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POST YOUR SORTIE EARRING AUGS |
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POST YOUR SORTIE EARRING AUGS
It sounds more complex than it is. There will absolutely be morons that obsess over lack of best augs.
Lakshmi.Buukki
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Quote: and the whole loot crate in a loot crate in a loot crate thing is cause for anger, so yeah The perfect metaphor to illustrate how increasingly impossible SE has made getting desirable traits over the years. You are NEVER going to be finished. Like impossible, especially the more jobs your have (oh you thought having multiple jobs during Odyssey was A GOOD thing? L.M.A.O) Started with Oseem, but then players gamed the system with mules. So they triple downed on the randomness and threw it in a daily event with even more randomness involved. They know after Empyrean Sortie has nothing desirable, so they made sure to add the "dark matter"roll system to it to keep people hooked. That's cold. Truly remarkable display of disdain for your players. Inb4 players ask for an earring trade-redemption system (watch it be 10-1 rate). this is the kind of ***that made me stop playing the last monster hunter update.
Lakshmi.Buukki said: » Quote: and the whole loot crate in a loot crate in a loot crate thing is cause for anger, so yeah The perfect metaphor to illustrate how increasingly impossible SE has made getting desirable traits over the years. You are NEVER going to be finished. Like impossible, especially the more jobs your have (oh you thought having multiple jobs during Odyssey was A GOOD thing? L.M.A.O) Started with Oseem, but then players gamed the system with mules. So they triple downed on the randomness and threw it in a daily event with even more randomness involved. They know after Empyrean Sortie has nothing desirable, so they made sure to add the "dark matter"roll system to it to keep people hooked. That's cold. Truly remarkable display of disdain for your players. Inb4 players ask for an earring trade-redemption system (watch it be 10-1 rate). Yet people keep playing. Stayed subbed. Resubscribe. Sounds like smart marketing to me. Asura.Warmoose said: » Lakshmi.Buukki said: » Quote: and the whole loot crate in a loot crate in a loot crate thing is cause for anger, so yeah The perfect metaphor to illustrate how increasingly impossible SE has made getting desirable traits over the years. You are NEVER going to be finished. Like impossible, especially the more jobs your have (oh you thought having multiple jobs during Odyssey was A GOOD thing? L.M.A.O) Started with Oseem, but then players gamed the system with mules. So they triple downed on the randomness and threw it in a daily event with even more randomness involved. They know after Empyrean Sortie has nothing desirable, so they made sure to add the "dark matter"roll system to it to keep people hooked. That's cold. Truly remarkable display of disdain for your players. Inb4 players ask for an earring trade-redemption system (watch it be 10-1 rate). Yet people keep playing. Stayed subbed. Resubscribe. Sounds like smart marketing to me. Stop supporting it, they'll stop doing it. Deeper down the gotcha/mobil/p2w rabbit hole. Leviathan.Celebrindal
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there's basically zero hope in SE ever stopping such systems. The casuals who have committed to playing monthly for social reasons aren't going to lose sleep over non-max augs, and the psychos (myself among them) will keep bashing our heads against the system in hopes of lording that BiS set over the world.
Maybe they lose some temporary subs from the middle ground players, but more likely those people will also just be reasonable with the results, and see that even most of the +1 earrings with average augs will be better than existing options- at least for a set or two here and there. Add to this there just isn't content that's demanding such things to beat..this isn't like the bottleneck of people hoping for a Hagun. The casuals won't care. The middle ground reasonable endgame player won't care. And the psychos will scream and whine but still pay. Offline
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Asura.Sechs said: » I can already feel the amount of sour butthurtness from this earrings approach. It's probably the least offensive aug system atleast from what's shown so far, if they made it limited to what job you were on at the time itd be perfect, but itd also be over and done with pretty quick since the range on these is so small Lakshmi.Buukki
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I said in the second day of Sortie, new meta is earring/ cauliflower farming. “My group just pulled 25k cauliflower “ “oooh what setup did you use???”
Seg farming reimagined. Offline
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I'm just wondering when Emp +3 rolls around if Earring +3s will also be a thing. It seems like it may be since the +2 earrings' base stats ending at Stat+9 (MAB/MDMG/PDL, etc) seems pretty odd, and +3 earrings having an even +10 to the base stats just makes sense to me.
With that theory in mind, it makes me wonder how much more common Old Case +1s will be in addition to Old Case +2s likely coming out, essentially making any initial earring farming in this first iteration of Sortie being somewhat wasteful. Creecreelo said: » I'm just wondering when Emp +3 rolls around if Earring +3s will also be a thing. It seems like it may be since the +2 earrings' base stats ending at Stat+9 (MAB/MDMG/PDL, etc) seems pretty odd, and +3 earrings having an even +10 to the base stats just makes sense to me. With that theory in mind, it makes me wonder how much more common Old Case +1s will be in addition to Old Case +2s likely coming out, essentially making any initial earring farming in this first iteration of Sortie being somewhat wasteful. The +3 will instead have JSE belts and those will have random augments as well. Leviathan.Celebrindal
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I'd assume earrings end at +2, just the way necks did. Different system for getting them, but since the necks were released using Dyna-D materials and the content to upgrade them, it feels parallel.
