Fujito Ruined The Game!

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Fujito ruined the game!
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-07-23 14:33:08
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Seun said: »
Asura.Eiryl said: »
Paying $20 to buy something from asura is dumb, too

It wasn't just to buy something. I left a loaded mule behind to sell things and used the earnings to buy things I couldn't get at home. You can just send another mule at the same time you're bringing the first back, but I really didn't even need to do that. As I said, Sortie and Limbus are not gil sinks so we don't really have to care about gil beyond a certain point.
This is exactly what I was doing
Two mules, one on asura, one on my server. Asura mule has 300 mil (omg thats $177 USD!!) incase I need to buy stuff. When the time comes, and bear in mind this usually coincides with F2P campaigns which are also cheapo server transfer windows, I do my shopping, give a fresh 300 mil to the mule on my server, then swap them both via server transfer.

10 bucks and its all done, but hes not smart enough to figure that out.
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By Dodik 2025-07-23 15:49:00
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Also what I do. Usually alt is loaded in both gil and stuff to sell, warps over, buys/sells, warps back. By next f2p window will have stuff to sell again, or not and don't warp.

Haven't done this in a while, but need some rare on my server +2 necks soonish.
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 Fenrir.Velner
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By Fenrir.Velner 2025-11-08 01:46:40
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Repent!!
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 Bahamut.Galakar
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By Bahamut.Galakar 2025-11-08 02:35:13
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Fujito needs to repent!!
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By Ovalidal 2025-11-08 04:59:36
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I've mentioned this before, but Matsui described Fujito as "ambition". Could have been PR, but that's a weird description for someone who was supposed to oversee the game going into maintenance mode.

A couple years later, Fujito reveals in an interview that SE was wanting to put the game into maintenance mode at the end of 2024, and he had to pull some shenanigans with the adventurer's survey to convince SE not to shut it down.

Despite all of Fujito's missteps, I'm just happy FFXI isn't in maintenance mode.
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By Lili 2025-11-08 06:30:50
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Ovalidal said: »
A couple years later, Fujito reveals in an interview that SE was wanting to put the game into maintenance mode at the end of 2024, and he had to pull some shenanigans with the adventurer's survey to convince SE not to shut it down.

Honestly this was clear to me since he took over.
Everything he has done screamed and screams "hey listen guys we need to let the executives think we're letting them shut down the game but it's not gonna happen, trust me bros".

I am unhappy about a few of his choices (I want a quest around test dummies dammit) but overall it's going pretty well imo.
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By Shichishito 2025-11-08 06:42:53
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What the dummies need is a "instanced" version of all your abilities and spells so that it resets them all when you engage them and swaps them back to what your regular cooldowns would be when disengaging or maybe activate the instance on distance.

Main thing is let me test things on the dummies that would be tedious to test out in the field like 1hour ability macros or other long cooldown spells and abilities.

Tbh I don't see the purpose of them in their current state.
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By Garfield 2025-11-08 12:08:01
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I recently used them to test doing sch skillchains with staff + helix to double bursting my main character and single bursting my 2box character, it'd have honestly been much more annoying to test on a live monster, especially one that would die from my initial sch burst. My only gripe is they block refresh, so once I ran out of MP from spamming tier5 and 4 spells I had to disengage and pop refresh to keep testing
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 Asura.Hya
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By Asura.Hya 2025-11-08 22:44:13
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OP was wise beyond his years. Truly the greatest prophet of our time.
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By RadialArcana 2026-02-02 06:29:47
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I don't get what Fujito is going for.

He did a survey, found out most of the population is casual/solo and ignored it and just adds more stupid ***.

Why can't he make updates to old stuff, it's not even hard to extend the lifespan of this stuff. He is allowing all the old stuff that kept people busy to end, and putting all his effort on limbus and etc. No updates to Ambuscade rewards when that's the best thing he can do, no updates to HTBF rewards (why not add +1 stuff? to it, or a way to upgrade via the drops), no changes to Omen, no updates to Ody, no updates to dark matter augs, sortie still obnoxious.

These things would be easy wins for little effort, increase the augs on dark matter alone would get people busy for years.

All he cares about is pushing people into +1 af/rel/emp forever.

That's not what XI is.
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 Shiva.Thorny
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By Shiva.Thorny 2026-02-02 06:42:04
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Limbus definitely feels like content for casual/soloers. It's soloable for maximum rewards. There's no meaningful penalty for grouping, so you can easily hop in an existing group if one is going. The big bosses are free entry so anyone can participate with no commitment. Mats for the new gear drop like candy so if you don't want to craft you can be sure the +1s will be dirt cheap and +2s won't be insane.

