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[ZenithXI] A Level 75 Progression Server
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2,433
By Bismarck.Nickeny 2025-07-07 12:43:36
You should focus on deleting your illegal server. The right side of history is foreign to those who think they're a game developer when they are actually stealing.
Us, We, creating,designing changes,work(LMAO)
pathetic existence bro, should be embarrassed
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,427
By Shiva.Thorny 2025-07-07 12:53:21
Besides myself, the team currently includes a few contributors. One focuses on music and another is experienced in textures. Sargonnas serves as our system architect, while Omni is acting as our producer. Mowford has been managing our Git and providing experienced insight. Additionally, we have three developers with varying skill levels and availability. Two more are currently in the application process and some others didn't turn out to be the right fit. We also have one GM on board, with another planning to join later and both bring a lot of experience. Thank you for your disclosure.
We don't log or track hours and the team began coming together in February. A lot of work has gone into sorting through details, making design changes and trying to be proactive as we build out.
Xaver has also been invaluable as a liaison to LSB and provides guidance. Working with him has led to contributions like the recent NPC price corrections. Overefined is on our team and has been making contributions directly, but more will trickle in over time from other members. I know this will be perceived as negative, but by your description you've been forming a team since February. In that time, the only specific contribution you can mention is an hour worth of checking NPC prices that wasn't even authored by your own developer? 'Design changes and trying to be proactive' is the type of platitude I'd expect out of a politician.
Overrefined has a flurry of minor fixes during a 2 week period from mid-April to early May, and nothing since. His prior contributions predate your server. I am not a potential player and not likely to be a substantial contributor. However, you've made this thread here to make your pitch. Can you provide a reason people should expect progress out of your server with this track record?
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Server: Asura
Game: FFXI
Posts: 3,221
By Asura.Failaras 2025-07-07 13:10:04
Classic WoW keeps getting thrown out as a reason why this would work, but it's just not the same. WoW is actually on WoW 4 now, it's just never been referred to as such, but Azeroth is vastly different than it was a few years ago and even more so than pre-Cataclysm. There's a wealth of old content, quests, zones and more that are simply no longer accessible - never mind the changes to the fundamental mechanics of the game, the graphics and widescale retcons to the plot.
Meanwhile, the content being discussed here is available in FFXI retail right now. There are a number of Linkshells limit to 75 and run "era" content, if you want to be pedantic you can walk everywhere, avoid using warps and pretend sneak/invisible doesn't exist and BOOM you've got ZenithXI only it's not run in some random dude's mother's basement.
The content is available in current FFXI but no where near in the same form. Anyone saying just use the old gear and keep at 75 has never actually tried doing that, the damage formulas are completely different, the job abilities are different, so many things have changed. Go watch videos of those 75 capped linkshells, they run up with no buffs and smack Kirin for 20% of its HP with one Savage Blade. It's as pointless as fighting those mobs as a 119 character.
It is the same as WoW, the content still exists but it's been extremely changed. If I wanted to go do MOP content I could go do MOP content, but I'd be 1 shotting everything with my power creep from 5 expansions past it.
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Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2,433
By Bismarck.Nickeny 2025-07-07 13:16:19
Sure buddy - not because we understand the math better and have min/max'ed - You need that dated code to feel.... lmao
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,427
By Shiva.Thorny 2025-07-07 13:18:48
The content is available in current FFXI but no where near in the same form.
Absolutely true. You can't do 75 content synced on retail; the core changes to the game are too substantial.
Unfortunately, you can't recreate the 75 experience on private servers either. The content was only 'hard' in the old days because 80% of players were wearing complete garbage gear, buff selection was rarely optimal, and tanks still relied on provoke. Jobs were chosen based on what seemed cool, not what was good for endgame.
Private server experience is like your 4th playthrough of a console final fantasy. You know exactly what to do to win, and so do most other people. You can't recreate the challenge, it's just self-aggrandizement for beating trivial content.
That's before you get into the level of inaccuracy in the server software and presence of out-of-era content. Sure, some people still farmed sky in late ToAU, but it's not the original sky. When it was new and challenging content, you weren't leveling to 75 on colibri in level sync parties while wearing your swift belt.
Server: Asura
Game: FFXI
Posts: 3,221
By Asura.Failaras 2025-07-07 13:19:15
Understanding math better has nothing to do with Savage Blade being 4/10.25/13.75 FTP instead of 1/1.75/3.50.
