Kotaku Covers XI... Oh Boy.. |
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Kotaku covers XI... oh boy..
Honestly shocked that anyone that isn't experienced with POL and FFXI from the past can even get registered and up & running through SquareEnix Account Management, Playonline, and SquareEnix Online Store.
Asura.Eiryl said: » Open up pay2unban they'll come flooding back No, good riddance. Aerison said: » Asura.Eiryl said: » Open up pay2unban they'll come flooding back No, good riddance. It's not like the players who get banned could make an new account and keep being toxic, cheating or otherwise right? I think specifically the people banned in jan 2009 those accounts could be brought back, i dont think SE will do it but... maybe they can just have the account holder write a letter about how cheating is wrong and promise not to do it. Aerison said: » Asura.Eiryl said: » Open up pay2unban they'll come flooding back No, good riddance. I can tell you for a fact they've banned people for things they simple didn't do... while giving a lot of the people from the more recent salvage got 3 day vacations while ye olde salvage bans got a lot of people who didn't even know about the cheating getting hit by proximity abdhaljs said: » Honestly shocked that anyone that isn't experienced with POL and FFXI from the past can even get registered and up & running through SquareEnix Account Management, Playonline, and It's not really that complicated. SE Online store functionality is garbage
wont even allow simple functions as to, say- -change email on the account. Store CS re-directs your inquiry to SE's online CS, while the online CS re-directs you back to the store CS, both saying they dont do that. just *** add a button dammit /rage Found an excerpt of the article that Kotaku and SE did not want people to see. *Real footage of experience with player base*
YouTube Video Placeholder Asura.Kusaregedo said: » i don't mind watching things play out when i've spent time beforehand creating gearsets and preparing counters for enemy tactics. no shame in saying that as i've aged my reactions have slowed, and i'm pretty bad at ffxiv style gameplay by now, and that's relatively slow compared to some other games. but it's a hard sell to a new generation to play a game as methodical and slow paced as this and not get bored. FFXI combat system is actually pretty fast in endgame imo, on certain job such as dnc or whm it can be very difficult to play optimally by making correct ja/spell decision in very short time frame. But ffxi doesnt punish players harshly if they fail to keep up. You can be that whm that takes 5 sec to stona people in ambu instead of 0.5 sec, worst case you just make brd sub whm and help and get win anyways. In games like ffxiv if you are 5 sec slower at dodge the red circle your pt will probably wipe. My point is, for players looking for a challenge in a fast paced battle, there are certainly roles for them that really require fast decision making if they aim to play optimally. For players that has slower reaction, they can just be a geo and get things done. Jetackuu said: » Phoenix.Dabackpack said: » How is this a bad article? It accurately describes the game and its charm (and why it's different from FF14). The only fault is that she wrote the article too soon, and is making a lot of judgments about the game as a whole before she's reached endgame. The "single-player experience" is largely just 1-99. Aside from that, I think the article is a nice characterization of the game state. Getting to 99 is the start of the game. If one isn't 99 they haven't played the game, just as simple as that anymore. If somebody can't find a way to enjoy getting to 99, then they're never actually going to "play the game" as you define it here. Any objections you have to this article should be made with the understanding that the author is writing about an experience that is literally impossible for you, specifically, to have. So is this going to be the new hipster fad like vinyl?
Sylph.Elwynbelwyn said: » So is this going to be the new hipster fad like vinyl? Maybe it would be funny, back in 2012 Yoichi Wada said ffxi was the most profitable ff game made... it has been a while now but i suspect it is still up there. I have been seeing ffxi pop up more in streams, youtube and what not. would be nice to see a nice influx to the game again, :) interested in seeing how SE would handle it if 1000+ people suddenly join asura out of the blue Ffxi is still easily their most profitable game, 14 would be the only Challenger. There certainly isn't a single player game that will reach those heights.
We need some love from SE.
