|
February 2022 Version Update
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3,831
By Phoenix.Capuchin 2022-02-10 01:00:44
"Players are now able to access the menu for changing equipment as soon as the inventory data download process is complete."
What does this mean
Sounds like the game now loads accessible inventory first (your main gobbiebag inventory + wardrobes), and it becomes immediately usable... BEFORE loading all the non-accessible inventory systems, which is what the game did prior to this update.
It's almost like there were some *ahem* people who said to hold off on judgment until we saw whether there were any technical changes accompanying the wardrobes. And that perhaps they weren't just taking the lazy way of adding load time increasing wardrobes that they could have added years ago with no engineering changes.
Honestly shouldn't come as that much of a shock, since they've said for ages that the development struggle with just adding more space was the increase in load times upon entering a zone, and that they were looking into whether they could improve that.
By Aerix 2022-02-10 01:16:09
Seems like they were finally able to pull some engineers from the FFXIV team after Endwalker development was finished. And that let them make some larger backend changes.
At least they still care a little bit.
Server: Shiva
Game: FFXI
Posts: 382
By Shiva.Carrelo 2022-02-10 01:25:29
If that's true, what a nice way for everyone to enjoy the addition of extra wardrobes (whether you're buying or not)!
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,691
By Cerberus.Kylos 2022-02-10 01:40:25
Anything for subjobs at level 55? Also, please let us know what the exemplar point gaps are from 21-30 please. I'd like to know how long I need to bang my head against the wall while we robotically grind the same things in to oblivion.
Lakshmi.Ameilia
Server: Lakshmi
Game: FFXI
Posts: 11
By Lakshmi.Ameilia 2022-02-10 01:42:06
Using Kenshi's InvSpace addon it becomes pretty clear that is exactly what's happening. Logged in and watched it populate Inventory, Wardrobe1/2/3/4 in order. It didn't even bother trying to populate storage, safe, case etc. until it finished the wardrobes.
Also, as soon as Inventory was loaded, was able to open the equip menu. Only things that were in inventory were populated at first but the other items showed as each bag finished loading.
[+]
Bahamut.Balduran
Server: Bahamut
Game: FFXI
Posts: 284
By Bahamut.Balduran 2022-02-10 01:43:57
Currently still on Wardrobe 1-4, my inventory seems to load faster than before, but what is certain is when I zone I am able to immediately open my inventory which was not possible before, too good to be true but it is!
Will test later with additional wardrobes!
By mostlycatless 2022-02-10 01:56:37
"Players are now able to access the menu for changing equipment as soon as the inventory data download process is complete."
What does this mean
Sounds like the game now loads accessible inventory first (your main gobbiebag inventory + wardrobes), and it becomes immediately usable... BEFORE loading all the non-accessible inventory systems, which is what the game did prior to this update.
It's almost like there were some *ahem* people who said to hold off on judgment until we saw whether there were any technical changes accompanying the wardrobes. And that perhaps they weren't just taking the lazy way of adding load time increasing wardrobes that they could have added years ago with no engineering changes.
Honestly shouldn't come as that much of a shock, since they've said for ages that the development struggle with just adding more space was the increase in load times upon entering a zone, and that they were looking into whether they could improve that.
The game has prioritized loading main inventory and wardrobes over other inventories such as storage and safes ever since the April 2016 update.
What they changed this update is allowing you to open the equipment menu as soon as main inventory has loaded, while wardrobes are still loading, rather than having to wait for all of the wardrobes to load first.
[+]
By Pantafernando 2022-02-10 02:25:56
Quote: STR+10 Attack+30 Ranged Attack+30 Citizen of Bastok: "Regain"+2
20 years as a loyal citizen is finally paying off.
Best-ok
[+]
By gargurty 2022-02-10 02:33:48
Yet another dissapointing update with only buyable mogwardrobes and mlv 30. Why the hell cant we stop playing this game lol its so dmn addictive.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,615
By Asura.Sechs 2022-02-10 02:38:49
Anybody with all wardrobes full with inventory can attest how much the loading times increase after zoning?
Or on a different note: someone with the same exact amount of items/wardrobes can attest wether or not the loading times after zoning have improved or if they're exactely the same?
Carbuncle.Arakon
Server: Carbuncle
Game: FFXI
Posts: 146
By Carbuncle.Arakon 2022-02-10 02:50:41
Maybe a better test is to put some gear in Wardrobe 8 and check how soon after zoning can they be swap in.
This will probably have the highest impact on buffers who need to swap gear to buff when entering zones, for BCs/Odyssey etc.
