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Syngery Released
Alexander.Neph
Server: Alexander
Game: FFXI
Posts: 103
By Alexander.Neph 2009-12-07 16:44:02
You can level up both synergy and something else at the same time~
Server: Asura
Game: FFXI
Posts: 94
By Asura.Cyssero 2009-12-07 16:46:36
Odin.Kalico said: Am I right to assume for a persom like myself with no crafting skills lved that synergy is useless to me or can i still skill up synergy?
No, you'd only need to find someone with the appropriate craft rank to make the item in question. If what Dasva said is indeed correct, the person with the actual craft has a higher chance for a skillup, but you would still have a chance to recieve a skillup yourself.
On another note: Anyone come across a recipe that includes woodworking? So far I've only seen alchemy, cloth, gold, smithing and leather. Where's the wood love?
Server: Remora
Game: FFXI
Posts: 273
By Remora.Hackstealandbot 2009-12-07 16:51:06
Asura.Cyssero said: Odin.Kalico said: Am I right to assume for a persom like myself with no crafting skills lved that synergy is useless to me or can i still skill up synergy?
No, you'd only need to find someone with the appropriate craft rank to make the item in question. If what Dasva said is indeed correct, the person with the actual craft has a higher chance for a skillup, but you would still have a chance to recieve a skillup yourself.
On another note: Anyone come across a recipe that includes woodworking? So far I've only seen alchemy, cloth, gold, smithing and leather. Where's the wood love?
sticking wood in a furnace seems like a pretty dumb idea.. but then again same thing for cloth lol
Server: Hades
Game: FFXI
Posts: 2,647
By Hades.Stefanos 2009-12-07 16:52:25
Asura.Cyssero said: Odin.Kalico said: Am I right to assume for a persom like myself with no crafting skills lved that synergy is useless to me or can i still skill up synergy?
No, you'd only need to find someone with the appropriate craft rank to make the item in question. If what Dasva said is indeed correct, the person with the actual craft has a higher chance for a skillup, but you would still have a chance to recieve a skillup yourself.
On another note: Anyone come across a recipe that includes woodworking? So far I've only seen alchemy, cloth, gold, smithing and leather. Where's the wood love?
Assuming you're a dude, I'm sure you could go into the bathroom and find that wood love. Ba dum tssh! (Sorry, I couldn't resist.)
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 16:52:42
On a side note the people without skill seem to be skilling up great when doing thigns like repair while I'm not lol
While I havent gotten jack.. maybe super random
Pandemonium.Vavaud
Server: Pandemonium
Game: FFXI
Posts: 60
By Pandemonium.Vavaud 2009-12-07 16:58:51
Odin.Kalico said: Am I right to assume for a persom like myself with no crafting skills lved that synergy is useless to me or can i still skill up synergy?
You don't have to have a craft levelled, if you have party members that do. For example, you can have a party of people who have all the necessary craft skills to make something with synergy, and ask (or bribe) them into making it for you. You put the ingredients in, they do the work, and you get the finished product while they collect cinders from the synergy, so they still get SOMEthing from it all.
Ifrit.Clouse
Server: Ifrit
Game: FFXI
Posts: 168
By Ifrit.Clouse 2009-12-07 17:12:53
So i've been going through my gear trying to Etch stuff.
Nothing i have (75 blm 75 pld 75 thf gear) can be etched except Koenig Shield. Gonna try to do some hunting registries and find a good crystal for that.
Ifrit.Clouse
Server: Ifrit
Game: FFXI
Posts: 168
By Ifrit.Clouse 2009-12-07 17:19:01
apparently you can skillup synergy by pulling levers/reparing/smacking it, so save your water fewelles lol.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 17:26:53
Ifrit.Clouse said: apparently you can skillup synergy by pulling levers/reparing/smacking it, so save your water fewelles lol. Well the thing is dark/light fewelles seem to cost alot more which is what used for that lol. But hells keep it from blowing earlier and helps the cinders I think
Ifrit.Clouse
Server: Ifrit
Game: FFXI
Posts: 168
By Ifrit.Clouse 2009-12-07 17:28:08
meh, i used up all my water fewelles synthing ehter's and im at 0.7 still, this sucks.
Somebody find a good evolith crystal to augment Koenig Shield
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 17:30:18
Where are these hunting registerys? ANd how you find out what can be etched?
Server: Ramuh
Game: FFXI
Posts: 51
By Ramuh.Vagnagun 2009-12-07 17:39:38
Ifrit.Kungfuhustle said: Just another way SE is forcing us to play together.
