6 min run with buffs
Melee
They put Frailty up I think?
Seems super simple with 2x NIN
Iron Giant Ambuscade V1 |
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Iron Giant Ambuscade V1
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Bahamut.Belkin said: » If you WERE a lunatic and were hell bent on meleeing this, you would absolutely need a GEO. 6 min run with buffs Melee They put Frailty up I think? Seems super simple with 2x NIN YouTube Video Placeholder
Phoenix.Logical
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Sorry for the delay, had several things to try and several examples to show this month so I had to wait overnight for Youtube to process it. Hope some find this helpful for Solo/Party strats.
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Woah, I was gonna give it a watch cause they're always good but 51 minutes. Bruh.
Soloing this one is melee one ws the other, not sure how 51 minutes come from that. That is really bad for trust AI though, constant casting protect and shell, still really easy. Phoenix.Logical
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Asura.Eiryl said: » Woah, I was gonna give it a watch cause they're always good but 51 minutes. Bruh. Soloing this one is melee one ws the other, not sure how 51 minutes come from that. That is really bad for trust AI though, constant casting protect and shell, still really easy. Just trying to give people with different jobs/setups solutions, 40 minutes of it are 3 Battle Examples showing strategies on 3 different difficulties. The first 10 minutes is really the information about the fight, rest is for people to use as examples if needed. Even made top comment with Timestamps so you can just skip to what the part you want is. Figured releasing separate video's for all of this would just be annoying for people. I did look, yeah, there's a lot of example battle after, makes sense it's drawn out, ironclads a pain in the ***
SimonSes said: » 6 min run with buffs Melee They put Frailty up I think? Seems super simple with 2x NIN Oh neat. Just a small detail regarding the Magic thing:
Original quotes from chatlog on Normal difficulty during Invulnerability mechanic: [...] Frigid energies begin to rage! [...] (insert 2 auto attacks and 1 TP move here) Frigid energies begin to reach their climax! The Frostnought starts casting Blizzaga II. The Frostnought starts casting Blizzaga III. The Frostnought starts casting Blizzaga IV. The Frostnought starts casting Blizzaga V. The Frostnought starts casting Blizzaja. The magical energies dissipate. [...] (insert 1 auto attack) - At this point Blazenought swapped back in, used 1 TP move and: Blazing energies begin to simmer! [...] (insert 3 auto attacks [1 of which was a double attack, so 4 hits] and 1 TP move here) Blazing energies begin to crackle! [...] (insert 2 auto attacks and 1 TP move here) Blazing energies begin to rage! [...] (insert 6 auto attacks [all of which were a double attack, so 12 hits] and 1 TP move at the end here) Blazing energies begin to reach their climax! The Blazenought starts casting Flare. The magical energies dissipate. [...] There's also a "Blazing/Frigid energies begin to coalesce" message. On one message where it says "Frigid energies begin to crackle!" it goes from Blizzaga I up to IV. On one message where it says "Frigid energies begin to simmer!" it goes from Blizzaga I up to II, then gets kinda interrupted by the swap out with Blazenought and still casts Blizzaga III when it swaps back in again. In the above example where it says "Frigid energies begin to rage!" no spell is being cast, maybe it's a warning break for the full loop? It seems that these messages increase consecutively and that the intensity of the message determines the max tier that blizzaga will be chain casted to and the rate of double attack for Blazenought (climax! for blaze is a Flare cast apprently). From todays log I cannot see whether the messages start from "simmer" again after reaching "climax". Maybe these energy build ups can be interrupted in some way? Edit: Currently doing some more. On Easy difficulty after using Manafont once, Frostnought used 1 TP move and went to cast only Blizzaga III 8 times in a row. Additionally he took a phew physical hits that did 0 damage right after activating Manafont. This was with terror dynamic not yet triggered. Shiva.Eightball
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Inb4 x2 Smn phys and magical BP Zerg with AC.
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NIN setup looks solid. x2 NINs wail on Frost while COR hammers Blaze with Leadens, perhaps PLD was opening Darkness for him?
PLD/BRD/GEO/COR/NIN/NIN Shiva.Eightball said: » Inb4 x2 Smn phys and magical BP Zerg with AC. Ruaumoko said: » NIN setup looks solid. x2 NINs wail on Frost while COR hammers Blaze with Leadens, perhaps PLD was opening Darkness for him? PLD/BRD/GEO/COR/NIN/NIN The COR is free WS'ing Leaden and Last Stand, switching between two targets as needed to keep HP% close. They recommend Kannagi and Kikoku for main hands, probably for extra white damage as they beat on the TP battery. Both NINs using Ageha for def down. NINs are coordinating for Darkness SC. Buffs are Frailty/Fury (centered on COR)/STR (entrust on PLD), HM + 3 Minuets, SAM + Chaos. NINs evacuate during -ga spam. Could be some other details I missed. Is the PLD getting spam dispelled the entire time or does blocking stop Turbine Cyclone from dispelling you?
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Did it with RDM, BRD, PLD, NINx2, COR.
