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Best type of Loot system?
Phoenix.Kirana
Server: Phoenix
Game: FFXI
Posts: 2,025
By Phoenix.Kirana 2011-08-29 11:10:03
If I were to design a point system, I would put point caps on every item to prevent old timers from overshadowing everyone, instead of attendance limitations. Assuming more than one person wants to pay the max points allowed for an item, they random for it. New members could earn enough points for the item they want within a couple of runs and start lotting with everyone else.
I still prefer the non-point methods however, because it brings player skill and respect into question.
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2,871
By Fenrir.Niniann 2011-08-29 11:10:23
@Leila: Yeah, needs a good leader etc. Interesting system for Limbus, I like it tbh. But only for limbus, everything else has too much gear etc.
Bismarck.Altar
Server: Bismarck
Game: FFXI
Posts: 1,676
By Bismarck.Altar 2011-08-29 11:11:28
I've led LS' in the past, and seen a lot of other LS loot systems, and IMO the best way to do it is to have an attendance based system that caps at a certain amount.
ie, total attendance over the last month, or two months, and any item bidded on adds a penalty to your attendance.
That said, I think there should also be a bit of discretion on the part of the leader when people with similar attendance bid on something. Who is on that job more often, 90% attendance over 2 months vs 90% attendance over 6 months, etc.
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2,871
By Fenrir.Niniann 2011-08-29 11:11:37
@Kira: that's a pretty nice idea for a point system. Still like dictatorships though etc.
Sylph.Krsone
Server: Sylph
Game: FFXI
Posts: 1,299
By Sylph.Krsone 2011-08-29 11:12:36
ZNM lol now that was an arkward event to devise a fair system for at the time...
Ramuh.Lorzy
Server: Ramuh
Game: FFXI
Posts: 1,356
By Ramuh.Lorzy 2011-08-29 11:14:22
I've never been in a linkshell where I trusted the leader enough to make completely fair choices in regards to who gets gear. There's always going to be favorites among leaders, and they will be the ones to get the gear even if they aren't the best at their jobs or show up most often or whatever. This is fairly baseless, leaders may have favorites but that doesn't mean they can't be fair. How flawed a dictatorship system is is dependent only on the leader. Most other systems also don't take into account things like player skill, as mentioned above, or playing jobs nobody wants to play.
Server: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-08-29 11:15:40
If I were to design a point system, I would put point caps on every item to prevent old timers from overshadowing everyone, instead of attendance limitations. Assuming more than one person wants to pay the max points allowed for an item, they random for it. New members could earn enough points for the item they want within a couple of runs and start lotting with everyone else.
I don't quite understand the aversion to seniority priority. I think this is one of the strengths of the DKP system. Effort gets quantified, albeit imperfectly, and permanently credited to you. This allows you to preserve a lotting advantage so you don't get screwed out of items because they didn't drop while the newbies were ineligible to lot against you.
I understand that it has the effect of driving off recruits, but I think if someone isn't willing to hunker down for a few runs to build a cache and wants to start lotting right away against people who've been in the shell years longer and have put in thousands more hours than them, they're probably a lootwhore anyway.
Server: Phoenix
Game: FFXI
Posts: 2,012
By Phoenix.Dabackpack 2011-08-29 11:15:51
My linkshell is a bunch of close in-game friends, so we have events where someone asks for help with something and we all try to get this person gear. Every Tuesday we have a day dedicated to one member and we do as much as we can to help him out.
Friendship is very important to establish in a linkshell, since it provides security for everyone. Our system has worked very well, since it's not a rigid priority list.
Of course there are limits (we only do a few empyreans at a time, and it's only a few hours a day) so it's important to find what is best for your particular group of friends.
EDIT: We have around 10 members attending events. The order of the Tuesday events is by alphabetical order.
Siren.Mosin
By Siren.Mosin 2011-08-29 11:16:44
phase 1: you & your buddeh start an LS
phase 2: get some dummies to come to events
phase 3: gear you & your buddeh using said dummies
phase 4: a couple dummies realize after a year thier LS just gears 2-3 people, and leave LS
phase 5: find more dummies
phase 6: repeat phases 1-5 as nessicary
this is how it usually goes, imo
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2,871
By Fenrir.Niniann 2011-08-29 11:16:45
ZNM lol now that was an arkward event to devise a fair system for at the time...
Yeah, we did your pop pick one drop, rest freelot.
Ramuh.Lorzy
Server: Ramuh
Game: FFXI
Posts: 1,356
By Ramuh.Lorzy 2011-08-29 11:18:43
If I were to design a point system, I would put point caps on every item to prevent old timers from overshadowing everyone, instead of attendance limitations. Assuming more than one person wants to pay the max points allowed for an item, they random for it. New members could earn enough points for the item they want within a couple of runs and start lotting with everyone else.