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Server: Asura
Game: FFXI
Posts: 3,221
By Asura.Failaras 2025-07-07 13:22:37
The content is available in current FFXI but no where near in the same form.
Absolutely true. You can't do 75 content synced on retail; the core changes to the game are too substantial.
Unfortunately, you can't recreate the 75 experience on private servers either. The content was only 'hard' in the old days because 80% of players were wearing complete garbage gear, buff selection was rarely optimal, and tanks still relied on provoke. Jobs were chosen based on what seemed cool, not what was good for endgame.
Private server experience is like your 4th playthrough of a console final fantasy. You know exactly what to do to win, and so do most other people. You can't recreate the challenge, it's just self-aggrandizement for beating trivial content.
That's before you get into the level of inaccuracy in the server software and presence of out-of-era content. Sure, some people still farmed sky in late ToAU, but it's not the original sky. When it was new and challenging content, you weren't leveling to 75 on colibri in level sync parties while wearing your swift belt.
I think of it more like you're playing the version of FFXI you were playing before abyssea launched. The knowledge is relatively there, people know what jobs are good, what setups to use, that haste is a good stat. It isn't and never will be a recreation of like 2003 12 year old getting lost in the dunes.
By Nariont 2025-07-07 13:43:44
There's also just all the QoL/mechanical changes ontop of that. A lot of mechanics/jobs changed a lot even within the 75 era, and even moreso with 99/ilvl that i think some PS try to bring into 75 era which just throws balance all over the place(not that balance has ever been something this game has)
By Bosworth 2025-07-07 13:51:22
Anyone who claims playing on a 75-era server isn't a completely different experience then retail FFXI probably shouldn't be taken seriously. One is about the journey, one is about the destination.
That being said, I don't think a 75-era server has been done well at this point. They're all buggy, or a bunch of custom ***that doesn't belong and makes it feel "cheap".
I think the private server scene would benefit from only have a couple servers with the already small player base not so fragmented.
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Server: Asura
Game: FFXI
Posts: 235
By Asura.Sensarity 2025-07-07 14:01:04
Oh no it's gonna be the dogshit Horizon music all over again
By LanceXI 2025-07-07 14:42:06
Thank you for your disclosure.
You're welcome. Thank you for your interest in the server.
I know this will be perceived as negative, but by your description you've been forming a team since February. In that time, the only specific contribution you can mention is an hour worth of checking NPC prices that wasn't even authored by your own developer? 'Design changes and trying to be proactive' is the type of platitude I'd expect out of a politician.
Overrefined has a flurry of minor fixes during a 2 week period from mid-April to early May, and nothing since. His prior contributions predate your server. I am not a potential player and not likely to be a substantial contributor. However, you've made this thread here to make your pitch. Can you provide a reason people should expect progress out of your server with this track record?
I'm not looking to inflate the image of the server. Those were just a few examples and I'm proud that we've contributed. In the end, the quality of the server and its community should one day speak for itself.
A big part of this project's goal is to help improve the wider community as well. Of course, it would be nice if more work were already complete. This thread was created to help get the word out about Zenith and invite more people to be part of it.
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Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2,433
By Bismarck.Nickeny 2025-07-07 15:11:29
Those were just a few examples and I'm proud that we've contributed.
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By Tarage 2025-07-07 17:15:20
Again, please treat each other with decency and avoid hostility in this thread.
No. *** off.
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Bahamut.Negan
Server: Bahamut
Game: FFXI
Posts: 2,439
By Bahamut.Negan 2025-07-07 18:25:59
Those were just a few examples and I'm proud that we've contributed.

Server: Asura
Game: FFXI
Posts: 58
By Asura.Sylveni 2025-07-07 18:49:11
Eh, to each their own. If someone wants to run or play on a private server, they understand the risks. But let's be honest—SE clearly knows these servers exist, and if they truly wanted to shut them all down, they could.
They tend to only step in when:
A) the server is monetizing or profiting off SE’s content
B) it’s being advertised in official channels or in-game
C) it positions itself as a superior replacement to retail
D) people publicly stream or promote it using copyrighted assets
Outside of those lines, SE seems to tolerate them as long as they’re quiet, non-commercial, and not undermining the official game. It’s not approval, but again... if they wanted to do something today, they could. It's clear in the TOS.
