A RDM Gearswap...

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Red Mage » A RDM Gearswap...
A RDM Gearswap...
First Page 2 3 ... 4 5 6 ... 8 9 10
 Titan.Nobleman
Offline
Server: Titan
Game: FFXI
user: nobleman
Posts: 6
By Titan.Nobleman 2020-05-25 08:18:28
Link | Quote | Reply
 
this lua is working great i just have 2 questions

1. im having trouble targeting the closest monster
 Shiva.Cziella
Offline
Server: Shiva
Game: FFXI
user: Rumors
Posts: 162
By Shiva.Cziella 2020-05-25 08:41:51
Link | Quote | Reply
 
Slight overlook, but Hasuksbok Arrow is RNG only I think >.>
Offline
Posts: 5
By noodleman 2020-05-25 16:52:50
Link | Quote | Reply
 
Oh no I overlooked that completely. Guess I don’t need to worry about that on Rdm lol
 Phoenix.Demonjustin
Offline
Server: Phoenix
Game: FFXI
Posts: 661
By Phoenix.Demonjustin 2020-06-04 10:45:26
Link | Quote | Reply
 
I only just found this but... this might genuinely get me to come back to the game for a bit. It reminds me a lot of my old gearswap in functionality, easy locking of main weapon, sets for every possible outcome. It's nice. :)
 Asura.Hanzsolo
Offline
Server: Asura
Game: FFXI
Posts: 7
By Asura.Hanzsolo 2020-06-25 22:15:34
Link | Quote | Reply
 
I'm unable to unbind f8 and have to use WIN-F8 to target no matter what I change. I also get Mote-Lib: Toggle: unkown field [meleemode] when pressing f8 on other jobs now.
 Asura.Elizabet
Offline
Server: Asura
Game: FFXI
user: Elizabet
Posts: 496
By Asura.Elizabet 2020-06-25 23:02:27
Link | Quote | Reply
 
Looks like you broke the RDM.lua file. No Mote-Lib related in there, so you're loading something fishy.
Offline
Posts: 8
By militades 2020-06-26 11:14:58
Link | Quote | Reply
 
Thumbs up great lua
I realised you don't have a set for converting which you swap in HP to MP gear then convert.

I'm waiting for you to level pld, war and cor =P
Offline
Posts: 8
By militades 2020-06-26 11:17:05
Link | Quote | Reply
 
Asura.Hanzsolo said: »
I'm unable to unbind f8 and have to use WIN-F8 to target no matter what I change. I also get Mote-Lib: Toggle: unkown field [meleemode] when pressing f8 on other jobs now.

I had the same problem initially. You can change the bind to @F8 but you need to restart your game. I hit into the same problem then when I shutdown and start again it worked perfectly
--edit--
I change the Melee mode to Ctrl-F11 so I keep F8 clean
 Asura.Hanzsolo
Offline
Server: Asura
Game: FFXI
Posts: 7
By Asura.Hanzsolo 2020-06-26 11:33:52
Link | Quote | Reply
 
lol so simple yet I was over complicating it! Thank you!
Offline
Posts: 8
By militades 2020-06-27 03:31:04
Link | Quote | Reply
 
Figured out how to add in the convert set, your lua is pretty cool.

-- Add a set with all the HP to MP equipment, add it above the precast sets
sets.convert = {}

--Add a precast based on the ability/spell you are going to do it for

sets.precast["Convert"] = set_combine(sets.precast.casting,sets.convert)
 Asura.Elizabet
Offline
Server: Asura
Game: FFXI
user: Elizabet
Posts: 496
By Asura.Elizabet 2020-06-27 11:39:00
Link | Quote | Reply
 
Yep, any sets specifically calling a spell or ability like: sets.precast["Convert"] will work so you can add those as you need.

You could have just done:
Code
sets.precast["Convert"] = set_combine(sets.precast.casting,{

})


And put gear directly there though without a need to make sets.convert = {} as well.
Offline
Posts: 8
By militades 2020-06-28 22:18:20
Link | Quote | Reply
 
Thanks couldn't show how appreciative I am with this lua, it's for my wife's rdm which I find your lua perfect with the weapon selections etc.
If only you play Cor (also for my wife) and PLD (for me XD)
 Caitsith.Kalyna
Offline
Server: Caitsith
Game: FFXI
user: Kalyna
Posts: 15
By Caitsith.Kalyna 2020-07-12 03:28:15
Link | Quote | Reply
 
First of all, thank you so much for sharing your lua. It's awesome.

