Tarage said: »
Which of the swords is best for a war mule that I am jyst using to clear Mission/Abyssea content and not intending to put in endgame?
Which Weapon Should I Get I'm Too Stupid To Pick! |
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Which weapon should I get i'm too stupid to pick!
Tarage said: » Which of the swords is best for a war mule that I am jyst using to clear Mission/Abyssea content and not intending to put in endgame? Lakshmi.Buukki said: » Godfry said: » I'm unsure how that plays into those two adds spinning around like crazy. I did a Kalunga run where we stood specifically on one of it's legs and when adds popped, the person with hate on them (usually the WAR) would run far away then back to the other leg and force it to the opposite side of the party. In a situation like that, the GEO might be able to strategically place the bubble closer to the first leg but just outside of range of the Matamata's attacks, but still benefit both groups on either leg. like almost on the tail you'd put the bubble and the adds would be on it's side (but might not stay there due to knockback) The bubble shouldn't even be remotely close to either of Kalunga's legs. It should be like 9' away from his tail, minimum. With widened compass it should be in center field, totally off camera where the matamata don't even realize it exists. I have no idea why you'd be threading the needle trying to put it close to Kalunga, it should be behind the pillar Carbuncle.Maletaru said: » Lakshmi.Buukki said: » Godfry said: » I'm unsure how that plays into those two adds spinning around like crazy. I did a Kalunga run where we stood specifically on one of it's legs and when adds popped, the person with hate on them (usually the WAR) would run far away then back to the other leg and force it to the opposite side of the party. In a situation like that, the GEO might be able to strategically place the bubble closer to the first leg but just outside of range of the Matamata's attacks, but still benefit both groups on either leg. like almost on the tail you'd put the bubble and the adds would be on it's side (but might not stay there due to knockback) The bubble shouldn't even be remotely close to either of Kalunga's legs. It should be like 9' away from his tail, minimum. With widened compass it should be in center field, totally off camera where the matamata don't even realize it exists. I have no idea why you'd be threading the needle trying to put it close to Kalunga, it should be behind the pillar Matamata will destroy your bubbles much faster than Kalunga's spins. I don't think you can avoid both from hitting your bubble. Can you? Godfry said: » Matamata will destroy your bubbles much faster than Kalunga's spins. I don't think you can avoid both from hitting your bubble. Can you? Yes, this is what I keep saying. The bubble should be at least twice the distance of the matas autos away from them. They should be in different zip codes. 5 minutes, 35 seconds Edit: side note while watching this back I realized we had BRD and COR both using savage. I think at a certain point we realized/figured the drop in COR damage was less than the increase in BRD damage by not using *** *** fast blade, so we just stuck to both using savage. I'm not going to claim to know 100% factually that it's better, but I believe it is, and even if not, it's so close as to be unimportant. Maletaru is going off-topic. Please somebody ban him.
(Thanks for sharing that vid btw. That's really good info) Lakshmi.Buukki said: » Godfry said: » I'm unsure how that plays into those two adds spinning around like crazy. I did a Kalunga run where we stood specifically on one of it's legs and when adds popped, the person with hate on them (usually the WAR) would run far away then back to the other leg and force it to the opposite side of the party. In a situation like that, the GEO might be able to strategically place the bubble closer to the first leg but just outside of range of the Matamata's attacks, but still benefit both groups on either leg. like almost on the tail you'd put the bubble and the adds would be on it's side (but might not stay there due to knockback) Yes the WAR sits on the back right leg while the COR and BRD are on the back left leg and the GEO is right up his a** h***. Positioned that way the GEO acts as a curaga anchor that lets the WHM drop aoe cures that hit the entire party, indispensable for fetters or when lahar spam starts happening. Once the add is on the WAR, just run back a few steps then run forward again and it'll be far over your right shoulder and away from everyone else. Is this a safe space for me to say I’m okay with a 2m HQ1 JSE torque instead of dumping 45m on HQ2 for 3 more seconds of sleep?
Asura.Sylveni said: » Is this a safe space for me to say I’m okay with a 2m HQ1 JSE torque instead of dumping 45m on HQ2 for 3 more seconds of sleep? ew Asura.Sylveni said: » Is this a safe space Asura.Sylveni said: » Is this a safe space for me to say I’m okay with a 2m HQ1 JSE torque instead of dumping 45m on HQ2 for 3 more seconds of sleep? Sounds like a negligible difference that doesn't matter to me. /troll So I picked up the Mutsu-no-Kami Yoshiyuki as I often played SAM, and had gear for a Seigan tank build but no Mythic (and no interest in doing so for SAM) and figured this would be a suitable placeholder.
