|
Limbus 2025
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,602
By Asura.Sechs 2025-07-13 10:31:11
I kept thinking about AF/Relic +5, which a lot of people here seem to be taken for granted.
I mean, I won't rule it out, at the same time though I don't think it's a given.
If AF/Relic+5 is gonna come, I'm a bit skeptic imagining a jump similar to the one we had from the previous armours +2>+3.
To be honest even a small jump like the +3>+4 one seems unlikely to me.
I was thinking that if +5 is to come, maybe it could increase the stats that haven't been touched on the +3>+4 update.
So no boost to acc, att, macc etc, but all of the stats that were untouched.
Yes, potentially even some (but not all) of the job specific enhancements.
I still think Thorny's theory (about new armor sets, new accessories and stuff, following the Ultima/Omega equipment) makes more sense than +5, honestly.
But I guess it doesn't have to be one or the other, it could be both!
Asura.Eiryl
By Asura.Eiryl 2025-07-13 10:36:38
As bad as the +4 is, you better hope +5 is a given
(it is)
By Tarage 2025-07-13 23:14:21
Can someone explain to me the point of setting the level of the mobs? As in why one would set it for 130? If it doesn't matter at all for the chest at the end, what is the point?
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,473
By Carbuncle.Maletaru 2025-07-13 23:20:12
Can someone explain to me the point of setting the level of the mobs? As in why one would set it for 130? If it doesn't matter at all for the chest at the end, what is the point?
You get like...double or more the points on all the floors, and 130 mobs are still stupidly easy, for the most part.
The real question is why would you ever set it for anything other than 130?
By Kaffy 2025-07-13 23:51:18
presumably to make it accessible to people with shitty gear? I haven't been active since it came out, but I do remember trying things like sheol C and sortie with new accounts and struggling for a bit to catch up.
By Minaras84 2025-07-14 00:55:03
Carbuncle.Maletaru said: »Can someone explain to me the point of setting the level of the mobs? As in why one would set it for 130? If it doesn't matter at all for the chest at the end, what is the point?
You get like...double or more the points on all the floors, and 130 mobs are still stupidly easy, for the most part.
The real question is why would you ever set it for anything other than 130?
Lv 119 runs are incredibly quick runs for soloers with 3 trusts.
If all you're after is the final chest, there is no point in setting the difficulty at 130, it's just a waste of time.
And as Kaffy said, being able to change the lv makes the content approachable to basically everybody. I think that ambu gear is enough to clear it without spending hours in there
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,473
By Carbuncle.Maletaru 2025-07-14 01:18:27
Got curious so I tried putting together some numbers. Not sure of the exact reduction in units for lowering levels since I haven't tested every floor, but I believe it's 10 units per level?
Temenos has 21 floors at 170 per floor, 4 floors at 340 per floor on 130 = 4,930 units + 3000 for the chest.
At 119 that changes to (21*60) + (230*4) = 2,180 + 3000
7,930 vs 5,180
Apollyon has 10 floors at 238 per floor, 8 floors at 306 per floor on 130 = 4,828 unit + 3000 for the chest.
At 119 that changes to (10*128) + (8*196) = 2,848 + 3000
7,828 vs 5,848
I guess if you're finishing in ~half the time it's "more efficient" but...I have doubts. Then of course there's a limit of 50k/week and 5 chests/week which just means you're gonna need to spend more time grinding trash, which is incredibly inefficient.
If you're botting units then all this goes completely out the window, of course. For someone who's actually trying to save time in Limbus though, I'm not really convinced that 119 is the way to go.
By Mesias 2025-07-14 01:39:54
I did my first limbus today, went to play a little with it before oddy, got like 3k units in the first temenos zone, left for oddy and tried to come back to learn a little more, but this time i didnt get any units at all, only exemplars and key items, no units, tried 3 different temenos zones , same thing. is there a daily cap or something?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-14 03:51:31
Carbuncle.Maletaru said: »For someone who's actually trying to save time in Limbus though, I'm not really convinced that 119 is the way to go.
A scenario I could think of is where a player is looking to avoid certain floors on 130, because they are more challenging or just flat out annoying. NW Apollyon (undead) is my least favorite AF zone, and Demons layout is my next least favorite. There's probably a handful of Temenos floors I wouldn't mind EZ moding just because the monster types can be annoying.
