Limbus 2025 |
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Limbus 2025
Curious if anyone’s tried Temenos with RDM/NIN Crocea + Daylight Seraph Blade. Anyone get any fun numbers with that? Or just wet noodle?
Top geared Overwhelm 3000TP Tachi: Jinpu with Masamune and marcato Aria (capped attack ofc) can technically break 500k damage (2x QA proc) and will often do 200k+ This clearly shows that 50%DT double dips for hybrid WSs (1st 50% reduction on physical damage, making magical 50% weaker by reducing base damage by half, then reducing magical by another 50%), otherwise you would do 99k Tachi: Jinpu very frequently in Limbus. Fully buffed with 3000TP and some very lucky QA/TA proc you could still make 99k Jinpu in Limbus, but it would be very rare.
Jinpu does behave very strangely when hits are missed, how do you tell which hit landed?
My WS acc feels like it dropped massively since adding AF legs+4 into my set. I need to use /checkparam to see if they actually add the acc they say they have on them but keep forgetting. K123 said: » Jinpu does behave very strangely when hits are missed, how do you tell which hit landed? My WS acc feels like it dropped massively since adding AF legs+4 into my set. I need to use /checkparam to see if they actually add the acc they say they have on them but keep forgetting. Physical part of hybrids damage is relatively very weak compered to magic one, but magic damage part is completely dependent of physical damage part, so misses or multi-attack procs on physical hits will lower magic damage accordingly. If you miss all physical hits, magic hit will be very low and total damage will also be very low. If mob completely resists magic, total damage will also be low, because magic damage part is way higher. If you completely support 3000TP Jinpu with everything (bolster malaise, acumen, wizard roll, capped attack with SV Aria) on magic neutral mob (mob that takes no additional or reduced magical damage), Jinpu could spike to almost 2 millions damage. It's by far the highest damage potential in game, but ofc only in theory, because you will always be limited to 99999, unless one day you maybe won't :P ![]() Valefor.Yandaime said: » Curious if anyone’s tried Temenos with RDM/NIN Crocea + Daylight Seraph Blade. Anyone get any fun numbers with that? Or just wet noodle? Could also experiment with light skillchains using daybreak to boost skillchain damage against light weak enemies. I seem to recall that being a strategy in omen. Quetzalcoatl.Jakey said: » Valefor.Yandaime said: » Curious if anyone’s tried Temenos with RDM/NIN Crocea + Daylight Seraph Blade. Anyone get any fun numbers with that? Or just wet noodle? Could also experiment with light skillchains using daybreak to boost skillchain damage against light weak enemies. I seem to recall that being a strategy in omen. Depends on TP thresholds, it should go from like 40k all the way up to 99k in Limbus with Idris Geo support. Did we finally hit the cap on Graces btw?
At least on asura. Acc/Racc/Macc+30 All stats +15 HP+750 exp loss reduction 30% So how does the exp loss reduction stack with raises?
I'm guessing it should lower the exp loss by 30% and then raises give you exp back based on the reduced exp loss so they are effectively multiplicative, but should probably test that at some point, there's a few places there I wouldn't be shocked if something isn't working as expected. Quetzalcoatl.Jakey said: » So how does the exp loss reduction stack with raises? I'm guessing it should lower the exp loss by 30% and then raises give you exp back based on the reduced exp loss so they are effectively multiplicative, but should probably test that at some point, there's a few places there I wouldn't be shocked if something isn't working as expected. EP gain with Arise shenanigans would fit your YouTube channel XD SimonSes said: » Quetzalcoatl.Jakey said: » So how does the exp loss reduction stack with raises? I'm guessing it should lower the exp loss by 30% and then raises give you exp back based on the reduced exp loss so they are effectively multiplicative, but should probably test that at some point, there's a few places there I wouldn't be shocked if something isn't working as expected. EP gain with Arise shenanigans would fit your YouTube channel XD edit: a little bit exp less but can confirm it works as expected, it reduces the exp loss and arise gives you back based on the reduced amount so no infinite exp glitch. Asura.Sechs said: » Did we finally hit the cap on Graces btw? At least on asura. Acc/Racc/Macc+30 All stats +15 HP+750 exp loss reduction 30% Wondered the same. I feel like the gap between each level has been going up, much like exp per ML. 14 to 15 took ages. It would make sense kinda if that was the cap. But if it continues to go up "exponentially" or close to it, I could see it very slowely inching higher.. though do we know that it wont just reset to 0 each month? Oh Asura apolly ??? is near the exit on SE3. like left side f the map near a tree. Been there 4-5 hrs now.