Pretty sure the AF ecosystem is just meant to capitalize on nostalgia, personally. What part of Limbus do you think is poorly suited to casuals or soloers?
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 Asura.Sensarity
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By Asura.Sensarity 2026-02-02 06:55:05
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I'm sure every casual wants to grind the exact same *** limbus trash mobs for an entire year for a set of gear to be useable

it's dumb as ***

new limbus is one of the worst pieces of content they've ever made
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By Asura.Sechs 2026-02-02 07:10:36
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It's hard to balance amount of time needed for a specific event, when you have extremes like "People will be done in 1 month and forget the event exists" and "It's gonna take 2+ years of daily interactions".

It gets even harder when there's people who play 5 hours a week and people who play 10 hours a day.
How can you please both audiences, and everything in between, and avoid extremes like an Event requiring too short of a time or too much?
It's hard, very hard.

With that said, the amount of grind in Limbus is maybe a bit too much, but too late now, what's done is done, doubt anything is gonna change but maybe things will improve with new chests past the gold one with better drop rates (2x matters in a chest!) and ilevel 140 mobs giving more Units, who knows? We'll see.

I think in general they did a great job putting gating systems that are a bit under the surface, trying to direct people without making anybody feel "forced" or "bad" if they miss out.
I really think they unexpectedly did a great job there.

It's the event in itself which is very repetitive with little to none variation and hence why it feels so boring to many of us.
Put some additional mechanics to spice it up a bit would've been great but I can't think of anything honestly.
It's content that was meant to be played with half your brain turned off, for casuals in relax mode, not a challenging V25 Odyssey fight for a static group.


One complaint I personally have is that I wish runs were a bit shorter. They did plan for that though, by splitting runs in 4 different parts, you don't "have" to do all 4 together, you can make short runs bit by bit one tower at a time, so they did indeed think about that.
It just doesn't feel "right" to me so I end up doing full runs everytime and complaining it takes too long and I get bored, but clearly I'm the one at fault here not SE lol
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By GetHelpNerd 2026-02-02 07:11:10
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people don't want "hard content" and they don't want "group content" and they don't want content that "takes a long time"

you guys just want the game to give you BIS gear for logging in don't you? put everything on login points.

sad
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By RadialArcana 2026-02-02 07:24:19
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I just don't like it, it's boring to me. Also the rewards are the end of a chain of other stuff and it's all too long winded, i cbfa with it.

He only seems to want to maintain or improve stuff that leads along the path of upgrading af/relic/emp, it's all so tedious in a way that's obnoxious. You used to be able to login and do other stuff, but he has allowed players to exhaust all those other things.

You used to be able to login and just farm some Malig for mules, other htbf or Ambu or try get perfect augs with dark matter, or whatever but it's been around so long it's mostly all burned tf out and they refuse to extend these things to keep them relevant. It's easy to extend this stuff but he refuses to do it.

I'm lazy asf with this game lately, and I have fk all to login for anymore that I want to do. The malig change was the tipping point for me, I got a final piece I wanted for an alt and have barely logged in since.
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 Shiva.Thorny
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By Shiva.Thorny 2026-02-02 07:29:35
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RadialArcana said: »
I just don't like it

Perfectly valid complaint; I don't think it's good content either. It's definitely casual and solo-friendly content, though.
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 Quetzalcoatl.Lews
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By Quetzalcoatl.Lews 2026-02-02 07:38:22
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It doesn’t have to be an either-or situation. They can make small changes that do not impact the 10-hr/day players too much, but that make a significant difference to the 5-hr/week players. Server congestion, in my opinion, is not really an issue, except possibly on Asura for these events.
For instance:
• Make Odyssey 45 minutes per run. This would enable solo players to get enough segments in a run to obtain a Mogphone II plus an amp, while full-clear groups can still do full clears, and groups that are close to full clears can now achieve them. It’s a win/win with little downside—maybe a bit more gil entering the economy (lower the gil reward, SE, if that’s the bottleneck).
• Get rid of the requirement for Mog amps entirely. All this does is add a second segment gate that serves no real purpose other than increasing the effective cost of a Mogphone II from 3,000 to 4,500 segments. Removing this helps casual players without much impact on the 10-hr/day players who already have all their gear capped.
• Make Sortie 90 minutes per day instead of 60 minutes. Casuals get more gallimaufry, and 10-hr/day players hit 9/9 (or higher) more frequently than before. Increasing the rate of hardcore stage-5 primes isn’t a bad thing, because those players will keep doing them (there are a lot), whereas casuals who currently see a massive wall just to reach stage 3—and therefore don’t even start—might actually play more because it becomes more feasible.
• Limbus literally takes about 20-hours plus to do the 5 climbs each for a causal – that’s not causal…
As a casual who plays from time to time and tends to quit after 30–45 days due to the overwhelming daily requirement grind, these changes would help someone like me stay longer.
I’m also curious whether SE has ever done an analysis to determine whether “daily” requirement events actually hurt retention rather than improve it. I’d be interested to see the results, as I’m not a dopamine-junkie type of player. Once I start feeling the itch of addiction, my brain forcibly shuts it down. I’ve deleted my characters many times because of the forced “wait until the monthly update” period to undelete characters.
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By Felgarr 2026-02-02 07:45:56
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Personally, I dislike new limbus because it's boring. There's not enough to engage the player. Enmity issues cause Progress-bar credit to be 0. I would feel better if Limbus just progressed through the towers sequentially? I also don't like having to select the floor every time. If you play FFXI, you just spend a LOT of time in menus... why though? :/

