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Limbus 2025
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7268
By Carbuncle.Nynja 2026-02-12 09:03:28
I honestly have no clue what you're talking about. The few times I do limbus it's always with a group and pretty much always on 135 so clearly you must be talking about something else I'm missing from your post °_° You must be doing it differently then.
I'm stockpiling matter and burning units when I get near cap on ear/ring. I know when I do get an armor piece to upgrade, those few few levels will cost jack ***in units. I can jump right to R15 and not be worried about running out of units or having capped units.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11271
By Asura.Sechs 2026-02-12 09:19:43
Well I just do random runs every now and then. I sure haven't gone hardcore on it, my temenos cap is like 190k and my apo a bit past 160k
Bet you guys are past 600k cap or something
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7268
By Carbuncle.Nynja 2026-02-12 09:58:04
According to my notes, my caps are:
279k teme
264k apy
I skipped a month because we had a <5% drop rate on matter.
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Necro Bump Detected!
[31 days between previous and next post]
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 512
By Quetzalcoatl.Jakey 2026-03-15 04:39:29
Just going to throw out there that I've found despite eating the 50% damage reduction twice on hybrids, with malaise and hoxne (which isn't that costly to use on SAM) Jinpu can pretty consistently do 90k+ often capped in Limbus. I tried both Empy and Aeonic and both worked well for this, will probably fine tune this more as my sam needs a lot more master levels and work in general. SAM was not a job I really thought about using Hoxne for before but for the hybrids it can do a lot.
Obviously just switch to your preferred physical ws against mobs that are strong to magic.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-03-15 12:34:30
I noticed this in Apollyon on 119 early on just messing around with trust buffs. Fudo would cap around 35k (sometimes 40k) with Sylvie/Dia3*/Chaos/fighters. Jinpu was regularly hitting 28k-40k+, with spikes between 65k and 82k. I was shocked at the difference in damage. Masamune AM3 Was nice for chunking down mobs within a few percentage, but mostly everything died to two jinpu (they also died to two fudos but the damage difference was astronomical). Didn't try it in Temenos, but I was pretty confident after a 119 climb and seeing the parse that Sam with buffs could probably two shot everything using hybrids at 135.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 512
By Quetzalcoatl.Jakey 2026-03-15 15:22:31
Ya I always do 135 this was just duo with a idris geo malaise and indi haste then sylvie qultada and monberaux. My sam is only ML24 so don't even have the last drg ws dmg trait from sub. Attack was a bit of a problem so empy seemed overall better but if i put defense down on either could 99999. I didn't even switch from my lehko's ring yet.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-03-15 22:21:53
Shagins appear to take 0 water damage from skillchains Did it use bubble armor? The shell from it added on top of the Zone DT makes them take 0 magic damage. I often Self SC'd then MB'd from my GEO alt, but if they bubble armor, I get 0 damage.
That said, I haven't actually tested water damage. I just thought maybe this was Bubble armor and not an element thing.
Theres no bugs on the JP side of the forums about Temenos ??? not appearing, but I did see someone posted a bug that Magic damage becomes 0 after Sahagin's do bubble armor?
9 Months later and this still is not fixed.
By Mistressfifi 2026-03-15 23:58:06
Quetzalcoatl.Jakey said: »Just going to throw out there that I've found despite eating the 50% damage reduction twice on hybrids, with malaise and hoxne (which isn't that costly to use on SAM) Jinpu can pretty consistently do 90k+ often capped in Limbus. I tried both Empy and Aeonic and both worked well for this, will probably fine tune this more as my sam needs a lot more master levels and work in general. SAM was not a job I really thought about using Hoxne for before but for the hybrids it can do a lot.
Obviously just switch to your preferred physical ws against mobs that are strong to magic. you sir have gotten me to like limbus again (& using Pocket GEO), thank you.
also: i have found the Ampulla to be very fun on SAM, not just for hybrids, but for tp gain as well, as it makes it much more consistant. if you commit to using it often you can even unmerit zanshin rate & put it into 3rd eye recast instead. Then SAM/DRK & use last resort + seigan/3rd eye, notably fun to do VS the limbus Fomor NMs
By Garfield 2026-03-16 03:34:05
Shagins appear to take 0 water damage from skillchains Did it use bubble armor? The shell from it added on top of the Zone DT makes them take 0 magic damage. I often Self SC'd then MB'd from my GEO alt, but if they bubble armor, I get 0 damage.
That said, I haven't actually tested water damage. I just thought maybe this was Bubble armor and not an element thing.
Theres no bugs on the JP side of the forums about Temenos ??? not appearing, but I did see someone posted a bug that Magic damage becomes 0 after Sahagin's do bubble armor?