Drop the level down to 119 and quickly be done with it. There's nothing that says you can't mix and match floor levels during solo climbs; you still get less points in total, but you save time on floors that otherwise would have taken you a longer time and are generally a PITA to clear, especially solo. In such a case, the unit loss for that set of 4-7 floors is relatively small compared to doing an entire climb @119.
edit: something i just noticed. I can 3 shot certain undead in NW apollyon with Mpu on THF on 119, but also, nothing can hit me in there. I can abuse Su4 for fast kills by training multiple mobs and evasion-TPINg since threat is low, something I can't do on 130. The limited trusts can heal me just fine, so I spend less time trying to safe pull and just run in, kill 4, warp to next. done in 2min
By Tarage 2025-07-14 05:00:25
Carbuncle.Maletaru said: »Can someone explain to me the point of setting the level of the mobs? As in why one would set it for 130? If it doesn't matter at all for the chest at the end, what is the point?
You get like...double or more the points on all the floors, and 130 mobs are still stupidly easy, for the most part.
The real question is why would you ever set it for anything other than 130?
Lv 119 runs are incredibly quick runs for soloers with 3 trusts.
If all you're after is the final chest, there is no point in setting the difficulty at 130, it's just a waste of time.
And as Kaffy said, being able to change the lv makes the content approachable to basically everybody. I think that ambu gear is enough to clear it without spending hours in there
Which trusts do you use? I'm a SMN, so I usually err towards tanks and healers, but this has the side effect of leaving me the only way to deal damage, which takes a long time on 130. I assume I am doing it wrong.
By K123 2025-07-14 05:13:39
Carbuncle.Maletaru said: »For someone who's actually trying to save time in Limbus though, I'm not really convinced that 119 is the way to go.
A scenario I could think of is where a player is looking to avoid certain floors on 130, because they are more challenging or just flat out annoying. NW Apollyon (undead) is my least favorite AF zone, and Demons layout is my next least favorite. There's probably a handful of Temenos floors I wouldn't mind EZ moding just because the monster types can be annoying.
Drop the level down to 119 and quickly be done with it. There's nothing that says you can't mix and match floor levels during solo climbs; you still get less points in total, but you save time on floors that otherwise would have taken you a longer time and are generally a PITA to clear, especially solo. In such a case, the unit loss for that set of 4-7 floors is relatively small compared to doing an entire climb @119.
edit: something i just noticed. I can 3 shot certain undead in NW apollyon with Mpu on THF on 119, but also, nothing can hit me in there. I can abuse Su4 for fast kills by training multiple mobs and evasion-TPINg since threat is low, something I can't do on 130. The limited trusts can heal me just fine, so I spend less time trying to safe pull and just run in, kill 4, warp to next. done in 2min I once saw a BRD (strangely with no sub job) soloing Apollyon quite fast, I suspect he was evasion tanking too but was also sleeping all the mobs.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-14 07:28:33
I haven't capped out on weekly boxes once since Limbus came out, just because I've been kinda busy and grinding 130 gets boring and takes a while. I might just start dropping down to 119 at the end of every week before conquest resets just to get my boxes in, if I can't get them done during the week.
By Virlym 2025-07-14 07:51:22
If anybody's morbidly curious, with the current exp campaign going I decided to finally master my THF and just grinded mobs in one spot in Temenos until I was done.
Starting at ~100 JP until master, got ~25k units total. Honestly was alot better than doing it by grinding regular apexes given mobs continuously respawn ontop of you and die faster than regular apexes. Not too bad given it knocks two birds with one stone.
[+]
By Taint 2025-07-14 08:41:05
I've been doing Climbs at 126. SAM+RDM+Sylvi,Ulmia,Ygnas. I can still kill most everything with mumeix3. I've tried most every level, 119-122 you fall way behind on the weekly cap and 130 seems best in a full party.
By Dodik 2025-07-14 08:54:59
Limbus good for low-level MLs too. I took an ML1 DD job to Limbus, they are now ML15 or so after a half dozen runs maybe.
You get about 20-30K EP an hour at CL130 without corsair roll.
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-14 10:01:46
If anybody's morbidly curious, with the current exp campaign going I decided to finally master my THF and just grinded mobs in one spot in Temenos until I was done.
Starting at ~100 JP until master, got ~25k units total. Honestly was alot better than doing it by grinding regular apexes given mobs continuously respawn ontop of you and die faster than regular apexes. Not too bad given it knocks two birds with one stone.
I mentioned this before, but if any healers need to hit master 2100 job points, Limbus is a cheat code. You barely do any healing in there and get tons of exp in a short period of time.
