career DRK, i would like to merit to max STR INT AGI and MND. Since we can't i'll merit STR to max again. I would also like to merit 5 ws to max so i could merit Shoha 5/5 again, keep ruinator for my bst and merit another ws. But i know that won't happen sadly... Haha, that was arguably the most powerful part of my suggestion.
As has been pointed out, as long as there is a "correct" merit point distribution, the system does not add diversity. Even worse, in cases where it does add diversity it runs contrary to the theoretical basis of the job system. It's dumb of them to limit it. Plus, do you guys really think that 6k+ merits are going to just appear in your merit menu the instant they uncap everything? It would take forever and a year to re-cap all your merits even at Abyssea rates. This would lead to prioritization and more diversity between players than we currently have. I think SE could enable us to merit at least 3 attributes to their max. At the moment, the career mages are meritting INT OR MND, the career DDs are meriting only STR. So only 3 attributes are used so far. The others are close to retardedly useless. That doesn't make sense if you wanna add versatility.
Based off the census, the top merits are:
STR>DEX>INT>AGI>MND>VIT>CHR I am curious on how you are arriving at to your conclusions on what other people merit. I said career mages, and career DDs.
Plus, if you look at the graphic it shows most ppl are meriting STR to max. Then DEX (thinking about NINs, THFs, DNCs) then INT. It shows there's less career healers. And obviously ppl prefer to merit their DDs above their mages. Phoenix.Sehachan said: » Woo 12 agi, 12 str! Yes I merit agi, sue me! I hope it's +24 AGI instead of capped at 12 with 24 max ;( It's a start.
Now bloody raise the amount of merits we can put into weapon skills. The way they worded it suggests to me that the cap on individual stats is still in place. 24 STR would be pretty crazy given that they're been raising it incrementally until now.
Bismarck.Ramyrez said: » It's a start. Now bloody raise the amount of merits we can put into weapon skills. ^ I'm with you on this one. I want to fully level & keep all merited weapon skills. Why is that such a hard concept for SE to see? It is already possible to get all the quested and mythic weapon skills. Hell if you want it badly enough you can get the weapons that drop from abyssea for the relic weapon skills. Back on topic, I'm gonna do 12 STR & 12 DEX. I also think that if SE allows you to put 24 into one attribute as a maximum would be a huge mistake. Valefor.Prothescar said: » they should totally add a magic resistance merit category split into two sections, ailments and elements! If they dont increase the number of WS you can take to max then this is a big *** waste of time.
So I have Drk, Blu, Rng, Thf, Sam, Nin @99 So atm Im 5/5 Resolution, Exenerator (sp), and Shoha Which means Blu and Rng get ***. WTF SE Cerberus.Blackpain said: » Bismarck.Ramyrez said: » It's a start. Now bloody raise the amount of merits we can put into weapon skills. ^ I'm with you on this one. I want to fully level & keep all merited weapon skills. Why is that such a hard concept for SE to see? It is already possible to get all the quested and mythic weapon skills. This is the only real question I'd have towards SE, Merit Combat skill Group 32 Combo/Total Max upgrades, 14 of those are melee skills with weaponskills attached to them. At a max of 8/8 per "combat skills" you could cap 4 skills to max. -WHY- is 15 for 3/3 Merit WS the minimum? What math genius at SE forgot that you could cap 4 combat skills, but only cap 3 weaponskills to go along with them? 20 for 4 @5/5 Should have been the minimum at the -least.- I personally took the time to do all 20 Job specific WS's, and did every Trial WS in game. Why where the "merit WS's" any different, or do they really feel using exp level 50-60 WS's for 80% of the weapons in game was "good enough"? 12 STR, 12 DEX. I'm all for dDEX being easier to cap.