9 Months later and this still is not fixed.
I can share on this, I 2box 135 with a cor+geo taking advantage of magic dmg, My buffs stand as R10 fomal, no death penalty, samurai roll and crooked wizards, indi-malaise with idris, voidstorm from sch sub on the geo and I only use geo-acumen on magic resistant golems and euvhis. I target non-ranged enemies as much as possible that take normal magic dmg, swap to savage spam for things like pixies/undead/demons and sahagins...
My strat is the typical leaden > viper bite > leaden and I have my geo burst the distortion with water 5.
The sahagins have 2 forms of shell, shell 4 from their whm as well as bubble shower, with no shell my leadens will hit 30-50k depending on tp held. Shell 4 will reduce that down to 14k and bubble shower will make them take 0 dmg. My water 5 bursts on normal enemies will hit 30-50k as well depending on the enemy and sahagins do have a water resistance but still take damage, without shell and without the geo acumen it was bursting for 23-25k, golems with geo acumen did 29k. I didn't try very hard trying to burst with the shell 4 on but it still did damage, only bubble shower made magic go 0.
Wiki lists bubble shower as -20mdt, either there's a weird interaction in Limbus or that is wrong. Can also see the smn pets have their native 50pdt taking 0 physical dmg with the added Limbus dt, but you can still deal magic damage, I did a 44k leaden to a tonberrys thunder elemental with malaise.
Maybe an oversight, but not a bug.
Although after seeing this comment resurface and doing a quick check as came across the sahagins in West 6, with Arciela spamming dispel and dark shot, might still be faster than switching to savage to avoid the 0 dmg mid sc. We'll see how I feel when the next sahagin decides to spam bubble shower lmao or maybe try monks roll instead of wizard for them.
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Server: Asura
Game: FFXI
Posts: 111
By Asura.Ayahuasca 2026-03-17 06:49:21
Quetzalcoatl.Jakey said: »Just going to throw out there that I've found despite eating the 50% damage reduction twice on hybrids, with malaise and hoxne (which isn't that costly to use on SAM) Jinpu can pretty consistently do 90k+ often capped in Limbus. I tried both Empy and Aeonic and both worked well for this, will probably fine tune this more as my sam needs a lot more master levels and work in general. SAM was not a job I really thought about using Hoxne for before but for the hybrids it can do a lot.
Obviously just switch to your preferred physical ws against mobs that are strong to magic.
Yes i've also been saying it in game multiple times but I don't have a circle of friends willing to experiment with new things that easily, let alone 6 well geared of such friends with also the proper jobs willing to learn new strats for a niche team comp test. Most ppl i play with aren't interested into theorycrafting anything new or different, and it's also not easy to find people willing to do less braindead strats for something they already farm smoothly enough.
Some people just aren't curious about these things i guess too.
But hell yeah, Apollyon has a ton of enemies weak to wind/ice and also enough fire/water weaknesses to make SAM (Kagero/Jinpu) + NIN (Teki/To) hybrid setup very appealing to try, but compared to pure melee zerg it's bound to remain less popular due to the initial knowledge required to pull it off, (SAMs and NINs need to know relevant families ele weaknesses to use the appropriate hybrid ws, for example) plus the possible shortage of well geared NINs compared to other DD jobs could be a thing as well (altho NIN-less setup would still work anyway).
Elemental weaknesses in Apo look something like this:
Fire:
corse/doomed/ghost/hound/skeleton/cluster/weapon/leech/hecteye/slug/eft
Wind:
bugard/lizard/wivre/antilon/crawler/diremite/corse/ghost/hound/skeleton/weapon/hecteye/
Water:
crawler/diremite/fly/bee/scorpion/spider/corse/ghost/hound/skeleton/hecteye/slug/bugard/lizard/raptor
Ice:
adamantoise/bugard/eft/lizard/beetle/crawler/fly/bee/scorpion/spider/skeleton/leech/hecteye
FOR MAGIC WS (Leaden / Seraph / Trueflight etc)
Dark:
crawler/fly/bee/bugard/eft/lizard/raptor
Light:
antilon/bee/diremite/gnat/fly/scorpion/cyreth/corse/doomed/ghost/hound/skeleton/weapon/leech/hecteye/lizard/raptor
I honestly think in Apollyon due to so many 150% weaknesses, an organized and well executed "SCHarmy burn" party could also work
My SCH solo without trusts was doing 45k+ t5 MB vs 135 mobs when i tried targeting relevant ele weakness
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-03-17 10:58:25
Elemental weaknesses in Apo look something like this:
Fire:
corse/doomed/ghost/hound/skeleton/cluster/weapon/leech/hecteye/slug/eft
Wind:
bugard/lizard/wivre/antilon/crawler/diremite/corse/ghost/hound/skeleton/weapon/hecteye/
Water:
crawler/diremite/fly/bee/scorpion/spider/corse/ghost/hound/skeleton/hecteye/slug/bugard/lizard/raptor
Ice:
adamantoise/bugard/eft/lizard/beetle/crawler/fly/bee/scorpion/spider/skeleton/leech/hecteye
FOR MAGIC WS (Leaden / Seraph / Trueflight etc)
Dark:
crawler/fly/bee/bugard/eft/lizard/raptor
Light:
antilon/bee/diremite/gnat/fly/scorpion/cyreth/corse/doomed/ghost/hound/skeleton/weapon/leech/hecteye/lizard/raptor
I honestly think in Apollyon due to so many 150% weaknesses
Just as a FYI (and I fell for this trap before too, Martel had to inform me), the Elemental chart on BG Wiki is not Elemental Weaknesses, they're Elemental Resistances. They are similar, but not the same. This can seem confusing because its listed right next to the box of damage type resistances/weaknesses.