/cry
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 17:44:07
Nvm cost 100 per fewell no matter the amount though using dark/light uses alot at a time. Also you can do it solo
Ifrit.Clouse
Server: Ifrit
Game: FFXI
Posts: 168
By Ifrit.Clouse 2009-12-07 17:46:59
Ramuh.Dasva said: Where are these hunting registerys? ANd how you find out what can be etched?
hunting registries are in towns. they have you hunt nm's not pop nm's. I was in tav otw to sea and saw one. Wanted me to hunt Megalobugard >.>
Also does having a pt make you skillup faster? cause i just wanna hit 5 so i can get my portable furnace.
Midgardsormr.Renala
Server: Midgardsormr
Game: FFXI
Posts: 373
By Midgardsormr.Renala 2009-12-07 17:48:46
How do I submit a picture? Just got an evolith.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 17:51:45
Pt doesn't seem faster. Maybe slower lol
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 17:57:31
Midgardsormr.Renala said: How do I submit a picture? Just got an evolith. What like a SS to the screenshot page/your page or to the thread?
Midgardsormr.Renala
Server: Midgardsormr
Game: FFXI
Posts: 373
By Midgardsormr.Renala 2009-12-07 17:58:13
Ah screw it: Did training thing #2 in south sandy(s) for hunting Myradrosh
Got 15 scylds, an evolith(+5 magic evasion vs. aquans, dark element with solid triangle and a 4 beside it)
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 17:59:38
Ewww what are these scylds btw?
Pandemonium.Nususu
Server: Pandemonium
Game: FFXI
Posts: 189
By Pandemonium.Nususu 2009-12-07 18:22:45
I found some recipes, posted them here if anyone's interested.
http://www.ffxiah.com/forum/?topic_id=6403&page=1#320852
Ifrit.Clouse
Server: Ifrit
Game: FFXI
Posts: 168
By Ifrit.Clouse 2009-12-07 18:43:59
Midgardsormr.Renala said: Ah screw it: Did training thing #2 in south sandy(s) for hunting Myradrosh
Got 15 scylds, an evolith( 5 magic evasion vs. aquans, dark element with solid triangle and a 4 beside it)
That doesnt sound bad for Koenig, but Koenig has a 3 slot ><
ITT etchable gear and evolith crystals.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-07 19:27:43
Ifrit.Clouse said: Midgardsormr.Renala said: Ah screw it: Did training thing #2 in south sandy(s) for hunting Myradrosh Got 15 scylds, an evolith( 5 magic evasion vs. aquans, dark element with solid triangle and a 4 beside it) That doesnt sound bad for Koenig, but Koenig has a 3 slot >< ITT etchable gear and evolith crystals. How did you find out you could do koenig?
Midgardsormr.Renala
Server: Midgardsormr
Game: FFXI
Posts: 373
By Midgardsormr.Renala 2009-12-07 19:29:46
Ramuh.Dasva said: Ifrit.Clouse said: Midgardsormr.Renala said: Ah screw it: Did training thing #2 in south sandy(s) for hunting Myradrosh Got 15 scylds, an evolith( 5 magic evasion vs. aquans, dark element with solid triangle and a 4 beside it) That doesnt sound bad for Koenig, but Koenig has a 3 slot >< ITT etchable gear and evolith crystals. How did you find out you could do koenig?
Read the info about synergy, it says to trade gear to the npc, and it'll say if it can or not
Small edit so I'm not flamed: You need to have the quest done before you can trade gear to them.
Cerberus.Volkomir
Server: Cerberus
Game: FFXI
Posts: 63
By Cerberus.Volkomir 2009-12-07 21:37:09
Evolith from S Gustaberg Hunt #2
Server: Bahamut
Game: FFXI
Posts: 6,173
By Bahamut.Stanflame 2009-12-08 01:57:48
I will look at this when I log in tomorrow, if I can I mean. console been not loading the game.
Gilgamesh.Tallulah
Server: Gilgamesh
Game: FFXI
Posts: 443
By Gilgamesh.Tallulah 2009-12-08 03:03:22
Hmm. Haven't tried this yet, but yup this sounds like another fantastic idea by SE that they royally screwed the pooch on.
Thanks for the offer, but I'll have to pass.
Way to utterly fail on letting people customize equipment, SE.