I don't quite understand the aversion to seniority priority. I think this is one of the strengths of the DKP system. Effort gets quantified, albeit imperfectly, and permanently credited to you. This allows you to preserve a lotting advantage so you don't get screwed out of items because they didn't drop while the newbies were ineligible to lot against you.
I understand that it has the effect of driving off recruits, but I think if someone isn't willing to hunker down for a few runs to build a cache and wants to start lotting right away against people who've been in the shell years longer and have put in thousands more hours than them, they're probably a lootwhore anyway. i don't think it's so much of a seniority priority thing, but more to make it so that newer people don't get screwed out of absolutely everything for several months.
Server: Ramuh
Game: FFXI
Posts: 11,972
By Ramuh.Laffter 2011-08-29 11:18:55
phase 1: you & your buddeh start an LS
phase 2: get some dummies to come to events
phase 3: gear you & your buddeh using said dummies
phase 4: a couple dummies realize after a year thier LS just gears 2-3 people, and leave LS
phase 5: find more dummies
phase 6: repeat phases 1-5 as nessicary
this is how it usually goes, imo Maybe, but if you're joining a linkshell, there's a certain amount of caution you have to throw to the wind anyway.
Server: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-08-29 11:22:30
i don't think it's so much of a seniority priority thing, but more to make it so that newer people don't get screwed out of absolutely everything for several months.
To me it's about making sure older people don't get screwed. If someone has more points it means they've put in more work that hasn't been compensated for. This is especially true when you compare core founding members against new members.
I mean we live in a new era now, but I joined an LS once and didn't bid on ANYTHING for 8 months to stock up and bid on N. Legs. This let me pass up a lot of older people because they were lotting things in the meantime and I passed them up in points.
I'd have been absolutely furious if someone else newer and less points than me got to bid against me because of a points cap to protect newer members.
I mean that's what the DKP system is about. You choose what you get to lot on. I was in the lead because I attended everything and lotted nothing. Why should that advantage be denied to me? Moreover if you tell me that my buying power is capped that just encourages me to lootwhore gear I don't really want just because I have points in the bank rotting away.
Phoenix.Kirana
Server: Phoenix
Game: FFXI
Posts: 2,025
By Phoenix.Kirana 2011-08-29 11:25:38
i don't think it's so much of a seniority priority thing, but more to make it so that newer people don't get screwed out of absolutely everything for several months.
To me it's about making sure older people don't get screwed. If someone has more points it means they've put in more work that hasn't been compensated for. This is especially true when you compare core founding members against new members.
I mean we live in a new era now, but I joined an LS once and didn't bid on ANYTHING for 8 months to stock up and bid on N. Legs. This let me pass up a lot of older people because they were lotting things in the meantime and I passed them up in points.
I'd have been absolutely furious if someone else newer and less points than me got to bid against me because of a points cap to protect newer members.
I mean that's what the DKP system is about. You choose what you get to lot on. I was in the lead because I attended everything and lotted nothing. Why should that advantage be denied to me? Moreover if you tell me that my buying power is capped that just encourages me to lootwhore gear I don't really want just because I have points in the bank rotting away. To be fair, the point cap on extremely rare/hard to get items would be very high.
Ramuh.Lorzy
Server: Ramuh
Game: FFXI
Posts: 1,356
By Ramuh.Lorzy 2011-08-29 11:27:52
i don't think it's so much of a seniority priority thing, but more to make it so that newer people don't get screwed out of absolutely everything for several months.
To me it's about making sure older people don't get screwed. If someone has more points it means they've put in more work that hasn't been compensated for. This is especially true when you compare core founding members against new members.
I mean we live in a new era now, but I joined an LS once and didn't bid on ANYTHING for 8 months to stock up and bid on N. Legs. This let me pass up a lot of older people because they were lotting things in the meantime and I passed them up in points.
I'd have been absolutely furious if someone else newer and less points than me got to bid against me because of a points cap to protect newer members. even dkp systems work in a lot of different ways, and some are more flexible than others. in a system where you can bid up to all your points on an item, it's different from where you can bid only up to a certain amount per item.
Server: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-08-29 11:31:00
To be fair, the point cap on extremely rare/hard to get items would be very high.
I think it's far easier to make explicit exceptions for extremely rare/hard items (e.g. Defending Ring) and delegate more power to the members.
I have my DKP system calibrated pretty well where members aren't inclined to piss their points on items they don't need for jobs that aren't a priority. As a result a newer member can usually get items for their main relatively quickly. Older members who do gear a ton of tertiary jobs and beyond are the ones that hover near 0 DKP and pose the least threat to newer members. It's the veterans who only gear their main and one alternate and stock points that point bomb anything new for those mains. But to me those are the people that deserve that protection.
