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Syngery Released
Pandemonium.Larsal
Server: Pandemonium
Game: FFXI
Posts: 1
By Pandemonium.Larsal 2009-12-08 14:00:44
so far evolith stones are super lame...
and you have to camp a NM for those useless stones. how cool is that.
Server: Odin
Game: FFXI
Posts: 714
By Odin.Kalico 2009-12-08 14:21:55
I see nothing but FAIL on this whole ***.
basically i'm skeptical but its all new so who knows.
I'm just saying unless its some super crazy
augments you can put on these final armors
making them way better than the current gear
available I see no point. I know being able
to have diff stats for the same sets is cool
but is it worth it ? I guess We'll see in a
few months
Fairy.Tbest
Server: Fairy
Game: FFXI
Posts: 5490
By Fairy.Tbest 2009-12-08 14:21:58
I dunno... Vs. Birds Acc+ seems decent to me for meriting.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-12-08 14:50:20
Also Hqing is interesting. I got 4 oranges juices a few times from a recipe that normally gets you 1. Now sure there is the difference in cost of using fewell vs 1 crystal but meh.
Seraph.Zoey
Server: Seraph
Game: FFXI
Posts: 101
By Seraph.Zoey 2009-12-08 15:25:24
I tried this stuff yesterday until I had portafurnace. Astral thingy on first try easy as pie. This synergy is not difficult once you get the hang of it.
lvl 1-5 Orange Juice is alot easier to make success with. In one synergy attempt I got 2 .2 and a .1. I recomend that every moment is used with spamming your commands through the menu becuase there is little time. I got skillups for the menu using not the finished product.
To make OJ you need energy readings to be Water 30 and all others 0. When fewell is added the fewell harms the reading for the element before it on the elemental wheel. So when water goes the water reading goes up while the fire goes down a proportionatly small amount. But to make up for -fire reading I added fire which offset ice thus setting of an entire elemental wheel to make up the negative readings you get for compensating. For orange juice one elemental wheel is enouph to offset the Ice needed for support the Fire needed to support the Water going to 30. My combination for OJ was WATER - FIRE - ICE - WIND - EARTH - LIGHTNING - WATER - FIRE - WATER - WATER and maybe one more water. This combo would give me enouph time after to mess with operating the furnace after readings were good to add chances for skillups and success.
The good thing about party members is that they can help use the furnace for you while you dump fewel. Some synergy is best done with help. I was having a difficult time making Hi-potions with an additional helper, there was too much to do and the explosions but it was nice to have help with the furnace. OJ was no problem to solo and I managed to solo some Hi-potions too which are Water45.
I think there is a randomness to the explosions, they are sort of like PUP overloads but happen more easily.
I gtg peace.
Seraph.Dricent
Server: Seraph
Game: FFXI
Posts: 74
By Seraph.Dricent 2009-12-08 15:27:13
This whole system is disappointing... In order to do most of synergy you have done alot of crafting. So unless your a crafter this doesnt seem viable for people who never craft. And its just one more skill you have to raise -_-.
Fairy.Tbest
Server: Fairy
Game: FFXI
Posts: 5490
By Fairy.Tbest 2009-12-08 15:28:07
Seraph.Dricent said: This whole system is disappointing... In order to do most of synergy you have done alot of crafting. So unless your a crafter this doesnt seem viable for people who never craft. And its just one more skill you have to raise -_-. So stop being lazy and go start crafting? lol
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-12-08 15:36:39
As far as OJ goes it seems to cap at 7. Also you really don't need the others to be 0 or positive. In fact doing the whole wheel like that is pretty much impossible without tinkering with pressure which cost alot of fewell at once. Also I've never seen an HQ doing it. Generally I just do enough water to get around 30 use lighning maybe to lower it to within 1 and get a fire so it is close to 0. I'm HQing semi frequentally including 3 and 4 juices.
Other note when I asked to be trained this time he didn't tell me off. I got trained for lvl 1 fewell feeding cause I was just clicking didn't see the other options but after I tried again he told me off again. Not sure if you can only be trained once every so many lvls but I'd try each lvl to find out.
Midgardsormr.Sectumsempra
Server: Midgardsormr
Game: FFXI
Posts: 3723
By Midgardsormr.Sectumsempra 2009-12-08 15:37:30
I like how people are complaining about crafting.