Anyways... A lot of players who try private servers eventually bleed back into retail—and SE probably sees that as a net positive to their existence. Whether it's nostalgia or just remembering what made XI special, it often leads people to resub and support the official game again. SE likely sees that as a win.
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By Seun 2025-07-08 01:11:37
They tend to only step in when:
A) the server is monetizing or profiting off SE’s content
B) it’s being advertised in official channels or in-game
C) it positions itself as a superior replacement to retail
D) people publicly stream or promote it using copyrighted assets
Clearly not when Twitch is full of Horizon streams for the game.
The caveat here (and I'm not sure if it says more about horizonXI or it's streamers), is that they would have to generate enough money to make it worth a team of lawyers time in a courtroom arguing that it's 'damaging'. Not that I condone it, just that it's more of a joke than it is a threat.
Even when PS had one of the most popular streamers, it still wasn't drawing enough attention to make a mark.
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Server: Asura
Game: FFXI
Posts: 58
By Asura.Sylveni 2025-07-08 06:02:59
They tend to only step in when:
A) the server is monetizing or profiting off SE’s content
B) it’s being advertised in official channels or in-game
C) it positions itself as a superior replacement to retail
D) people publicly stream or promote it using copyrighted assets
Clearly not when Twitch is full of Horizon streams for the game.
Right. I understand that, but there was that event where a bunch were taken down that one time.
If anything I would say SE selective when it comes to that.
They tend to only step in when:
A) the server is monetizing or profiting off SE’s content
B) it’s being advertised in official channels or in-game
C) it positions itself as a superior replacement to retail
D) people publicly stream or promote it using copyrighted assets
Clearly not when Twitch is full of Horizon streams for the game.
The caveat here (and I'm not sure if it says more about horizonXI or it's streamers), is that they would have to generate enough money to make it worth a team of lawyers time in a courtroom arguing that it's 'damaging'. Not that I condone it, just that it's more of a joke than it is a threat.
Even when PS had one of the most popular streamers, it still wasn't drawing enough attention to make a mark.
Hmm… I don’t think they’d care about cost if it meant sending a message. A PS pulling 2500-3000 players during prime time hours definitely gets noticed. Again i tend to think they aren’t acting because they probably financially benefit some way, and so not immediately acting harbours some indifference or good faith in their existences. But who knows. Like I said, it’s clear as day in the ToS, it doesn’t take a team of lawyers as much as it would a simple C&D letter.
Server: Asura
Game: FFXI
Posts: 186
By Asura.Gweivyth 2025-07-13 05:54:48
Sure buddy - not because we understand the math better and have min/max'ed - You need that dated code to feel.... lmao Both of these things can just be true at the same time. I play 75 cap on retail right now and have thousands of hours playing private servers as well as developing for them. They aren't really quite the same. I don't have an opinion on which is "better" but the difference is stark.
There's also the issue that nobody can really agree on rules for 75 cap on retail like some folks allowing/disallowing augmented items from Abyssea and Synergy, while others don't. It can be hard to enforce in any meaningful way. At least on a private server this sort of thing is hardcoded to be enforced which I think is appealing.
At the end of the day people who are hardcore private server vs retail players aren't going to have their minds changed regardless of anything that is said here. There isn't really any competition for the playerbase between the two since both groups ultimately just want very different things from the game. I've been on both sides of this at one point or another and the only thing that changed my mind was finally "beating" 75 cap and wanting to experience more. /shrug
A) the server is monetizing or profiting off SE’s content
Speaking from experience here, nobody is making money running private servers. You lose money. You're doing it because you love the game. The one I ran was a money pit even though we "monetized" via Patreon for a while since that money just got dumped directly into an account that all of our miscellaneous hosting costs withdrew from. For a large server (500+ players) the demand to have 24/7 dedicated hosting puts you in a situation where you're pretty much forced to pay for dedicated hosting and that isn't cheap.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,427
By Shiva.Thorny 2025-07-13 06:17:41
nobody is making money running private servers.
horizon's little snafu where one of their devs was selling database access made close to 5 figures monthly.. so that one was clearly making money
since it seems par for the course for admins to covertly sell things on the back end, i doubt that's the only instance either
curious how much you were paying for hosting monthly too, since bandwidth costs should be relatively low and i didn't think lsb needed amazing hardware.. i'd expect a patreon could have covered it, but some firm numbers from someone who actually knows would be cool
By Tarage 2025-07-13 06:23:02
I demand the most hardcore of servers, 1.0 version of the game, no QoL improvements, and if you are knocked out at all ever your character is deleted and you are banned from the server.
