Asura.Eiryl said: »
October geo is halved but rolls are doubled. November geomancy is removed entirely but everything else is tripled.)
The Real Problem With FFXI |
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The Real Problem with FFXI
Asura.Eiryl said: » October geo is halved but rolls are doubled. November geomancy is removed entirely but everything else is tripled.) This topic actually spawned a lot of good discussion.
Asura.Saevel said: » I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community. Ultimately this has caused a slow death to community of FFXI. Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too. Asura.Eiryl said: » You know... they could easily rotate (vary) buff strength. September all songs are half potency but pet debuffs are double potency! October geo is halved but rolls are doubled. November geomancy is removed entirely but everything else is tripled. That'd be neat. Make ***interesting again. Get some variety instead of the "same ol ***everyday, every month, for 20 years" (could do the same with weapons, GS -50% Scythe +100% dagger -50% h2h +100% etc) Calm down, Satan Asura.Sirris said: » This topic actually spawned a lot of good discussion. Asura.Saevel said: » I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community. Ultimately this has caused a slow death to community of FFXI. Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too. I'm glad to hear this. My linkshell on fenrir is experiencing this exact same problem. Back to the real problem with ffxi :
Lack of Cornelia trust Prove me wrong. Asura.Sirris said: » I'd argue the tanks need major adjustment too. Lower the CD of Rune Enhancement and I'll be happy :o Asura.Sirris said: » This topic actually spawned a lot of good discussion. Asura.Saevel said: » I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community. Ultimately this has caused a slow death to community of FFXI. Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too. I've been saying that for the better part of 10+ years Asura.Eiryl said: » Asura.Sirris said: » This topic actually spawned a lot of good discussion. Asura.Saevel said: » I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community. Ultimately this has caused a slow death to community of FFXI. Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too. I've been saying that for the better part of 10+ years I feel like PLD has the ability now for good main healing potential. I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble.
Asura.Topace said: » I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble. You're gonna stick to bubbles like the rest of us and like it. Asura.Topace said: » I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble. Leviathan.Draugo said: » Asura.Topace said: » I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble. I only do it because the job is boring as hell and makes me want to play RDM. Weaker enfeebles, weaker cures, nukes are ok but with all the MB and MaB gear nukes are nuke at this point. #JusticeforBLM. SE couldn’t literally make a more Braindead job than Geo at this point. multiboxing is fine if that's all that it was. theoretically if this was all that was at play, there would be atleast somewhat of a gap between a dual boxed geo and someone actually playing it.
the scripts playing geos/whms/brds that are all public will be/is proving to be the downfall of ffxi. the gap is now narrowed because tools are playing these accounts that are as good or better than a real player due to the lack of interaction require by ffxi. sad that the teams supporting these 3rd party applications don't realize what they are doing but it is what it is. this ***is so much worse than the claim botting era of ffxi, atleast then people were actually playing the game post claim. and yeah send/any of the fancy gearswaps out there/etc are all things that shouldn't really be encouraged/endorsed Asura.Splendid said: » Asura.Eiryl said: » Asura.Sirris said: » This topic actually spawned a lot of good discussion. Asura.Saevel said: » I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community. Ultimately this has caused a slow death to community of FFXI. Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too. I've been saying that for the better part of 10+ years I feel like PLD has the ability now for good main healing potential. Yeah, but you also moan about dualboxing, so your opinion is generally invalid.:) Asura.Splendid said: » Asura.Eiryl said: » Asura.Sirris said: » This topic actually spawned a lot of good discussion. Asura.Saevel said: » I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community. Ultimately this has caused a slow death to community of FFXI. Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too. I've been saying that for the better part of 10+ years I feel like PLD has the ability now for good main healing potential. At best, you get to swap out your whm for a rdm or sch and in practice it's more pld can help a whm but it doesn't replace it. Problems like having to remove your own debuffs before healing instead of just healing because you're on top of the boss instead of 20' away or you get Mijin'd or skillchained to death in W3 and now your tank pt is down both a healer and a tank. Majesty is nice but it doesn't make a whm. If a script is better than a player, IDC what job they are, then that player sucks balls. Only exception may be WHM in some rare occasions if you need above human reaction times or some ***. IDK about everyone else but if I'm doing higher level content I try to trim that ***down to as few alts as possible.
Crossbones said: » If a script is better than a player, IDC what job they are, then that player sucks balls. Really depends on the script and how well it is written. If one can account for all variables and trust that the script reacts properly (not lost packet bs) then the script will beat humans every time. Lot of ifs and depends in there. Rather trust a good human than questionable bot.
Not really. It's just the nature of the beast, a half decent scripter can write a script that will outperform 80% of players fairly easily.
Just people use public scripts that are kind of garbage, and abuse gearswap for things it isn't supposed to do. Depends what you're talking about doing, maybe for some basic ***yeah. If you want your alts to DPS in smart ways and SC etc that's a different story especially when there's multiple mobs involved. Might get it to work ok but will never be better than a good group. Better than 80% of players maybe but that says more about the player base than anything. The people who have scripts at that level don't really do ***with groups though as far as I know, they're mostly the youtube / stream crowd or lonewolf in some other way.
Just do what I did, convince your partner to play FFXI, its the perfect middleground for someone who doesnt want to all out bot but also despises the quality of 50% of the playerbase
soralin said: » Just do what I did, convince your partner to play FFXI, its the perfect middleground for someone who doesnt want to all out bot but also despises the quality of 50% of the playerbase Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA.
In modern FFXI it's actually not that hard to cap out on gear for hardcore players on new content, with alts it greatly extends their hunger for gear (and so keeps them doing content). So even with fairly high drop rates and fast completion of elite gear they still stick around. The curse of any driven mmo player is completing their goals. This is where "they need to add new content!" comes in and this thirst never ends. They can't add new stuff to do quick enough to sustain these people, no mmorpg can. When you see a multibox player with Malignance gear on every character (from Ve-E farming), that says it all. I think the way GEO works is a full on embrace of multiboxing by the developers honestly, it's custom made for it. RadialArcana said: » Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA. RadialArcana said: » The curse of any driven mmo player is completing their goals. This is where "they need to add new content!" comes in and this thirst never ends. They can't add new stuff to do quick enough to sustain these people, no mmorpg can. When all of your wishes are granted, many of your dreams will be destroyed. ~ Marilyn Manson from 'The Man That You Fear' geigei said: » RadialArcana said: » Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA. Hell there have been days I've debated building a second character not even to be used as an "at the same time alt", but just to have a 2nd char to build completely different jobs on vs the jobs I currently have that fit into "families" of gear. Leviathan.Celebrindal said: » geigei said: » RadialArcana said: » Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA. Hell there have been days I've debated building a second character not even to be used as an "at the same time alt", but just to have a 2nd char to build completely different jobs on vs the jobs I currently have that fit into "families" of gear. I thought about that too but changed my mind. If I build up another character, I want to be able to bring it along help out. Crossbones said: » Depends what you're talking about doing, maybe for some basic ***yeah. If you want your alts to DPS in smart ways and SC etc that's a different story especially when there's multiple mobs involved. Might get it to work ok but will never be better than a good group. Better than 80% of players maybe but that says more about the player base than anything. The people who have scripts at that level don't really do ***with groups though as far as I know, they're mostly the youtube / stream crowd or lonewolf in some other way. |
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