(Yes, I'm a negative nancy, but this system could have been great without the party aspect)
Server: Sylph
Game: FFXI
Posts: 36
By Sylph.Andrewpaul 2009-12-08 04:42:32
Why people whining bout the paarty thing. All they really did was make it so if you don't have that craft done all you need is someone with that craft in your pt. You don't actually need anyone in your party as long as you have the crafting skill yourself.
Server: Bahamut
Game: FFXI
Posts: 18
By Bahamut.Sephirothknight 2009-12-08 13:39:54
Seriously, does anyone got anything thats really interesting or good, or even saw something that really push ppl to put their effort on it?
I really didnt get the point for this system yet.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40,469
By Ramuh.Dasva 2009-12-08 13:45:16
The better Evoliths are probably the ones that require scylds just to even do the hunt for. Hopefully otherwise this is sucks. A few ebon peices have there uses even without evolith.
Fairy.Tbest
Server: Fairy
Game: FFXI
Posts: 5,490
By Fairy.Tbest 2009-12-08 13:51:01
Yeah... Imagine what Lugh, Scylla, and Zirnitra drop for Evolith.
http://www.playonline.com/pcd/verup/ff11us/detail/5107/detail.html
Quote: What Is Synergy?
Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."
Synergy Furnaces
Communal synergy furnaces have been made available in certain cities, and access to them will be granted to players who have completed the quest offered by the Metalworks NPC "Hildolf."
Players who have advanced their synergy skill level to five or above will become eligible to undertake another quest offered by the Bastok Mines NPC "Selliste." Completing this quest will earn you access to an item that allows the summoning of a private furnace for use in field areas.
image
Synergy and Crafting Skill
Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.
*For this version, the synergy skill level cap will be set at 50.
*There are no guild tests associated with synergy.
Certain synergy recipes demand expertise in specific crafting disciplines, but the character depositing the ingredients need not possess any. Synergy will be possible so long as a participating party member possesses the requisite skill in question.
Synergizing via a Communal Furnace
1. Obtain the "synergy crucible" key item.
The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for the synergy process. Characters need only acquire the crucible once by completing the aforementioned quest offered by the NPC Hildolf.
2. Prepare ingredients for the recipe.
Recipes corresponding to a character's synergy skill level can be learned by talking to a "Synergy Engineer" NPC.
image3. Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.
4. Check your synergy crucible's fewell supply.
Check your synergy crucible's current supply of elemental fewell by either examining the synergy furnace prior to depositing the ingredients, or by speaking with a synergy engineer. If required, synergy engineers can replenish your store in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).
Depositing such items directly into the furnace will affect only the fewell supply of the character whose synergy crucible is currently installed.
5. Claim usage of a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.
*Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.
6. Deposit the ingredients.
Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character. While it is possible to attempt synergy at a level above your own capacity, keep in mind that the risk of failure will increase proportionally.
image7. Operate the furnace.
Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the furnace's readings and skillfully manage the parameters listed below. Seamless teamwork and timely application of synergy techniques are the keys to success.
* Elemental balance
Burning fewell will unleash the power of the elements (fire, ice, wind, earth, lightning, water, light, and dark) into the belly of the furnace. Approach the elemental balance dictated by the synergy recipe you are following, and watch as your desired item takes form.
* Impurity ratio
An unfortunate side effect of fewell combustion is the introduction of dangerous impurities to the mix. A high ratio will increase the likelihood of an explosion.
* Internal pressure
Pressure within the furnace will build as the synergy process continues, rendering any explosions that may occur even more damaging.
* Durability
A potent energy field within the furnace serves to keep the elemental maelstrom in check, but it cannot be sustained indefinitely. Should its durability reach zero, no explosion will occur, but the reaction will fizzle and your synergy attempt will end in failure.
Tricks of the Trade
Skillful application of the techniques below will ensure that your synergistic exploits remain undeterred by explosions or failed reactions.
* View furnace readings
Compare current elemental balance with objectives, and monitor pressure and impurities.
* Feed fewell
Deposit fewell into the furnace to increase elemental strength.
* Thwack furnace
Apply a time-honored (if low-efficiency) method to ward off potential accidents.
* Operate pressure handle
Consume dark fewell to lower furnace pressure.
* Operate safety lever
Consume dark fewell to cleanse furnace of impurities.
* Repair furnace
Consume light fewell to increase furnace durability.
* Recycle strewn fewell
Render strewn fewell into a reclaimable state, increasing the amount of reclaimable cinder.
image
Players can hone their proficiency in the above techniques by receiving training from a synergy engineer.