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2,871
By Fenrir.Niniann 2011-08-29 11:31:47
Scenario: I'm the best *** dancer the world has ever seen (level 75cap). I join a linkshell, and have been in it for like two months or so idk. My attendance is nearly perfect, and I play DNC to events and everyone is all, "aw yeah nini you let me full-time hasso and I don't die fap fap." I do my job and I do it better than anyone else ever much less people in my shell.
Problem is, there's a few dumb girls in the shell. They've been there for *** ever, leveled DNC because it's a girly job and completely suck at it. Like suck. Their gear is terribad, they think they're DDs and they TP in ***that makes you wonder how they even play this game.
Something really shiny drops. Let's sat Casaque -1. Idiot girl 1 has more points than Jesus, I have a decent amount but pales in comparison. It's a fair assumption I'll never see a -1 Casaque again.
Do you agree that girl 1 gets?
Server: Ramuh
Game: FFXI
Posts: 11,972
By Ramuh.Laffter 2011-08-29 11:33:15
DISAGREE
Siren.Mosin
By Siren.Mosin 2011-08-29 11:33:42
phase 1: you & your buddeh start an LS phase 2: get some dummies to come to events phase 3: gear you & your buddeh using said dummies phase 4: a couple dummies realize after a year thier LS just gears 2-3 people, and leave LS phase 5: find more dummies phase 6: repeat phases 1-5 as nessicary this is how it usually goes, imo Maybe, but if you're joining a linkshell, there's a certain amount of caution you have to throw to the wind anyway.
very true sir
Server: Ramuh
Game: FFXI
Posts: 11,972
By Ramuh.Laffter 2011-08-29 11:35:40
I agree with Nini on the benevolent dictatorship management, but only if the leader has proven to be unbiased and fair.
Ramuh.Lorzy
Server: Ramuh
Game: FFXI
Posts: 1,356
By Ramuh.Lorzy 2011-08-29 11:38:49
it's the easiest way to be fair about distribution of items at least, but gredival has a good point in that it's easier to see why one person gets an item over another in a dkp system.
Bismarck.Faelar
Server: Bismarck
Game: FFXI
Posts: 4,108
By Bismarck.Faelar 2011-08-29 11:40:04
I'm the best *** dancer the world has ever seen
Quoted for truth. :)
I think I'll go with the 1 man Loot council idea and see how it works. Ideally the shell will be about 8-10 people max, so that shouldnt be too hard to manage with this system.
Ramuh.Yarly
Server: Ramuh
Game: FFXI
Posts: 802
By Ramuh.Yarly 2011-08-29 11:40:59
Scenario: I'm the best *** dancer the world has ever seen (level 75cap). I join a linkshell, and have been in it for like two months or so idk. My attendance is nearly perfect, and I play DNC to events and everyone is all, "aw yeah nini you let me full-time hasso and I don't die fap fap." I do my job and I do it better than anyone else ever much less people in my shell.
Problem is, there's a few dumb girls in the shell. They've been there for *** ever, leveled DNC because it's a girly job and completely suck at it. Like suck. Their gear is terribad, they think they're DDs and they TP in ***that makes you wonder how they even play this game.
Something really shiny drops. Let's sat Casaque -1. Idiot girl 1 has more points than Jesus, I have a decent amount but pales in comparison. It's a fair assumption I'll never see a -1 Casaque again.
Do you agree that girl 1 gets?
I bet girl 1 will agree!
Ramuh.Lorzy
Server: Ramuh
Game: FFXI
Posts: 1,356
By Ramuh.Lorzy 2011-08-29 11:43:07
I'm the best *** dancer the world has ever seen
Quoted for truth. :)
I think I'll go with the 1 man Loot council idea and see how it works. Ideally the shell will be about 8-10 people max, so that shouldnt be too hard to manage with this system. if you're only looking to make a small shell and you get a tight-knit group, you could just have everyone else decide what to do and who gets what.
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2,871
By Fenrir.Niniann 2011-08-29 11:53:41
I'm the best *** dancer the world has ever seen
Quoted for truth. :)
I think I'll go with the 1 man Loot council idea and see how it works. Ideally the shell will be about 8-10 people max, so that shouldnt be too hard to manage with this system.
<3! I'm sure there were a few others who matched me, but that'd be few and far between. Byrth would be one I could name off the top of my head, I'm pretty sure he was a heal!dnc too. But yeah, I was *** awesome!
Oh yeah 8-10 people, should be no problem. You should cite attendance and stuff, and basic priorities like what jobs they care about most or w/e to make sure people understand you're not trying to screw them over. It can be done without any documentation ofc, but might be easier if you're not used to that kind of setup.
