Ukko's Fury Setup

Language: JP EN DE FR
users online
Forum » FFXI » Jobs » Warrior » Ukko's Fury Setup
Ukko's Fury Setup
First Page 2 3 ... 34 35 36 ... 90 91 92
 Phoenix.Dramatica
Offline
Server: Phoenix
Game: FFXI
user: Darkmagi1
Posts: 1285
By Phoenix.Dramatica 2012-02-17 02:21:09
Link | Quote | Reply
 
Ragnarok.Ejiin said: »
Fenrir.Nightfyre said: »
Ejin: Ogier's Breeches with Bergressor up? I thought Avant +1 were preferable there.

It was before the nerf. As of now, ogier > heca +1 > avant +1.
I don't quite understand this one, how does a crit rate nerf make avant worse or better than ogier's?
 Phoenix.Chomeymatt
Offline
Server: Phoenix
Game: FFXI
Posts: 282
By Phoenix.Chomeymatt 2012-02-17 03:54:59
Link | Quote | Reply
 
Phoenix.Dramatica said: »
Ragnarok.Ejiin said: »
Fenrir.Nightfyre said: »
Ejin: Ogier's Breeches with Bergressor up? I thought Avant +1 were preferable there.

It was before the nerf. As of now, ogier > heca +1 > avant +1.
I don't quite understand this one, how does a crit rate nerf make avant worse or better than ogier's?

I want to know as well.
 Lakshmi.Rearden
Offline
Server: Lakshmi
Game: FFXI
user: Churchill
Posts: 1130
By Lakshmi.Rearden 2012-02-17 04:00:07
Link | Quote | Reply
 
I'm not seeing it either unless you are running with absolutely no buffs, no cor, no zerk, no temps, nothing.
 Leviathan.Blackwhirlwind
Offline
Server: Leviathan
Game: FFXI
Posts: 263
By Leviathan.Blackwhirlwind 2012-02-17 04:16:28
Link | Quote | Reply
 
I can see Ogier's breeches being much better with Phorcys Korazin.
 Ragnarok.Ejiin
Guide Maker
Offline
Server: Ragnarok
Game: FFXI
user: Ejin
Posts: 528
By Ragnarok.Ejiin 2012-02-17 04:52:47
Link | Quote | Reply
 
Phoenix.Dramatica said: »
I don't quite understand this one, how does a crit rate nerf make avant worse or better than ogier's?

My fault for not being more specific about what type of monster stats I was using.

That specific set assumes the monsters stats are: Level 106, 576 defense, 120 VIT, 120 AGI, and 485 evasion. Which should be in the ball park for any of the tier3 Zilart and higher tier Jueno II NMs. Evasion might be on the high end, which is why Ogier's legs and Avant hands +1 are winning.

If you're fighting a mob with lower eva and defense, Avant legs +1, Windbuffet belt, and Hecatomb mitts +1 (excluding phorcys hands when berserk is down) are the best options.
 Leviathan.Smokehaze
Offline
Server: Leviathan
Game: FFXI
user: Smokehaze
Posts: 18
By Leviathan.Smokehaze 2012-02-17 04:59:37
Link | Quote | Reply
 
With Warcharge up war relic legs +2 with augment should pull ahead of all. IF you have it merited at least 3-4/5, considering each merit = 1% crit hit rate.
 Bahamut.Atoreis
Offline
Server: Bahamut
Game: FFXI
user: Atoreis
Posts: 475
By Bahamut.Atoreis 2012-02-17 05:47:24
Link | Quote | Reply
 
How are Avant+1 better than Ogier's anyway?

8STR is 1.36% increase
2%DA is at max a 1.1% increase

Thats total of 2.46%

Ogier's are 3% and 1 less attack so they win even with capped accuracy.
 Ragnarok.Ejiin
Guide Maker
Offline
Server: Ragnarok
Game: FFXI
user: Ejin
Posts: 528
By Ragnarok.Ejiin 2012-02-17 06:42:22
Link | Quote | Reply
 
Bahamut.Atoreis said: »
How are Avant+1 better than Ogier's anyway?

8STR is 1.36% increase
2%DA is at max a 1.1% increase

Thats total of 2.46%

Ogier's are 3% and 1 less attack so they win even with capped accuracy.