I've done several edits to suit my personal needs, but there's one thing I don't know how to do.

Is there a way so set it so that if I'm paralyzed, using my Cure 3 spell will attempt to use a remedy instead (kinda like auto using echo drops while silenced). However, I don't want to attempt using remedy while attempting to cast just any spell, I'd like to set it specifically to Cure 3. If I'm paralyzed, casting Cure 3 would use a remedy, but casting any other Cure spell or any other spell for that matter would attempt to cast that spell as usual.

Also the same for holy water. I'd like to set it so that if I have doom on, hitting Cure 3 specifically would use a holy water.

Again, thanks for the lua!
Offline
Posts: 2
By glamchowder 2020-07-25 20:08:02
Link | Quote | Reply
 
Thanks so much the amazing lua! I do have a question though, maybe I am missing this, but is there anyway to setup a pre and midcast for a ranged attack and ranged WS. The reason I ask, is that Empyreal Arrow w/ the kaja bow or Ullr is very gimmicky but I have found a few uses for it here and there in solo play. Thanks so much for your time! :]
Offline
Posts: 1
By vossen 2020-07-30 20:53:08
Link | Quote | Reply
 
Edit: Self resolved - TLDR I Cant read. Thanks for the awesome GS :)
Offline
Posts: 5
By Chiaren20 2020-08-08 10:18:29
Link | Quote | Reply
 
I added several Sucello's Capes to the lua and it was working fine when I had three of them, but when I added a fourth, I now get an error message which says:
attempt to index global 'RDMCape' (a nil value)

Not sure what I did that caused it as the fourth is set up the same as the previous ones.

It currently looks like this:

RDMCape = {}
RDMCape.TP = {name="Sucellos's Cape", augments={'STR+20','Accuracy+20 Attack+20','"Store TP"+10',}}
RDMCape.MACC = {name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}}
RDMCape.WS = {name="Sucellos's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}
RMDCape.Int = {name="Sucellos's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}}


Does anyone have any ideas what I need to do to fix it?
Thanks
 Asura.Erupt
Offline
Server: Asura
Game: FFXI
user: erupt
Posts: 71
By Asura.Erupt 2020-08-08 10:39:53
Link | Quote | Reply
 
RMDCape.Int ~= RDMCape.Int
Offline
Posts: 5
By Chiaren20 2020-08-08 11:11:58
Link | Quote | Reply
 
Putting the tild in front makes things worse for me. Without it the hud will still load (even though none of the hud commands or gearswaps work). When I put the tild in front of the =, the hud won't even load.
 Leviathan.Isiolia
Offline
Server: Leviathan
Game: FFXI
user: Isiolia
Posts: 458
By Leviathan.Isiolia 2020-08-08 11:16:24
Link | Quote | Reply
 
~=, in the lua language, means not equal to. Your INT cape, as copy/pasted, has a spelling error: RMD instead of RDM. I think that's all he meant.
Offline
Posts: 5
By Chiaren20 2020-08-08 11:22:57
Link | Quote | Reply
 
Can't believe I didn't spot the typo. That fixed it. Thank you both.
 
Offline
Posts:
By 2020-08-18 05:27:00
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Asura.Anierr
Offline
Server: Asura
Game: FFXI
user: Anier
Posts: 11
By Asura.Anierr 2020-08-24 21:15:40
Link | Quote | Reply
 
im having some problems with midcast/aftercast for some spells.
for example refresh basically either skips midcast all together or changes to aftercast to quickly and duration/potency doesnt take effect. I have been fooling with the lua for a bit with showswaps.
and everything checks out there but thats about as much as i know. i tried to change the combines duration with refresh potencyto make it refresh set all its own but didnt work either.
i would appreciate suggestions.
i have noticed nukes do the samething as well something with aftercast swapping in to early maybe? everyone should atleast check their duration/potency with gs on and off because mine more than doubles its duration.
 Asura.Anierr
Offline
Server: Asura
Game: FFXI
user: Anier
Posts: 11
By Asura.Anierr 2020-08-24 22:03:18
Link | Quote | Reply
 