RDM did Dia 3, Slow 2, Para 2, Iundation on both giants and Haste 2 both NINs + Flurry II on COR. Cure PLD when needed. PLD just no buff face tanked. BRD sings HM, Minuet x3. COR rolls Chaos, Samurai and Ranged Attacked from a distance and WS depending on Giant HP percent. Skillchain damage does a lot it seems. If you can coordinate it increases speed of clear. Also NIN need to run when giants casts. Ragnarok.Lowen said: » Is the PLD getting spam dispelled the entire time or does blocking stop Turbine Cyclone from dispelling you? Probably just eating dispels. Aegis PLD seems preferable to RUN this month. Can confirm the PLD NIN NIN COR BRD RDM setup works well. Both me and the other NIN used kikoku, TP on frost WS on blaze. Keep shadows up, run out during -ja spam.
Did this as both bis run and a bis pld with a broke *** gs and the dispel *** makes it insufferable on RUN
With PLD run in sentinel, rotate flash/provoke on each mob and that’s it. Was taking 800dmg blizzaja and rdm kept me up fine. The stun and amnesia is annoying AF but as an avid RUN fan. Aegis PLD seems better IMO with a ranged setup, i would think you'd want to do 2x geo for frail, malaise, fury, and acumen. i bet you could get it down pretty quick like that
odd idea but did anyone try splitting them up to opposite sides of the room? Wonder if them being next to each other affects their behavior.
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if terror is a problem war, pld and drk could use Founder's greaves and Sagsinger offhand?
Bahamut.Lexouritis
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Both malaise and frailty seemed to be nerfed and useless this month, if anyone else notices/can confirm, please post :P
50% geomancy resist from this twitter: https://twitter.com/long_horned
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if terror is no big deal then maybe you could counter the slow (depending on how potent it is) from siesmic impact by setting more lvls of dual wield as a blue and/or hast samba + indi haste from a idris geo. erase able debuffs like max hp/mp down and burn can be taken care of by winds of promyvion or yagrush WHM. weakness and encumberane are still going to suck if /nin shadows can't prevent it.
*edit* how many effects get dispelled at a time? is hidding buffs behind a ***ton of junk buffs like fenrirs ecliptic growl a option? PUP x2 / COR x2 / RNG x2 works wonders. Mix of REMAs, CORs/RNGs had both Last Stand and their elemental WSes ready. Buttery smooth. One PUP is ideally /RDM for Flurry.
Asura.Kronkeykong
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RUN / RDM / BRD / NIN / COR / COR(DP)
Got kills down to 6:15 (With buff time.) RUN 3 fire Runes 1st half. Both CORs attack Blazenaught, Ninja attacks Frostnaught, RUN supertanks. RDM Debuffs with Paralyze/Blind/Frazzle etc. Dark Therenody on Blazenaught. Manafont Procs: NIN runs away, CORs split 1 Magic 1 Physcial, RUN saves Vallation / Liement / One for All for Manafont, RDM Prioritizes healing/Shell V due to stuns on RUN, BRD spams Ice Carol to ensure survival with the Paralyze. Post-Manafont, RUN 3 Dark Runes. Gambit/Rayke Blazenaught. DP Cor starts to do 70k~ Leadens for duration, COR/NIN make Radiance on Frostnaught. If RUN loses hate to NIN skillchains during this, it shouldn't matter, shadow tanking is easy. EZ. Hard to pug this speed probably though. endxen said: » Hello everyone,
i´m with Deridjian and we are still testing Ambuscade. But i´m sure it is the tactic like with Cerberus (Salvage II) When you do too much Physical dmg on Frost, he gets DT- on physical which can be neglected with magic dmg (low or high still testing). We used Geo for low tier magic Spells The same (revers) goes for Blaze. Too much Magic dmg, and he gets DT- on magical which can be neglected with melee attacks (Melee WS). In our Normal run, we had 2 PUP (tank), COR,THF,GEO and Apu. We splittet the group. PUP+COR on Blaze / PUP,THF,GEO on Frost Because of too much dmg on Frost, THF changed to Blaze and opened Darkness for COR. We had no dmg problems even though we are not best equipped. Last thing we have to figure out for ourself is, how to disable manafont. Greetings Zackily Asura.Neojuggernautx
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Just been doing this with PLD (Aegis/Burt), Rng (Gastra), Cor (Fomal), Geo (idris), Brd (REA), Whm.
It's pretty slow but totally mindless once set up. Just put Cor on the physical giant, and spam away with Last Stand. Other Ironclad, put Rng on it and spam TF. Geo is doing indi-fury/geo-acumen and flurry the DDs. Cor rolls wizard's roll and samurai roll. Brd doin HM, Minuet, Prelude x2 (another Minuet if using CC). Kill speed is about 17 mins. Not terrible and the PLD can just hold these all day long and probably grab an Arnold Palmer at the same time. The ironclads are killed at same pace. Only way I can think of speeding this up is swapping WHM with RDM for flurry II Shouldn't need that much RACC FYI, normally fine on COR with just HM and Food
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