The difference between the two is very small, but you're low balling the STR, as it impacts both fSTR and WSC, and how much DA adds to f TP

Avant +1
((156 + 22 + 100)4.8437) 2.15 * 1.22 = 3532

Ogier's
((156 + 20 + 96)4.79411) 2.15 * 1.22 * 1.03 = 3523
 Bahamut.Atoreis
Offline
Server: Bahamut
Game: FFXI
user: Atoreis
Posts: 475
By Bahamut.Atoreis 2012-02-17 06:56:54
Link | Quote | Reply
 
Im not lowballing the STR or DA

DA is 1.1%
8STR is 4 base dmg which is at most 1.36% increase

What you are doing is not accounting for BoostSTR after which your fSTR should be capped.

With 120 Vit and 99Ukonvasara You need 220STR

I have 109 base
6 hasso
7 food
your set has 77STR
+24-25 from Boost-STR
Thats 223-224STR

You need full +2 fSTR from that 8STR to beat Ogier's by 0.15% (+6base dmg would be then 2.04% + 1.1% from 2%DA).

For mobs with VIT higher than 120 you probably want accuracy from Ogier's. For mob with less evasion you are capping fSTR before Avant's legs.
 Ragnarok.Ejiin
Guide Maker
Offline
Server: Ragnarok
Game: FFXI
user: Ejin
Posts: 528
By Ragnarok.Ejiin 2012-02-17 07:09:11
Link | Quote | Reply
 
Touche, I did forget max boost-STR. But, in order for Ogier's to overtake Avant +1 on a mob with 120 VIT, you need to be Elvaan or Galka.
 Bahamut.Atoreis
Offline
Server: Bahamut
Game: FFXI
user: Atoreis
Posts: 475
By Bahamut.Atoreis 2012-02-17 07:12:17
Link | Quote | Reply
 
Ragnarok.Ejiin said: »
Touche, I did forget max boost-STR. But, in order for Ogier's to overtake Avant +1 on a mob with 120 VIT, you need to be Elvaan or Galka.

Nope. 1fSTR is still not enough to beat Ogier's You need full 8 STR to works for you so base STR around 98 so ... Taru?
 Ragnarok.Ejiin
Guide Maker
Offline
Server: Ragnarok
Game: FFXI
user: Ejin
Posts: 528
By Ragnarok.Ejiin 2012-02-17 07:24:45
Link | Quote | Reply
 
Time to make Boost-STR up/down sets?...
 Bahamut.Atoreis
Offline
Server: Bahamut
Game: FFXI
user: Atoreis
Posts: 475
By Bahamut.Atoreis 2012-02-17 07:49:56
Link | Quote | Reply
 
Ragnarok.Ejiin said: »
Time to make Boost-STR up/down sets?...

Personaly like you stated
if fSTR is affected its +3% vs +3.15% assuming acc is capped
(That ~10 dmg difference you posted is that 0.15% I think)

Kinda pointless to even keep Avant+1 for those rare occasions when you gonna fight mob tough enough and you wont have BoostSTR and your acc will be capped and you will still get top 0.15% advantage.
 Phoenix.Dramatica
Offline
Server: Phoenix
Game: FFXI
user: Darkmagi1
Posts: 1285
By Phoenix.Dramatica 2012-02-17 13:49:18
Link | Quote | Reply
 
Thanks for clearing that up, to the AH these go.
 Asura.Xenophire
Offline
Server: Asura
Game: FFXI
user: Xenophire
Posts: 2106
By Asura.Xenophire 2012-02-17 13:57:50
Link | Quote | Reply
 
Phoenix.Dramatica said: »
Thanks for clearing that up, to the AH these go.
As much as I like gil, still keeping mine for SAM. :<
 Lakshmi.Eyrhika
Offline
Server: Lakshmi
Game: FFXI
user: Eyrhika
Posts: 764
By Lakshmi.Eyrhika 2012-02-17 14:01:59
Link | Quote | Reply
 
OK, so to clear up the last few posts, Ogier's breeches will win pretty much all the time now?
 Valefor.Ivaan
Offline
Server: Valefor
Game: FFXI
user: ivaan
Posts: 605
By Valefor.Ivaan 2012-02-17 14:13:34
Link | Quote | Reply
 
I have a quick question.

I know thunder gorget works for ukkos.

Does thunder belt work too?

overall i hear yes and no for the belt, wish someone could clear it up for me
 Fenrir.Leoheart
Offline
Server: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2012-02-17 14:15:07
Link | Quote | Reply
 
Yes, if the thunder gorget works, so will the belt.
The people telling you otherwise are dumbies.

