November 2025 Version Update |
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November 2025 Version Update
(I'm kidding, I'm just very bored and wanted to pretend to be mean to Lili <3)
Carbuncle.Nynja said: » Unless I'm misunderstanding what you're trying to say, just because we do not observe it doesnt mean server side it runs a QA/TA/DA check on the attack round. Byrth said he OHKOed 5 rabbits in a row on thf without having gil deducted, then the 6th deducted gil. The only logical explanation is the first 5 rabbits were OHKOed by an attack round that proced triple attack (even though the second and third attacks never happened), the 6th rabbit was not a TA attack round. I think you're totally misunderstanding what I'm trying to say (and I think we agree). It makes sense that the server decides how many attacks before the round starts. (although I did not really think about this) It was not intuitive/obvious to me that gil is deducted when the round starts (rather than the actual swing - which would never happen) The nominal test for this is pretty simple: 0 multi attack on a job, check gil, use item, kill something in 1 hit, check gil (1k less) (which is all I initially was describing - so it was a bit of an indirect response I guess) Go forward from their with other tests (TA vs. DA vs native DA etc...) which make more sense now, I just misunderstood the initial premise since its more intuitive to observe the attacks. (those results are clear as a bell after clearing up the initial mis-intuitiion) Lakshmi.Byrth said: » SimonSes said: » Lakshmi.Byrth said: » Alright, I added it to the wiki. I expect that Virtue stone-style OAT (also Dynamis weapons) can also proc, so if you were to use an OAT Rostam with an offhand and Hoxne Ampulla and no QA/TA, half the time you would swing 4 times and half the time 6 times per round. Why 6? Follow-up attack can only proc once per round. I thought the dynamis weapons were like virtue weapons and gave another chance to proc multi-attack. Does it still cap out at # multi-attack procs per round? Definitely not. FUA is completely independent of QA/TA/DA and vice versa. FUA can roll one additional attack, which like the name suggest comes after all the others attack and it's a 50% chance during the round no matter how many attacks this round had (it can't exceed 8 attacks per round ofc). K123 said: » Did you gear to remove all other multi attack? No, was in normal TP set, so had DA, TA, QA. I should have a bit of time today to test and parse if there is anything specific we want numbers on. I have a COR with a Rostam Path: B to test anything with follow-up attack. Somehow the Hoxna items made it in, but there's no update
As RDM I did a sortie last night and used the ammo just on the 8 bosses and Bot, not on any other objectives. I think it was pretty close to 200k, but admittedly I could've been better about it than just eye balling /shrug
Torzak said: » As RDM I did a sortie last night and used the ammo just on the 8 bosses and Bot, not on any other objectives. I think it was pretty close to 200k, but admittedly I could've been better about it than just eye balling /shrug Leviathan.Linsivi said: » K123 said: » Did you gear to remove all other multi attack? No, was in normal TP set, so had DA, TA, QA. I should have a bit of time today to test and parse if there is anything specific we want numbers on. I have a COR with a Rostam Path: B to test anything with follow-up attack. Of course. I wouldn't both sacrafice DPS and use more Gil at the same time.
Torzak said: » I think it was pretty close to 200k So less than the stack of Panaceas. So one seg farm more than covers the cost of 2-3 9b runs. Cheap investment for the dps In some ways it's mostly like using any other consumables to help get the job done, but with the added benefit that you don't have to visit the AH to stock up on something that may be out of stock.
I'm sure we could contrive some more expensive use scenarios for the ammo, like an exp party or intentionally not wearing your QA or TA gear, or purposely not using Temper II, or using it on trivial parts of content. I imagine a W3 Dynamis boss, group depending, could eat up a lot more than 200k. And then there may be jobs whose access to Multi Attack is lacking and for them maybe it'd be more expensive, not having as much TA to cut the procs in half (but those jobs probably also get a bigger percentage boost in TP gain for it) But it's easy enough to pick and choose when and where you use it, and a person could just pick one or two Basement bosses out of a whole Sortie run, if they wanted. So you're telling me Fu is broke?
Enchantment would need the item to be equipped so makes sense a mob couldnt steal it. Though maybe gorger could copy it since i think he just copies everything anyway, whether it does anything or not iirc
100% DA fu would be funny though Who's gonna be first with an add-on that tracks the lifetime total gil spend while wearing ampulla? Could make a helluva fun leaderboard if you wanna aggregate that data.
Phoenix.Enochroot said: » Who's gonna be first with an add-on that tracks the lifetime total gil spend while wearing ampulla? Could make a helluva fun leaderboard if you wanna aggregate that data. I think people overestimate how much you spend. Using it for everything that requires dps boost daily, it would maybe be 500k tops. I think the Dyna D Bonus week drops apply to Shared Area versions too, we got a beastmen medal off a normal mob doing Dyna D windy as the bonus week
You get the chest bonus message as soon as you zone into the applicable zone, thought it was a given.
Can we get the refresh shield yet? How?
K123 said: » Can we get the refresh shield yet? How? SimonSes said: » Phoenix.Enochroot said: » Who's gonna be first with an add-on that tracks the lifetime total gil spend while wearing ampulla? Could make a helluva fun leaderboard if you wanna aggregate that data. I think people overestimate how much you spend. Using it for everything that requires dps boost daily, it would maybe be 500k tops. I used it in Dyna-D and spent 1.2m, which, considering it's a 2-hour event, wasn't that bad. SimonSes said: » people overestimate Bahamut.Autherius said: » wasn't that bad I didn't make any value judgments, I'm just curious to see how much someone (and by extension, everyone) will spend over the useful lifetime of the item before it falls out of favor in the meta (which given the pace of updates, could be quite a while!). Sounds like it's not so much removing money from the economy as slowing the rate at which it enters - which is really just splitting hairs. On a broader note regarding the update, I was trying to explain to someone who used to play what this update was like and how things feel and the word I kept coming back to was "consequential." I miss the old days. 20 years ago this ammo would've said "latent effect DA 100%"
And it would've taken a year to figure out everyone was throwing gil away, and it would've been so funny to see. ...and it wouldve mattered cause you didn't make 10m a day and gil meant something, but I digress. Considering how valuable gil was for many back then, it'd be noticed pretty quickly. Latent would be something silly like HP needs to be at <5% for it to be active and the DA would be 30%
Fenrir.Jinxs said: » I miss hidden effects As cool as some of them could be, I'm glad SE isn't playing games with stats anymore. Nothing more frustrating having a hidden effect but you're not sure of the exact criteria needed for it. I used to like browsing this page
https://ffxiclopedia.fandom.com/wiki/Latent_and_Hidden_Effects There was surprisingly decent amount of pieces of equipment that did things with no description or the word latent effect Carbuncle.Nynja said: » This was in my Mighty Strikes set for a while. |
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