Cerberus.Detzu said: » I said career mages, and career DDs. Plus, if you look at the graphic it shows most ppl are meriting STR to max. Then DEX (thinking about NINs, THFs, DNCs) then INT. It shows there's less career healers. And obviously ppl prefer to merit their DDs above their mages. Valefor.Prothescar said: » Quote: The maximum number of upgrades for the attribute merit point category will be raised from twelve to twenty-four. iodvwesd will have to wait for Kali to post it to get the pretty bbcode stuff In any case, +24 STR or DEX from merits is gonna be kinda HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Shame about no more WS merits... Zachfurlow said: » True. I agree with that, but it's kinda hard to choose between such good choices when I'm practically forced to level multiple jobs do having the merit WS on all or at least increase it to say 5 would help a lot. Not saying I don't agree with specializing I'd just rather all my jobs be good if I had that option. i totally understand that viewpoint i'm in the same dilemma of which merit ws to do so so far i haven't done any >.< i do not think there is on right way to do this. its more a taste. some like it one way some like it another. i do however wish they made the different merits within a job more useful. But merits seams to be very much patch and not something that has deep enough root in the jobs to work like real hard choices within a job. Quote: I personally took the time to do all 20 Job specific WS's, and did every Trial WS in game. Why where the "merit WS's" any different, or do they really feel using exp level 50-60 WS's for 80% of the weapons in game was "good enough"? Same boat. Did all the quested weapon skills a long time ago and have all the mythic weapon skills for the jobs at I had 75 pre-Abyssea. Math on the combat skills/weapon skills also spot on. Being limited to three quality weapon skills is just dumb. It'd be one thing if they weren't better than Empyrean/Mythic/Relic weapon skills, that way you could actually be useful on jobs you don't have endgame weapons for...but as it is, they're better, so even if you did all the time to get special weapons with attached weapon skills, you still need the meritted weapon skill. It's horse ***. Also, to the "you've gotta be forced to specialize" people...get real. You'd best believe if your linkshell asks you to be on a job, they expect you to have the good weapon skill for that job, whether or not it's your "pet" job. Which means if you're wasting weapon skill space on your preferred job's weapon skills when you're constantly on something else for your linkshell, you're hurting your linkshell. And I am not cool with that. Doesn't mean I don't want to be able to enjoy the other weapon skills in my own time. Sheesh.. You people must've been spoiled as children.
Everyone saying they need to up the limit on weapon skills should be damn grateful they even started out with 3 possible maximum upgrades, sparing us from having to make one huge decision on which one ws to merit. I wouldn't be able to imagine the complaining that would be going on right now if that were the case. Remember only being able to max out a single group 2 trait when the max combo was 6?--I sure do, and while I wanted to be able to max out more, I understood that it just wouldn't be right if everyone could max out everything. "This way, even though it’s the same job amongst everyone, their proficiencies and roles are different. With that said, by totally removing the cap from merit points, the fundamental purpose would be lost." While I don't favor SE's opinion 100% of the time, I honestly can't agree with this more. Everyone having everything?.. There would be close to zero difference in the way everyone has their jobs set up. And yeah, I am saying you should have to choose which jobs you cater to the most, because in the end, those are what should matter most. Once again, I'm not saying that people shouldn't be able to do-it-all, but they definitely should be limited or there would just be too few differences among players and their jobs. It's always more more more with everyone.. Be happy with what you're given and deal with it.. Damn.. So you don't have jobs you favor over others?
I don't see the point of even making them merited if you're just going to unlock all of them. Though I will agree they need to raise the cap. Shiva.Dourid said: » Sheesh.. You people must've been spoiled as children. Everyone saying they need to up the limit on weapon skills should be damn grateful they even started out with 3 possible maximum upgrades, sparing us from having to make one huge decision on which one ws to merit. I wouldn't be able to imagine the complaining that would be going on right now if that were the case. Remember only being able to max out a single group 2 trait when the max combo was 6?--I sure do, and while I wanted to be able to max out more, I understood that it just wouldn't be right if everyone could max out everything. "This way, even though it’s the same job amongst everyone, their proficiencies and roles are different. With that said, by totally removing the cap from merit points, the fundamental purpose would be lost." While I don't favor SE's opinion 100% of the time, I honestly can't agree with this more. Everyone having everything?.. There would be close to zero difference in the way everyone has their jobs set up. And yeah, I am saying you should have to choose which jobs you cater to the most, because in the end, those are what should matter most. Once again, I'm not saying that people shouldn't be able to do-it-all, but they definitely should be limited or there would just be too few differences among players and their jobs. It's always more more more with everyone.. Be happy with what you're given and deal with it.. Damn.. You have four jobs leveled, one of which can be written off in terms of merit weapon skills due to it being largely only useful in a group setting for Treasure Hunter and its merit weapon skill is not a large upgrade from others already available anyhow. You really have no place in this discussion unless you're someone who's actively playing more than three jobs that need weapon skills. Edit: And given you've got Vere and don't need SS, you can even diversify on your other two jobs and still maintain almost total effectiveness. If they upped the weaponskill limit to 5 @5/5 we`d just have some people complaining they have more than 5 jobs they use so they should be able to merit one for each.
I'm not saying they shouldn't raise it to 5, but even if they did it won't stop people complaining. Asura.Calatilla said: » If they upped the weaponskill limit to 5 @5/5 we`d just have some people complaining they have more than 5 jobs they use so they should be able to merit one for each. I'm not saying they shouldn't raise it to 5, but even if they did it won't stop people complaining. I think they should have been a new tier of quested weapon skils. By making them merit-based and distributed to so many jobs, they gave themselves a built-in excuse to limit access. Bismarck.Ramyrez said: » You have four jobs leveled, one of which can be written off in terms of merit weapon skills due to it being largely only useful in a group setting for Treasure Hunter and its merit weapon skill is not a large upgrade from others already available anyhow. You really have no place in this discussion unless you're someone who's actively playing more than three jobs that need weapon skills. ![]() |
||||||||||||||
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|