Edit: I'd go more in depth but doing a V/W run.
 Valefor.Ivaan
Offline
Server: Valefor
Game: FFXI
user: ivaan
Posts: 605
By Valefor.Ivaan 2012-02-17 14:15:42
Link | Quote | Reply
 
Fenrir.Leoheart said: »
Yes, if the thunder gorget works, so will the belt.
The people telling you otherwise are dumbies.


ty very much lol ^^
 Bahamut.Atoreis
Offline
Server: Bahamut
Game: FFXI
user: Atoreis
Posts: 475
By Bahamut.Atoreis 2012-02-17 14:23:28
Link | Quote | Reply
 
Lakshmi.Eyrhika said: »
OK, so to clear up the last few posts, Ogier's breeches will win pretty much all the time now?

Will lose by 0.25% (pretty much what Ejiin posted 3532 over 3523) if you fight a mob wit 110+ VIT, you have no Boost-STR, your acc will be capped but you att wont and (if your att will be capped it will be 0.15%) Thats probably less than a 1% of all fight I will ever do so its pretty clear for me.
 Fenrir.Leoheart
Offline
Server: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2012-02-17 14:24:37
Link | Quote | Reply
 
To add to that, you can use Thunder, Breeze or Light Gorget/belt, they all add the same fTP and acc.
 Valefor.Ivaan
Offline
Server: Valefor
Game: FFXI
user: ivaan
Posts: 605
By Valefor.Ivaan 2012-02-17 14:25:56
Link | Quote | Reply
 
Fenrir.Leoheart said: »
To add to that, you can use Thunder, Breeze or Light Gorget/belt, they all add the same fTP and acc.


newb of a question but both gorget and belt stack correct? or is it better to use only one and get a str belt or something
 Fenrir.Leoheart
Offline
Server: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2012-02-17 14:26:33
Link | Quote | Reply
 
You can use both, should you desire to.
 Lakshmi.Eyrhika
Offline
Server: Lakshmi
Game: FFXI
user: Eyrhika
Posts: 764
By Lakshmi.Eyrhika 2012-02-17 14:32:10
Link | Quote | Reply
 
Bahamut.Atoreis said: »
Lakshmi.Eyrhika said: »
OK, so to clear up the last few posts, Ogier's breeches will win pretty much all the time now?

Will lose by 0.25% (pretty much what Ejiin posted 3532 over 3523) if you fight a mob wit 110+ VIT, you have no Boost-STR, your acc will be capped but you att wont and (if your att will be capped it will be 0.15%) Thats probably less than a 1% of all fight I will ever do so its pretty clear for me.

Ok, sweet. Yeah I am not going to have a gear set for such a specific situation, so Ogier's it is! I am glad I got em a long while ago for an idle set and for non-GA WSs.
 Bahamut.Atoreis
Offline
Server: Bahamut
Game: FFXI
user: Atoreis
Posts: 475
By Bahamut.Atoreis 2012-02-17 14:32:43
Link | Quote | Reply
 
Valefor.Ivaan said: »
Fenrir.Leoheart said: »
To add to that, you can use Thunder, Breeze or Light Gorget/belt, they all add the same fTP and acc.


newb of a question but both gorget and belt stack correct? or is it better to use only one and get a str belt or something

They stack but you should go for Windbuffet belt + elemental gorget combo unless your accuracy is not capped.
 Fenrir.Solanis
Offline
Server: Fenrir
Game: FFXI
user: Solanis
Posts: 44
By Fenrir.Solanis 2012-02-17 17:02:01
Link | Quote | Reply
 
is 5-hit better now? I haven't run numbers or checked on anything since lvl90 really lol
 Fenrir.Skarwind
Online
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3432
By Fenrir.Skarwind 2012-02-18 16:14:01
Link | Quote | Reply
 
Fenrir.Solanis said: »
is 5-hit better now? I haven't run numbers or checked on anything since lvl90 really lol


In Abyssea? I'm not sure.
IMO it isn't worth it in VW with maxed Regain Atma and Save TP atma if you have a COR. Between Retaliation and Double Attack (Was parsing maybe 30-40% DA rate per fight) a stronger 6 hit looks the way to go. White damage(DOT) still adds up a lot for a Warrior. Giving up claymore grip, ravager's earring/gorget/atheling for store tp options just seems counter productive at this point. Especially if you end up overflowing on TP because of Retaliation or double attack procs. Odds are you will reach 100TP in 3-4 attack rounds (without Save TP), possibly 1-3 attack rounds with atmacite/corsair. With a WAR 5 hit I imagine it might actually be the same or you will go over a hit at times.