Lorzy's idea is good too (assuming it's a tight-knit group). Friends usually will agree on the same person getting something, and often pass for their friends if they feel they deserve something over them.
YES, YES SHE WOULD! D:
Bismarck.Faelar
Server: Bismarck
Game: FFXI
Posts: 4,108
By Bismarck.Faelar 2011-08-29 11:58:22
I'm the best *** dancer the world has ever seen
Quoted for truth. :)
I think I'll go with the 1 man Loot council idea and see how it works. Ideally the shell will be about 8-10 people max, so that shouldnt be too hard to manage with this system.
Oh yeah 8-10 people, should be no problem. You should cite attendance and stuff, and basic priorities like what jobs they care about most or w/e to make sure people understand you're not trying to screw them over. It can be done without any documentation ofc, but might be easier if you're not used to that kind of setup.
Yeah im just going to use the Guildwork DKP thing to track things, have people set a Main and Secondary priority.
Server: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-08-29 12:00:59
Scenario: I'm the best *** dancer the world has ever seen (level 75cap). I join a linkshell, and have been in it for like two months or so idk. My attendance is nearly perfect, and I play DNC to events and everyone is all, "aw yeah nini you let me full-time hasso and I don't die fap fap." I do my job and I do it better than anyone else ever much less people in my shell.
Problem is, there's a few dumb girls in the shell. They've been there for *** ever, leveled DNC because it's a girly job and completely suck at it. Like suck. Their gear is terribad, they think they're DDs and they TP in ***that makes you wonder how they even play this game.
Something really shiny drops. Let's sat Casaque -1. Idiot girl 1 has more points than Jesus, I have a decent amount but pales in comparison. It's a fair assumption I'll never see a -1 Casaque again.
Do you agree that girl 1 gets?
This might be the cop out answer, but to me suck isn't isolated to jobs, it's innate to players.
Not to say people aren't better/worse at certain jobs, but I think a generally good gamer/player will be at least decent in all their jobs. That includes decent gear (for me, that means you are required to buy almost anything core for your job that you can get on the AH and required to have all the basic gear sets you are supposed to have for that job)
DKP is a "strictly business" type system and I personally run my shells on those principles. I probably have a lot shorter fuse when it comes to kicking people for "elitist" reasons than leaders of smaller shells where friendship is more prominent. As such, I wouldn't keep random vacant airhead girls that terrible in the shell. Or at the very least I wouldn't let them be lotting on extremely rare items. I have put members on restricted lotting when they are there by the graces of grandfathering and networking connections, and not on merit as as player.
Yes DKP is a restrictive framework, but DKP is flexible and can incorporate such restrictions to meet the climate of the specific shell. Personally I find that a shell full of competent people who care about performance reduces a lot of stupidity that occurs in a DKP system.
Alternately, here's a story about a Defending Ring that actually did happen. I had 2000+ points (Defending Ring is 500, which makes it the highest priced item in this system with the exception of a fully sponsored relic weapon) and was an B-List Paladin (for us, that means a good tank but no Aegis). I was in this shell for about 11 months at this point. There was an A-List Paladin who had been in the shell for 2 months. He did not have anywhere enough to afford a ring, because he had gotten Adaberk yesterday. He also had a bunch of friends join at the same time as him and a number of them had quit/left the shell.
Who do you think should get?
Bismarck.Altar
Server: Bismarck
Game: FFXI
Posts: 1,676
By Bismarck.Altar 2011-08-29 12:07:36
He also had a bunch of friends join at the same time as him and a number of them had quit/left the shell. Hmm
Also giving a DRing to someone who'd been in the shell for 2 months is kinda over the top.
Server: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-08-29 12:08:53
He also had a bunch of friends join at the same time as him and a number of them had quit/left the shell. Hmm I got it. He left shell.
Was it cause the ring was given to me, or was he trying to cash out before ditching anyway?
Lost resources is always the inherent danger with a new member.
Bismarck.Altar
Server: Bismarck
Game: FFXI
Posts: 1,676
By Bismarck.Altar 2011-08-29 12:10:46
Was this when Adaberk was omgwtf, when it was omg, or when it was just Hey, Ebody, nice.
Resurrecting our old LS, got the site up and running, shell made, etc.
I've been pondering this for awhile now, but I'd like some opinions on what you guys consider the best and fairest loot system.
So far I'm considering members set up a Main and Secondary priority. But what snags me here is how to limit this to prevent abuse/lootwhoring. What should I do when someone wishes to change their priorities?
Open to other ideas/systems/suggestions, I just want to make this a very fair system and keep everyone happy.
PS: I'd rather not use a DKP oriented system if I dont have to :/
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