But anyway, I do think the formula for Limbus is nearly perfect. You can grind (1) 10 hours/week for max units or (2) casually at your own pace, over time. (3) You get interesting loot, that is valuable. (4) The Grace buffs are a nice touch and I would like to see more of them....maybe something to lessen the boredom? Introduce a proc'ing system or an auto-bar-fillup chance?? ...I dunno.

Edit: 10 hours/week is too much IMO. Same thing for the amount of RP needed. Too high. What happened to Trials with Progress? Why did everything become RP farming as Progress? :/
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By Asura.Mcdoogle 2026-02-02 08:00:07
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i can fix Limbus:

3 guaranteed matters per zone a week. this caters to the casual player.

the remaining 2 and extra chests from killing NMs will be chance and cater to the grinders.

Boom, Limbus fixed for everyone.
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By GetHelpNerd 2026-02-02 08:04:13
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Asura.Mcdoogle said: »
i can fix Limbus:

3 guaranteed matters per zone a week. this caters to the casual player.

the remaining 2 and extra chests from killing NMs will be chance and cater to the grinders.

Boom, Limbus fixed for everyone.
no!!!!!!!!! because how will the casual player get those 2 extra chests?!?!
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By Dodik 2026-02-02 08:51:29
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With the amount of sweaty hardcore content that came before it, Limbus is like a relaxing walk in a junkie filled trash park.

Fun the first time maybe. After that you're tip-toeing passed used needles and addicts botting in the open rooms, oblivious to one another through a haze of chasing the high points.

I've seen people literally start a solo Limbus then fall asleep mid-way through. Not through any effort, it just got so repetitive their brain auto-shutdown on them.
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By Aylee515 2026-02-02 09:07:05
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Easy fixes:
1) fix the armor. NQ should cap at R20, HQ1 R25, HQ2 R30. if base stat difference is 1 point, needs to be some type of incentive to go for higher tier gear.
2) Allow towers to be opened individually or in current format. For single tower openings, 25% of matter, 0% chance of crafting mats, 3000 points. Full tower climb 100% matter, mats, and 5000 points. caters to casual and hard core.
3) Formor NM's need spawn more often and be either lottery or timed. These drop a 3k chest, again with 25% chance of matter.
4) some type of KI that allows for 6 man instance of omega/ultima fight that drops 3-5 matter. be this gained from exchanging jewels, random mob or nm drop, idc. Just more ways to gather matter.

Atm current rate for matters is 2.5/week/zone. If your lucky your looking at 10 weeks for 1 R30. Almost a year to finish 1 set. Its excessive. They need to incentive crafters to continue making the armor, and make it reasonable to upgrade.
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By Tarage 2026-02-02 09:28:18
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Asura.Mcdoogle said: »
i can fix Limbus:

3 guaranteed matters per zone a week. this caters to the casual player.

the remaining 2 and extra chests from killing NMs will be chance and cater to the grinders.

Boom, Limbus fixed for everyone.

Even a single one would be acceptable.
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By Asura.Eiryl 2026-02-02 09:44:34
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Limbus is nearly perfect content.

It just none of you know what you actually want. You're never happy no matter what.

it gives good CP/JP
it's casual friendly, party friendly, alliance friendly
Long term goals.
Spammable.
No daily lockouts. No timers. No fomo. (weekly)
Excellent gear.
Gil drops.
"hard" bosses.
No procs. No hidden goals. No cryptic ***. No 1% drops. *(the random hidden NM with the chance to drop sparkly, is, not great)
You have your subjob. No party restrictions.
You don't have to be optimal party setup because of the no timers.
You can set your own difficulty.

It's missing nothing. It's *** perfect. ungrateful trash customers.