It's not terrible. In order to get it to really work to make SAM function as any sort of physical tank, you really need to go out of your way to find a use case, but it could function as a suitable 'Oh ***tank's dead' gearswap and hold hate for a bit while still contributing to dps. Ideal case is similar to Ninja tank, you need a mob that's primarily physical with very little in the way of AoEs or magic that would wipe shadows. You also either need support, either a high buff situation where you can still reliably self-skillchain with defensive gear, or someone who can setup skillchains with you but won't out-DPS you enough to steal hate and make it a moot point. You also need a TP set that makes a lot of use of DA/TA since you do not have the benefit of a Hasso'd Zanshin. Under those circumstances, I was able to keep the uptime of Third Eye up indefinitely, basically dropping the mob's auto-attack damage down to nil, while effectively doubling my white damage output with that weapon due to the counters and increased damage coming from the weapon and gear. Mpaca's makes a surprisingly decent tanking set due to the -PDT, M.Def and Killer effects the rare times Third-Eye was down, and with Third Eye up, it's safe enough to switch to a full TP set with just the Empy legs and get a really strong counter rate on top of TP. For funsies, I even tried it against 2-3 pulls at a time to see how it would fare and it managed well though Third Eye would strip in the last 10 seconds. When it's not optimal though, things tend to fall apart pretty quickly. SAM has no real hate tools, so there isn't any promise you are going to keep enough hate just by your damage alone (Counters generate no enmity). SAM has no natural MP pool so going /BLU isn't very viable, so you're either going /WAR or /DNC for a provoke (which means you lose dps by not going /DRG or /DRK). Holding hate is pretty vital because without the counters adding, your dps contribution drops considerably. Second, without buffs, you simply don't have the TP gain available to consistently push out enough skillchains reliably -- Third Eye will strip and then you're in a holding pattern for 10-20 seconds until you get it back. There isn't simply a way to get ahead of it, and the 30 second cap means even a surplus won't last long. I don't regret the choice, because the weapon has another unsung benefit, +40 ranged accuracy in the main hand puts Yoichinoyumi in the range of viable accuracy, without having to sacrifice STP for Racc, so I get to dust off my Yoichi SAM for the potentially 1-2 fights where ranged rps is the meta. What are some actual use cases for the skillchain time extension on the shield where it would be important/used?
I need to choose between shield and horn now. Horn would just let me buff *** WHMs for V25 bosses lazily before doing songs on others and not worry about them being overwritten. I feel like this alone is reason to take it, but then when I'm done with v25s it would never really matter that much? Also thinking it would help afk BRD since cureplease and singer are borked to *** and never keep 4 songs up anyway. Botting apex and even that isn't a sell for single wield. over just DW or GA.
Can't think of a legit use case where it matters. Just neat to be neat. You're either zerging (mob) or you're nuking (mob) and sch can't wear the shield, so What does someone legitimately multistep anymore, while simultaneously needing more time to do it. With a job that wears the shield. (the guy who got it for BST seems to love it, he's the 1% of the 1%) I took it for magic evasion really. The other perks were bonus
Now I'm curious, does the shield work on extending the sc window through the use of immanence thereby extending the mburst window o: ?
SCH not on it.
Asura.Eiryl said: » Botting apex and even that isn't a sell for single wield. over just DW or GA. Can't think of a legit use case where it matters. Just neat to be neat. You're either zerging (mob) or you're nuking (mob) and sch can't wear the shield, so What does someone legitimately multistep anymore, while simultaneously needing more time to do it. With a job that wears the shield. (the guy who got it for BST seems to love it, he's the 1% of the 1%) I took 2x horn anyway. WHMs will be happy when I do V25s at least. K123 said: » Literally only RDM 6 stepping in Vagary (LOL) or maybe somehow for Bumba V25 (not used, probably never will be) I took 2x horn anyway. WHMs will be happy when I do V25s at least. Fair enough for endgame party activities, but not really for solo or lowman. You could forever chain red lotus and seraph blade on Dhartok for example. I read through most of this thread, I did not see it asked or mention but I assumed. Bonanza weapons cannot be sent via mail on same account?
Shiva.Eightball said: » Bonanza weapons cannot be sent via mail on same account? Nope. Neither the kupons. SimonSes said: » K123 said: » Literally only RDM 6 stepping in Vagary (LOL) or maybe somehow for Bumba V25 (not used, probably never will be) I took 2x horn anyway. WHMs will be happy when I do V25s at least. Fair enough for endgame party activities, but not really for solo or lowman. You could forever chain red lotus and seraph blade on Dhartok for example. I've been using WC about 9' from DD for the whole fight and re-applying demat / ea when available, but you're right don't really need demat when your bubble is that far out, and can save it for when necessary. If Idris out will be important throughout the fight, then that sounds like a no on onion sword III.
Which addons need updating to make miracle cheer songs show proper timers?
What do I need to add/change in lua? Currently have this: Code if player.equipment.range == 'Daurdabla' then mult = mult + 0.3 end if player.equipment.range == "Gjallarhorn" then mult = mult + 0.4 end if player.equipment.range == "Marsyas" then mult = mult + 0.5 end if player.equipment.main == "Carnwenhan" then mult = mult + 0.5 end if player.equipment.sub == "Kali" then mult = mult + 0.05 end if player.equipment.neck == "Mnbw. Whistle +1" then mult = mult + 0.3 end if player.equipment.body == "Fili Hongreline +3" then mult = mult + 0.14 end if player.equipment.legs == "Inyanga Shalwar +2" then mult = mult + 0.17 end if player.equipment.feet == "Brioso Slippers +3" then mult = mult + 0.15 end if player.equipment.hands == 'Brioso Cuffs +3' then mult = mult + 0.2 end Not sure what the cuffs are in there for. Don't think I have the logic elsewhere for lullaby that would be needed. Another point about miracle cheer is you can use more empy armor (no ambu legs / af feet normally for duraiton) so you can gain more EMPY bonus stats for songs like minuet and herculean etude for +STR.
About the shield my friend pointed out the ambu axe has 3% WS dmg per SC step.. could be interesting combo. Asura.Sylveni said: » If +2 is a stretch goal (not a pipedream, theres a difference), just get +2 right away. Youre taking 10 steps backwards to your goal by going +1 first. Unless youre gonna get the +1 for the double dispel and extra enfeebling potency and not augment it so you can resell later, diff story. I think that's a dumb system. You should be able to trade nq/+1 along with the +2 neck to get +2 neck with R15/20 done already
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