Anything less is pussy *** easy mode.
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Asura.Mavira
Server: Asura
Game: FFXI
Posts: 19
By Asura.Mavira 2025-07-13 09:56:50
I don’t know anything about coding, what does selling the database access mean?
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,427
By Shiva.Thorny 2025-07-13 10:08:26
they altered/copied characters, generated items and mission completion flags out of thin air, etc.. for money
(to be clear, this person was removed from the server for it, there's no evidence Aerec or the current staff were receiving any of the profit.. but it's not the first time this sort of thing has happened in the private server scene)
Server: Asura
Game: FFXI
Posts: 58
By Asura.Sylveni 2025-07-14 09:34:45
A) the server is monetizing or profiting off SE’s content
Speaking from experience here, nobody is making money running private servers. You lose money. You're doing it because you love the game. The one I ran was a money pit even though we "monetized" via Patreon for a while since that money just got dumped directly into an account that all of our miscellaneous hosting costs withdrew from. For a large server (500+ players) the demand to have 24/7 dedicated hosting puts you in a situation where you're pretty much forced to pay for dedicated hosting and that isn't cheap.
Totally I agree with that. I suppose what I mean was like... they are less inclined to step in(even though they could) if you weren't making money off the IP itself. It's part of the reason HXI doesn't ask for donations from the community.
Server: Asura
Game: FFXI
Posts: 186
By Asura.Gweivyth 2025-07-14 11:40:24
nobody is making money running private servers.
horizon's little snafu where one of their devs was selling database access made close to 5 figures monthly.. so that one was clearly making money
since it seems par for the course for admins to covertly sell things on the back end, i doubt that's the only instance either
curious how much you were paying for hosting monthly too, since bandwidth costs should be relatively low and i didn't think lsb needed amazing hardware.. i'd expect a patreon could have covered it, but some firm numbers from someone who actually knows would be cool I've posted all of this publicly a bunch of times, but we were spending about $350/month on everything. Our hosting was on the expensive side ($250) because we had issues with our previous host threatening to kick us off of their service because our VPS was being constantly DDOS'd and that was a risk to their other customers. I ended up overspending on hosting to get a dedicated server rather than a virtual box because I didn't want that to be an issue again. The company we used (OVH FR) was also highly rated for having the best DDOS mitigation in the industry at the time so the price was (in my opinion) worth not having service interruptions because of bad actors. Additional VPS' on this box to host our other servers were $20 a month and at the time we had the test server + Tonberry so between those and a few software licenses that we paid for by month it came out to around $350.
Patreon did pay for it for a long while. The thing about our Patreon is that it did really well for about two months, but then there was a hard dropoff in support. I think we spiked at like $900 one month, and then the second month was something like $600, but it fell to like basically operating costs the month after that. I admittedly didn't monitor it super closely after that. It was tied to was just a Paypal account, and all of our bills just pulled out of the Paypal. People could see how much the Patreon was getting each month by just going to the page and I let everyone know that I wasn't willing to pour more money into the server, so if the Patreon ran dry then the server would probably shutter up. The Paypal account kept the server going for over a year with extremely dwindled support but it did eventually run out - I paid the last few months out of pocket until Mowford took over.
Overall I was something like $3000~ in the hole on running Wings. Not a huge amount of money but it was hard to justify that money on something that was bringing me a lot of misery. I made a lot of rookie mistakes because admittedly I wasn't the most savvy at this stuff back then. I still technically have Wings up and running right now since I have a server box in my garage now. My friends and I play around on it sometimes but I'll never host to the public again.
A) the server is monetizing or profiting off SE’s content
Speaking from experience here, nobody is making money running private servers. You lose money. You're doing it because you love the game. The one I ran was a money pit even though we "monetized" via Patreon for a while since that money just got dumped directly into an account that all of our miscellaneous hosting costs withdrew from. For a large server (500+ players) the demand to have 24/7 dedicated hosting puts you in a situation where you're pretty much forced to pay for dedicated hosting and that isn't cheap.
Totally I agree with that. I suppose what I mean was like... they are less inclined to step in(even though they could) if you weren't making money off the IP itself. It's part of the reason HXI doesn't ask for donations from the community.