Going up the floors sucks... but that's how limbus worked. I'd change that to party leader is the only one that selects floor. It's only an annoyance to 6boxers.

DT is "broken" I suspect this is to keep bst and pup from soloing everything but did it "wrong". If DT worked 10 pups would just infinitely hold the named nms and omegas bits trivializing them.
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By Veydal1 2026-02-02 10:19:42
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They missed the mark on making NMs worthwhile to fight aside from CN objectives. I would have loved to have a legit incentive to track em down across the floors and fight them. So many unique targets (jobs) with their own little quirks that some require different approaches. But for the time / effort it takes to kill one, and the little progress made...it just doesn't seem worth it. Especially on smaller servers, where there's minimal participation.
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By Carbuncle.Nynja 2026-02-02 10:23:10
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I hate to say it, but this is one of the two times where the broken clock is right.


AAAAAAAAAAAAAAAAND he ruined it with a late edit
Asura.Eiryl said: »
DT is "broken" I suspect this is to keep bst and pup from soloing everything but did it "wrong". If DT worked 10 pups would just infinitely hold the named nms and omegas bits trivializing them.
This is literally how the fights are being done in CN. PUP tanks with SMN or RNG DPS.
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By Carbuncle.Nynja 2026-02-02 10:24:11
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Veydal1 said: »
I would have loved to have a legit incentive to track em down across the floors and fight them.
As someone whos server missed out on a month because no one killed our NM's, you literally have incentive to kill the NM's.

Would personal incentive be better, sure, and they added it with the freebie chests (I dont think the ratio they're currently using is that good, but still). But to suggest theres no incentive is just wrong.
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By Asura.Sensarity 2026-02-02 10:31:51
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Quetzalcoatl.Lews said: »
It doesn’t have to be an either-or situation. They can make small changes that do not impact the 10-hr/day players too much, but that make a significant difference to the 5-hr/week players. Server congestion, in my opinion, is not really an issue, except possibly on Asura for these events.
For instance:
• Make Odyssey 45 minutes per run. This would enable solo players to get enough segments in a run to obtain a Mogphone II plus an amp, while full-clear groups can still do full clears, and groups that are close to full clears can now achieve them. It’s a win/win with little downside—maybe a bit more gil entering the economy (lower the gil reward, SE, if that’s the bottleneck).
• Get rid of the requirement for Mog amps entirely. All this does is add a second segment gate that serves no real purpose other than increasing the effective cost of a Mogphone II from 3,000 to 4,500 segments. Removing this helps casual players without much impact on the 10-hr/day players who already have all their gear capped.
• Make Sortie 90 minutes per day instead of 60 minutes. Casuals get more gallimaufry, and 10-hr/day players hit 9/9 (or higher) more frequently than before. Increasing the rate of hardcore stage-5 primes isn’t a bad thing, because those players will keep doing them (there are a lot), whereas casuals who currently see a massive wall just to reach stage 3—and therefore don’t even start—might actually play more because it becomes more feasible.
• Limbus literally takes about 20-hours plus to do the 5 climbs each for a causal – that’s not causal…
As a casual who plays from time to time and tends to quit after 30–45 days due to the overwhelming daily requirement grind, these changes would help someone like me stay longer.
I’m also curious whether SE has ever done an analysis to determine whether “daily” requirement events actually hurt retention rather than improve it. I’d be interested to see the results, as I’m not a dopamine-junkie type of player. Once I start feeling the itch of addiction, my brain forcibly shuts it down. I’ve deleted my characters many times because of the forced “wait until the monthly update” period to undelete characters.
These are all good suggestions, but I'd honestly like to go further.

Turn them to 3 day events, like how most events in the golden age of FFXI were. Dynamis, Limbus, even HNMs were set up as 3 day events. it made logging in each day feel unique.

I really wish they'd triple the reward rate of Segs/Muffins/Limbus units and make them once per 3 days so that I, as a casual player, am not forced to choose which 6 month grind I want to fall behind on every single day.
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By Veydal1 2026-02-02 11:01:55
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Carbuncle.Nynja said: »
Veydal1 said: »
I would have loved to have a legit incentive to track em down across the floors and fight them.
As someone whos server missed out on a month because no one killed our NM's, you literally have incentive to kill the NM's.

Would personal incentive be better, sure, and they added it with the freebie chests (I dont think the ratio they're currently using is that good, but still). But to suggest theres no incentive is just wrong.

Read the full post. I stated 'Making them worthwhile outside of doing so for CN objectives' and 'But for the time / effort it takes to kill one, and the little progress made...it just doesn't seem worth it.' regarding bonus chest.
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