Server: Asura
Game: FFXI
Posts: 37
By Asura.Zigzagzig 2022-02-10 02:51:14
Adding Wardrobes and Space isn't Possible ........
What else ?
Lazy ( y ) MF......
Ho yay, the list is so long.... RDV in 2042 , for the 40th Birthday !
But i digress, and the Fee on top of that.
But i digress, thanks you SE to take out 1 finger out of 10, out of your ( y )
Now let see what the community think of that... ( those Rmts bots with more space room , Dancing the Polka ! , bazar bots Dancing the Twist !)
Bismarck.Xurion
Server: Bismarck
Game: FFXI
Posts: 696
By Bismarck.Xurion 2022-02-10 03:05:43
A definite improvement here. There's a brief moment when your items seem to refresh after zoning.
Zoned > inventory was instantly visible + equip UI accessible > inventory finished loading (icon still shows top right) > items disappeared for a second.
Server: Bahamut
Game: FFXI
Posts: 985
By Bahamut.Justthetip 2022-02-10 04:15:23
SE doing the birdman hand rub when they see their financial accounts report at the end of the quarter
 Facts! They got me for all of them Sick of dealing with inventory and jumping on mules.
By Chypher 2022-02-10 04:35:23
Since the update I've found that on two seperate characters Magian Trials for armour is bugged. Unable to obtain +1's as the Moogle thinks I already have it. Bale body and Orison Hands? Don't know if anyone else is having the same problem
Asura.Sagaxi
Server: Asura
Game: FFXI
Posts: 112
By Asura.Sagaxi 2022-02-10 04:48:18
Having a similar problem with weapon trial (Armageddon). It says I already have one in inventory. Trying vanilla.
Edit: Borked on vanilla too!
[+]
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,441
By Shiva.Thorny 2022-02-10 05:55:25
Or on a different note: someone with the same exact amount of items/wardrobes can attest wether or not the loading times after zoning have improved or if they're exactely the same?
Compared to this:
https://www.ffxiah.com/forum/topic/55065/july-2020-version-update/10/#3529435
It now takes 26 seconds to fully populate inventory, with 656 items. That is greater than the 25 seconds it took to populate 753 items in 2020. This isn't due to the wardrobes, so dug a little deeper.
Instead of sending 0x1D once at the end, to enable all containers, they send it 17x in every packet interval(once for each bag), and they've increased the size from 8 bytes to 12. This takes up space that could be used to send inventory items themselves, so the items actually take longer.
The result, to the player, is that you can view individual bags as they finish loading, which should make inventory and early wardrobes faster to manually access. For plugins and addons, which only care about whether the game has received the data, this universally makes things slower for everyone(and even more so for those who also add more wardrobes and items), though not by very much.
Note that adding more wardrobes won't slow your load times, it's the number of total items you have. If you add the wardrobes and move gear to them, you should expect load times to stay the same (aside from the increase this patch added). It's when you start increasing items that load times will increase.
Also, called it on recycle being a bag. Returning items uses the move packet as well, just like I had guessed. Augmented items can be returned. It seems unlikely there's any sort of exploiting to be had, given it's effectively just an inventory container. Unfortunately, it is not under the switch menu and you cannot manually move items into it, so you can't use it to drop items from non-inventory bags any faster.
Edit: Was looking at theoretical numbers not actual numbers from old post, it is still slower but not by anywhere near the scale.
Server: Asura
Game: FFXI
Posts: 133
By Asura.Skyekitty 2022-02-10 06:00:32
So Thorny, if I understand correctly. The load times right now are the best you will have until you add 1 more item increasing linearly as you gain more gear/items?
So....expect load times to get longer?
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,441
By Shiva.Thorny 2022-02-10 06:02:41
The changes to the server seem to have made load times a little bit longer. This is regardless of anything you do, the same amount of items on Feb10 will take a bit longer than they would have on Feb8. But, individual bags are usable faster if you're using manual client.
Inventory load time has always been tied to the number of items you have. Buying the wardrobes isn't what increases load times, it's increasing your total number of items.
Edit: Was using wrong reference point.
[+]
Valefor.Worlace
Server: Valefor
Game: FFXI
Posts: 139
By Valefor.Worlace 2022-02-10 06:03:33
There IS a 17% discount for getting more than 2 wardrobes. It cost $1.66 for Wardrobe #5 & 6.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,441
By Shiva.Thorny 2022-02-10 06:04:21
It cost $1.66 for Wardrobe #5 & 6. They're charging a prorated fee based on the remaining days in your billing cycle. It will be the full $2 next month, most likely.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2,715
By Bismarck.Snprphnx 2022-02-10 06:20:08
It cost $1.66 for Wardrobe #5 & 6. They're charging a prorated fee based on the remaining days in your billing cycle. It will be the full $2 next month, most likely.
