Limbus 2025 |
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Limbus 2025
I haven't read too much on the fomor NMs pre-patch, but I noticed similar behavior on PLD. Sentinel didn't do anything. Neither did blocks. Didn't see any difference with low or high Defense. Rampart helped slightly, as did DT. However, I did not see a change specifically using PDT (expected based on Sentinel results) or MDT. Is it possible the auto attacks are breath damage? Or some other sort of non-elemental damage?
who is talking about Fomor or even Mannequins? That was sandworm, adamantoise & mantis.
https://www.ffxiah.com/forum/topic/58447/limbus-2025/36#3761713
Because fomors behaved the same way as them and came before. Hence it possibly being intended Or i guess mannequins, i just call em fomors was dynamis - beaucedine around prior to adamantoise? i thought it was the other way around. not gonna look through the history page for that stuff. so fine.
Regardless, it's not as if it was common knowledge that those 4 mob types behave similarly (which i'm still doubtful about). Im not saying the mob types do, its just some kind of limbus specific mechanic that has the NMs(of which we only had the fomors and now these guys) seem to have spirit type dmg on AAs and in fomor case WS as well, unsure about it applying to worm/mantis etc tp moves. Im assuming U/O + adds will behave similarly
tbf im also doubtful its intended at least to the level that it ignores block/pdt entirely, but its also a silly enough way to counter that and make counter/eva/blink tanking more reliable a method Nariont said: » https://www.ffxiah.com/forum/topic/58447/limbus-2025/36#3761713 Because fomors behaved the same way as them and came before. Hence it possibly being intended Or i guess mannequins, i just call em fomors Resolved issues. Quote: The issue in Limbus wherein the player still took some damage upon being attacked by certain notorious monsters, even when the player was invincible. I was just a part of wave2 clear in Apollyon and I enjoyed it a lot. Required on the spot adaptation. There was initial chaos with the Wyrm. It flew in the air at 80% and started to kill everyone with Cyclone Wing. Mischief took it on the side and we focused on Dvergr, it was pretty easy, but Paralyze and Curse was annoying.
Vampyr was a problem when he was on the lose (Mischief bound it at start, but some JP guys hit it). Wings of Gehenna is a big problem if it hits many people including healers. Stun is very long. I haven't noticed Dread Spikes, but maybe we were lucky. It charmed someone I think and otherwise went down fast after it was properly tanked by PLD (Tappo). Wyrm (Vrtra model) finally went back down and we were able to zerg it all the way without any more air time. Cyclone Wing was still annoying even with double carol. I gave Mischief all the info I noticed during the fight, so maybe he will make some more detailed post later (he killed wave 2 Temenos too). Limbus T2 NMs:
Everything moves at greatly enhanced movement speeds, but Bind lands on everything without issue by a geared RDM. Since they can all link with each other from across the entire zone, binding two and focusing one is the best way to handle them without an insane amount of deaths. A well-supported tank can also handle one in a corner if you can keep the other two off of them. Their auto attacks hit for 800-900 per hit regardless of defenses, and they use a TP move every ~15-20 seconds no matter how much TP they should have. Evasion tanking can still kind of work, but the threshold is much higher (RUN needed SV Mambos and Blind II to evade consistently) and they all have elemental attacks anyway. Shadow tanking with NIN might work better. If you focus one at a time, they'll fall pretty quickly if they're being properly tanked and the other two NMs are being held off. If the other two (or all three) are running around freely, you're going to die very quickly regardless of job or buffs. Temenos: Apollyon: TL;DR Bind/tank two in a corner, kill the third, have Poison Potions/DoT gear ready for Wyrm. The hardest part by far is getting everything controlled without mass deaths. Not sure how feasible it's going to be to kill these NMs after the initial hype dies down, especially for lower pop servers... Omega/Ultima require all 22 fomor NMs to die, 250 chest openings, and 2 ??? spawns. Time to finally figure out what exactly spawns Temenos' ??? I guess! Am I just not awake yet, or maybe I'm overthinking, but did SE release content that will not be properly usable for two, maybe even three, months?
Were currently on blue boxes here and I know we had all the NM's killed before the 4 week rollover. Posting what I know:
Condition 1 I think is tied to the opening of the chest in Both zones, this was the slowest objective to be completed on Sylph. Condition 2 i believe for both zones is tied to the death of NM's and the ??? spawn. Condition 4 in Temenos specifically was tied to the killing of Pixie's. A JP tweet posted about it. Found it true on Sylph. Only the east wing pixies were killed not Central so don't know if any pixie set counted. Sylph has not seen anything other than the first group, which are at present, undeafeated. On the NM's: Legion style pulling, (Pull one, all will move to where the first was pulled.) True Sight, True Sound, 29" Agro distance. Their HP does not regen. (As expected honestly) Set one of NM's by zone are: Set two: As seen from JP Twitter. Edit: Seems i got Set two correct from posts here. Carbuncle.Nynja said: » Am I just not awake yet, or maybe I'm overthinking, but did SE release content that will not be properly usable for two, maybe even three, months? Were currently on blue boxes here and I know we had all the NM's killed before the 4 week rollover. Doubt it. It's probably the same thing as last time: people misunderstanding the graphic because the colors/design is awful. My prediction: Only the last 4 weeks' result affects the chest. If you killed W1 only, you get a Brown/gold chest. If you killed W2 also, you get the Red chest. If you killed W3, you get the Gold chest. In the picture, this is the green box "total defeated", and the green box "treasure chest upgrade" Then 4 weeks later, the same thing is evaluated. This is the blue boxes in the graphic. Then 4 weeks later, the same thing is evaluated. This is the red boxes in the graphic. I'm assuming we still have no idea how to reliably get the ??? in temenos, correct?