I don't really keep up with anything that happens on Horizon. Aerec is one of the most deceptive, scumbag pieces of ***I've ever had the displeasure of meeting though so I wouldn't be surprised if he's doing the same scummy stuff I found out he was doing on Wings. He's the exact type of person you should never trust with full access - we found a lot of evidence of him cheating on Wings and using admin access to cover his tracks. I would not be shocked at all to find out he does the same things (or worse) on Horizon since there's nobody to hold him accountable. Apparently he was pretty blatant with it on Wings to the point where normal players caught him.
By Kaffy 2025-07-14 11:50:52
no surprises there. can get a few people to chip in at the beginning to get things moving but most ps players only want free.
Server: Asura
Game: FFXI
Posts: 186
By Asura.Gweivyth 2025-07-14 12:01:42
no surprises there. can get a few people to chip in at the beginning to get things moving but most ps players only want free. I mean to be fair a lot of folks were willing to throw $5/month at it so I don't think it was that they wanted stuff for free. We had a memory leak issue though and it was causing things to be sort of unplayable and it took us a long time to figure out what the problem was. :( Numbers overall dwindled kinda hard during that time.
Hello everyone,
Please keep this discussion respectful and on topic. Avoid turning this thread into unproductive arguments or using it solely to post negative remarks.
ZenithXI is a progression server currently in development, built on the Land Sand Boat emulator. Starting with the original level 50 cap and no expansion access. Over time the level and crafting caps will increase to 75 and 100, respectively, alongside expansion releases. We plan to thoughtfully explore content beyond the 75 Era, reworking and scaling it back while emphasizing horizontal progression. Our vision is to reimagine the game while staying grounded in the foundation of modern retail XI, carefully tailoring customizations and avoiding excessive custom content. The goal is to recapture that sense of wonder and nostalgia while staying true to the spirit of the 75 Era. Era serves as our guide but it does not dictate every choice we make.
The server will be single box, with retail movement speed (50), Era XP, no mounts, retail merits (some adjusted), a maximum of two rebalanced trusts (second unlocked and summoned at level 50), home point warps disabled, Explorer Moogle enabled (After nation rank 3), Survival Guide warps disabled, FoV/GoV rewards once per game day with no Prowesses, no Login Points or Records of Eminence, Claim Shield active on all NMs, and force spawn kings from KSNMs. Many out of era traits and abilities will be included but scaled down. NMs such as Chonchon or Highlander Lizard will be available from launch and not removed. Food and equipment are undergoing a global evaluation and rebalancing while maintaining respect for the traditional hierarchy and progression.
Certain mechanics will be adjusted from their current retail boosts to better reflect 75 Era standards. System customizations are planned, including some inspired from WingsXI. Namely improved auto target or spell queueing. Which reduces the latency penalty between spells being rejected with "you must wait longer". Additionally, a slight compounding PH spawn rate that increases until the NM spawns, then resets. A single lottery NM should not take most of your day. We are striving to balance modest QoL changes with modern convenience.
Roadmaps will be shared at regular intervals. Giving players clear timelines to look forward to as we roll out planned developments.
As an active fork of LSB, we will be developing and submitting retail accurate content upstream. While modularizing over certain aspects to better meet Era standards. The project will be mixed-source with select modules that are neither retail or 75 Era compliant, kept proprietary. ZenithXI does not seek to be a closed-source server. The XI community should strive to advance the emulator together, sharing knowledge and submissions collaboratively.
Interested players are welcome to join the ZenithXI subreddit and our Discord.
Recruitment
We're looking for developers of all skill levels to help bring this project to life. There are also other roles available for those who may not have development skills but still want to contribute.
Please let us know if you are interested in representing the server as a Community Representative. Designated Community Representatives will play a crucial role as our primary point of public contact. In line with the Code of Conduct, all other staff members should only interact with players through tickets, bug reports, official announcements, or within Mordion Gaol.
Those interested in becoming a future GM are encouraged to submit a formal request. Please note that all use of GM commands will be monitored and forwarded to the rest of the staff. To safeguard against potential corruption, GMs will not have access to development channels or discussions.
If you are interested in joining the team, please submit a ticket through our Discord.
I am incredibly excited for the future of this project and can’t wait to see what we will achieve together.
Sincerely,
Lance, director of ZenithXI
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