Ive been asking others who use this lua to test few things. Same issues even auto cancel shadows doesnt work either im not sure if people have noticed but i love the idea of this lua but the more i tinker check things the more im finding not working /sigh
Offline
Posts: 37
By Masaru 2020-08-25 08:54:38
Link | Quote | Reply
 
changes for cancel shadows:

elseif spell.name:match ('Utsusemi') then
equip(sets.precast.casting)
if buffactive['Copy Image (3)'] or buffactive['Copy Image (4+)'] then
cancel_spell()
add_to_chat(123, '**!! '..spell.english..' Canceled: [3+ IMAGES] !!**')
elseif buffactive['Copy Image'] or buffactive['Copy Image (2)'] and spell.name == "Utsusemi: Ichi" then
windower.ffxi.cancel_buff(66)
windower.ffxi.cancel_buff(444)
end

and added downgrade:

if spell.action_type == 'Magic' and spell_recasts[spell.recast_id] > 0 then
cancel_spell()
downgradenuke(spell)
downgradeshadow(spell)
add_to_chat(8, '****** ['..spell.name..' CANCELED - Spell on Cooldown, Downgrading spell] ******')
return
end

function downgradeshadow( spell )

if spell.name == "Utsusemi: Ni" then
send_command('input /ma "Utsusemi: Ichi" <me>')
end
end

seems to work for me
 Asura.Elizabet
Offline
Server: Asura
Game: FFXI
user: Elizabet
Posts: 496
By Asura.Elizabet 2020-08-25 12:21:07
Link | Quote | Reply
 
Asura.Anierr said: »
aftercast swapping in to early maybe?

If the problems you encounter are indeed coming from aftercast swapping too early. That's not something this lua in particular is doing. The Precast / Midcast / Aftercast functions is something called by Gearswap (the addon) itself. Luas like this one don't change the timing of when those functions are called.

So either the problem you are having can be replicated in other luas, or its coming from somewhere else entirely that is not midcast not lasting / aftercast swapping too fast.
 Asura.Botosi
Offline
Server: Asura
Game: FFXI
user: Botosi
Posts: 375
By Asura.Botosi 2020-08-25 12:22:16
Link | Quote | Reply
 
Asura.Anierr said: »
im having some problems with midcast/aftercast for some spells.
for example refresh basically either skips midcast all together or changes to aftercast to quickly and duration/potency doesnt take effect. I have been fooling with the lua for a bit with showswaps.
and everything checks out there but thats about as much as i know. i tried to change the combines duration with refresh potencyto make it refresh set all its own but didnt work either.
i would appreciate suggestions.
i have noticed nukes do the samething as well something with aftercast swapping in to early maybe? everyone should atleast check their duration/potency with gs on and off because mine more than doubles its duration.

You’re using fastfollow??
 Asura.Anierr
Offline
Server: Asura
Game: FFXI
user: Anier
Posts: 11
By Asura.Anierr 2020-08-25 19:34:13
Link | Quote | Reply
 
actually yes...... i hope this isnt the issue.. cause i love fastfollow O.O
 Asura.Anierr
Offline
Server: Asura
Game: FFXI
user: Anier
Posts: 11
By Asura.Anierr 2020-08-25 20:59:07
Link | Quote | Reply
 
thats fixed now thank you, ive noticed utsusemi cancel when casting ichi with NI(current) doesnt cancel ni for ichi to take effect? anyone know
 Asura.Botosi
Offline
Server: Asura
Game: FFXI
user: Botosi
Posts: 375
By Asura.Botosi 2020-08-25 21:38:39
Link | Quote | Reply
 
Asura.Anierr said: »
actually yes...... i hope this isnt the issue.. cause i love fastfollow O.O

In your Init file type:


ffo pauseon any
ffo pausedelay 0

This allows you to use fastfollow and not have gearswap mess up. Although I swear my T4/T5 Nukes mess up sometimes.
 Asura.Anierr
Offline
Server: Asura
Game: FFXI
user: Anier
Posts: 11
By Asura.Anierr 2020-08-25 22:11:00
Link | Quote | Reply
 
mine do as well not just you
First Page 2 3 ... 4 5 6 ... 8 9 10
Log in to post.