SimonSes said: » Quetzalcoatl.Jakey said: » Valefor.Yandaime said: » Curious if anyone’s tried Temenos with RDM/NIN Crocea + Daylight Seraph Blade. Anyone get any fun numbers with that? Or just wet noodle? Could also experiment with light skillchains using daybreak to boost skillchain damage against light weak enemies. I seem to recall that being a strategy in omen. Depends on TP thresholds, it should go from like 40k all the way up to 99k in Limbus with Idris Geo support. Could kill a mob in 2 2k TP WS, or a 3k and a 1k. Seemed like right about 100k~ HP. It's fun, but I think I was actually killing things faster self SC'ing at 1k TP and MB'ing on the GEO. I wonder how Sanguine would do In Apollyon? Well, once you're past the undead, anyway. klayy said: » Oh Asura apolly ??? is near the exit on SE3. like left side f the map near a tree. Been there 4-5 hrs now. There is a thread for this now: Apollyon ??? Locations Would probably make more sense in server sub, no?
Would make some sense, but then we'd have 5-16 different threads being bumped every 2-3 days as opposed to 1.
Ragnarok.Martel said: » I gave this a shot on my last Temenos run, but with Idris GEO support and BOG+EA Malaise and indi-Acumen I topped out at ~75k with 3k TP. Though, While I think my set is decent it's certainly not perfect. No B path Nyame, and I haven't really looked into optimizing Seraph Blade deeply. Could kill a mob in 2 2k TP WS, or a 3k and a 1k. Seemed like right about 100k~ HP. It's fun, but I think I was actually killing things faster self SC'ing at 1k TP and MB'ing on the GEO. I wonder how Sanguine would do In Apollyon? Well, once you're past the undead, anyway. I looked again and I now noticed that sim put Sroda Tathlum for the ammo slot there and I missed that those highest spikes where with MCRII proc, sorry :) I also feel like they have 100k but some are saying 120k! Do all mobs have the same HP?
Also I feel some mobs are clearly weaker - sahagin and tonberry take more damage, can't think which mob I'm thinking about in Temenos. Probably because of their job. Sahagin are monk, dragoon, white mage, and bard. Tonberry are thief, Ninja, black mage and summoner. None of these Beastmen have the defense bonus traits, and except for Monk, none have the HP boost trait. They would be weaker defensively than Warrior or Paladin mobs.
Could explain it.
I feel like every mob in there has the exact same amount of HP. It doesnt wary even slightly. It's 120K. I mean just do one WS on it. If it was 100K and you did a 50K WS from 100% it would be at 50%. 40K 60% etc. But it's 120K. Otherwise you could "one shot" certain mobs in there. Like engage, melee for TP, hit 99999s. It would be dead. They will still have 10-17% left depending on how much melee dmg you did.
So graces don't reset each month and they are not capped. Asura hit BPALL +16
and not to beat a dead horse but theres bots literally standing on the new apollly ??? lol I guess that resets monthly bc it moved yesterday and again today.
K123 said: » Also I feel some mobs are clearly weaker - sahagin and tonberry take more damage, can't think which mob I'm thinking about in Temenos. Limbus is really painful right now.
Since the update the porters only seem to work individually, meaning you have to wait for someone to finish porting before you can select a floor. Also the clickable does not load half the time and you have to run around to make it appear. This makes it take forever if you're in a party. Going to have to pass for now until they fix it. Doesn't seem likely it is intentional. need to revert the portals back asap. It so much worse now. full pt needs 30 secs just to go up a floor.
Since there's no time limit, rest assured there's no reason to fix it
Bismarck.Sterk said: » K123 said: » Also I feel some mobs are clearly weaker - sahagin and tonberry take more damage, can't think which mob I'm thinking about in Temenos. There is a trick to handling the teleports but it takes coordination. Everybody first needs to be in the menu before anybody actually chooses to teleport. Anybody in the menu will be fine. Otherwise, the target will disappear for a bit. So annoying.
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