That's the ultimate catch up mechanic for anyone looking to JP their jobs
Server: Asura
Game: FFXI
Posts: 186
By Asura.Gweivyth 2025-07-14 12:18:56
I've been doing Climbs at 126. SAM+RDM+Sylvi,Ulmia,Ygnas. I can still kill most everything with mumeix3. I've tried most every level, 119-122 you fall way behind on the weekly cap and 130 seems best in a full party. Been doing 130 climbs with Apururu-Ulmia-Koru and just doing Fudo-Kasha-Shoha-Fudo with Masamune, felt pretty similar to Mumeix3 but I've only got stage 4. Its slow but I kinda want to appreciate rice balls even more than I currently do since switching from Zanshin build to multihit. Himesama Rice Balls have been pretty nice.
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2,166
By Bahamut.Bojack 2025-07-14 14:17:24
Is the Temenos ??? still broken?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,566
By Carbuncle.Nynja 2025-07-14 14:20:25
Hot take:
The ??? Should just have a fixed spot on each floor next to the exit when the IG dies. This problem of the ??? not spawning likely goes away.
Asura.Zirk
Server: Asura
Game: FFXI
Posts: 35
By Asura.Zirk 2025-07-14 15:12:41
Is the Temenos ??? still broken?
I don't think there's been any reported appearances on any server since the last update.
By klayy 2025-07-14 15:44:24
Im unaware of any tem sightings on any server. According to SE at least, it was never "broken" per se but the specific spawning criteria wasnt being met. So they "made it easier" but its still not being met. I dont think anyone is running around checking every mob they kill. You'd first need to know u had the ITG then you'd need to start checking off a list of what you could do to it. how you could kill it to satisfy this unknown condition. Seems unlikely unless instead of being an identical mob that is ITG they made it look different or named it different.
Anyway Asura apolly ??? is no longer at NW5. We went thru a climb and it didn't reappear yet but it should pretty soon.
Carbuncle.Snicky
Server: Carbuncle
Game: FFXI
Posts: 10
By Carbuncle.Snicky 2025-07-15 15:44:18
Any idea what the ID is for Temenos ???.
The Apollyon one is 16933487, which is different than what was listed in the thread earlier.
[+]
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,566
By Carbuncle.Nynja 2025-07-15 18:20:46
it was never "broken" per se but the specific spawning criteria wasnt being met. I find it hard, but not impossible, to believe that Apy's spawning criteria is "kill ITG" and Teme's spawning criteria is "kill ITG while fulfilling certain conditions".
Now, its possible that Apy's criteria is "do more physical than magic damage", which will usually, but not always, be met.
By Banhammer 2025-07-15 18:37:41
If Limbus has hidden "guess" mechanics, I'm unsubbing from this dogshit game once and for all.
By Taint 2025-07-15 18:42:39
I’m still convinced they pick a mob type and a floor. And Temenos has TONS of Nope mob camps that everyone sneaks by to get to the porter.
[+]
By Dodik 2025-07-15 18:58:08
Those Golems do be hitting pretty hard.
Bahamut.Senaki
Server: Bahamut
Game: FFXI
Posts: 262
By Bahamut.Senaki 2025-07-15 19:03:02
Is the Temenos ??? still broken?
I don't think there's been any reported appearances on any server since the last update.
I haven’t seen it on Bahamut yet despite going through Limbus.
Asura.Zirk
Server: Asura
Game: FFXI
Posts: 35
By Asura.Zirk 2025-07-15 19:50:27
it was never "broken" per se but the specific spawning criteria wasnt being met. I find it hard, but not impossible, to believe that Apy's spawning criteria is "kill ITG" and Teme's spawning criteria is "kill ITG while fulfilling certain conditions".
Now, its possible that Apy's criteria is "do more physical than magic damage", which will usually, but not always, be met.
This is why I've always thought Temenos is just bugged. The ??? is supposed to be basic and just kill ITG, it is a small side component of Limbus intended as a catchup mechanic to help casual players with more limited playtime still be able to make decent progress, there is no need to get exotic with fancy conditions that need to be met, especially because 99% of players will never realize they are even fighting the ITG mob since it doesn't stand out in any obvious way.
I’m still convinced they pick a mob type and a floor. And Temenos has TONS of Nope mob camps that everyone sneaks by to get to the porter.
The fact SE announced they are making Temenos easier to spawn the ???, yet it's still the same ??? droughts as before (if not even worse) further leads me to believe it's just bugged in a way SE hasn't been able to figure out yet. If SE was on top of this we'd have seen at least one Temenos ??? per big server by now. Also remember, there was already a report on Asura after the update of someone killing the Temenos ITG mob but no ??? spawning, so the problem doesn't seem to be meeting the conditions for the ITG mob to appear, it's getting the ITG mob to produce the ??? on death, which does seem to be related to the original Temenos bug SE reportedly fixed but is probably still at large in some form.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
|
|