Lakshmi.Buukki
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Feels bad that old box is 80000 cauliflower. Can’t even buy hq boxes. Earring farming will be here for the next half decade. This game ain’t going nowhere.
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at best i could see them adding some kinda RNG aug line via some new currency added in whatever expansion these get if that's possible, don't see the ears themselves going up to +3.
Lakshmi.Buukki said: » Feels bad that old box is 80000 cauliflower. Can’t even buy hq boxes. Earring farming will be here for the next half decade. This game ain’t going nowhere. Theyll probably add the HQ in later, still overpriced as hell though, so youll be stuck farming but would assume later additions up the chance of +2 ears as well. Offline
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if it was job you were on you'd finish up too quickly, 3:1 would be nice but again, gotta milk this for a few months.
It should have been NQ earring on entrance for the job you're on, and months worth of RP in a set augment. Turns into a +1, +2 etc
Not more god damn random But yes, the stretch, is the reason. Doing it the right way, is not the optimal engagement way. Asura.Bixbite
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Bahamut.Belkin said: » Why didn’t Pup get these augs… They would be sooo good for Valoredge. BST should of gotten PUPs more dd focused augs. Since BST can actually function in a regular pt, offers competitive utility and can use Savage blade. Pet: Double attack is amazing for PUP but situational for BST who mostly uses slug or a self buff pet who don’t benefit much. Asura.Sechs said: » I can already feel the amount of sour butthurtness from this earrings approach. What randomness? You mean getting +1 or -1 on a stat? That doesn’t seem like a big deal. Getting a correct +2 earring is so rare in the first place. Asura.Bixbite said: » What randomness? You mean getting +1 or -1 on a stat? RNG chance to get a chest 1/22 RNG chance to get the job you want RNG chance to be NQ, +1, or +2 RNG chance of augments (this is the only forgiving part as it seems semi-fixed instead of full on RNG like Sinister Reign) That's 4 layers of RNG. Offline
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Asura.Bixbite said: » Why didn’t Pup get these augs… They would be sooo good for Valoredge. Because its BST and the only thing bst ever need is more pet: DA, or more recently ready: dmg+ I guess Asura.Sensarity said: » Asura.Bixbite said: » What randomness? You mean getting +1 or -1 on a stat? RNG chance to get a chest 1/22 RNG chance to get the job you want RNG chance to be NQ, +1, or +2 RNG chance of augments (this is the only forgiving part as it seems semi-fixed instead of full on RNG like Sinister Reign) That's 4 layers of RNG. It's also worth noting that the chances are not evenly distributed, so you're much more likely to get a lower-quality chest and then a lower-quality earring from the chest. The chance to get a specific +2 earring is very, very low even before considering max augments. PLD +1 Earring
+14 acc/macc -5 DT Valefor.Furyspawn said: » Asura.Sensarity said: » Asura.Bixbite said: » What randomness? You mean getting +1 or -1 on a stat? RNG chance to get a chest 1/22 RNG chance to get the job you want RNG chance to be NQ, +1, or +2 RNG chance of augments (this is the only forgiving part as it seems semi-fixed instead of full on RNG like Sinister Reign) That's 4 layers of RNG. It's also worth noting that the chances are not evenly distributed, so you're much more likely to get a lower-quality chest and then a lower-quality earring from the chest. The chance to get a specific +2 earring is very, very low even before considering max augments. a ONE HUNDRED PERCENT INCREASE!
From .01% to .02% A 10% drop, with a 50/40/10 split, with a 1/22, with a 1-99 roll aug Offline
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Asura.Sensarity said: » 1/22 RNG chance to get the job you want Nah you are missing the point here. you just need to ML cap all 22 jobs in the game and then its always a usable earring. its brilliant subscriptions saved for years - S.E. development i always hated overly randomness because its make effort seems worthless. it didnt matter you did this 120 times because the RNG didn't give you any thing With Progressive rewards you know you are going somewhere at least Offline
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nq thf 10acc/macc
SMN +1 : -3 DT Pet: all accuracies +11
The augs barely matter because of how good the upgrade on the normal side is for getting +1 or +2 Asura.Geriond said: » Valefor.Furyspawn said: » Asura.Sensarity said: » Asura.Bixbite said: » What randomness? You mean getting +1 or -1 on a stat? RNG chance to get a chest 1/22 RNG chance to get the job you want RNG chance to be NQ, +1, or +2 RNG chance of augments (this is the only forgiving part as it seems semi-fixed instead of full on RNG like Sinister Reign) That's 4 layers of RNG. It's also worth noting that the chances are not evenly distributed, so you're much more likely to get a lower-quality chest and then a lower-quality earring from the chest. The chance to get a specific +2 earring is very, very low even before considering max augments. We just need to cry about it enough and SE will lower the galm price of earrings by 100 and add an NPC that lets you trade 12 +2 perfectly augmented earrings we dont want for a new random NQ one. Asura.Eiryl said: » It sounds more complex than it is. There will absolutely be morons that obsess over lack of best augs. I can see the shouts now "Sheol C Seg Farm Do you need it? yWHM, R15 Multi-wep DD, REMA BRD, dagger 8 COR Can I have it? +2 Perf-Aug JSE Earring wearers only." |
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