As far as I am aware, the only direct weaknesses for monsters in Apollyon are Hounds +12.5% slashing damage and certain flying type monsters (Bees and Flies take +25% Piercing damage and Gnats take +12.5% Slashing Damage). The only direct elemental weaknesses I can remember in the game are Umbrils (Fire Earth Light +100%) and Acuex (+50% depending on element). The rest are just elemental resistances.
In Apollyon, nothing is specifically "Weak" to an element. The light-aligned elements will be less subject to resist in Apollyon (a double darkness zone). Now in the case of hybrid WS, that's an advantage to make use of favorable elemental ranks for the purpose of maximizing damage. But just wanted to help clarify that these mobs don't necessarily take 50% extra fire damage or whatever, they're just less resistant to the element.
By Omniman 2026-03-20 03:24:22
BRD/COR/GEO/RDM/SAM/SAM
Both Tachi: Jinpu and Leaden Salute can hit 99999 damage in 135 Apollyon...
Have the COR do Savage Blade for the first 2 towers
Than switch to Leaden Salute for the last 2 towers
BRD/SCH
Honor March / Valor Minuet V / Valor Minuet IV / Valor Minuet III / Aria Of Passion
Windstorm > SAM
COR/DNC
First 2 Towers ~ Crooked Cards > Chaos Roll / Samurai Roll
Last 2 Towers ~ Crooked Cards > Wizard's Roll / Miser's Roll
GEO/WHM
Geo-Malaise + Indi-Acumen / Entrust-Fury > SAM
Use Dispelga To Tag Targets
SAM/DRG
Tachi: Ageha > Tachi: Jinpu
RDM/NIN
Protect V
Shell V
Haste II
Phalanx II
Refresh III
Savage Blade
YouTube Video Placeholder
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 4034
By Phoenix.Capuchin 2026-03-20 14:44:51
But hell yeah, Apollyon has a ton of enemies weak to wind/ice and also enough fire/water weaknesses to make SAM (Kagero/Jinpu) + NIN (Teki/To) hybrid setup very appealing to try, but compared to pure melee zerg it's bound to remain less popular due to the initial knowledge required to pull it off, (SAMs and NINs need to know relevant families ele weaknesses to use the appropriate hybrid ws, for example) plus the possible shortage of well geared NINs compared to other DD jobs could be a thing as well (altho NIN-less setup would still work anyway).
I don't think you're wrong that it's going to be less popular for the reasons you said, and fantastic to see you dropped in some info on mob families.
However, would like to take the opportunity to get the word out to anyone who might see this that it's NOT THAT HARD to gear a NIN for good hybrid WS. Aeonic + Nyame (even at like R15, but obviously higher is better) = you're already hitting a solid baseline for great performance. Kunimitsu offhand is fine and easy to grab. Orpheus's Sash is the other big ticket item (though keeps getting cheaper over time, ~50mil these days on most servers), but even without it you can get solid hybrid WS damage.
It's also not all that hard to learn ele weaknesses through fairly minimal trial and error. There are only three hybrid WS options for NIN, so just try em out and learn. Just takes 1-2 Blade: To to see if it sucks, and if so can try a different WS. It tends to be pretty obvious right away if a hybrid is viable or not on a given mob type (with the buffs you have).
(not at all trying to be dismissive of the super helpful mob family info, showing unresisted elements - thanks, Ayahuasca!)
[+]
By Omniman 2026-03-22 01:59:34
My last 135 Temenos run of the week
The setup was
COR DRK RDM SAM WAR
6th > BRD/WHM
Was pretty good
By Dodik 2026-03-22 02:55:56
Hybrids work great! Just need a sch to storm you, a geo to buff your magic attack and your physical attack and lower mob magic defense and and two cors to do both magic and physical rolls. Oh and a rdm to give you haste and also frazzle and dia every mob. See, it's easy, anyone can do it.