It's a new craft system, what the *** you expect? O.o;
Seraph.Zoey
Server: Seraph
Game: FFXI
Posts: 101
By Seraph.Zoey 2009-12-08 16:06:36
Ramuh.Dasva said: As far as OJ goes it seems to cap at 7. Also you really don't need the others to be 0 or positive. In fact doing the whole wheel like that is pretty much impossible without tinkering with pressure which cost alot of fewell at once. Also I've never seen an HQ doing it. Generally I just do enough water to get around 30 use lighning maybe to lower it to within 1 and get a fire so it is close to 0. I'm HQing semi frequentally including 3 and 4 juices. Other note when I asked to be trained this time he didn't tell me off. I got trained for lvl 1 fewell feeding cause I was just clicking didn't see the other options but after I tried again he told me off again. Not sure if you can only be trained once every so many lvls but I'd try each lvl to find out.
Hey thanks I was doing the wheel cuz i got a fail and blaimed it on the negative reading. I thought I had that wrong but needed anothers help so thanks again. Ill play with that realization now.
edit:
Also I have not gotten any HQ yet. It's good to know OJ cap Im still lvl 5.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-12-08 16:19:43
I seem to succeed whenever I get the message it is close so I think it is within 3 definitely 2.
The HQ(smooth synergist message) seems to come from how close everything is. I generally only get it when I am exactly on 30 and have -1 to -2 fire -2 or -1 ice and random amounts of lightning. But doesn't seem to always happen cept when I am right on and have like just -1 ice.
Yeah I did like 10 stacks before I came to the conclusion I wasn't getting anymore
Server: Garuda
Game: FFXI
Posts: 1339
By Garuda.Antipika 2009-12-08 18:35:00
Fairy.Tbest said: Seraph.Dricent said: This whole system is disappointing... In order to do most of synergy you have done alot of crafting. So unless your a crafter this doesnt seem viable for people who never craft. And its just one more skill you have to raise -_-. So stop being lazy and go start crafting? lol
Almost no point now, it's just too late. If you never raised a craft up until now, doing so is just a waste of time and money, unless you plan to stay on XI for ever and never move onto XIV which isn't the case for many players.
Who the *** is gonna invest shitload of millions to raise craft like GS ? You'll never get your money back before 2012 seeing how the population and overall demand is constantly decreasing...
(by raising off course I mean having 98~100 goal in mind).
[+]
Bismarck.Rinako
Server: Bismarck
Game: FFXI
Posts: 1193
By Bismarck.Rinako 2009-12-08 21:03:44
Ok so I have a question;
I'm not sure if it's been answered yet so if it has can you tell me which page so i can take a look? thanks :)
Say you're going to make an Ebon Brayettes:
Requirements are
Smithing: Apprentice
Goldsmithing: Novice
Leathercraft: Recruit
So you can use 3 people one person with smithing, one with Goldsmithing, and one with leathercraft to make the item? or does multiple people need to have all 3 crafts?
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-12-08 21:39:38
Within your pt there needs to be at least 1 person with a craft as high as that for all 3. It can be between 3 different people. It could all be on one and have 5 other people mooching
Bismarck.Rinako
Server: Bismarck
Game: FFXI
Posts: 1193
By Bismarck.Rinako 2009-12-08 21:41:44
Oh ok so a cool way to get by without leveling a sub to craft something. You can be in a part of 2+ just can't be solo right?
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-12-08 21:56:09
You can solo
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-12-08 23:03:12
Ok some random stuff I've figured out so far.
As far as I can tell every 5 lvls you can use the training option with the synergist engineer. He asks you what you want to train in and gives option of fewell filling or the various operations you can do. So far I've just done feeding fewell and it seems that I cause explosions less now. I'd assume the others raise how much they do. Also as you might expect it says lvl whatever instead of zero next to that action.
When you get the elemental power is leaking message that element starts going down fast. Occasionally feeding 1 or 2 into the element is weak to will stop it. Ie if water is leaking feed fire. Others might work but I mostly do that since I'm trying to get rid of negative element balance anyways.
The explosions seem semi random but if I keep things lower than say 70 pressure and 45ish impurity seems it wont happen. Above that yeah could happen at 80 no matter how much I lower pressure or not till like 150. Haven't paid as much attention to impurity.