Heghmoh said: » I'm assuming we still have no idea how to reliably get the ??? in temenos, correct? I think we do its just more of a pain in Temenos. Its a random mob type, that must be killed over and over until the NM pops and the NM drops the ???. Plenty of reports of NMs being killed but not dropping the ???. In Temenos everyone focuses on the quick easier mobs near the port which leaves entire types of mobs neglected more often that Apollyon. sorry if i missed it ~ any other finding here or can anyone confirm?
Apollyon: x/150 Chests Opened x/13 NMs Killed x/1 ??? Found x/100 Mob Type ??? x/100 Mob Type ??? x/100 Shadow Dragons Killed Temenos: x/150 Chests Opened x/13 NMs Killed x/1 ??? Found ... this is going to be hard X/300 Unseelies (confirm?) Killed For Apollyon on Ragnarok, it seems like Objective 4 is Undead kills, and Objective 5 is Demons.
For Temenos, the objective seems to be Elementals, not just pixies. Heghmoh said: » sorry if i missed it ~ any other finding here or can anyone confirm? Apollyon: x/150 Chests Opened x/13 NMs Killed x/1 ??? Found x/100 Mob Type ??? x/100 Mob Type ??? x/100 Shadow Dragons Killed Temenos: x/150 Chests Opened x/13 NMs Killed x/1 ??? Found ... this is going to be hard X/300 Unseelies (confirm?) Killed The enemy types are chosen randomly and are not consistent across servers, so this question can't be answered. ah interesting different per server
Alternative thought to the 0/1. Maybe instead of getting the ???, its finding the mob that IS ITG instead.
So, I went out and poked around with a regular Limbus NM, in this case Totemic. These suckers are still, horrifically broken. SE may have patched Invincible not working, but they missed a whole lot more.
I'm not going to go into great detail here, this is kinda the cliff notes version. But pretty much everything I'm testing should make a huge, immediately obvious, difference in damage taken, so there's not really a great need for large samples and exact tests. - Sentinel still does not work. Will take full damage through a fresh, relic enhanced, sentinel. - Invincible does work. So that patch held. - Rampart does appear to work. Took damage from 530~'ish to 360~ - PDT/DT does *** all. No visible difference in dmg between burtgang or not. Further, taking a hit naked only increased dmg by a sub 100 value. If DT had been working it should have doubled, at least(not to mention the DEF/VIT changes from stripping all gear) - DEF is weirdly ineffective. Being Aegis Schism'd down to 500~ def(from 2,300+), made no notable difference. There might have been a change, but if so it was sub 100 dmg. - Shield blocks do not work properly. There is a damage difference. But it looks more like -60 flat damage than it does -60% damage.(Duban Stage 5, so normally a 60% reduction on block) So, these NMs are still wildly broken, and in a way that massively *** over PLD. If PDT and blocks were working this thing would have been hitting me 70 a hit, not 550 a hit. Ragnarok.Martel said: » PDT/DT does *** all. No visible difference in dmg between burtgang or not. Further, taking a hit naked only increased dmg by a sub 100 value. If DT had been working it should have doubled, at least(not to mention the DEF/VIT changes from stripping all gear) - DEF is weirdly ineffective. Being Aegis Schism'd down to 500~ def(from 2,300+), made no notable difference. There might have been a change, but if so it was sub 100 dmg. Counterstance tanking is back in i see Ninja: hold my yagyu.
Thanks for reconfirming. Pre-patch, I thought I recalled seeing hits go from ~1k to 500s after stacking pure DT vs PDT/MDT specifically. But maybe I'm mistaken.
Hope they take another look at this, or at least confirm if this is working as intended. On another note, have you guys seen BST or PUP actually summon their pets? I know SMN periodically calls them (unsure on conditions), but I have yet to see an Automaton or BST pet. I'm not one to complain about content and updates, but oof... how are low population servers going to do this? I was already carrying my server through the first batch of NMs and eventually burnt out on it (now I don't think anybody is doing it?). I haven't yet attempted the new content (pesky life stuff in the way), but from the sounds of it, unless the reward is outstanding, I'm not going to be able to justify the time and effort to "solo" my way through this. I'm tempted to embarrassingly wait for others to figure it out, and determine if it's fun & if the gear is build-altering enough to warrant the attention it requires.
I hate to ***on a fun idea, because it is a fun idea, but I'm not sure how feasible this is. Would have been great circa 2005! I mean, maybe they want people to switch servers., but instead of directly forcing them, they encourage them with limbus ;)
Looking at base armor sets some of the pieces are interesting? Seems on par-ish with unaugmented Odyssey gear when fully upgraded to the 3rd stage. Assuming they also get augments, could worth it a bit.
Sir
Theyre crafted That “third stage” is +2 version Carbuncle.Nynja said: » Sir Theyre crafted That “third stage” is +2 version The NQ wont exist short of what comes from gobbiebox (or crafters making mistakes), similar to NQ dyna weapons and necks.
Also buying NQ just to upgrade is a waste of resources. Doubly so considering we dont know how to aug them. If its gonna cost currency only available from limbus coffers, “trash and start anew” would be incredibly foolish. Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made.
Wording suggests you can transfer augmented number directly to the higher tier at only a cost of consuming the lower tier item
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