Certain items and equipment will also unlock the ability to use otherwise unavailable synergy techniques.
*Certain synergy techniques will be introduced in future version updates.
imagePotential Complications
In the hands of the untrained, synergy may prove to be a painful exercise. If left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace will lead to explosions and leakages. An explosion inflicts considerable damage on both the furnace and participating synergists, and ultimately shortens the time available to you and your and comrades for the synergy attempt.
Such complications can be averted by improving your synergy prowess and applying the knowledge and techniques you have acquired to the fullest extent.
imageCompleting the Process
Should you succeed in approaching the required elemental balance, the synergy furnace will shimmer to signal your triumph. From this point, you may select "End synergy" to retrieve your finished product, or continue working to achieve even closer elemental equilibrium—and potentially a more desirable reward. Synergists are encouraged to keep a close eye on furnace durability as they ascertain the ideal time to conclude the operation.
* Success!
The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with "cinders," a synergy by-product. Cinder acts as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.
* Failure...?
Should your reaction fail, any fewell consumed will be lost forever, and no cinder may be obtained. All is not lost, however—your precious ingredients will remain intact, allowing you to make another attempt provided your fewell reserves permit.
* The Joys of Synergy
Synergy will play a central role in the Evolith system by allowing players to add and remove both evolith-holding apertures and evolith itself to their equipment. There also exist a host of new items that can be had exclusively through synergy.
What Is Evolith?
Long ignored by the populace of Vana'diel, the ancient stones known as evolith each contain unique powers that adventurers may now harness to enhance and customize their equipment.
image
Evolith-capable Equipment
In order to reap its benefits, evolith must be embedded into apertures—slots in equipment capable of housing these stones. Broadly speaking, there are two categories of equipment for which this will be possible:
* Specialized equipment
A new set of equipment especially suited for evolith enhancement has been introduced. Available only through certain synergy recipes, these will support high-powered evolith unusable with standard equipment.
* Standard equipment
A wide range of existing items may also be rendered evolith-compatible if outfitted with apertures through a specific synergy process. Players may check whether or not a given item supports this process by trading it to a synergy engineer.
image
Evolith 101
Adventurers may enhance their equipment with evolith through the following procedure:
1. Acquire evolith
- Evolith can be obtained by completing new NM hunting regimes accessible from the "Hunt Registries" that have been newly introduced to certain areas.
2. Prepare your equipment
- Follow a specific synergy recipe to outfit your equipment with evolith apertures (up to three, depending on the item). Note that each aperture will have its own shape, size, and elemental affinity.
- Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.
3. Confirm compatibility
- Ensure that the aperture is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you intend to embed.
4. Attach evolith
- Evolith may be attached to a compatible piece of equipment via synergy.
- It is possible to outfit a piece of equipment with one piece of evolith for each aperture it contains.
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Evolith Replacement and Aperture Removal
Players may replace an attached piece of evolith with one offering different benefits by conducting synergy with the equipment and the newly-desired evolith. It is also possible to remove evolith apertures entirely via synergy with a dedicated item, thereby returning the equipment to its original state.
Note that in both cases, the previously attached piece of evolith will be lost.
Corrected Issues
An issue with the quest "Songbirds in a Snowstorm" in which a cut scene did not proceed properly has been addressed.
An issue with a sound effect in the quest "Blood of Heroes" has been addressed.
An issue in which the merit point information displayed under the status section of the main menu did not display properly has been addressed.
An issue in which the following notorious monsters did not begin combat properly has been addressed:
Lihko / Blighting Brand / Trembler Tabitha / Bedrock Barry / Olgoi-Khorkhoi
An issue in the mission "Enemy of the Empire (I)" in which the list of monsters whose images must be acquired would change randomly has been addressed.
An issue in which using the soul plate image of a Lode Golem with a soul reflector would call forth an unrelated monster has been addressed.
Slaying the battlefield monsters in the mission "Battaru Royale" will no longer incur Fomor hate.
A graphical issue in the battlefield for "Project: Shantottofication" has been addressed.
An issue with the MMM Aquatic Depopulation Team in which victorious players would not be taken to the reward room has been addressed.
An issue in which the monster Ameretat did not use the ability "Vampiric Root" has been addressed.
English Version Only
The issue wherein the sword skill bonus displayed in evolith help text was not being correctly displayed has been rectified.
The issue of inaccurate help text for items used in the "A Shantotto Ascension" add-on scenario mission, "That Which Curdles Blood," has been rectified.
Go FFXI materia :D
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