Recycle fewell only seems to work after an explosion and can only do it a few times and only gives like 1% more cinder after for each time... but it is a free action that can skill up if you got the time.
Explosions... seems they give status effects based on what elements you have strongly... and it wont let you take any actual actions on the furance while your effected. Like most status effects no time passes on them while you are interacting with something like the furnace. So just let them wear cause while your not getting anywhere pressure is going up and durability is going down.
Cinder amount that you can have seems to cap at 10k or at least at my lvl did. The items that allow you to etch are bought from cinders as well as the thing that restores equipment. You can buy etchings for lvl 15 or lower equip for gil but higher is cinder only. They stack in 12s and are ex. The lvl 75 cost 100
http://www.playonline.com/pcd/verup/ff11us/detail/5107/detail.html
Quote: What Is Synergy?
Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."
Synergy Furnaces
Communal synergy furnaces have been made available in certain cities, and access to them will be granted to players who have completed the quest offered by the Metalworks NPC "Hildolf."
Players who have advanced their synergy skill level to five or above will become eligible to undertake another quest offered by the Bastok Mines NPC "Selliste." Completing this quest will earn you access to an item that allows the summoning of a private furnace for use in field areas.
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Synergy and Crafting Skill
Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.
*For this version, the synergy skill level cap will be set at 50.
*There are no guild tests associated with synergy.
Certain synergy recipes demand expertise in specific crafting disciplines, but the character depositing the ingredients need not possess any. Synergy will be possible so long as a participating party member possesses the requisite skill in question.
Synergizing via a Communal Furnace
1. Obtain the "synergy crucible" key item.
The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for the synergy process. Characters need only acquire the crucible once by completing the aforementioned quest offered by the NPC Hildolf.
2. Prepare ingredients for the recipe.
Recipes corresponding to a character's synergy skill level can be learned by talking to a "Synergy Engineer" NPC.
image3. Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.
4. Check your synergy crucible's fewell supply.
Check your synergy crucible's current supply of elemental fewell by either examining the synergy furnace prior to depositing the ingredients, or by speaking with a synergy engineer. If required, synergy engineers can replenish your store in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).
Depositing such items directly into the furnace will affect only the fewell supply of the character whose synergy crucible is currently installed.
5. Claim usage of a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.
*Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.
6. Deposit the ingredients.
Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character. While it is possible to attempt synergy at a level above your own capacity, keep in mind that the risk of failure will increase proportionally.
image7. Operate the furnace.
Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the furnace's readings and skillfully manage the parameters listed below. Seamless teamwork and timely application of synergy techniques are the keys to success.
* Elemental balance
Burning fewell will unleash the power of the elements (fire, ice, wind, earth, lightning, water, light, and dark) into the belly of the furnace. Approach the elemental balance dictated by the synergy recipe you are following, and watch as your desired item takes form.
* Impurity ratio
An unfortunate side effect of fewell combustion is the introduction of dangerous impurities to the mix. A high ratio will increase the likelihood of an explosion.
* Internal pressure
Pressure within the furnace will build as the synergy process continues, rendering any explosions that may occur even more damaging.
* Durability
A potent energy field within the furnace serves to keep the elemental maelstrom in check, but it cannot be sustained indefinitely. Should its durability reach zero, no explosion will occur, but the reaction will fizzle and your synergy attempt will end in failure.
Tricks of the Trade
Skillful application of the techniques below will ensure that your synergistic exploits remain undeterred by explosions or failed reactions.
* View furnace readings
Compare current elemental balance with objectives, and monitor pressure and impurities.
* Feed fewell
Deposit fewell into the furnace to increase elemental strength.
* Thwack furnace
Apply a time-honored (if low-efficiency) method to ward off potential accidents.
* Operate pressure handle
Consume dark fewell to lower furnace pressure.
* Operate safety lever
Consume dark fewell to cleanse furnace of impurities.
* Repair furnace
Consume light fewell to increase furnace durability.
* Recycle strewn fewell
Render strewn fewell into a reclaimable state, increasing the amount of reclaimable cinder.
image
Players can hone their proficiency in the above techniques by receiving training from a synergy engineer.
Certain items and equipment will also unlock the ability to use otherwise unavailable synergy techniques.