Yep. Mine was prorated to $1 this month. Also,, wardrobes 1&2 are free to all.
Valefor.Worlace
Server: Valefor
Game: FFXI
Posts: 139
By Valefor.Worlace 2022-02-10 06:26:51
Bismarck.Snprphnx said: »It cost $1.66 for Wardrobe #5 & 6. They're charging a prorated fee based on the remaining days in your billing cycle. It will be the full $2 next month, most likely.
Yep. Mine was prorated to $1 this month. Also,, wardrobes 1&2 are free to all.
My mistake, thank you for clearing up.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,615
By Asura.Sechs 2022-02-10 06:27:58
Or on a different note: someone with the same exact amount of items/wardrobes can attest wether or not the loading times after zoning have improved or if they're exactely the same?
Compared to this:
https://www.ffxiah.com/forum/topic/55065/july-2020-version-update/10/#3529435
It now takes 26 seconds to fully populate inventory, with 656 items. That is greater than the 25 seconds it took to populate 753 items in 2020. This isn't due to the wardrobes, so dug a little deeper.
Instead of sending 0x1D once at the end, to enable all containers, they send it 17x in every packet interval(once for each bag), and they've increased the size from 8 bytes to 12. This takes up space that could be used to send inventory items themselves, so the items actually take longer.
The result, to the player, is that you can view individual bags as they finish loading, which should make inventory and early wardrobes faster to manually access. For plugins and addons, which only care about whether the game has received the data, this universally makes things slower for everyone(and even more so for those who also add more wardrobes and items), though not by very much.
Note that adding more wardrobes won't slow your load times, it's the number of total items you have. If you add the wardrobes and move gear to them, you should expect load times to stay the same (aside from the increase this patch added). It's when you start increasing items that load times will increase.
Also, called it on recycle being a bag. Returning items uses the move packet as well, just like I had guessed. Augmented items can be returned. It seems unlikely there's any sort of exploiting to be had, given it's effectively just an inventory container. Unfortunately, it is not under the switch menu and you cannot manually move items into it, so you can't use it to drop items from non-inventory bags any faster.
Edit: Was looking at theoretical numbers not actual numbers from old post, it is still slower but not by anywhere near the scale. Was leaning to say that a single second of difference was within acceptable margin of error but given your following explanation I'd dare say it's not, alas.
Shame shame shame.
Did they really change so that Wardrobes get loaded in order from 1-8 before other repositories (Satchel, Sack, Case, Locker, Safe1, Safe2, Storage) are loaded?
Supposing this is true (and supposing things weren't already like this) then this should make it slightly better for buff jobs, making it slightly faster and slightly more efficient to start doing your stuff right after a zone, while the inventory still has to complete its full loading.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,441
By Shiva.Thorny 2022-02-10 06:30:52
Did they really change so that Wardrobes get loaded in order from 1-8 before other repositories (Satchel, Sack, Case, Locker, Safe1, Safe2, Storage) are loaded?
This is true, but as others have said, it isn't new. It's been that way for years (though obviously they inserted wardrobes 5-8 after wardrobe4 and before storage).
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,615
By Asura.Sechs 2022-02-10 07:16:10
Which means it basically changes nothing, but it could be good to plan ahead like putting in wardrobe 1-4 the items you think you're gonna need faster and in wardrobe 5-8 the items you can afford to wait 5 seconds more?
...I dunno about that. Ultimately the difference might be so small that it's not gonna change much either way, probably, right?
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6,422
By Lakshmi.Byrth 2022-02-10 07:41:39
The net effect of the changes in-game is that the inventories I look at appear way faster, even if it actually takes longer for 100% of inventory to load. I like it!
By RadialArcana 2022-02-10 07:43:18
[+]
Server: Odin
Game: FFXI
Posts: 229
By Odin.Lusiphur 2022-02-10 07:43:27
Recycle Bin wipes on zoning, logging, and disconnecting.
Did anyone get a chance to try it with an item with charges?
Asura.Eiryl
By Asura.Eiryl 2022-02-10 07:57:57
Huh, emergency maint, awe jeez, who could've ever seen that coming
Should be because they -completely- broke ToM somehow
|
|