Thanks bro, will get right on it.
By Garfield 2026-03-22 03:16:17
Hybrids work great! Just need a sch to storm you, a geo to buff your magic attack and your physical attack and lower mob magic defense and and two cors to do both magic and physical rolls. Oh and a rdm to give you haste and also frazzle and dia every mob. See, it's easy, anyone can do it.
Thanks bro, will get right on it. If that's too much for someone to handle 6boxing or individual players in a party, maybe you all should reconsider what game you spend your time in.
By Dodik 2026-03-22 03:28:40
No no, definitely a setup an average party composition should attempt.
A great time for the 1/6 people in that party that actually get to have any fun.
By Garfield 2026-03-22 03:39:12
No no, definitely a setup an average party composition should attempt.
A great time for the 1/6 people in that party that actually get to have any fun. I'm sorry you are so focused on meta strats.
Let's say the group is Sam cor cor rdm geo for your proposed buffs, Sam gets to jinpu, both cors get to do leaden, geo can sub sch to pass out storm1s and the rdm gets to throw out seraph blades if they want. Sounds like fun for 4 ppl and geo just still does geo things, hell they could throw out seraph strike or flash novas even for fun. And that leaves a 6th slot for maybe a brd for SW demons being physical dmg, sleeps and pulling.
By Dodik 2026-03-22 03:48:37
Bro just say and this is a good setup for our 6-box army friends.
It's fine, everyone knows that's what you mean.
Don't pretend this is some fun setup for the average group to attempt.
You got rdm debuffing every mob, keeping multiple buffs up on the whole party - all things that are fine on their own - while also dealing dmg themselves, meleeing, sleeping, doing crowd control and also main healing at the same time while you got 2 cors, a geo, a dd and no tank.
Yeah, real relatable setup.
By Omniman 2026-03-22 03:50:50
I tried running two SAM
But they are like Dodik
Trash SAM
Coping on another level
I was doing 99999 Tachi: Jinpu
While the other SAM
Keep doing Tachi: Mumei
Like a cross eyed knit wit
Not even doing half the damage
Found it easier to get COR to Leaden Salute
Easy to sell them on 99999 damage
By Dodik 2026-03-22 03:52:38
Real Sams don't need two cors and a geo to do dmg.
Cope harder.
By Omniman 2026-03-22 03:55:26
What are you talking about?
I only have one character
Did it with like 5 different
Pick up groups last week
None of them had an issue with it
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By Garfield 2026-03-22 04:01:11
You got rdm debuffing every mob, keeping multiple buffs up on the whole party - all things that are fine on their own - while also dealing dmg themselves, meleeing, sleeping, doing crowd control and also main healing at the same time while you got 2 cors, a geo, a dd and no tank. Who hurt you?
Ain't no one said rdm is doing all that
In Omni's write up, the brd is sleeping and tanking. The geo is sub whm for healing I presume.
And you're telling me that rdm doesn't already do all those buffs in a normal physical job comp?
A great time for the 1/6 people in that party that actually get to have any fun. also dealing dmg themselves, meleeing You're the one complaining that the rdm isn't getting to have fun, so which is it? Does the rdm get to also DD while buffing people every 10+ min or are they sitting on their hands?
Yeah, real relatable setup. Ain't no one said this was a relatable setup everyone should do, it's you trying to shoehorn that narrative, this discussion was fun things that were possible.
You don't like the strat, thats fine, to each their own. It's really easy to remove yourself from the conversation and not engage with things you don't like. Instead of trashing on someone else finding new ways to add variety because you can't manage it.
By Dodik 2026-03-22 04:08:43
because you can't manage it.
When did I ever say anything about being unable to manage " buff a dd to the teeth with every support job in the game and let them at it". It's the simplest most brain dead thing to do.
Just not a very realistic setup to advertise for the average group.
Unless that average group is one person's 6-box army.
By Omniman 2026-03-22 04:09:35
BRD > Savage Blade
COR > Savage Blade / Leaden Salute
SAM > Tachi: Jinpu
RDM > Savage Blade
GEO is the healer
Every one is busy
By Garfield 2026-03-22 04:20:31
Just not a very realistic setup to advertise for the average group. You know what, you're right.
It's so hard for the geo to use frailty/malaise instead of fury/frailty and getting a 2nd cor to do different rolls than the standard chaos/samurai instead of a 2nd DD.
My bad.
By Dodik 2026-03-22 04:32:08
Limbus is an easy chill group content that is alliance friendly and can be done with any setup on any jobs on difficulty levels ranging from 119 for solo to 135 for groups.
Also..
Let's all bring two cors, a geo, a brd, rdm and single dd to make limbus "fun".
Yup. Let's do that.
[+]
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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