Fenrir.Niflheim said: » interested in seeing how SE would handle it if 1000+ people suddenly join asura out of the blue ScaevolaBahamut said: » Jetackuu said: » Phoenix.Dabackpack said: » How is this a bad article? It accurately describes the game and its charm (and why it's different from FF14). The only fault is that she wrote the article too soon, and is making a lot of judgments about the game as a whole before she's reached endgame. The "single-player experience" is largely just 1-99. Aside from that, I think the article is a nice characterization of the game state. Getting to 99 is the start of the game. If one isn't 99 they haven't played the game, just as simple as that anymore. If somebody can't find a way to enjoy getting to 99, then they're never actually going to "play the game" as you define it here. Any objections you have to this article should be made with the understanding that the author is writing about an experience that is literally impossible for you, specifically, to have. You're wrong, but you're entitled to being wrong. Jetackuu said: » ScaevolaBahamut said: » Jetackuu said: » Phoenix.Dabackpack said: » How is this a bad article? It accurately describes the game and its charm (and why it's different from FF14). The only fault is that she wrote the article too soon, and is making a lot of judgments about the game as a whole before she's reached endgame. The "single-player experience" is largely just 1-99. Aside from that, I think the article is a nice characterization of the game state. Getting to 99 is the start of the game. If one isn't 99 they haven't played the game, just as simple as that anymore. If somebody can't find a way to enjoy getting to 99, then they're never actually going to "play the game" as you define it here. Any objections you have to this article should be made with the understanding that the author is writing about an experience that is literally impossible for you, specifically, to have. You're wrong, but you're entitled to being wrong. Does the military industrial complex know about this mindwipe technology you've developed that would allow you to roll a fresh character in 2019 FFXI with the complete lack of knowledge or expectation that made this piece so enjoyable to read? Like, you can make a fresh character, but you know what to do with it and you can't not know. I appreciate the article and any love shown to FFXI.
clearlyamule said: » I can tell you for a fact they've banned people for things they simple didn't do... while giving a lot of the people from the more recent salvage got 3 day vacations while ye olde salvage bans got a lot of people who didn't even know about the cheating getting hit by proximity In most cases, the people who say they "dindu nuffin" and were banned were almost always cheating in some way and just didn't want to acknowledge it. SE was not arbitrarily banning people without some form on vetting. Kotaku? I can already imagine it.
"FFXI is like the dark souls of..." hahaha. Lakshmi.Buukki said: » clearlyamule said: » I can tell you for a fact they've banned people for things they simple didn't do... while giving a lot of the people from the more recent salvage got 3 day vacations while ye olde salvage bans got a lot of people who didn't even know about the cheating getting hit by proximity In most cases, the people who say they "dindu nuffin" and were banned were almost always cheating in some way and just didn't want to acknowledge it. SE was not arbitrarily banning people without some form on vetting. tentakelspeer said: » [influx of sjw twitter crowd intensifies on asura] Was wondering when someone was going to get triggered and mention SJW's. You never let me down internet! Viciouss said: » Ffxi is still easily their most profitable game, 14 would be the only Challenger. There certainly isn't a single player game that will reach those heights. FF14 already surpassed 11. https://vgsales.fandom.com/wiki/Best_selling_Square-Enix_games ![]() 14 released in both China and Korea, both has the biggest mmo market in the world. 11 never release in China/Korea so it will never compete, unfortunely. Revenue is not profit - do you have one that describes profit?
Fenrir.Bhagamu said: » Revenue is not profit - do you have one that describes profit? Thats the only data I can find. Afania said: » Fenrir.Bhagamu said: » Revenue is not profit - do you have one that describes profit? Thats the only data I can find. I can see it beating the gross, but i also bet they sunk a lot more money into the game, and it has got to cost a lot more to keep running. FFXIV has an initial flop out of the gate and I would still count that train wrecks incurred costs on the title. with a slim margin of 200M between the to title right now I would still guess that 11 is leading a bit in profit, but I will concede that the title is defiantly going to pass to FFXIV Asura.Verbannt said: » Found an excerpt of the article that Kotaku and SE did not want people to see. *Real footage of experience with player base* YouTube Video Placeholder kireek said: » FF14 has a big cash shop fleecing players, ff11 does not. So nobody is surprised by this. And purchase the MTX Wardrobe 3 & 4 just to be lazy
And pay $18 just to move to a populated server if they want a chance to actually do content because low pop servers are all full of niche cliques that don't want to help strangers that could possibly quit in a month. |
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