Especially in those situations where you get Hasso/MarchX2/Chaos Roll/Save TP Roll/Champions Tonic on with capped gear haste. It might be worth doing with the new Nyzul Isle gear though, but even then you are talking about giving up 5 DA on the legs. :S


I figure why waste extra stats that can boost your DoT(Aftermath Up <3), Crit Rate and Weaponskill Frequency
 Phoenix.Suji
Offline
Server: Phoenix
Game: FFXI
user: suji
Posts: 962
By Phoenix.Suji 2012-02-21 18:42:23
Link | Quote | Reply
 
Hey all, thanks for the great thread. It's been very helpful! I have a few questions that I'd like to ask so I'll try to be as concise as possible but this is still going to be long! ;^^

1. First of all, which contexts do you all typically have TP/WS sets for? By "context", I mean a specific state of variables such as buff status and enemy difficulty. Restraint status, Bergressor status and mob difficulty (ie, VW Tier) seem to be the most common but I'm also curious about context sets that account for VW drinks being activate as well as whether or not it's still relevant to use Blood Rage sets.

With 300% TP from a wing and Blood Rage up, using my WS set, I have 55+20+3+3+5+dDex=86+dDex crit. I would still need 14% crate from dDex before I reached the cap which I don't think would happen on the aforementioned 120 AGI mob, correct? On a related note, I was unable to find how much crit rate is gained by using Champion's Drink, but perhaps if Potency is accounted for in your context sets, this would be the only time to not use a tonberry item? I'm obviously a bit confused, so I'd love some clarification here.

2. My second question has to do with gear sets and upgrade prioritization-- I'm still missing a bunch of pieces and augments. I've seen a lot of X>Y statements here but without qualifiers for margin of improvement which leaves me uncertain about which upgrade is best to pursue next (I don't have Excel for the spreadsheet and it doesn't seem to work in Google docs).

Here is my current TP set:

And this is my generic WS set:


Other relevant pieces that I have available are Zahak's, Avant cuisses +1, Heca hands +1 (unaugmented), Heca legs +1 (unaugmented), Heafoc Mitts.

Obvious upgrades based on other posts that I've read here would include: Vulcan Earring/TP bonus earring, HQing my Grim, Mekira-oto +1 (and body for Restraint down), Avant hands +1 (context-specific), Armada hauberk, augments on my Hecatomb pieces, another Pyrosoul for WS, Windbuffet Belt, etc. Also, my Ukon is still 85 (39/75) but I'm working on that actively. As you can see, there's a lot of possibilities and it's difficult to figure out which to go for next without knowing the relative gains I will receive from each of them.

I'm making a relic and am unable to mass buy everything, but I'm always saving for more upgrades. I'm currently targeting Mekira-oto +1 as my next piece, but again I'm not sure if I would see a larger increase in my Ukko damage by buying this or by just getting a Windbuffet Belt in the meantime (for example).

3. My third question is related to the above: I noticed in the latest posted gear sets that crit%+ seems to be devalued on higher tier mobs, with gear sets heading in the direction of increasing fTP, accuracy and attack. Is it the case that most of the reason for this shift is to increase accuracy on evasive higher tier VW mobs? If so, wouldn't it be the case that gear sets for weaker mobs should still include crit boosting pieces (Zahak's, for example) or was the nerf significant enough to change setups for even those mobs?

Related to this, I'm surprised to see the TP Bonus earring winning on higher tier mobs if the trend on strong mobs is away from crit%+. Any thoughts? How far behind TP Bonus earring are other options like Aesir, Centaurus and Vulcan?

Thanks in advance and sorry if any of these questions were silly, still trying to get my bearings again after a 4 year break… :)

Edit: I should clarify that everything above is for Outside/VW.
 Bismarck.Bloodbathboy
Offline
Server: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-02-21 19:17:53
Link | Quote | Reply
 
Thank you OP for asking these questions. I am 525 plates away from my 95 Ukkon. But sadly I have zero understanding about gearing for the WS. The only thing I know for sure is getting the gear for these set ups is going to be expensive.
 Fenrir.Jinjo
VIP
Offline
Server: Fenrir
Game: FFXI
user: Minjo
Posts: 2269
By Fenrir.Jinjo 2012-02-21 19:22:48
Link | Quote | Reply
 
Bismarck.Bloodbathboy said: »
I am 525 plates away from my 95 Ukkon. But sadly I have zero understanding about gearing for the WS.

This is why we can't have nice things.
[+]
First Page 2 3 ... 34 35 36 ... 90 91 92
Log in to post.