*Certain synergy techniques will be introduced in future version updates.
imagePotential Complications
In the hands of the untrained, synergy may prove to be a painful exercise. If left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace will lead to explosions and leakages. An explosion inflicts considerable damage on both the furnace and participating synergists, and ultimately shortens the time available to you and your and comrades for the synergy attempt.
Such complications can be averted by improving your synergy prowess and applying the knowledge and techniques you have acquired to the fullest extent.
imageCompleting the Process
Should you succeed in approaching the required elemental balance, the synergy furnace will shimmer to signal your triumph. From this point, you may select "End synergy" to retrieve your finished product, or continue working to achieve even closer elemental equilibrium—and potentially a more desirable reward. Synergists are encouraged to keep a close eye on furnace durability as they ascertain the ideal time to conclude the operation.
* Success!
The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with "cinders," a synergy by-product. Cinder acts as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.
* Failure...?
Should your reaction fail, any fewell consumed will be lost forever, and no cinder may be obtained. All is not lost, however—your precious ingredients will remain intact, allowing you to make another attempt provided your fewell reserves permit.
* The Joys of Synergy
Synergy will play a central role in the Evolith system by allowing players to add and remove both evolith-holding apertures and evolith itself to their equipment. There also exist a host of new items that can be had exclusively through synergy.
What Is Evolith?
Long ignored by the populace of Vana'diel, the ancient stones known as evolith each contain unique powers that adventurers may now harness to enhance and customize their equipment.
image
Evolith-capable Equipment
In order to reap its benefits, evolith must be embedded into apertures—slots in equipment capable of housing these stones. Broadly speaking, there are two categories of equipment for which this will be possible:
* Specialized equipment
A new set of equipment especially suited for evolith enhancement has been introduced. Available only through certain synergy recipes, these will support high-powered evolith unusable with standard equipment.
* Standard equipment
A wide range of existing items may also be rendered evolith-compatible if outfitted with apertures through a specific synergy process. Players may check whether or not a given item supports this process by trading it to a synergy engineer.
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Evolith 101
Adventurers may enhance their equipment with evolith through the following procedure:
1. Acquire evolith
- Evolith can be obtained by completing new NM hunting regimes accessible from the "Hunt Registries" that have been newly introduced to certain areas.
2. Prepare your equipment
- Follow a specific synergy recipe to outfit your equipment with evolith apertures (up to three, depending on the item). Note that each aperture will have its own shape, size, and elemental affinity.
- Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.
3. Confirm compatibility
- Ensure that the aperture is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you intend to embed.
4. Attach evolith
- Evolith may be attached to a compatible piece of equipment via synergy.
- It is possible to outfit a piece of equipment with one piece of evolith for each aperture it contains.
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Evolith Replacement and Aperture Removal
Players may replace an attached piece of evolith with one offering different benefits by conducting synergy with the equipment and the newly-desired evolith. It is also possible to remove evolith apertures entirely via synergy with a dedicated item, thereby returning the equipment to its original state.
Note that in both cases, the previously attached piece of evolith will be lost.
Corrected Issues
An issue with the quest "Songbirds in a Snowstorm" in which a cut scene did not proceed properly has been addressed.
An issue with a sound effect in the quest "Blood of Heroes" has been addressed.
An issue in which the merit point information displayed under the status section of the main menu did not display properly has been addressed.
An issue in which the following notorious monsters did not begin combat properly has been addressed:
Lihko / Blighting Brand / Trembler Tabitha / Bedrock Barry / Olgoi-Khorkhoi
An issue in the mission "Enemy of the Empire (I)" in which the list of monsters whose images must be acquired would change randomly has been addressed.
An issue in which using the soul plate image of a Lode Golem with a soul reflector would call forth an unrelated monster has been addressed.
Slaying the battlefield monsters in the mission "Battaru Royale" will no longer incur Fomor hate.
A graphical issue in the battlefield for "Project: Shantottofication" has been addressed.
An issue with the MMM Aquatic Depopulation Team in which victorious players would not be taken to the reward room has been addressed.
An issue in which the monster Ameretat did not use the ability "Vampiric Root" has been addressed.
English Version Only
The issue wherein the sword skill bonus displayed in evolith help text was not being correctly displayed has been rectified.
The issue of inaccurate help text for items used in the "A Shantotto Ascension" add-on scenario mission, "That Which Curdles Blood," has been rectified.
Go FFXI materia :D
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