HD UI And Skill/Spell Mods (XiVew Variant)

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2025-06-12
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HD UI and Skill/Spell Mods (XiVew variant)
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 Odin.Vikter
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user: Vikter
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By Odin.Vikter 2025-06-10 01:46:41
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we need icons! my eyes hurt after this update!
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By RadialArcana 2025-06-10 03:42:50
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Updated links on front page.
[+]
 Odin.Vikter
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By Odin.Vikter 2025-06-10 04:37:45
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thank you!
 Asura.Eiryl
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By Asura.Eiryl 2025-06-10 08:23:22
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I assume it's totally fine to slide the previous files back in without any issue, yeah?

Don't necessarily need new files.
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By RadialArcana 2025-06-10 08:28:22
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Only 119/57.dat (buffs) was actually updated, so yeah all others are fine to use again from last time.
 Asura.Eiryl
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By Asura.Eiryl 2025-06-10 08:29:33
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I forgot about the limbus (atma) buff icon, but I'm never gonna see it ~
 Bahamut.Phillonius
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By Bahamut.Phillonius 2025-06-10 17:18:08
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This might have been discussed already in the thread and I missed it, but is there any chance we could get the splash screen and alternates re-uploaded? It looks like all the links to them on the front page are broken.
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By darkwaffle 2025-06-24 14:51:14
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I really like the higher resolution nameplate font and icons but I'm pretty fond of the original UI - so I'm trying to alter 51.dat to include only the nameplate modifications for now. However I can't quite get it to work. I'm using Windower4 but I do not have XIPivot and I'm running at 3440x1440 (ultrawide).

First things first if I download and just use RadialArcana's files then they do work fine. But in trying to customize it myself I'm using TexHammer to open an original 51.dat file and importing the '512 Vanilla Font 512.dds' into 'font font ' and 'menu ustatshd gold star 4 2024 condensed.dds' into 'menu ustatshd', saving it as a new copy and then placing it in my game's ROM\119 directory.

The results look like this. The font and icons appear unchanged but the job stars have changed - however it seems to only display the lower resolution version(s). I think the font is actually doing the same thing because when I tried the League of Legends font texture the font was visibly different but it was not the high res 'gothic' LoL font. It was just the standard 'medium size' font found in the texture.

As far as I can tell TexHammer is making the hex changes corresponding to the increased size of the textures - but I also haven't tried doing it manually with ChangeTex and a hex editor yet. Is that still necessary? Or are there any other steps I'm missing or any ideas of what might be wrong?

Thanks in advance. I also tried adjusting mipmapping and the font quality setting in FFXI Config but it did not make any difference.

Edit: I tried doing it by hand as well using ChangeTex and a hex editor following Nomido/Amelila's instructions and still the same result :/
 Asura.Bangerang
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By Asura.Bangerang 2025-07-10 15:18:10
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darkwaffle said: »
I really like the higher resolution nameplate font and icons but I'm pretty fond of the original UI - so I'm trying to alter 51.dat to include only the nameplate modifications for now. However I can't quite get it to work. I'm using Windower4 but I do not have XIPivot and I'm running at 3440x1440 (ultrawide).

Here is one that I made that uses original fonts, uses original item borders, original macro bar background, a compass that looks more like the original, and also deletes master stars.
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